Inkita Spiritfriend |
she's gonna do a superhero landing...lol
GM Chyro |
Wow, a dwarf being impressed by an elf :D
GM Chyro |
Will you continue into the room, or explore the other passages?
As mentioned, the east passage requires a perception roll.
Shonne |
Fearful that at any moment she might be run over by a stampeding dwarf Shonne quietly scouts the tunnel sword in one hand, wayfinder cupped in the other.
Family Circus move.
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
GM Chyro |
Shonne treads lightly, but something catches her eye....
Yet another dangerous area, 10 feet long, as a headless corpse lies slumped against a wall, its head a good 10 feet away from it.
Marked on the map.
Guess what time it is.... :D
Pulling someone with a rope won't much help/work here, as there is but 1 square space on the other side to land on.
Shonne |
Shonne marks the hazard as best she can for everyone.
Again fearful that at any moment she might be run over by a stampeding dwarf Shonne quietly scouts the middle tunnel sword in one hand, wayfinder cupped in the other.
Family Circus move.
Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
PS Map says Shonne is down 9 hp but the only damage I see was 5 points here and she healed all that a couple of posts later with her wand. Was there something else I overlooked?
GM Chyro |
K, after that you got hit FF for 4 by the poltergeist when you stepped into the room. I must've forgotten to update your HP that time.
If you hadn't healed in between then and now, you're just -4.
As Shonne explores the middle passage, she comes upon an unusual scene.
Two sputtering torches still burn here, casting most of the room in shadowy illumination.
However, she makes out the large area of water is frozen over, along with a few of its cultist occupants.
Lord Joseph Wraitheart |
Superhero landing! She's gonna do a superhero landing!
I have Deadpool ready to watch aswell...may do that tonight.
Inkita Spiritfriend |
"Shonne! You OK?" Inkita calls up to the elf.
Brallenera Thalkham |
Brallenera gets down the hole, slowly but surely, after strapping her shield on her back
Takes 20 for climbing, total 20+3-4=19
Awww, I'll check on Show-Off.
Shonne |
K, after that you got hit FF for 4 by the poltergeist when you stepped into the room. I must've forgotten to update your HP that time.
If you hadn't healed in between then and now, you're just -4.As Shonne explores the middle passage, she comes upon an unusual scene.
Two sputtering torches still burn here, casting most of the room in shadowy illumination.However, she makes out the large area of water is frozen over, along with a few of its cultist occupants.
wand of cure light wounds (self): 1d8 + 1 ⇒ (6) + 1 = 7
So they are frozen in under the pool? Any other obvious exits?
perception (have a quick look around): 1d20 + 7 ⇒ (3) + 7 = 10
"Shonne! You OK?" Inkita calls up to the elf.
"Here." Shonne whispers back.
"What do you think?" She says gesturing to the room as a whole.
GM Chyro |
They are frozen while partially or almost wholly under water.
Imagine a bath freezing over.
Shonne sees no other exits in the room.
What a strange event.....who would freeze this?
Shonne |
GM Chyro |
Shall we proceed with the acro checks to get through the last tunnel?
Inkita Spiritfriend |
Inkita takes a running start and jumps...
Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16
Shonne |
Sort of thought we might look around the middle one first before we went jumping around in a corridor no one has actually looked down yet. Normally that's a dwarf or bard thing in this group so I'm a little surprised. Lately Shonne's been readying a trip against such actions. ;)
GM Chyro |
I'd not press the east unless there was something genuinely interesting in the west or middle one. Both passages are just 'a scene', all that remains is east.
Shonne |
Fine. Inkita takes a running leap (somewhere). Shonne though looks before she leaps. If she sees anything she readies to trip or maybe fireball the first party member to advance past her into danger--for their own good of course. ;)
perception: 1d20 + 7 ⇒ (10) + 7 = 17
GM Chyro |
Aside from the risky area she noticed earlier, nothing catches Shonne's eye on the opposite square across it.
Shonne |
Shonne leaps across (running): 1d20 + 13 ⇒ (9) + 13 = 22
She leaves an end of the rope for others to tie themselves up with (since it could just be a deep pit). She ties the other end to her waist with just enough slack between for people to get a running start. She gives Joseph one of her scrolls of expeditious retreat to use to increase his speed (and jumping distance) with. (It only targets the user.) She then stands to the side with an arm out to yank people in like a trapeze catcher.
acrobatics (aid): 1d20 + 9 ⇒ (2) + 9 = 11
Perhaps Joseph could inspire us to greater heights of competence with a reading from his song book? Yea, though I walk through the valley.... ;)
Maybe send whomever has the worst chance first so the other person can give them a good shove when they leap?
