GM Choon presents: Righteous Indignation until the Abyss Just Can't Anymore (Inactive)

Game Master ToxicStar

Lootz


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The Man. The Myth. The Mask!

As I said, well talk about it when the time comes. Level seven is months away at least. :)

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

After looking over the mythic rules that we are using I had some questions about their application. I could be missing it because I haven't read every word of them and looked through the paths I was considering and a few other pages here and there. To be clear, I have no problem using the rules, I just want to be certain that I understand them.

1. Is this a supplement to or replacement of the mythic rules?

Specifically are the path abilities laid out the only options available or are some of the path abilities from Mythic Adventures available?

2. Are the special mythic path abilities taken away? I didn't see mention of them and just want to be certain.

Those are the first two I have more will probably follow later .


[Active: Mage Armor] Sor 6/Arch 1 | HP: 46/46 | AC: 13 [17] / T: 13 / FF: 10 [14] / Imm: Dazz/Patt | Fort: +4, Ref: +5, Will: +6 | R. Atk: +6 | CMB: 2, CMD: 15 | Init: 9, Perception: +10

Mythic Mania (the stuff on the Spheres of Power wiki) is a supplement for the normal rules, and intended to be used alongside the main Mythic Adventures book.

EDIT: Which reminds me. One or two of you might be interested in the Living Saint path.


The Man. The Myth. The Mask!

They are employed alongside standard mythic is my understanding.


The Man. The Myth. The Mask!

So, to let youall know, I plan to push us ahead daily as I am able. That may not happen sometimes due to Life, but as long as silly meatspace concerns aren't intruding I will be posting. This should keep us with a steady pace. That said, I don't want to discourage RP. Thankfully, we are on a text medium and it's easy to time warp. Feel free to continue RP as much as you want. Just, please, mark it with something or put it in a spoiler so we don't all get temporally confused.


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

That's fine, GM. When I take Leadership in-game, I usually try to choose an existing NPC so that the story flows more organically. Once we get there, I'll be happy to work with you on it.


[Active: Mage Armor] Sor 6/Arch 1 | HP: 46/46 | AC: 13 [17] / T: 13 / FF: 10 [14] / Imm: Dazz/Patt | Fort: +4, Ref: +5, Will: +6 | R. Atk: +6 | CMB: 2, CMD: 15 | Init: 9, Perception: +10

I LOVE the idea of trying to advance daily. XD With too many players, waiting a long time for everyone to post - when one person might be unusually delayed - can REALLY slow things down. Better to march forward as much as we can. (...Speakin' from experience here. ^^)


CG Half-Orc Warpriest 8 | Status: DF
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 53/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 1/2 | MP 4/7

a) Why do we have 0 healing?

b) I'm assuming my backpack was on my barracks when everything happened, so I'm going to remove it (and what was inside) from my inventory, since I guess if we manage to get out everything will be a little bit changed...


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

I believe the AP assumes that everyone in Kenabres is paranoid enough to be carrying all their combat gear.

Re Healing: You're the only person who can get any at this level. You're the only divine caster with any spells and 1 CLW between 9 isn't much! Once you get Fervor and I get LoH things will get easier!


The Man. The Myth. The Mask!

I.didn't realize it at the time, but I did end up choosing only one 9th level divine caster. That's should make injuries a bit more serious! :)


CG Half-Orc Warpriest 8 | Status: DF
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 53/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 1/2 | MP 4/7

Lol, I hadn't paid attention to your classes. I thought I was moving among a pile of clerics and the like :P Okay, still, I've got 2 CLW. And Mending, which counts as healing an objet, right? ;)

Combat gear I have it with me. Backpack had things like camping gear and the like, which you usually don't carry around. Not a big loss.


[Active: Mage Armor] Sor 6/Arch 1 | HP: 46/46 | AC: 13 [17] / T: 13 / FF: 10 [14] / Imm: Dazz/Patt | Fort: +4, Ref: +5, Will: +6 | R. Atk: +6 | CMB: 2, CMD: 15 | Init: 9, Perception: +10

Warpriests are 6th-level casters. XD We have no full divine casters, and me as the one full Arcane.

........

I strongly recommend that we budget for healsticks. o wo


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

Definitely. I'm debating about picking up a level of Bard, which will allow me to use CLW wands, but we are definitely going to need some healsticks. And scrolls for condition removal.


