GM DSP presents Crown's Reach! (Inactive)

Game Master Darksmokepuncher

The Imperial Dragoons must endeavor to protect the realm of Pollexia for all enemies: both foreign and domestic.


1,301 to 1,350 of 2,541 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

Female Aasimar Cleric / 1

Kayla shrugs. "Well, he wanted to see the moon, so maybe he kept his window open. If so, Poe should be able to fly around and find him. If not, I guess we can just listen at doors or play "Oops, wrong room" until we find his."


Female (for now) Human 6 Barbarian

"Doesn't that magic trick you just pulled work through doors, Cecil? Just track those auras you were talking about, no?"


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Brynn Halistack wrote:
"Doesn't that magic trick you just pulled work through doors, Cecil? Just track those auras you were talking about, no?"

"It's line of sight."


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Cecil Von Spirito wrote:
Brynn Halistack wrote:
"Doesn't that magic trick you just pulled work through doors, Cecil? Just track those auras you were talking about, no?"
"It's line of sight."

"Although..." Cecil says after a moments thought, "Owen has been here the whole time..." Cecil continues to absently pat owens head as he lays on the ground next to Cecil's chair"... and probably has his scent. We could just track that to the correct room. Assuming he hasn't already gotten his smell all over the inn somehow."

Shadow Lodge

Owen stands and stretches his great dane form. Whispering to keep himself inconspicuous: "I will find Marrok, you'll have to chase me down and leash me when you catch up. Just play up the "bad dog" and we should attract no undue suspicion."

Owen barks loudly and bounds around the tavern before racing up the stairs to the inn. He is sniffing hapazardly, but the Dragoons can see the method to the madness. Soon he disappears around the landing, but his scufling feet are audible: even over the sound of his sniffing.

Perception w/ scent 1d20 + 20 ⇒ (5) + 20 = 25


Female Aasimar Cleric / 1

"Owen! No, bad doggie! Owen get back here!" Kayla will chase down the "bad doggie" Owen with Cecil, apologizing to various people they disturb along the way.

Shadow Lodge

The show is not well received. However, once Owen is leashed, people accept the outburst as uncontrollable and go back to sleep.

Owen flags Marrok's room as a west facing room with a window (Your best guess from what you know of the building). It is 5 doors down from your own small room and across the hall.


Female Aasimar Cleric / 1

Kayla apologizes to Owen for calling him a bad doggie. She feels odd calling him a dog since she now knows he is intelligent and can talk.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Kayla Adrianas wrote:
Kayla apologizes to Owen for calling him a bad doggie. She feels odd calling him a dog since she now knows he is intelligent and can talk.

Seeing the look on Kayla's face Owen wispers, "It's fine. We all have our roles to play sometimes. "


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Cecil says to the group quietly when everyone is back at the table

"So, wait for him to leave his room and jump him? I assume he'll leave through the window. Some of us can wait on the roof and some in the hallway. Is that about the whole of it?"

Shadow Lodge

Confer and decide on a strategy and let me know 8)

BTW, Bryce are you still out there friend?


Female Aasimar Cleric / 1

"That sounds about right. It'd be good to catch him in the act of doing something.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Cecil Von Spirito wrote:

Cecil says to the group quietly when everyone is back at the table

"So, wait for him to leave his room and jump him? I assume he'll leave through the window. Some of us can wait on the roof and some in the hallway. Is that about the whole of it?"

Continuing to think out loud,

"..Of course we could just storm his room and beat him into submission. No one said he needed a fair trial. It'll be considerably easier to question him when he's removed of his weapons and bound tightly. "


Female Aasimar Cleric / 1

"I'm actually fine with that idea as well. I'm just a bit worried about collateral damage to the inn. That's why I was hoping we could follow him out into the open."


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Kayla Adrianas wrote:
"I'm actually fine with that idea as well. I'm just a bit worried about collateral damage to the inn. That's why I was hoping we could follow him out into the open."

"we can buy them a new inn. Although what if something were to happen in the night that caused everyone, including our quarry, to vacate the inn. "


Female Aasimar Cleric / 1

"We are not starting any more fires."


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Kayla Adrianas wrote:
"We are not starting any more fires."

"There are other options."


Female Aasimar Cleric / 1

"Well, what other spectacle or natural disaster could we arrange?"


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Kayla Adrianas wrote:
"Well, what other spectacle or natural disaster could we arrange?"

"Loud noises, we could just yell fire, flood, famine. Of course the more I think about it the worse of an idea I think it is. We should just break his door down and be done with it. "


M Human Level 6 Cavalier (Houndmaster)

Nodding as each new plan is suggested, Osslend's face goes from eager to frustrated. Eventually he points to the man's door and says in a quiet voice, "Someone pick the lock or I'll bust the door down."

After a moment, he'll add, "Someone has about a minute before I just bust it in. He could be hearing all of this. Time is of the essence."