Inkita, maybe you could look ahead to make sure this isn't the only two 5-foot squares that aren't trapped?
perception (looking ahead): 1d20 + 7 ⇒ (15) + 7 = 22
GM Chyro |
That is the perception for afterwards everybody jumped across?
I will say in advance that you won't find any more traps, but the passage leading to a room.
GM Chyro |
Right....lady luck seems to be on coffee break when it comes to your acro rolls, huh.
Julia makes a jump, but lands too soon.
Axes come swinging down against Julia.
1d20 + 15 ⇒ (15) + 15 = 301d8 + 1 ⇒ (4) + 1 = 5
1d20 + 10 ⇒ (4) + 10 = 141d8 + 1 ⇒ (2) + 1 = 3
Julia is hit by the first axe, but ducks in time to avoid the other.
The two axes now hang motionless.
Phew....could've been much worse.
Inkita Spiritfriend |
Ikita moves forward and stops at the corner taking a peek at what lies ahead...
Perception: 1d20 + 12 ⇒ (7) + 12 = 19
GM Chyro |
Going by the chart, everyone not is at full hp, which could be useful.
Plus to see what is in the room will require to step inside.
(Ominous music)
Inkita stands at the corner of the passage's final 15 feet.
She sees a barren wall but a tiled floor.
GM Chyro |
Needless to say, don't die here. For if you do....you'll become a minion. :)
Inkita Spiritfriend |
CLW John: 1d8 + 1 ⇒ (2) + 1 = 3
CLW John: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Inkita: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Shonne: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Brallenera: 1d8 + 1 ⇒ (8) + 1 = 9
I think that covers it
GM Chyro |
Brallenera, what was that buff again, for the armor?
With having healed up, the team make their way into the final room.
But the surprise what awaits comes as Brallenera sets foot within.
A large fist flies at her.
Fist vs FF: 1d20 + 7 ⇒ (11) + 7 = 181d6 + 7 ⇒ (1) + 7 = 8
"Your soul is mine....."
Fort save DC 18, or you take 1 con dmg.
-------------------------
Brallenera: 1d20 + 1 ⇒ (5) + 1 = 6
Inkita: 1d20 + 4 ⇒ (5) + 4 = 9
Joseph: 1d20 + 3 ⇒ (8) + 3 = 11
Shonne: 1d20 + 6 ⇒ (14) + 6 = 20
Baillaset: 1d20 + 2 ⇒ (8) + 2 = 10
This large undead is a wight, more sentient undead that can turn those they kill into minion wights.
Their attacks can sap the life from the victims.
Baillaset, round 1
Shonne
Julia
----------
Baillaset
----------
Inkita & Brallenera
Shonne |
I think that covers it
Save the charge. Shonne covered herself here. I'm pretty sure Joey Ramone has his own stick. It's like people in this group get hurt or something.
Free action: "What is it?"
Shonne ducks and weaves into the room with her sword in hand.
Double move-ish.
acrobatics (avoid AoO): 1d20 + 13 ⇒ (19) + 13 = 32
GM Chyro |
Acro wasn't needed, as Baillaset is flat footed.
Julia makes her way into the room, and starts a verse about kicking undead arse.
Bonus time everyone.
------------------------
"Huhuhuh....you'll die today, little dwarf."
Fist: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 7 ⇒ (1) + 7 = 8
Brallenera dodges his fist.
------------------
Inkita & Brallenera
Inkita Spiritfriend |
Inkita steps into the room and casts her evil eye hex on the beast targeting his attack ability...(DC14 WIL to reduce to one round)
GM Chyro |
As Inkita moves into the room, Baillaset now makes an aoo.
Fist: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 7 ⇒ (4) + 7 = 11
Ouch...
She takes a strong hit in the ribs.
Fort 18 vs 1 con dmg.
Will: 1d20 + 4 ⇒ (17) + 4 = 21
------------------------
Brallenera
Brallenera Thalkham |
Awww... You already died once. Me too. But I'm feeling better than you. Now you'll die for good, I swear it.
RAGE! FOR/ CON 20, +6 HP, AC 15
+1 axe, RAGE!, Songbird: 1d20 + 6 + 1 + 2 + 1 ⇒ (4) + 6 + 1 + 2 + 1 = 14
+1 axe, RAGE!, Songbird: 1d10 + 3 + 1 + 2 + 1 ⇒ (3) + 3 + 1 + 2 + 1 = 10
GM Chyro |
Despite being large, the brutish wight avoids Brallenera's axe.
