CG Small Goblin
Init +8; Senses Perception +6
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DEFENSE
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AC 18, touch 18, flat-footed 11
hp 109/103
Fort +7, Ref +8, Will +2
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OFFENSE
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Speed 30 ft
Melee
Bite +13 1d8 +10
Rage
Bite +15 1d8 +12
Ranged
Combat Options
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STATISTICS
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Base Attack Bonus +6; CMB +12; CMD 23
Feats
((Weapon Finesse)), ((Agile Maneuvers)), Throw Anything, Improvised weapon mastery, Improved unarmed strike, Improved Grapple, Greater Grapple, Improved Natural Weapon (Bite), Dodge
Mythic Feats
Mythic Weapon Finesse
Skills
Acrobatics 6 rank
Perception 6 rank
Survival 6 rank
Climb 6 rank
Background Skills
Linguistics Common, Abbysal 2 rank
Lore (Beer) 5 rank
Craft (Beer) 5 rank
Traits
Reactionary, Exposed to Awfulness (Mythic bonus: Gain a +3 HP per level. When you are reduced to negative hit points by an attack or effect from a demon, as an immediate action you can expend one use of mythic power to heal damage equal to 2d6 + twice your mythic tier. This healing occurs after the damage is done – if the damage is enough to kill you, you cannot activate this ability.)
Racial
Hard Head Big Teeth, Bite 1d4
Class
Barbarian:Bite 1d6, Rage 14 rounds/day, While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, he takes a –2 penalty to Armor Class. He also gains 2 temporary hit points per Hit Die.
May pick up unattended objects as a free action.
Uncanny dodge
Grab special on bite, may grab one size larger than self
As long as a feral gnasher is controlling the grapple with her lockjaw attack, she does not gain the grappled condition, but is unable to move or use her mouth for anything other than grappling.
Mythic Path
Hard to kill, mythic power, surge +1d6,
Mythic Powers
Absorb Blow, Mythic Sustenance
Rage powers:
Animal Fury, Raging Grappler,
Languages
Goblin, Common, Abyssal
Equipment
Weapons
Gnashing teeth and whatever he can pick up.
Amulet of mighty fists +1
Armor
Wealth
Scale(Levitate)
2000 gp
2 pp
Carrying Capacity
Light:
Medium:
Heavy:
Current Load: