GM MattMorris Gallows of Madness Part 3 (Inactive)

Game Master ChesterCopperpot

Maps and Slides


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Grand Lodge

Male Human (Varisian) Bolt Ace 5/Ranger 1 | HP 51/51 | AC 22, T 17, FF 15 CMD 23 | Fort +8, Ref +13, Will +5 | Init +8 | Perc +11 | Sense Motive +2 | Grit 1/2

Practiced hands slotting a new bolt into place without him needing to look at all, Dusty shuffles carefully forward into the room, snapping off a shot at his rival crossbow-er through the slats of the railing.

'Betsy': 1d20 + 9 ⇒ (17) + 9 = 26
Cold Iron Piercing: 1d8 ⇒ 3

Silver Crusade

CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

Miri turns, suddenly, as if shot. A tiny stick--maybe a bolt?--has somehow appeared in her shoulder! She grunts in pain. "Ow! Where was--up there!" she points to the second-story balcony. "It's got a crossbow!"

Miri hustles up the stairs, a trail of blood dripping behind her. She's going to stop behind a railing at the corner, and if it doesn't count as an action (she's double-moving) she'd like to duck behind the railing for some cover!


Tears + Plaguestone + Mosquito Witch + 2E Fun

Dusty had a hit. I'm fine with you ducking as a free action.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom can't do much from across the room and he hurries - as much as his little gnome legs can - across the room. Double move, attempting to stay under the balcony to try to get cover as well.


Tears + Plaguestone + Mosquito Witch + 2E Fun

Sorry for the delay! busy week at work.

"Blah, stinking human!"
Stung by Dusty's bolt, the corrupted mite fires back:
Crossbow 1: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 for piercing: 1d4 + 2 ⇒ (1) + 2 = 3
Crossbow 2: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 for piercing: 1d4 + 2 ⇒ (2) + 2 = 4
The creature hisses in frustration as it misses

~+~Combat Round 2~+~
Miri (-6)
Dusty
Fizzlebottom
Red (-3)
High Fool

~+~Combat Round 3~+~
Miri
(-6)
Dusty
Fizzlebottom

Red (-3)
High Fool

Battle Field Conditions: We're functioning across two floor of the house, now: Ground Floor and 2nd Floor. You should be able to figure out everyone's relative position from the 2nd floor map, I think. The nasty-looking mite has cover while he's next to the upstairs railing.

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

Double move should get me to the second floor.

Starknife in hand, the colorful man whips his rapier from its sheath and dashes up the stairs.

Silver Crusade

CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

Miri leeeeaaaaans around the corner with an arrow nocked. "You didn't want to move, eh? Let's see how you feel about that decision..."

The "elf" fires twice around the railing, getting (what sure look like) dead-on shots at the blue bolter!

Longbow attack, point-blank, rapid shot: 1d20 + 7 ⇒ (10) + 7 = 17
Longbow damage, cold iron arrow, point-blank: 1d8 + 3 ⇒ (7) + 3 = 10

Longbow attack, point-blank, rapid shot: 1d20 + 7 ⇒ (3) + 7 = 10
Longbow damage, cold iron arrow, point-blank: 1d8 + 3 ⇒ (5) + 3 = 8


Tears + Plaguestone + Mosquito Witch + 2E Fun

Miri's attacks hit, but this mite seems tougher than some of the others. He squeals in pain but stays on his feet.

Grand Lodge

Male Human (Varisian) Bolt Ace 5/Ranger 1 | HP 51/51 | AC 22, T 17, FF 15 CMD 23 | Fort +8, Ref +13, Will +5 | Init +8 | Perc +11 | Sense Motive +2 | Grit 1/2

Dusty rolls behind a bit of cover, coming up with a bolt somehow already in place.

"Arrogant little runt ain't ya. You shoulda learned when to fold 'em."

'Betsy': 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Cold Iron Piercing: 1d8 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom hurries up the stairs to follow his comrades. Double move.

High Fool, don't forget you can use the embedded false flanker trick to give yourself a flank next turn if you wish.

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

Right, thanks!


Tears + Plaguestone + Mosquito Witch + 2E Fun

The mite scuttles away from you, hoping for a less-dangerous vantage point.

~+~Combat Round 3~+~
Miri (-6)
Dusty
Fizzlebottom
Red (-16)
High Fool

Battle Field Conditions: We're functioning across two floor of the house, now: Ground Floor and 2nd Floor. You should be able to figure out everyone's relative position from the 2nd floor map, I think. The nasty-looking mite has cover while he's next to the upstairs railing.

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

The colorful man follows the mite around the balcony, letting his starknife fly.