An eerie laugh follows.....
------------------------
Baillaset, round 2
Julia & Shonne
------------
Baillaset
------------
Brallenera & Inkita
Shonne |
Shonne takes a step back and stows her sword (move action) She casts gravity bow retrieves her bow.
GM Chyro |
Drawing your bow would be another move action, unless i'm missing something of course.
Lord Joseph Wraitheart |
Knowledge Religion: 1d20 + 7 ⇒ (11) + 7 = 18
I'm guessing the hot molten stuff is impossible to walk or travel over? Otherwise I would move to flank with our resident Ass kicker :)
Knowing the spells she has at her disposal in this sorry excuse for a vassal, she maintains the performance, whilst casting grease beneith the creature.
DC 13 Reflex save....
GM Chyro |
Religion spoiler above.
The red stuff is a basin of blood.
Ref: 1d20 + 1 ⇒ (9) + 1 = 10
I expected as much.
Baillaset drops to one knee, and glares with malice at Julia.
-------------
Baillaset stands up, provoking.
Raging dwarf axe, bonuses: 1d20 + 10 ⇒ (1) + 10 = 11
Dmg: 1d10 + 7 ⇒ (1) + 7 = 8, which unfortunately misses.
"Rrrrhhuuuu!"
Fist, hexed pen: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
Bump: 1d6 + 7 ⇒ (1) + 7 = 8
Though for his minimal, his fist connects.
Fort 18 vs 1 con dmg, Brallenera.
--------------
Brallenera & Inkita
Inkita Spiritfriend |
Inkita takes the blow and winces...
FORT vs DC18: 1d20 + 3 ⇒ (13) + 3 = 16
and feels weaker...
she backs away from the melee and casts produce flame...
Brallenera Thalkham |
Fort save, CON 20 with RAGE!: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Magical Axe to the face, with Rage and song: 1d20 + 6 + 1 + 2 + 1 ⇒ (18) + 6 + 1 + 2 + 1 = 28
Dmg: 1d10 + 1 + 3 + 2 + 1 ⇒ (8) + 1 + 3 + 2 + 1 = 15
Awwww, let's dance a dance of destruction... I will shead you to tears, for all the tears you put on innocents faces.
GM Chyro |
Brallenera lands her axe in hard, cutting a proper chunk off Baillaset's hp.
"I'll feast on your dying breath, little dwarf."
Meanwhile Inkita conjures up flames in her palm.
--------------------------
Baillaset, round 3
Julia & Shonne
----------------
Baillaset (-15)
----------------
Brallenera & Inkita
Shonne |
Move. Draw as she does. Fire!
composite longbow (inspired): 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 damage: 2d6 + 3 + 1 ⇒ (5, 3) + 3 + 1 = 12
Lord Joseph Wraitheart |
Well that surprised me it failed...
Julia moved over to the raging companion provoking an AoO and then uses her spring-loaded wrist sheath to draw a wand that she then uses.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 *sigh* I miss playing my Songhealer/Sound Striker Bard. She has an ability that makes it so wands of CLW, CMW and so on use her level for bonus not base.
GM Chyro |
Shonne puts an arrow in Baillaset's shoulder.
While Julia comes closer to Brallenera, Baillaset swings his fist at her.
FIST Aoo: 1d20 + 7 ⇒ (15) + 7 = 22BUMP: 1d6 + 7 ⇒ (3) + 7 = 10
It comes down firmly, but Julia heals Brallenera for a bit.
Fort 18 vs 1 con dmg.
Baillaset then turns its attention back to Brallenera.
Fist: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 7 ⇒ (1) + 7 = 8, unfortunately he deals enough damage to undo Julia's healing.
Fort roll please.
--------------------
Brallenera & Inkita
Brallenera Thalkham |
Fort save, with RAGE!: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Now base CON 15, 19 with RAGE. Does that mean I have 1 less round of rage? (RAGE 3 rd/11). Don't forget my DR 1 for damage, and add+1 dmg for my trait (Axe to grind) as I didn't saw I was the only one threatening.
The blonde barbarian delivers another blow to the undead
Axe: 1d20 + 10 ⇒ (16) + 10 = 26
dmg,+1 axe, Inspire, RAGE!, Trait: 1d10 + 7 + 1 ⇒ (1) + 7 + 1 = 9