[Active: Mage Armor] Sor 6/Arch 1 | HP: 46/46 | AC: 13 [17] / T: 13 / FF: 10 [14] / Imm: Dazz/Patt | Fort: +4, Ref: +5, Will: +6 | R. Atk: +6 | CMB: 2, CMD: 15 | Init: 9, Perception: +10

For what it's worth, I have a pretty good UMD and I plan to keep investing in that so I can activate whatever items we need. ^^ If you only want to dip into Bard for activating items, you may want to hold off and invest in something else.

....

On the other hand, having at least two people who can activate items would be good in case one of us gets incapacitated. XD So there's that.


The Man. The Myth. The Mask!

I like it. It's going to be hard enough to challenge youall without a strong healer.


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

The debate about Bard was mainly for whether or not I want to grab the Battle Herald Prestige class. It fits with what I want to do, but it also delays a couple of the expanded Banner abilities my archetype gives me, since they replace class features that are not expanded by the prestige class.


M Goblin Barbarian(Feral Gnasher/ Unchained) 6 Guardian 1

Don't worry, Bitey will soak up all the damage. As to combat equipment, Bitey is combat equipment.


CG Half-Orc Warpriest 8 | Status: DF
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 53/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 1/2 | MP 4/7

That's the spirit :)


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

Healing really isn't a problem after level 4. Io is going to take the greater and ultimate mercy feats when she can and when I combine that with two separate channel energy pools and paladin spells should give us plenty of healing. I can even bring the dead back to life with Ultimate Mercy and Heirophant will give me all the healing tricks required.

Io is basically a healer who can hit evil things REALLY hard. :)

Also at level 4 I start being able to use healsticks without rolls - as long as we make it there we'll be fine!


CG Half-Orc Warpriest 8 | Status: DF
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 53/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 1/2 | MP 4/7

Well, I can use wands from now (I only need money enough). Next level I can heal myself as a swift, which is nice. For now, I guess we'll just try to finish combats quickly before receiving too much damage (my greatsword will do good here, I hope).

Grand Lodge

Male Human Shield Champion Brawler [L4] AC 20, T 13, FF 17 | F +6/R+6/W+3 | HP 34/34 | CMB +8 (+10BR), CMD 20 (22BR) | Init +2 | Perception +9 | MFlex(move): 4/4 day

@Iolaire FYI Armasse was made a more martial holiday under Iomedae. Vance was planning on teaching people to use a shield. For that reason, I believe the AP assumes the PCs are armed when they get stranded underground.


M Goblin Barbarian(Feral Gnasher/ Unchained) 6 Guardian 1

I am building a grapple bull dog character. Hopefully his charging in and latching on to the worst threat will help mitigate damage.

Also, as long as I don't say nail dog backwards I should be immune to damage.

Nilbog.


M Goblin Barbarian(Feral Gnasher/ Unchained) 6 Guardian 1

Charge counted as my action for the turn, Yes No?


The Man. The Myth. The Mask!

Yes

Actually, no. It wouldn't as Init was rolled afterwards, so go for it!


M Goblin Barbarian(Feral Gnasher/ Unchained) 6 Guardian 1

Woot, time to be a Gobby.


The Man. The Myth. The Mask!

For Init, I tend to roll it to keep things flowing, but I'll usually structure things so that the entire party will go at once. Typically this looks like whoever wins the Init over the monsters gets a round, then the monsters go, then the entire party is up and you can post in any order. I feel this keeps things flowing a bit better than tracking Init to the detail.

If you ever hold or ready an action, go ahead and roll any dice related to that action in your post so I can resolve without having to wait for your roll.


[Active: Mage Armor] Sor 6/Arch 1 | HP: 46/46 | AC: 13 [17] / T: 13 / FF: 10 [14] / Imm: Dazz/Patt | Fort: +4, Ref: +5, Will: +6 | R. Atk: +6 | CMB: 2, CMD: 15 | Init: 9, Perception: +10

Yyyyup. XD The fewer times you have to "pause" and ask people to roll, the better.


M Goblin Barbarian(Feral Gnasher/ Unchained) 6 Guardian 1

Goblin mascot being super useful today.

Also, going to second the go ahead and roll for me for AOO's when they happen.


Kistune Swashbuckler (Flying Blade) 3 | hp 21/25, pan 3/3 | Init 5, Per 7 | AC 15, T 14, FF 13 | Fort 2, Ref 6, Will 3 | starknife 6 (1d4+3+3/x3)

And...not a single die this combat. Haah. Well, it won't be our only encounter.

Also, forgot about the scale: 1d4 ⇒ 4


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

Well, I'm gonna want that nat 20 back, I'm sure. Still, maybe it'll turn something up.


Kistune Swashbuckler (Flying Blade) 3 | hp 21/25, pan 3/3 | Init 5, Per 7 | AC 15, T 14, FF 13 | Fort 2, Ref 6, Will 3 | starknife 6 (1d4+3+3/x3)
Balthasar Heimren wrote:
Ah. Then let's pretend I suggested we keep going forward at ground level, and not climb up the ledge.

That's gonna have to be one good bluff roll.


Kistune Swashbuckler (Flying Blade) 3 | hp 21/25, pan 3/3 | Init 5, Per 7 | AC 15, T 14, FF 13 | Fort 2, Ref 6, Will 3 | starknife 6 (1d4+3+3/x3)

@Balthasar: Just assuming Zora explains what a Kitsune was earlier (though not all their tricks :p).


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

That's fine - Balthasar would just never have met one, so he'd have no idea what one was, and he'd ask out of curiosity.


Kistune Swashbuckler (Flying Blade) 3 | hp 21/25, pan 3/3 | Init 5, Per 7 | AC 15, T 14, FF 13 | Fort 2, Ref 6, Will 3 | starknife 6 (1d4+3+3/x3)

Alright, who's volunteering to bust down the doors of the first good shrine we find?


[Active: Mage Armor] Sor 6/Arch 1 | HP: 46/46 | AC: 13 [17] / T: 13 / FF: 10 [14] / Imm: Dazz/Patt | Fort: +4, Ref: +5, Will: +6 | R. Atk: +6 | CMB: 2, CMD: 15 | Init: 9, Perception: +10

Don't look at me. XD I've got a negative modifier there.


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

Vance and I are apparently doing so. Who else?

Seriously, it's likely a Dwarven shrine made entirely out of stone. The doors are probably heavy, and if it's been sitting for a long time, I imagine that the hinges may not be up to snuff.


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

I'm small but I still pack a punch :)


[Active: Mage Armor] Sor 6/Arch 1 | HP: 46/46 | AC: 13 [17] / T: 13 / FF: 10 [14] / Imm: Dazz/Patt | Fort: +4, Ref: +5, Will: +6 | R. Atk: +6 | CMB: 2, CMD: 15 | Init: 9, Perception: +10

...I feel like the dwarves who built a shrine to the god of craftsmen might be slightly insulted at the idea their creation didn't meet good construction standards. v.v


CG Half-Orc Warpriest 8 | Status: DF
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 53/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 1/2 | MP 4/7

"I can lend a hand, if you please"


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

Erm, wrong thread, there, Thrall.


The Man. The Myth. The Mask!

Update will come tomorrow. :)


CG Half-Orc Warpriest 8 | Status: DF
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 53/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 1/2 | MP 4/7

Yeah, sorry about that. Sorry also about lack of posting, 5th and 6th January here are very crazy days (it's when the kids get their presents, so big shopping, preparing and all the s~*@). When my life is finally back to its normal routine (by Monday I hope) I will be able to catch up to you all.


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image
Thrall the Lucky wrote:
Yeah, sorry about that. Sorry also about lack of posting, 5th and 6th January here are very crazy days (it's when the kids get their presents, so big shopping, preparing and all the s%%#). When my life is finally back to its normal routine (by Monday I hope) I will be able to catch up to you all.

Its ok ... weekends are always bad for me


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

I'd like to point out that, from Balthasar's point of view, everything Bitey does is interesting - he literally cannot understand Bitey's thought process.


M Goblin Barbarian(Feral Gnasher/ Unchained) 6 Guardian 1

My friend, that makes two of us. Bitey thinks in fractals, and it is interesting to play him... Maybe the most interesting character I have played in a while.


Have you ever considered joining the Church of Yidhra? Thinking in fractals sounds like it would make you an excellent candidate...


M Goblin Barbarian(Feral Gnasher/ Unchained) 6 Guardian 1

Good luck convincing him away from his God a at the bottom of the cup.


[Active: Mage Armor] Sor 6/Arch 1 | HP: 46/46 | AC: 13 [17] / T: 13 / FF: 10 [14] / Imm: Dazz/Patt | Fort: +4, Ref: +5, Will: +6 | R. Atk: +6 | CMB: 2, CMD: 15 | Init: 9, Perception: +10

Fair enough. XD


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

Well, that didn't work.


[Active: Mage Armor] Sor 6/Arch 1 | HP: 46/46 | AC: 13 [17] / T: 13 / FF: 10 [14] / Imm: Dazz/Patt | Fort: +4, Ref: +5, Will: +6 | R. Atk: +6 | CMB: 2, CMD: 15 | Init: 9, Perception: +10

Let's see... if darkness poofs up around us that way, it's cancelling out the Light spell I've had going?

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