Starknife, 2nd range increment: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Damage: 1d4 ⇒ 1


Tears + Plaguestone + Mosquito Witch + 2E Fun

The Fool's starknife flies wide.

~+~Combat Round 4~+~
Miri
(-6)
Dusty
Fizzlebottom

Red (-16)
High Fool

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom moves back down the stairs, unlimbering his crossbow as he does, and lets fly with a bolt at the creature.

crossbow: 1d20 + 5 ⇒ (11) + 5 = 16
bolt: 1d6 ⇒ 1

Grand Lodge

Male Human (Varisian) Bolt Ace 5/Ranger 1 | HP 51/51 | AC 22, T 17, FF 15 CMD 23 | Fort +8, Ref +13, Will +5 | Init +8 | Perc +11 | Sense Motive +2 | Grit 1/2

Dusty carefully tracks the fleeing mite and takes another shot before heading up the stairs to cut him off.

'Betsy' (PBS): 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Cold Iron Piercing: 1d8 + 1 ⇒ (6) + 1 = 7

Silver Crusade

CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

Miri chases the mite as well, racing around the bannisters!

Double move!


Tears + Plaguestone + Mosquito Witch + 2E Fun

Botting: Miri takes two shots at the creature.
rapid shot 1, PBS: 1d20 + 7 ⇒ (9) + 7 = 16 for piercing/CI: 1d8 + 3 ⇒ (2) + 3 = 5

rapid shot 1, PBS: 1d20 + 7 ⇒ (14) + 7 = 21 for piercing/CI: 1d8 + 3 ⇒ (1) + 3 = 4

Her second arrow knocks it unconscious--though it seems stable.
stabilize: 1d20 + 4 ⇒ (17) + 4 = 21

Whoops! Cross-posted there. Let's go with mine :) What do you folks want to do next?

Silver Crusade

CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

We have a case of Schrödinger's mite!

Miri looks around. "Did you shoot it? Where did those arrows come from?!" She looks down at the bow in her hand. "Oh, those must have come from ME. Adrenaline is weird."

She searches the mite, and then wonders, "Think we should search the rest of the living room?

Grand Lodge

Male Human (Varisian) Bolt Ace 5/Ranger 1 | HP 51/51 | AC 22, T 17, FF 15 CMD 23 | Fort +8, Ref +13, Will +5 | Init +8 | Perc +11 | Sense Motive +2 | Grit 1/2

Dusty nods, but first moves to search and disarm the fallen mite, just in case.

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

”Excellent shot, my dear!” the colorful man says to Miri. ”Very good decision on your part!” He retrieves his starknife and has a look around.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Tears + Plaguestone + Mosquito Witch + 2E Fun

The mite has a Small crossbow and Small dagger, along with 2 tanglefoot bags and two potions of cure light wounds.

The High Fool notices smears of demon bile on the pillars of the ballroom's first floor.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Unless anyone else particularly wants them, Fizzlebottom will take one or both tanglefoot bag since he often has little to do against these mindless creatures.

"More demon bile. Ugh. I guess we'd better investigate."


Tears + Plaguestone + Mosquito Witch + 2E Fun

The demon bile here seems to be merely an indication that tainted creatures live in this place. Perhaps it came from the mite.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

"Well then, let's check one of these other doors. How about these double doors up here since we are here now?" Fizzlebottom climbs up the stairs and joins Miri in front of the large double doors, tapping himself with his wand of Heightened Awareness.

"I hope there are no traps...?"

Perception, HA: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

"Nope, I'm sure there are none!"


Tears + Plaguestone + Mosquito Witch + 2E Fun

Indeed, the door is not trapped.

A large, red four-poster bed sits in the northeast corner of this grand bedroom. Many pieces of dusty jewelry lie on a round table beside a fireplace on the west wall. A large glass double door leads to a balcony with a view over hills and valleys to the south.

Grand Lodge

Male Human (Varisian) Bolt Ace 5/Ranger 1 | HP 51/51 | AC 22, T 17, FF 15 CMD 23 | Fort +8, Ref +13, Will +5 | Init +8 | Perc +11 | Sense Motive +2 | Grit 1/2

Gingerly Dusty steps forward to examine the room, checking under the bed and out on the balcony before turning his attention to any jewels.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Silver Crusade

CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

Miri helps search, and listens at the doors.

Perception (aid another): 1d20 + 5 ⇒ (3) + 5 = 8
Perception to listen at doors: 1d20 + 5 ⇒ (14) + 5 = 19

As she's searching, she asks, "Could someone help me with this?" She's got a wand in her hand, apparently of Cure Light Wounds, and a few scratches to go with it.

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom attempts to use Miri's wand.

UMD DC 20: 1d20 + 9 ⇒ (2) + 9 = 11
UMD DC 20: 1d20 + 9 ⇒ (19) + 9 = 28
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Then he looks around the room to see if he notices anything interesting.

Perception, HA: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13


Tears + Plaguestone + Mosquito Witch + 2E Fun

Dusty, you notice that one of the necklaces on the table is more than what it appears. You think you saw it move!

Knowledge (arcana) DC 20:
It's an iron cobra disguised as a necklace.

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

"No sense letting these pretties lie unappreciated!" The colorful man swipes a few pieces of jewelry, his hand getting dangerously close to the moving necklace he doesn't notice.

Grand Lodge

Male Human (Varisian) Bolt Ace 5/Ranger 1 | HP 51/51 | AC 22, T 17, FF 15 CMD 23 | Fort +8, Ref +13, Will +5 | Init +8 | Perc +11 | Sense Motive +2 | Grit 1/2

Dusty snaps Betsy up to his shoulder, and looses a quarrel at the necklace before the High Fool grabs it.

'Betsy': 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Cold Iron Piercing: 1d8 + 1 ⇒ (6) + 1 = 7


Tears + Plaguestone + Mosquito Witch + 2E Fun

Dusty's shot strikes the necklace just as the High Fool reaches for it. The "necklace" uncoils into a metallic snake-like creature that rears up, ready to strike. It's tough body seems to have absorbed some of the force of the bolt's strike.

Initiative:

Fizzlebottom: 1d20 + 2 ⇒ (6) + 2 = 8
Miri: 1d20 + 10 ⇒ (8) + 10 = 18
High Fool: 1d20 + 4 ⇒ (9) + 4 = 13
Dusty: 1d20 + 5 ⇒ (11) + 5 = 16
Snake: 1d20 + 2 ⇒ (2) + 2 = 4

~+~Combat Round 1~+~
Miri
Dusty
High Fool
Fizzlebottom

Snake (-2)

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

The colorful man hops back a step, brandishing his rapier. "Tricky trinkets! We'll have none of that now!"

Rapier: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Parry/Riposte:

Parry: 1d20 + 8 ⇒ (6) + 8 = 14

Riposte: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Silver Crusade

CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

Miri's head snaps around. "Hey now! Whoa, we can't have THIS."

She draws her bow on the move and fires off a shot at the tiny treasure.

Longbow attack, point-blank: 1d20 + 9 ⇒ (4) + 9 = 13
Longbow damage, cold iron piercing arrow: 1d8 + 3 ⇒ (2) + 3 = 5

True to form, Miri acts a little before she thinks. "What IS that thing, anyway?"

Knowledge check?: 1d20 ⇒ 20 +4 if Geography or Nature; +1 if Planes; untrained otherwise


Tears + Plaguestone + Mosquito Witch + 2E Fun

Knowledge (arcana) DC 12:

It is an iron cobra. (N Small construct) It has DR 5/-. If you exceed the DC by at least 5, please give me the questions you would like to know.

Grand Lodge

Male Human (Varisian) Bolt Ace 5/Ranger 1 | HP 51/51 | AC 22, T 17, FF 15 CMD 23 | Fort +8, Ref +13, Will +5 | Init +8 | Perc +11 | Sense Motive +2 | Grit 1/2

Dusty winces as his bolt does barely more than scratch the snake, but lacking any way to trivially punch through its thick hide, he concentrates on hitting it in what weakpoints he can find.

'Betsy': 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 Vs. Flat-Footed Touch.
Cold Iron Piercing: 1d8 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom scowls to see yet another seemingly mindless creature. He steps into the room, retrieves one of the tanglefoot bags they found earlier, and lobs it at the strange creature.

ranged touch, 2nd range increment: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
If hit the creature has a -2 on attack rolls, -4 on Dex, and has to make DC 15 Reflex or be glued to the floor, unable to move.


Tears + Plaguestone + Mosquito Witch + 2E Fun

Reflex: 1d20 + 2 ⇒ (18) + 2 = 20

While the High Fool and Miri miss the creature. Dusty and Fizzlebottom hit, though Dusty's hit barely penetrates the thick hide.

The creature is mired is goo, but attacks the High Fool.

bite: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21 for 1d6 + 1 ⇒ (5) + 1 = 6
confirm?: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16 for 1d6 + 1 ⇒ (1) + 1 = 2

The serpent nimbly strikes, injecting the a potent toxin.

High Fool: DC 11 Fort Save or
Con Damage: 1d2 ⇒ 2 1/round for 6 rounds.

