GM Chyro |
As for the dangerous area past the east door....how will you outwit it?
Brallenera Thalkham |
Awww, I don't think that ceiling would be secure. Could we try to use the crates from the coffin room as a strenghtening beam? You know, as a pile of crate maybe... Or is there some lose, big rocks we could move?
Awww, no DD in the team sucks.^^
GM Chyro |
The crates would also block your path...sadly.
Inkita Spiritfriend |
"Perhaps we can find something suitable to brace the ceiling as you suggested but will not block our path."
Shonne |
Why not just jump it? Shonne wonders.
What's beyond the first 5-feet east?
GM Chyro |
Beyond the 1st 5 feet.....the next 5 feet. :P
The first 10 feet are dangerous, likely related to the ceiling.
Lord Joseph Wraitheart |
Inkita rushes over to soothe his pain and takes her heal stick out...
not bad
Sorry guys I've just been laughing for a good 10 mins at the events caused by my AWFUL dice rolling there...I still can't believe it but like Brall said, atleast the trap is now disabled...
Joseph shakes his head awake and his eye seem to sift for a moment, altering colour back and forth before finally he sits up and stares around the room and then back at the group and then at himself for a moment attempting to absorb everything that just happened.
1d100 ⇒ 33
"That's it! When I get back to the society I am making him either throw away his junk or get a magic item to enhance his pathetic physique." comes a shrill, female voice from Joseph as he stands up and then looks back to the (possibly now confused) group.
Shonne |
Beyond the 1st 5 feet.....the next 5 feet. :P
The first 10 feet are dangerous, likely related to the ceiling.
And after that?
Shonne |
acrobatics (running jump): 1d20 + 13 ⇒ (19) + 13 = 32
Inkita Spiritfriend |
Inkita watches with fascination the agility displayed by the elf...
GM Chyro |
Shonne hits, but goes through, a thin curtain....which the GM forgot to mention. But things are quiet.
More acro checks?
GM Chyro |
Alternative is being macho and take more hurt. :)
But come on, surely you can think of something.
Shonne |
Shonne hits, but goes through, a thin curtain....which the GM forgot to mention. But things are quiet.
And?
Shonne |
GM Chyro wrote:Oh god no!Shonne hits, but goes through, a thin curtain....which the GM forgot to mention. But things are quiet.
More acro checks?
Aversion therapy has finally caught on. ;)
GM Chyro |
And?
And nothing, all is quiet, save for following spoiler.
The faint sound of voices comes from somewhere down the tunnel.
They don't seem to come closer, however.
Shonne |
Curtain, 5-foot square of floor, and nothing.... I have found the edge of the Discworld! We'll be rich!!! :D
Looks like a cave. Damn.... :(
perception: 1d20 + 7 ⇒ (10) + 7 = 17
What's the curtain hung on? Anything about heavy enough to support a human or an armored dwarf on a rope? Regardless she hauls out the rope again and tosses one end across.
Inkita Spiritfriend |
Not wanting the elf to be alone Inkita takes a running start and tries to jump
Acrobatics: 1d20 + 2 ⇒ (19) + 2 = 21
and hopefully does not create a foundation disturbance...
Perception: 1d20 + 12 ⇒ (18) + 12 = 30
"I hear the faint sounds of voices comes from somewhere down the tunnel. I do not think they are coming closer" she tells Shonne.
Shonne |
Shonne whispers across to the two party members in the doorway. "One of you tie this around your waist. We'll pull and you-" And here she nods to the one without the rope around their waist. "You shove."
Acrobatics (aid): 1d20 + 9 ⇒ (5) + 9 = 14 If it is Climb to aid the bonus is +11
GM Chyro |
and nothing
Nothing = all safe, just more tunnel. :)
But huzzah for discworld and the grim reaper.----------------
To the other question, it's hanging from simple suspension.
And Inkita too jumps over the risky area with grace.
Anyone get a feeling like they're at the high dive board?
You run out of people to go first.....eh Brallenera & Julia? ;)
Brallenera Thalkham |
Acrobatics, ArPen: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
Brallenera's jump is less gracious, but it isn't easy to jump in armor
Big fan of Discworld too!^^
GM Chyro |
.....a~~~~~~nd Julia's last in line to make another jump.
You can do it, come on.
Shonne |
"Nothing will come of nothing." ~King Lear. Translation: 'More tunnels ahead'.
Acrobatics (aid): 1d20 + 9 ⇒ (15) + 9 = 24
GM Chyro |
You made it! :D
Continuing down the tunnel, the voices continue.
They seem to be discussing something, but what is not clear.
Brallenera: 1d20 + 1 - 4 ⇒ (15) + 1 - 4 = 12
Inkita: 1d20 + 2 - 1 ⇒ (1) + 2 - 1 = 2
Julia: 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 5
Shonne: 1d20 + 7 ⇒ (4) + 7 = 11
Cultist: 1d20 - 1 ⇒ (4) - 1 = 3
Cultist: 1d20 - 1 ⇒ (9) - 1 = 8
Cultist: 1d20 - 1 ⇒ (16) - 1 = 15
Though the team tries to move quietly, one of the three speakers hears them coming.
"More survivors! To arms, brethren, kill them all!"
The trio has had the opportunity to stand up and draw their weapons.
Brallenera: 1d20 + 1 ⇒ (13) + 1 = 14
Inkita: 1d20 + 4 ⇒ (5) + 4 = 9
Joseph: 1d20 + 3 ⇒ (10) + 3 = 13
Shonne: 1d20 + 6 ⇒ (16) + 6 = 22
Blue: 1d20 + 1 ⇒ (12) + 1 = 13
Green: 1d20 + 1 ⇒ (3) + 1 = 4
Red: 1d20 + 1 ⇒ (2) + 1 = 3
Cultist trio, round 1
Shonne
Brallenera & Julia
---------
Blue
---------
Inkita
---------
Green & Red
Due to bad mojo, you have to roll twice in case of crit confirmation.
If you roll a nat 1, you drop your weapon, unless you pass a DC 9 reflex save.
Brallenera Thalkham |
Awww.. I ain't so easy to kill.Are you?
Brallenera moves inside the room and delivers a slash to the first cultist, leaving some space fro Shonne so they can fight side by side.
+1 Axe on Blue Oyster Cultist: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Dmg, +1 axe, Trait: 1d10 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11
Shonne |
Assuming they do not have reach, Shonne does the following.
"रंग स्प्रे!" Scintillating streams of color shoot from Shonne's finger tips and engulf the three men.
GM Chyro |
A mere cultist with reach? Nah...
Blue sees an angry dwarfess coming at him with an axe.
Although he raises his own shortsword, Brallenera is faster and lands a good hit on him.
Then...in comes the elf.
Red: "Wait, what? Didn't those two sorts hate each others' guts?"
...and color spray follows. Pwetty colors....:)
Will blue, green, red: 1d20 - 3 ⇒ (7) - 3 = 41d20 - 3 ⇒ (4) - 3 = 11d20 - 3 ⇒ (2) - 3 = -1
All three cultists are overcome by Shonne's spell and drop back onto the ground.
Coup de Grace time, nice going. :)
Brallenera Thalkham |
The blonde dwarfess wastes no time in ending the cultists lifes.
Awww. That was a nice trick, Shonne. Pointy-Ears would have done the same thing.
Which is the closest thing to a compliment she has ever said to the new elf.
GM Chyro |
The hole is 20 feet deep, but probably accessible via anchored rope.
Lord Joseph Wraitheart |
Julia smiles as she watches Brallenera cut up the cultists and looks her over.
"Now you really do look like a pretty thing." she states, remarking at the gore Brallenera is covered in.
Inkita Spiritfriend |
"I am glad you have the stomach for that Brall." Inkita says after watching the dwarf put the cultists out of their way...forever...
Brallenera Thalkham |
Brallenera answers with grim determination
Awww. I'm too kind with them, offering that scum a painless death, while they work toward their dark goals. No song of yours, Songbird, can erase the screams of pain of the people trapped in the Opera, while the dead started eating them alive. I'm still remembering that poor, little frightened girl... I fight for them. And I won't stop until I killed the last of the cultist. I save my anger for their leader.
