GM DSP presents Crown's Reach! (Inactive)

Game Master Darksmokepuncher

The Imperial Dragoons must endeavor to protect the realm of Pollexia for all enemies: both foreign and domestic.


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Male Half-Elf Wizard 5

Heart pounding, Maedoc debates his options. I could disappear only to surprise them later... but what good would that do? Hmm. Perhaps I should armor myself... but what good would that do if I'm not attacked?

As the Orc slows the descent of his allies, Maedoc comes to a decision. Muttering a few prayers that he is making the correct choice, he tells Brynn "Cover your eyes for a moment." With that, he takes a small chip of mica from his spell pouch and concentrates on it, holding it in the air and saying a single word before pointing it toward the halfling and human. Suddenly, golden particles appear around the two, blazing brightly and settling on them and any nearby objects. After this, he hurries out of the gateway, heading for the northern woods.

Meanwhile, Garrick continues flying overhead, taking a different tack and heading for the other side of the arena.

Crunch::

Garrick is invisible for 4 more rounds.
Maedoc:
Standard Action: Cast Glitterdust. It affects the following squares: H8, H9, I7-I10, J7-J10, K8, and K9.
Anything invisible in the area is outlined in the particles, and the human and Halfling get will saves against DC17 to avoid being blinded.
If they fail, then they are blinded for the next 5 rounds, but receive a new save at the end of their turns each round.

Move Action: Maedoc moves from D13 to E12 to E11 to D10. (hopefully that's all kosher).

Garrick:
Move action: Garrick continues to ascend, turning and moving in a line from L12 to N10

Move Action: Garrick turns and moves again, flying from N10 to K7 in a straight line.
Garrick is now 100' in the air.

Garrick Perception:
1d20 + 18 ⇒ (1) + 18 = 19

Shadow Lodge

Will Saves 1d20 + 3 ⇒ (16) + 3 = 19 1d20 + 3 ⇒ (12) + 3 = 15

The human drops the visor on his war helm just in time to avoid being blinded. The halfling was not so lucky. He's blind

Maedoc:

Garrik flies high and continues to scan the ground below. Before long, you get the same feeling you got just before the two warriors appeared.

I need a fly check from the bird please as the trees in the southern forest are quite close together: signs of passage may become apparent. Depending on the result, I may need a stealth check.


Male Half-Elf Wizard 5

GM DSP:
Here are the checks:
Fly Check:
1d20 + 7 ⇒ (5) + 7 = 12
Stealth Check (+20 from Invisibility):
1d20 + 23 ⇒ (13) + 23 = 36

Shadow Lodge

Maedoc:

Garrik banks into the forest and clips a tree, sending a shower of leaves spinning to the earth below. The bird, sensing his blunder, immediately lands on a branch: motionless and invisible.


Female (for now) Human 6 Barbarian

After briefly closing his eyes, Brynn looks up to see the remnants of a spell he's all too familiar with. I guess I'll go for the staggered one, then."Well done, wizard," he says, as he lunges in for a charge, directly at the halfling.

Crunch:
Full-round action: Charge straight to H10 from the gate, power attacking the blinded halfling.

Atk: 1d20 + 13 ⇒ (6) + 13 = 19
Dmg: 2d6 + 14 ⇒ (3, 5) + 14 = 22

Thanks, Maedoc, I really like this "crunch spoiler" format. Keeps the story flowing really well.


Bryce hears the hiss and roar of Kayla's spell, and then Brynn's charge. Focus on my role. I need a vantage point. Bryce moves forward quietly through the wooded terrain, around the revealed enemy position. As he nears the edge of the forest, he sees the half-orc arcanist at the top of the waterfall ... prime target, need to incapacitate. In the shallow lake stands a scorched human warrior ...secondary target - better to delay him, and a halfling - some sort of rogue - in combat with Brynn.

As it stands Brynn's in real danger of getting flanked... but the arcanist is a real threat... need to keep him busy. No sign of the beguiler or the sniper.

Decision made, Bryce selects an arrow, draws, and releases.

Crunch:
Move to E-6, at the edge of the forest but still concealed. Attack half-orc, using Deadly Aim (-2 to hit and +4 damage), and Tangling Attack (Ex): The ranger can use this attack as a free action when he makes an attack. If the attack hits, the target is entangled for 1 round. Attack: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24. Damage 1d8 + 4 + 4 ⇒ (2) + 4 + 4 = 10

Shadow Lodge

The massive Brynn charges full tilt into the blinded halfling, however, it seems Brynn doesn't fight halflings very often as he barely misjudges the distance and his stroke misses.

The half orc on the falls looks intently at the display from the big barbarian; so intently in fact that he doesn't hear the twang of Bryce's bowstring. The arrow pierces both legs and sticks there, entangling the caster.

Nice shot Bryce!

Shadow Lodge

The human steps forward, (H9) two kukris appear suddenly in his hands. He lashes out at Brynn.

Attack 1d20 + 10 ⇒ (11) + 10 = 21 1d20 + 10 ⇒ (17) + 10 = 27
Damage 1d4 + 7 ⇒ (3) + 7 = 10 1d4 + 7 ⇒ (1) + 7 = 8
Both hit. Total Damage = 18

Both knives find purchase: one across Brynn's shoulder and the other across his opposite thigh. "Defend yourself Dango! I'll be back soon." shouts the big man.

The halfling raises his sword and takes a defensive posture
New Will Save 1d20 + 3 ⇒ (12) + 3 = 15 Still blind

The sorcerer, angry now, steps off the falls and descends slowly to the base (J7). He raises his arms and the waterfall changes course. It falls horizontally and rushes straight at Brynn!

Concentration 1d20 + 11 ⇒ (19) + 11 = 30
Bull Rush 1d20 + 9 ⇒ (11) + 9 = 20

The torrent of water slams into Brynn, soaking him completely. Miraculously however, he manages to withstand the tremendous force and keeps his footing.

Just then, a cacophonous blast rings out around the arena.

Touch Attack on Kayla 1d20 + 9 ⇒ (6) + 9 = 15 for 1d12 + 9 ⇒ (6) + 9 = 15

A solid ball of lead slams into Kayla just below her shield arm where her armor is weak! 15 damage

Perception DC 25:

A flash appears just before the blast at J4

As the shot rings out, a light shimmer appears around the half orc.

Round 3 starts now!


Male Half-Elf Wizard 5

Making a perception check and then holding off momentarily.
Also, I'm glad you like the format, Brynn :)

Crunch:

Perception Check:
1d20 + 9 ⇒ (7) + 9 = 16


M Human Level 6 Cavalier (Houndmaster)

Osslend growls and makes quick hand signals to his hounds who break off in dashes.

Osslend lashes out with his flail, the chain whirring through the air towards the fighter. Virgil runs with incredible speed around, to flank the man before snapping out with strong jaws. Raleigh dashes forward between his master's legs and snaps out at the same target.

"Finish this one first, quickly, while the halfling is blind!"

Hound Crunch::

Moving from G10 (1 square left and down (southwest?) of the human, Virgil moves to F9, F8, G7, H7 to I8 where he now has flanking with Osslend. He has 50 speed, so no problem there.

Raleigh moves from G10 to G9.

Both hounds attack the human fighter.

Virgil:
Bite (bonus +4 attack on flanking and 1d6 damage from Precise strike since flanking with Osslend).

Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Damage:2d6 + 3 ⇒ (6, 5) + 3 = 14

This triggers a trip attempt. CMB: 1d20 + 5 ⇒ (13) + 5 = 18

Raleigh:
Bite (no bonuses)
Attack: 1d20 + 2 ⇒ (17) + 2 = 19 (note, add another 2 to attack if Virgil's trip is successful and target will be prone)
Damage: 1d6+2
If target is not already tripped, this triggers a trip attempt. CMB: 1d20 + 3 ⇒ (1) + 3 = 4

Osslend Crunch::


Flail attack: 1d20 + 14 ⇒ (9) + 14 = 23 Flanking with Virgil
Damage: 1d10 + 1d6 + 5 ⇒ (7) + (4) + 5 = 16


M Human Level 6 Cavalier (Houndmaster)

Sorry, add another 2 to Virgil's trip attempt and another 2 to Raleigh's trip attempt. Also, realized that Raleigh's damage didn't roll, so here it is: 1d6 + 2 ⇒ (6) + 2 = 8

Shadow Lodge

The fighter is able to defend against Raleigh's bite. However, this leaves him open to Virgil's maw which clamps hard and nearly brings the human down. Osslend's flail lands a heavy blow to the fighter's chest, wounding him but stabilizing him against the trip.