Male Elf Monk 2/Ninja 4

"Give me 30 seconds to pick this, if not we're going in."

Disable Device? 1d20 + 9 ⇒ (16) + 9 = 25
Stealth 1d20 + 12 ⇒ (14) + 12 = 26

Not sure what's needed to pick a lock

Shadow Lodge

Shinami disables the lock quite quietly. lol

The door is now unlocked.

Initiatives

Party Average = 15.31

Marrok = 16

As the door opens, you here a shuffling noise briefly. Then, all is quiet.

Have at him folks!


Female (for now) Human 6 Barbarian

Brynn hastily takes lead into the room as he draws his shield and flicks his wrist to suddenly produce a silver dagger to his right hand. He hunkers down and waits for an opportune attack while peering into the dark corners of the room.

Perception 1d20 + 10 ⇒ (19) + 10 = 29


Female Aasimar Cleric / 1

Is there any light in the room?


Male Elf Monk 2/Ninja 4

Shinami keeps close to the walls and slips on silver knuckles on one hand and brass knuckles on the other.

Am I allowed to do this? Choose which fist I'll be punching with during combat?

Shadow Lodge

Shinami - Sure. By the RAW, no, you can't. However, I don't think it's going to hurt anything, so go for it.

There is only moonlight from the open window. It's dim light at best.

Brynn scans the room as his allies fall in behind him. Nothing...wait, a noise out the window?


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
GM DSP wrote:

Shinami - Sure. By the RAW, no, you can't. However, I don't think it's going to hurt anything, so go for it.

There is only moonlight from the open window. It's dim light at best.

Brynn scans the room as his allies fall in behind him. Nothing...wait, a noise out the window?

"Owen, Get him!"

Owen Bursts into action and appearing as a great dane leaps out the window. When his front half clears the portal his bat like wings unfurl dispelling the illusion.
I assume we're higher than 10' up?
meanwhile Cecil grabs brynn by the shoulders and says, " Jump out the window. My magic will catch us." Cecil then proceeds to quickly lead Brynn to the window and jump with him assuming Brynn doesnt resist.

...Meanwhile...

Owen has darkvision 60'
Perception to find him in the moonlight 1d20 + 16 ⇒ (11) + 16 = 27
Survival to track by scent if needed 1d20 + 14 ⇒ (7) + 14 = 21

Owen has a 60' fly speed. Assuming he sees him he's going to throw his body at the man and attempt to grapple him to the ground.

CMB 1d20 + 8 ⇒ (3) + 8 = 11

How's that for a dramatic exit?


Male Elf Monk 2/Ninja 4

Shinami runs to and flips out of the window, grabbing onto the windowsill then scales down the wall following the mage and the warrior.

Climb 1d20 + 11 ⇒ (9) + 11 = 20
Acrobatics 1d20 + 13 ⇒ (12) + 13 = 25


M Human Level 6 Cavalier (Houndmaster)

Growling as he looks at his own armor, Osslend starts to turn to run down the stairs when he suddenly stops, turns back to the room and looks around carefully. With a few hand gestures, he commands his hounds to do the same.

Perception to see if the window is a ruse and he's still in here. Osslend:1d20 + 0 ⇒ (1) + 0 = 1
Virgil:1d20 + 6 ⇒ (5) + 6 = 11
Raleigh:1d20 + 6 ⇒ (1) + 6 = 7
*Hounds have lowlight and scent if applicable.


Male Elf Monk 2/Ninja 4

Sensing the Houndmaster paushing above him, Shinami stops his descent and clings to the wall, a dark shadow blending into the exterior of the tavern.

Does Osslend sense something?

Shadow Lodge

Shinami stops on the side of the building and hears a low growl from his left. Looking over, Shinami is face to face with a werewolf! Its greying muzzle dripping saliva.

Grapple = True strike + CMB

The wolf grabs Shinami and falls off the building holding the ninja toward the ground. Fall Damage 2d6 ⇒ (6, 4) = 10

The fall hurts Shinami, but the wolf seems relatively unharmed.

Map is updated.


Female Aasimar Cleric / 1

Fearing for Shinami's safety, Kayla says a quick prayer to Sarenrae and scrambles down the side after them after them.

Climb check 1d20 - 2 ⇒ (19) - 2 = 17

Can I get in an attack as well or just move?


Male Elf Monk 2/Ninja 4

I'm not exactly sure who's turn it is since it was our move but he just smashed my face into the ground via gravity. (Great story btw DSP! Clinging to the side of the building, fantastic!)


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

The map link didn't work for me. ;-( I assume Cecil and Brynn feather fell to the ground below the window last round and Owen is flying a few feet away (having seen him, but not able to manuever to him yet.

Round 2

Owens Turns about and lands next to the grappling pair He then tries to take a bite out of the werewolf.

Bite 1d20 + 9 ⇒ (11) + 9 = 201d6 + 3 ⇒ (5) + 3 = 8

Free trip if bite hits CMB 1d20 + 9 ⇒ (1) + 9 = 10

Seconds before Owen attacks Cecil Says something arcane and all his companions seem to be able to move faster.

Haste:

School transmutation; Level bard 3, sorcerer/wizard 3

Casting Time 1 standard action

Components V, S, M (a shaving of licorice root)

Range close (25 ft. + 5 ft./2 levels)

Targets one creature/level, no two of which can be more than 30 ft. apart

Duration 1 round/level

Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonus es.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow .


Female Aasimar Cleric / 1

And look how worried Kayla is, she just climbed out after you. :)


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Shinami Genbu wrote:
.(Great story btw DSP! Clinging to the side of the building, fantastic!)

Agreed! Great Visuals.


Female Aasimar Cleric / 1

On her turn, Kayla will cast Command. The word depends on the werewolf's actions though. DC 16.

If the werewolf is running away, Kayla yells after him: "Approach!"

If he is still nearby and fighting, Kayla yells "Halt!"


M Human Level 6 Cavalier (Houndmaster)

Osslend growls, "I hate being right sometimes."

With that, he and the hounds race out of the room and head for the stairs, planning to run out and around the building to join the fray.

I assume this will take a few rounds.


Male Elf Monk 2/Ninja 4
Kayla Adrianas wrote:
And look how worried Kayla is, she just climbed out after you. :)

Kayla DOES care! Either that or she doesn't want to give Shinami yet ANOTHER wolfsbane bath :-P


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Shinami Genbu wrote:
Kayla Adrianas wrote:
And look how worried Kayla is, she just climbed out after you. :)
Kayla DOES care! Either that or she doesn't want to give Shinami yet ANOTHER wolfsbane bath :-P

It's a trick. Don't let her fool you.

Shadow Lodge

It's still round 1. The wolf had a readied action. Kayla it takes the full round to climb down. You can keep command for next round or change actions depending on what has happened. Osslend, you and the hounds will be out side and around the building at the start of round 3. I need actions from Bryce, Brynn, and Shinami. Then we'll start round two with wolfy.

Shadow Lodge

Oh, and the map wasn't a link. Just letting ya'll know.

Here is the link.


Male Elf Monk 2/Ninja 4

Am I still grappled or did the fall break us apart?

Shadow Lodge

Still grappled. You can break free of reverse it. Good luck, don't get bit by this guy...


Male Elf Monk 2/Ninja 4

"Get OFF of me, mutt!

Shinami struggles and squirms about looking for a weakness in the hold, ready to snake out.

Breaking grapple using Escape Artist needing to break the mutt's CMD 1d20 + 13 ⇒ (17) + 13 = 30 If successful, knock him off of me and use Shadow Clone as my standard action

1d4 + 1 ⇒ (3) + 1 = 4 Clones.

Shadow Lodge

Shinami wriggles free and becomes a dance of shadows.

DMNPCing Bryce

Bryce, watching from the window, sees Shinami break loose of the creature and fires his bow.

Deadly Aim Attack 1d20 + 9 ⇒ (20) + 9 = 29 for 1d8 + 8 ⇒ (7) + 8 = 15


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
GM DSP wrote:

Shinami wriggles free and becomes a dance of shadows.

DMNPCing Bryce

Bryce, watching from the window, sees Shinami break loose of the creature and fires his bow.

Deadly Aim Attack 1d20+9 for 1d8+8

Crit?

Shadow Lodge

Yeah it was. Had to post, got caught with a client. Here's the rest of Bryce's attack, using silver arrows.

Crit Confirm 1d20 + 9 ⇒ (5) + 9 = 14 for 1d8 + 8 ⇒ (3) + 8 = 11

Not confirmed

Bryce fires for the wolf's head but sinks the arrow deep in its shoulder instead. 15 damage

Just waiting on Brynn now.


Female (for now) Human 6 Barbarian

Busy days + less and less sleep = no posting during normal hours for me :/

Brynn's float down out of the window leaves him with a bit of momentum into what he can now see as a fairly standard melee fight. Standard except for the man-wolf. Seeing the hulking mass of fur and muscle, Brynn goes with his gut instinct and drops his dagger and shield. His grey eyes shift into a hawk-like focus as he gains a sudden surge of strength, with which he uses to propel himself into the wolf sword first.

Crunch:
Enter rage: round 1

Full-round action: Charge to K9 (<--lol), power attacking the wolf.
Atk: 1d20 + 16 ⇒ (18) + 16 = 34
Dmg: 2d6 + 17 ⇒ (3, 1) + 17 = 21

Edit: forgot to roleplay entering rage.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

My round 2 is posted above whenever it's time. My postings mignt be scattered until monday due to a combination of a literature review for a research project and visiting family in MS. Feel free to NPC me as needed.

1 to 50 of 2,541 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM DSP presents Crown's Reach! All Messageboards

Want to post a reply? Sign in.