GM Chyro |
Yup, they saved some survivors, including a mother and her little girl. Brallenera also found a friend, who bought her a drink to celebrate victory.
Lord Joseph Wraitheart |
Brallenera answers with grim determination
Awww. I'm too kind with them, offering that scum a painless death, while they work toward their dark goals. No song of yours, Songbird, can erase the screams of pain of the people trapped in the Opera, while the dead started eating them alive. I'm still remembering that poor, little frightened girl... I fight for them. And I won't stop until I killed the last of the cultist. I save my anger for their leader.
Julia smirks at this remake.
Interesting...but can we somehow aim her anger in the direction we'd like? before she decides to goad her on."They deserve death, but that was too quick. You should've hacked their limbs and had them awake to watch as you do it." Julia gives a smirk, approving of the bloodshed.
Shonne |
Brallenera answers with grim determination
Awww. I'm too kind with them, offering that scum a painless death, while they work toward their dark goals. No song of yours, Songbird, can erase the screams of pain of the people trapped in the Opera....
Shonne cocks an eyebrow. Having heard rumors of Taldon opera she believes she understands. However she would have liked to question one of them seeing how someone blew up their party cultist.
She lowers herself to the ground and scouts the hole. If it's dark she does so with her wayfinder).
The rest depends on what if anything she sees.
How do they get down? She searches cave and the defunct cultists for rope and anything else of interest. Take 20 = 27
She lowers a rope (hers or theirs) and braces herself to lower folks down the hole. She plans on climbing depending on how quickly the chimney/hole widens out.
climb (aid): 1d20 + 11 ⇒ (2) + 11 = 13
GM Chyro |
The cultists did not carry a rope or grappling hook.
Mwk shortswords and the potion, but no climbing gear.
May i propose an unorthodox way: try binding the 3 cultists into 1 piece of dead weight, with their clothes maybe?
If anybody carries a rope, use them as an anchoring. :)
Nothing seems down the hole. After you all carefully get down, the ones with a source of light, will notice there are three passages, to the west, north and north east.
Shonne |
Shonne, the group's grappling hook, carries rope. ;)
Inkita Spiritfriend |
"I have no hook, but i do have some rope for use" Inkita offers.
Shonne |
Shonne's buff enough to lower everyone with hers and climb down herself, could even use the cultists as grizzly cushions.
Shonne listens intently at each cave entrance. Moving east to west What does she hear?
Perception to listen: 1d20 + 7 ⇒ (3) + 7 = 10
Perception to listen: 1d20 + 7 ⇒ (20) + 7 = 27
Perception to listen: 1d20 + 7 ⇒ (4) + 7 = 11
GM Chyro |
Where do you anchor your rope when you go down yourself, if not on a lump of cultists.
No sounds reach your ears.
It's utterly dead-silent.
Shonne |
climb (barehanded, down a chimney): 1d20 + 11 + 10 ⇒ (6) + 11 + 10 = 27
________
"It's quiet.... Too quiet."
GM Chyro |
The hole is literally that....a hole in the floor with a 20feet distance to the floor below. ;)
Shonne |
She dangles from the hole for a moment and then drops the last twelve-to-fifteen-ish feet.
acrobatics : 1d20 + 11 ⇒ (20) + 11 = 31 BOYAH! Mary-Lou eat your heart out!
Shonne |
GM Chyro |
After an impressive landing, with elven haughtiness of 'thank you, 't was easy for the skilled', which passage will you take?
West and east passages would involve perception as you proceed.
Shonne |
Shonne doesn't hear a thing from any of them. She suggests investigating the caves moving west to east.
GM Chyro |
The tunnel leading into this chamber makes a sharp ninety-degree turn to the north before opening into a twenty-foot-high, thirty-five-foot-long cavern filled with a shallow lake that glitters in the faint greenish
light from algae on the ceiling.
You notice a handful of half-melted skeletons in the water that seem to be still be in the process of dissolving.