The trip attempts failed. The above wording is just fluff, I'm not adding rules, don't worry.


Male Half-Elf Wizard 5

Seeing the orc float gently down the waterfall, Maedoc covers his mouth with his free hand as he mutters a single word. Closing his hand as if grasping that word, he then hurls it forward, pointing toward the Half-Orc. A single wave of sound suddenly strikes at the Half-Orc, ringing loudly in his ears but no one else's.

That done, he slips a little bit deeper into the forest, hoping to escape retribution for the time being. "Don't forget: We need to destroy the book!" he yells as he slips away.

Garrick, meanwhile, maintains his position, perched 100' up in a tree, hiding and carefully holding the scroll.

Do you want me to continue controlling Garrick, or would you rather do it, as there may be things for him to react to that I won't know about?

Crunch:

Garrick is invisible for 3 more rounds.
Glitterdust persists for 4 more rounds.

Maedoc:
Standard action: Cast Ear Piercing Scream on the Half-Orc. The orc must make a DC17 Fortitude save (thanks to Spell Focus) or take 2d6 Sonic damage and be dazed for a round. A successful save negates the Daze and halves the damage.
Damage Roll:
2d6 ⇒ (3, 6) = 9

Move Action: Maedoc moves from D10 to B8.

Garrick:
Stealth Check, +40 from invisibility and standing still:
1d20 + 43 ⇒ (8) + 43 = 51


Edit: Oops, forgot to make this on Maedoc. Also added end ooc and spoiler tags.

Shadow Lodge

I'll have you control Garrik under the caveat that I will alter/add to him as needed. He will react the anything he can.

Spellcraft 1d20 + 9 ⇒ (1) + 9 = 10 Apparently he's never seen this spell

Will Save 1d20 + 4 ⇒ (20) + 4 = 24

The half orc covers his ears and bears the brunt of the spell with little ill effect. He take 4 damage.

2 down, 3 to go :)


Female Aasimar Cleric / 1

Wincing in pain as the ball of lead tears into her side, Kayla places her hand over the wound and says a quiet prayer to get goddess as she tries to spy out where the attack came from. That leaves their man-bait as the only one who hasn't made her presence known yet. She must be the one they left with the book.

crunch:
Perception check 1d20 + 5 ⇒ (8) + 5 = 13
1d8 + 5 ⇒ (5) + 5 = 10


Bryce scans the area, looking for the source of the attack on Kayla.

Perception: 1d20 + 13 ⇒ (8) + 13 = 21


Seeing nothing that would tell him where the fourth opponent was hiding, Bryce scowls in frustration. The the tall man calms himself and focuses once more on his chosen target. Osslend and Brynn can handle themselves for now. The wizard needs to be put down.

Bryce draws, aims and releases once again. This time a second arrow is in the air before the first has reached its mark.

Crunch:
Ranged attack on half-orc using Rapid Shot, Deadly Aim, and Tangling Attack. Attack 1: 1d20 + 11 - 2 - 2 ⇒ (5) + 11 - 2 - 2 = 12; 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15. Attack 2: 1d20 + 11 - 2 - 2 ⇒ (20) + 11 - 2 - 2 = 27; 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12

Crit confirmation on Attack 2: 1d20 + 11 - 2 - 2 ⇒ (16) + 11 - 2 - 2 = 23; 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16; 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12. Total of 40 damage if crit.

