| Cecil Von Spirito |
Brynn Halistack wrote:"Doesn't that magic trick you just pulled work through doors, Cecil? Just track those auras you were talking about, no?""It's line of sight."
"Although..." Cecil says after a moments thought, "Owen has been here the whole time..." Cecil continues to absently pat owens head as he lays on the ground next to Cecil's chair"... and probably has his scent. We could just track that to the correct room. Assuming he hasn't already gotten his smell all over the inn somehow."
GM DSP
|
Owen stands and stretches his great dane form. Whispering to keep himself inconspicuous: "I will find Marrok, you'll have to chase me down and leash me when you catch up. Just play up the "bad dog" and we should attract no undue suspicion."
Owen barks loudly and bounds around the tavern before racing up the stairs to the inn. He is sniffing hapazardly, but the Dragoons can see the method to the madness. Soon he disappears around the landing, but his scufling feet are audible: even over the sound of his sniffing.
Perception w/ scent 1d20 + 20 ⇒ (5) + 20 = 25
GM DSP
|
The show is not well received. However, once Owen is leashed, people accept the outburst as uncontrollable and go back to sleep.
Owen flags Marrok's room as a west facing room with a window (Your best guess from what you know of the building). It is 5 doors down from your own small room and across the hall.
| Cecil Von Spirito |
Cecil says to the group quietly when everyone is back at the table
"So, wait for him to leave his room and jump him? I assume he'll leave through the window. Some of us can wait on the roof and some in the hallway. Is that about the whole of it?"
Continuing to think out loud,
"..Of course we could just storm his room and beat him into submission. No one said he needed a fair trial. It'll be considerably easier to question him when he's removed of his weapons and bound tightly. "| Cecil Von Spirito |
"I'm actually fine with that idea as well. I'm just a bit worried about collateral damage to the inn. That's why I was hoping we could follow him out into the open."
"we can buy them a new inn. Although what if something were to happen in the night that caused everyone, including our quarry, to vacate the inn. "
| Cecil Von Spirito |
"Well, what other spectacle or natural disaster could we arrange?"
"Loud noises, we could just yell fire, flood, famine. Of course the more I think about it the worse of an idea I think it is. We should just break his door down and be done with it. "
| Osslend Abenier |
Nodding as each new plan is suggested, Osslend's face goes from eager to frustrated. Eventually he points to the man's door and says in a quiet voice, "Someone pick the lock or I'll bust the door down."
After a moment, he'll add, "Someone has about a minute before I just bust it in. He could be hearing all of this. Time is of the essence."
| Brynn Halistack |
Brynn hastily takes lead into the room as he draws his shield and flicks his wrist to suddenly produce a silver dagger to his right hand. He hunkers down and waits for an opportune attack while peering into the dark corners of the room.
Perception 1d20 + 10 ⇒ (19) + 10 = 29
| Cecil Von Spirito |
Shinami - Sure. By the RAW, no, you can't. However, I don't think it's going to hurt anything, so go for it.
There is only moonlight from the open window. It's dim light at best.
Brynn scans the room as his allies fall in behind him. Nothing...wait, a noise out the window?
"Owen, Get him!"
Owen Bursts into action and appearing as a great dane leaps out the window. When his front half clears the portal his bat like wings unfurl dispelling the illusion.
I assume we're higher than 10' up?
meanwhile Cecil grabs brynn by the shoulders and says, " Jump out the window. My magic will catch us." Cecil then proceeds to quickly lead Brynn to the window and jump with him assuming Brynn doesnt resist.
...Meanwhile...
Owen has darkvision 60'
Perception to find him in the moonlight 1d20 + 16 ⇒ (11) + 16 = 27
Survival to track by scent if needed 1d20 + 14 ⇒ (7) + 14 = 21
Owen has a 60' fly speed. Assuming he sees him he's going to throw his body at the man and attempt to grapple him to the ground.
CMB 1d20 + 8 ⇒ (3) + 8 = 11
How's that for a dramatic exit?
| Osslend Abenier |
Growling as he looks at his own armor, Osslend starts to turn to run down the stairs when he suddenly stops, turns back to the room and looks around carefully. With a few hand gestures, he commands his hounds to do the same.
Perception to see if the window is a ruse and he's still in here. Osslend:1d20 + 0 ⇒ (1) + 0 = 1
Virgil:1d20 + 6 ⇒ (5) + 6 = 11
Raleigh:1d20 + 6 ⇒ (1) + 6 = 7
*Hounds have lowlight and scent if applicable.
GM DSP
|
Shinami stops on the side of the building and hears a low growl from his left. Looking over, Shinami is face to face with a werewolf! Its greying muzzle dripping saliva.
Grapple = True strike + CMB
The wolf grabs Shinami and falls off the building holding the ninja toward the ground. Fall Damage 2d6 ⇒ (6, 4) = 10
The fall hurts Shinami, but the wolf seems relatively unharmed.
Map is updated.
| Cecil Von Spirito |
The map link didn't work for me. ;-( I assume Cecil and Brynn feather fell to the ground below the window last round and Owen is flying a few feet away (having seen him, but not able to manuever to him yet.
Round 2
Owens Turns about and lands next to the grappling pair He then tries to take a bite out of the werewolf.
Bite 1d20 + 9 ⇒ (11) + 9 = 201d6 + 3 ⇒ (5) + 3 = 8
Free trip if bite hits CMB 1d20 + 9 ⇒ (1) + 9 = 10
Seconds before Owen attacks Cecil Says something arcane and all his companions seem to be able to move faster.
School transmutation; Level bard 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a shaving of licorice root)
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonus es.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow .
GM DSP
|
It's still round 1. The wolf had a readied action. Kayla it takes the full round to climb down. You can keep command for next round or change actions depending on what has happened. Osslend, you and the hounds will be out side and around the building at the start of round 3. I need actions from Bryce, Brynn, and Shinami. Then we'll start round two with wolfy.
| Shinami Genbu |
"Get OFF of me, mutt!
Shinami struggles and squirms about looking for a weakness in the hold, ready to snake out.
Breaking grapple using Escape Artist needing to break the mutt's CMD 1d20 + 13 ⇒ (17) + 13 = 30 If successful, knock him off of me and use Shadow Clone as my standard action
1d4 + 1 ⇒ (3) + 1 = 4 Clones.
GM DSP
|
Yeah it was. Had to post, got caught with a client. Here's the rest of Bryce's attack, using silver arrows.
Crit Confirm 1d20 + 9 ⇒ (5) + 9 = 14 for 1d8 + 8 ⇒ (3) + 8 = 11
Not confirmed
Bryce fires for the wolf's head but sinks the arrow deep in its shoulder instead. 15 damage
Just waiting on Brynn now.
| Brynn Halistack |
Busy days + less and less sleep = no posting during normal hours for me :/
Brynn's float down out of the window leaves him with a bit of momentum into what he can now see as a fairly standard melee fight. Standard except for the man-wolf. Seeing the hulking mass of fur and muscle, Brynn goes with his gut instinct and drops his dagger and shield. His grey eyes shift into a hawk-like focus as he gains a sudden surge of strength, with which he uses to propel himself into the wolf sword first.
Full-round action: Charge to K9 (<--lol), power attacking the wolf.
Atk: 1d20 + 16 ⇒ (18) + 16 = 34
Dmg: 2d6 + 17 ⇒ (3, 1) + 17 = 21
Edit: forgot to roleplay entering rage.