~+~Combat Round 2~+~
Miri
Dusty
High Fool
(-6) Fort Save
Fizzlebottom
Snake (-3)(Entangled)

Sovereign Court

Male N Gnome Mesmerist 3 | HP 24/24 | AC 17 T 13 FF 15 | CMB +0 CMD 12 | F +5 R+6 W +7, +4 vs. disease & poison, +2 vs illusion | Init +2 | Perc +2 (darkvision) SM -2 | Speed 20' | Active Conditions: Heightened Awareness

Fizzlebottom draws his wand of cure light wounds as he moves behind the High Fool. (Can I move into the square I've put myself in on the map? It looks like it's got a table in it. I have enough movement if it's considered difficult terrain) Then he attempts to activate his wand to heal the Fool.

UMD DC 20: 1d20 + 9 ⇒ (11) + 9 = 20
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

Fort: 1d20 ⇒ 15

"Oh dear," the colorful man says as he sees the telltale signs of poison in the bite, "that's probably not good." Strangely, though, he doesnt feel any different.

Rapier: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Human (Varisian) Bolt Ace 5/Ranger 1 | HP 51/51 | AC 22, T 17, FF 15 CMD 23 | Fort +8, Ref +13, Will +5 | Init +8 | Perc +11 | Sense Motive +2 | Grit 1/2

Frustrated by their ineffectiveness, Dusty sets aside Betsy and moves forward to grasp the snake right beneath its jaws.

"Someone got some rope? We can just leave this thing tied up somewhere!"

Provoking with movement before the grapple attempt while I get into the flank
Grapple (Flank): 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14 Vs. entangled CMD


Tears + Plaguestone + Mosquito Witch + 2E Fun

Attack of Opportunity: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21 for 1d6 + 1 ⇒ (6) + 1 = 7
Crit?: 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18 for 1d6 + 1 ⇒ (6) + 1 = 7

The snake snaps at Dusty when he approaches, injecting him with venom, but afterward the bolt ace pins it down and ties it head-to-tail.

We'll call that out of initiative. Dusty, will need a Fort save, though.

Dusty: DC 11 Fort Save or
Con damage: 1d2 ⇒ 2 1/round for 6 rounds.

Other than the cobra, there is a signet ring worth 25 gp and an assortment of jewelry worth 125 gp on the table.

Silver Crusade

CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

"Dusty! You all right?"

Miri tries to treat Dusty's poison the way she's seen combat medics do it.

Heal to treat poison: DC is the DC of the poison. If successful, Dusty gets a +4 bonus on his next Fort save vs. the poison.: 1d20 - 1 ⇒ (19) - 1 = 18

Silver Crusade

CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

"Fool, you got bit too, right?"

Heal to treat poison: DC is the DC of the poison. If successful, the Fool gets a +4 bonus on his next Fort save vs. the poison: 1d20 - 1 ⇒ (16) - 1 = 15

The Concordance

Male Elf Swashbuckler 3 | AC: 18/14/14 | HP: 25/25 | Fort +1, Ref +7, Will +1 (+2 vs enchants) | CMB +3, CMD 17 | Perc +8 | Init +4 | Panache: 6/6

"Yes, yes, but no need to fuss. Just a light puncture wound, is all!"

Grand Lodge

Male Human (Varisian) Bolt Ace 5/Ranger 1 | HP 51/51 | AC 22, T 17, FF 15 CMD 23 | Fort +8, Ref +13, Will +5 | Init +8 | Perc +11 | Sense Motive +2 | Grit 1/2

Sigh, 19 to hit me and of course it hits the 20 :-p

Fort: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27

"I'm fine, I'm fine. My hand just slipped is all."


Tears + Plaguestone + Mosquito Witch + 2E Fun

Where to next?

Silver Crusade

CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

Miri looks out over the balcony and then heads to the door on the east side of the room. "Let's check this one out."

She listens at the door and then observes our previously-approved trap-checking behavior?

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Tears + Plaguestone + Mosquito Witch + 2E Fun

The door to the eastern room is locked, but Dusty is easily able to open it.

Perception:

Fizzlebottom: 1d20 + 2 ⇒ (11) + 2 = 13
Miri: 1d20 + 5 ⇒ (2) + 5 = 7 (+1 v. traps)
High Fool: 1d20 + 7 ⇒ (1) + 7 = 8
Dusty: 1d20 + 8 ⇒ (10) + 8 = 18

The furniture in this irregularly shaped room are cluttered with scientific equipment, and the glassy eyes of taxidermy animal heads stare down from the walls. At the north end of the room, the stuffed body of a large, winged beast is mounted on a low platform.

Dusty, you spot a trap on the floor just inside the door. (Marked in red on map.)

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