Shadow Lodge

Miss chance from the entropic shield on the half orc 1d100 ⇒ 13

The sorcerer turns to watch as Bryce's first arrow sails by. When he looks back at Bryce, the second arrow is headed straight at his chest. At the last second, the speeding projectile is suddenly spun of course and splashes ineffectually into the water.

Just waiting on Brynn now 8)

Oh, and I'll be at the San Diego zoo most of tomorrow and I probably won't have much time to post tomorrow.


Bryce silently curses all arcanists and their unnatural meddling with reality.


Female (for now) Human 6 Barbarian

Grunting in obvious pain, Brynn's face turns from hatred to a cold, emotionless display. A trance sets in as his barbaric rage finds its place in a combat focus. Instead of taking the rage out on his attacker, he still aims at his original target. Teeth gritted, he slices in for a brutal assault.

Crunch:
Swift Action: Begin Rage

Attack Action: Power attack on halfling
Atk: 1d20 + 15 ⇒ (15) + 15 = 30
Dmg: 2d6 + 16 ⇒ (1, 2) + 16 = 19

Free Action: Perception check for where the shot came from
1d20 + 9 ⇒ (7) + 9 = 16


Female (for now) Human 6 Barbarian

GM DSP:
Edit on the above attack roll! I would have edited the post, but I guess there's a time limit on doing so?

Anyway, subtract 2 from the attack, as I'm no longer charging, but if a 28 doesn't hit on a halfling without dex, I might just be quitting your game. :P

Also, add 1 to the damage because I'm now raging and didn't account for strength and a half on the new score.

Yup, was a little rushed to post earlier. Sorry!

Shadow Lodge

Brynn opens a horrendous gash along the halfling's shoulder: he howls in pain.

Good shot! Next up, the beguiler shows herself?

Shadow Lodge

Another loud boom rends the relative quite.

Touch Attack 1d20 + 11 ⇒ (8) + 11 = 19 1d12 + 5 ⇒ (1) + 5 = 6

Another lead slug slides through the same spot on Kayla's torso.

Suddenly, a unbeleivably beautiful woman rushes out of the southern woods (to I11). At her approach, the fighter and another voice somewhere from the cliff face shout. "Sionnan!" She smiles at the sound of her name; it is a sweet and lovely smile.

The halfling, visibly excited and relieved yells,"Sionnan! Help!"
She reaches out and touches the little man on the head. Immediately his shoulder looks much better! What's odd is, while Brynn and Osslend could certainly do it, they do not attempt to stop the spell.

She does not provoke an AoO. Sorry guys 8)

Stirred by her presence, the fighter rips into the big Brynn Halistack again.

Attack 1d20 + 10 ⇒ (4) + 10 = 14 for 1d4 + 7 ⇒ (3) + 7 = 10
Attack 1d20 + 10 ⇒ (19) + 10 = 29 for 1d4 + 7 ⇒ (4) + 7 = 11

Brynn easily parries the second attack, but it leaves his side unprotected.

Critical Conformation 1d20 + 10 ⇒ (4) + 10 = 14 for 1d4 + 7 ⇒ (3) + 7 = 10

The kukri slices in, but Brynn is able to shift just enough to avoid a bigger wound.

Will Save 1d20 + 3 ⇒ (17) + 3 = 20

The halfling shakes his head, clearing his eyes. "I'm going to kill you." He says to Brynn in a quite, matter-of-fact tone.

"Not if I kill him first!" The sorcerer 's voice is raspy and oddly reptilic. He raises his hand and a spout of flame leaps out at Brynn.

Ranged Touch 1d20 + 5 ⇒ (8) + 5 = 13 for 4d6 ⇒ (6, 2, 3, 3) = 14

The stream singes Brynn's sideburns but is otherwise harmless.

Round 4. GO!


M Human Level 6 Cavalier (Houndmaster)

Questions in OOC thread. :)


Female Aasimar Cleric / 1

On her turn, Kayla will cast points towards the woman and casts a spell. A scimitar that appears made of flame suddenly appears in front of the woman and attacks her.

crunch:
Weapons attack 1d20 + 8 ⇒ (8) + 8 = 16
Damage 1d8 + 1 ⇒ (4) + 1 = 5


Male Half-Elf Wizard 5

Maedoc frowns as the orc shrugs off his spell. Reaching into his pack, he takes out a yellowed scroll and unrolls it. The words flow quickly off his tongue, and Osslend, Bryce, Brynn, and the dogs can all feel something energizing them, allowing them to move more quickly.

Meanwhile Garrick, realizing that the earlier spell is coming to an end, carefully lifts off, heading for the other forest.

Crunch:

Garrick is invisible for 2 more rounds.
Glitterdust is finished as the Halfling made his save.
Haste is in effect for 5 rounds.
-Haste is on Bryce, Brynn, Osslend, Virgil, and Raleigh
-Haste benefits:
-- +1 Attack at highest attack bonus when making a full attack action.
-- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
-- +30 ft. to all forms of movement.

Enjoy!

Maedoc:
Move Action: Retrieve Scroll of Haste
Standard Action: Cast Haste

Garrick:
Move Action: Fly while ascending, moving from M12 to G12.
Movev Action: Fly while ascending, 5' to turn 45'. moving from G12 to E10.

Stealth Check as he flies: 1d20 + 23 ⇒ (19) + 23 = 42

Garrick should be 150' high right now. How tall are the trees in the forest?

Have at them!


M Human Level 6 Cavalier (Houndmaster)

Feeling the unfamiliar surge of energy, Osslend's eyes grow wide as a grin flashes across his face. He shouts to his hounds, "I could get used to this! Finish him, boys!"

Both hounds lunge at the human fighter as Osslend sends his flail in an upward stroke toward the man's face.

Hounds Crunch:

Virgil:
Bite (bonus +4 attack on flanking and 1d6 damage from Precise strike since flanking with Osslend).

Attacks:1d20 + 10 ⇒ (10) + 10 = 201d20 + 10 ⇒ (7) + 10 = 17
Damage:2d6 + 3 ⇒ (6, 3) + 3 = 122d6 + 3 ⇒ (2, 4) + 3 = 9

This triggers a trip attempt: CMB: 1d20 + 5 ⇒ (6) + 5 = 11

Raleigh:
Bite (no bonuses)
Attacks:1d20 + 3 ⇒ (14) + 3 = 171d20 + 3 ⇒ (20) + 3 = 23 (note, add another 2 to each attack if Virgil's trip is successful and target will be prone)
Damage:1d6 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (4) + 2 = 6

If target is not already tripped, this triggers a trip attempt: CMB: 1d20 + 3 ⇒ (4) + 3 = 7

Osslend Crunch:

Attacks:1d20 + 15 ⇒ (20) + 15 = 351d20 + 15 ⇒ (11) + 15 = 26
Damage:1d10 + 1d6 + 5 ⇒ (2) + (6) + 5 = 131d10 + 1d6 + 5 ⇒ (9) + (5) + 5 = 19

*Edit: Roll to confirm Raleigh's crit (go little dog!) and damage if confirmed: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 2 ⇒ (1) + 2 = 3 (again, +2 to attack if target is prone, though I doubt it.

Shadow Lodge

Sionnan's eyes go wide as a flaming sword singes the air near her.

"Oh, how pretty!" She smiles benevolently at the attacking spiritual weapon.

The forest fluctuates between 90 and 110 feet tall, Maedoc

Osslend's hounds do good work distracting the fighter, hurting him in the process. Seeing his opening, Osslend himself brings a heavy blow to the man's head. The blow is crushing! It warps the visor on the warhelm and puts the big man in the dirt.

Well done Osslend! Huzzah!


Female (for now) Human 6 Barbarian

Feeling a burst of energy from another magic trick Maedoc pulled out, and then seeing the fighter go down, Brynn's rage brings an otherworldly comfort and healing to his wounds. As the gashes in his shoulder and thigh seem to miraculously cauterize, Brynn goes in for a full assault on the midget.

Crunch:
Swift action: Renewed Vigor: 1d8 + 6 ⇒ (6) + 6 = 12

Full attack action: Power attacks on halfling
Atk: 1d20 + 14 ⇒ (16) + 14 = 30
Dmg: 2d6 + 17 ⇒ (3, 3) + 17 = 23

Atk: 1d20 + 14 ⇒ (15) + 14 = 29
Dmg: 2d6 + 17 ⇒ (5, 6) + 17 = 28


Skin tingles and lips pull back from his teeth in an unconscious grimace. Bryce feels the once familiar, now long forgotten , feeling of arcane haste tighten every nerve and sinew of his body.

Quick as thought his fingers find arrows, more arrows, and this time three barbed missiles wing through the air towards the half orc wizard. Arrows underway, moving oh so slowly through the air, Bryce still has time to look for the hidden marksman.

Crunch:
3 attacks, using haste (+1 to hit / +1 attack), rapid shot (-2 to hit / +1 attack), deadly aim (-2 to hit / +4 damage).
Attack 1: 1d20 + 11 + 1 - 2 - 2 ⇒ (3) + 11 + 1 - 2 - 2 = 11; 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15.
Attack 2: 1d20 + 11 + 1 - 2 - 2 ⇒ (9) + 11 + 1 - 2 - 2 = 17; 1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9.
Attack 3: 1d20 + 11 + 1 - 2 - 2 ⇒ (7) + 11 + 1 - 2 - 2 = 15; 1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14.
Perception: 1d20 + 13 ⇒ (18) + 13 = 31

Shadow Lodge

Brynn, swinging his monstrous sword in terrifyingly fast strokes, manages to sever the Dango's sword arm before coming 'round again and spliting his skull. The mangled halfling falls dead in a bloody pile on the ground.

Bryce sends a stinging cloud singing from his bow, but the half-orc is ready. He inhales sharply, bringing his already thin frame down to skin and bone. He glares at Bryce as three arrows barely miss their mark.

Bryce:

You spot a dirty looking dwarf under a bush on the ridge. (K5)

Shadow Lodge

NPCS ROUND 4

Another gun shot rends the air and a lead ball slams into Brynn with force enough to down a bulette.

Touch Attack
1d20 + 11 ⇒ (7) + 11 = 18 for 1d12 + 5 ⇒ (5) + 5 = 10

As Brynn roars in pain or rage, Sionnan raises her voice and her arms as she steps back from the barbarian (J11). "Be still! We should all calm down and talk about this."

I need will saves from everyone except Kayla and Bryce please.

Good luck! Bryce and Kayla can proceed with Round 5 actions. Everyone else, please wait until we get the results of your will save back from the lab 8)


Male Half-Elf Wizard 5

Will Save: 1d20 + 5 ⇒ (18) + 5 = 23


Female (for now) Human 6 Barbarian

Will save: 1d20 + 4 ⇒ (17) + 4 = 21


Female Aasimar Cleric / 1

Kayla points towards the woman and cast a spell as her floating scimitar makes another attack of its own upon the woman.

crunch:
Casting sound burst on the woman centering the spell behind her so as not to catch Brynn with the spell. Fort save or be stunned for 1 round.
1d8 ⇒ 7
The scimitar attacks on its own:
1d20 + 8 ⇒ (4) + 8 = 12

Shadow Lodge

Kayla, would you mind posting the DC for your spells when you cast? It would just save me some time. I got this one, but for the future. Thanks!

Fortitude Save 1d20 + 4 ⇒ (18) + 4 = 22

Sionnan sidesteps the sword strike and though a shudder passes visibly through her body, she seems to be unaffected by the spell.


M Human Level 6 Cavalier (Houndmaster)

Will Save:1d20 + 1 ⇒ (2) + 1 = 3

Shadow Lodge

Virgil 1d20 + 1 ⇒ (20) + 1 = 21
Raleigh 1d20 + 1 ⇒ (6) + 1 = 7

At the woman's words, Osslend and his hounds, Brynn, and Maedoc feel an intense calm flow over them. Maedoc, Virgil, and Brynn are able to shake the feeling and focus on the task at hand. Osslend and Raleigh are so enraptured by Sionnan's beauty and grace, that they completely forget about the fight, the book, and everything else.

Osslend, you and Raleigh can take no aggressive actions whatsoever as you feel supremely calm.

Maedoc and Brynn may take their actions normally


Male Half-Elf Wizard 5

Before doing anything else, here's a spellcraft check for Maedoc to try and identify the spell as it was being cast. If the spell happens to be an evocation spell (which I find doubtful), then Maedoc gets a +2 to the spellcraft check.
Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24. The DC for this is 15+spell level.
If Sionnan's not in sight for some reason, switch the above to a Know(Arcana) check for a spell cast on Maedoc, which ups the DC by 10.


Female (for now) Human 6 Barbarian

The pain of the lead in his side helps Brynn stave off what he knows to be some kind of enchantment spell and suddenly realizes his broken promise when he sees the blood dripping down his blade. Quickly looking down at the mess of a corpse, Brynn looks back up at the woman, turns his sword ninety degrees in his hands, and goes in for two swings with the flat of his blade.

Crunch:
Rage: round 4 (realized I should be tracking this)

Full attack action: Power attacks on Sionnan
Atk: 1d20 + 14 - 4 ⇒ (9) + 14 - 4 = 19
Dmg: 2d6 + 17 ⇒ (5, 2) + 17 = 24 non-lethal

Atk: 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21
Dmg: 2d6 + 17 ⇒ (2, 6) + 17 = 25 non-lethal


Bryce sees the melee in the lake start to calm down, with two of the enemy fighters disabled, and Osslend looking more relaxed. Time to see to the sniper.

He moves cautiously up the rise around the waterfall, seeking a path that will take him behind the dwarf. Keeping low and using the cover of the trees, Bryce moves as silently as he knows how. The speed from Maedoc's enchantment lets him move further and quicker than he expected, and soon he can see the prone form of the dwarf.

Arrow nocked and bow aimed at point blank range, Bryce says calmly, "Drop your weapon and put your hands on the back of your head. Don't turn round."

Crunch:
Move north-east round the bluff, and circle back south-east to come to K4. Have 40' movement so should make it. Stealth roll: 1d20 + 13 ⇒ (7) + 13 = 20. Ready action to shoot the dwarf if he makes any sudden moves, turns round, or attacks.

Shadow Lodge

Maedoc Celibrus wrote:

Before doing anything else, here's a spellcraft check for Maedoc to try and identify the spell as it was being cast. If the spell happens to be an evocation spell (which I find doubtful), then Maedoc gets a +2 to the spellcraft check.

Spellcraft: 1d20+13. The DC for this is 15+spell level.
If Sionnan's not in sight for some reason, switch the above to a Know(Arcana) check for a spell cast on Maedoc, which ups the DC by 10.

Maedoc:

Calm Emotions

Brynn's first swing is wide, but his second slams hard into Sionnan's thigh. She gasps and looks at Brynn, Violet eyes welling up with tears as if to say, 'Why would you do that? I haven't hurt anyone.'

Bryce creeps slowly behind enemy lines and give the dwarf an ultimatum. The sniper hesitates for as long as he dares to before dropping his gun and placing his hands behind his head.

"I hope you know whatchur doin' boyo." The dwarf says lightly.


Male Half-Elf Wizard 5

Maedoc nods in approval as the Halfling goes down and Sionnan is struck. Frowning slightly, he considers the half-orc as he runs through his options. Finally coming to a decision, he "Let's how you handle this," he mutters as he directs his attention to the half orc and draws a withered eyeball from his spell pouch. Muttering a quick incantation, he swallows the eye. Suddenly, his own eyes appear to be lit by an internal fire, and he looks toward the orc with a new readiness. Hopefully we can break the enchantress' concentration... But for now, distract the orc.

Suddenly, Garrick (or at least an image of Garrick) flies screaming out of the forest, scroll in its talons. It flies just over the Half-orc, looking likely to go to the top of the cliff and fly on.

Garrick, meanwhile, starts to descend as he moves into the forest and looks for a perch.

Crunch:

Burning Gaze is in effect on Maedoc for the next 7 rounds. (5 rounds normally +2 from Generation specialization)
Garrick is invisible for 1 more round.
Haste is in effect for 4 more rounds.
-Haste is on Bryce, Brynn, Osslend, Virgil, and Raleigh
-Haste benefits:
-- +1 Attack at highest attack bonus when making a full attack action.
-- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
-- +30 ft. to all forms of movement.

Maedoc:
Standard Action: Maedoc casts Burning Gaze. He can now burn things by looking at them.

Also, can Maedoc see the tome that they're after anywhere?
Perception: 1d20 + 9 ⇒ (13) + 9 = 22

Move Action: Maedoc moves to E8.

Garrick: Double Move from E10 to A6, descending all the way.
Garrick is now 100' in the air, looking for a place to land and hide.
Stealth Check: 1d20 + 23 ⇒ (10) + 23 = 33

Shadow Lodge

I'll wait 30 minutes to see if Osslend wants to do some nonviolent action before I post NPC round 6 actions. Normally, I'd give more time but I'll be away from the computer for a number of hours today, so I want to give you stuff to do today 8)

Oh, Maedoc, you do not see the book from where you are.

Shadow Lodge

NPCS ROUND 5

The Sorcerer levitates out of the water 10' before vanishing from view.

Sionnan puts her hand out toward Bryce and says,"Please Brynn, your friends are trying to do me harm. Can you stop them for me? Start with the wizard."

Will save please Brynn.

The dwarf moves fast, he kicks out Bryce's foot and drops the big ranger to the ground. The sniper then leaps to his feet, drawing a short sword as he does.

Trip 1d20 + 3 ⇒ (20) + 3 = 23

You get an AoO Bryce, however, from 5' away, you don't threaten with the bow. You'll have to use something else please.

Round 6 for the party begins now! You guys are doing great, but don't forget to find the book.


Female (for now) Human 6 Barbarian

Will save: 1d20 + 4 ⇒ (16) + 4 = 20


M Human Level 6 Cavalier (Houndmaster)

Osslend sways in place, as though to some unknown rhythm. The scene before his eyes is one of peace, rather than violence. Raleigh rolls to his back and seems to stretch out playfully.

Clearly confused, Virgil whines before snapping at his master, clamping down on Osslend's leg, attempting to rouse him rather than harm him.

Virgil Crunch:

Virgil is doing a bite attack on Osslend, subdual damage. I'll roll against Osslend's flat-footed (20) but you can make greater minuses if you wish.

Bite: 1d20 + 5 ⇒ (15) + 5 = 20. Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Female Aasimar Cleric / 1

Kayla's flaming scimitar attacks again on its own as she flings a firebolt of her own at the enchantress.

crunch:
Attack 1d20 + 8 ⇒ (9) + 8 = 17
Damage 1d8 + 1 ⇒ (2) + 1 = 3

Ranged Touch Attack 1d20 + 4 ⇒ (17) + 4 = 21
Damage 1d6 + 2 ⇒ (5) + 2 = 7

Shadow Lodge

Brynn against all odds for a barbarian... manages to ignore the charms of the pretty lady.

Osslend is roused from his calmness.

Sionnan is able to duck the sword yet again, but the fire-bolt catches her squarely.

Bryce and Maedoc, Osslend and Raleigh are left.

BTW Osslend, next time I will require an intelligence from the dog to overcome spell effects that easily. I think that was borderline meta-gaming.


Female (for now) Human 6 Barbarian

Brynn, still apparently very intent on the task at hand, takes a quick glance at the arena to see where his teammates are. After seeing the scuffle at the top of the waterfall and seeing the dwarf roll away from Bryce, Brynn snaps his gaze back to the enchantress for two more swings with the flat of his blade.

Crunch:
Rage: round 5

Full attack action: Power attacks on Sionnan
Atk: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25
Dmg: 2d6 + 17 ⇒ (5, 1) + 17 = 23 non-lethal

Atk: 1d20 + 14 - 4 ⇒ (9) + 14 - 4 = 19
Dmg: 2d6 + 17 ⇒ (5, 3) + 17 = 25 non-lethal

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