GM Brunoreturns' Shattered Star (Inactive)

Game Master brunoreturns

Venture Captain Sheila Heidmarch needs your help to recover a lost field agent.

Do you have what it takes to serve the Pathfinder Society and save the world?

Party Loot Spreadsheet
Player Handouts


1,951 to 2,000 of 2,032 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>

Shattered Star Maps

You were 10ft back, Deric. I assumed Barkot passed actually near the pit to look inside.

I wasn't trying to hide anything, but you specifically asked what you could see from 10ft back.

If Deric actually approached the edge of the pit, he could see the throne as well.

Anyone who wants to use a missile weapon will have to stand adjacent to the pit and incur the risk of falling in.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Thanks for clarifying. Yeah, I specifically stayed that far back to avoid a dex roll.

He's all yours, Paeral :-)
If you fall in, you will finally end up on a throne.


Shattered Star Maps

Readying is a standard action. You can ready a standard action, a move action, a swift action, or a free action.

You may not ready a step and a standard.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Waiting to see if Barkot falls into the pit before I take my turn. If he maintains his altitude I will stay total defense.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith
GM Brunoreturns wrote:

Readying is a standard action. You can ready a standard action, a move action, a swift action, or a free action.

You may not ready a step and a standard.

Deleted my initial response. It’s fine, I probably misread the rule. Barkot delays.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

I failed to subtract the -4 from that second swing. Was a miss anyway.


Shattered Star Maps

For the record, Fighting Defensively affects all attacks in a round.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Roger that. Thanks.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)
Paeral wrote:
He ties a scarf around his face to cover his nose and mouth and looks again for a hidden door…

Surely we closed the chests and it eventually airs out.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

GM, could we update the map with boats and tokens? I would like to attempt to restrain Barkot.


Shattered Star Maps

You can move your boat adjacent to Barkot's boat with a move action.

If you plan to try to restrain him while still seated, you will take a prone penalty.

Either way, you'll need an Acrobatics check to avoid tipping the boats over.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

What is the distance from this boat to that boat?


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Disregard, I see you posted it.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith
Deric Vel wrote:
GM, could we update the map with boats and tokens? I would like to attempt to restrain Barkot.

Best example I’ve ever seen of why I should always catch up on the Gameplay thread before the Discussion thread.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

All caught up. At least Barkot is taking his armor off before he goes for a swim. It must be a very thoughtful enchantment trap.


Shattered Star Maps

FYI Deric, I am currently considering you to be "Climbing" and not "Swimming".

Obviously, you can release as a free action and become "Swimming", if you wish.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

GM, would yellow be a more viable target since it’s grappling Deric who is on the surface?

As for the other two…being 15’ below and not grappling, are they visible to us? If they are, is there a penalty for trying to hit a submerged creature with an arrow?

Sorry for the questions…in all of my fights I can recall with aquatic creatures, either I was submerged as well or they broke surface to fight and I could strike them…this is new ground for me…


Shattered Star Maps

Oh, right. Deric would be moved to an adjacent square by rule.

@Deric, I need a decision about whether you want to hold on to the boat or not.

If you hold on, give me a Strength check.

@Paeral creatures who are not on the surface or in the first 5ft below have total cover to ranged attacks.

You can see their shadows and can recognize them as mechanically Large eels.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)
gm wrote:
he eel ends up getting moved adjacent to Deric (so that one is 10ft deep)

If he has me by the leg he is 5 ft deep, correct. Both cannot be true imo.


Shattered Star Maps

You are in the 0-5 ft block (which I am calling 5ft deep) he is in the 5-10 ft block (which I am calling 10 ft deep)


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

If he is in contact with me his head is within 5 feet for Paes shots. I get the square stuff, but grappling creatures must be in contact and share some space.


Shattered Star Maps

Sure. Your body is stretched out and your leg is in the eel's square.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

While I hate that I can’t fire, the GM is right. From a strict reading of the rules, it appears it doesn’t matter if the eel’s in your square or not as long as it’s fully submerged:

A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects.

I can’t hit it if it’s got total cover…while I think my acrobatics mod will likely keep me in the boat, with no way to attack my options are limited…I can try to help pull up Deric but don’t think that’ll help unless he breaks free from the grapple first…I’ll sleep on my options and post in the morning…


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)
Paeral wrote:
I could pass Deric my short sword

Deric has spears at the ready.

Aid another on my getting loose?

Grand Lodge

1 person marked this as a favorite.
Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

I’ll bone up on the grappling rules as they’re not my strongpoint…not sure if Aid Another is allowed in a grapple and if it is, not sure if I have to be able to reach the grappling eel to aid…

Hopefully Squint can summon some water creatures…

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

Squint can summon aquatic creatures, but I need to dismiss Ulyi first. Aquatic creatures coming next round.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Pretty sure you can only move 1/2 your speed when grappling.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Sorry, originally posted this in Gameplay, thinking it was Discussion...deleted the Gameplay post and moved here...

GM Brunoreturns wrote:
Deric -59 Dying, Grappled, Underwater 25ft

Well that sucks...excuse my ignorance but, providing the summoned water creatures can keep the eel from killing Deric outright, what are the drowning rules in Pathfinder? I googled and found this on Reddit:

Unconscious characters must begin making Constitution checks immediately upon being submerged (or upon becoming unconscious if the character was conscious when submerged). Once she fails one of these checks, she immediately drops to –1 (or loses 1 additional hit point, if her total is below –1). On the following round, she drowns.

Is this accurate?


Shattered Star Maps

Yes, he can only move half speed (and did 10ft to 25ft). He can also place you in any square adjacent to himself.

Quote:
Move: You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.

Technically, he should make a check to maintain, but since you are helpless... I think I got it right, but grappling is confusing, so let me know.

I would also have given you a free escape attempt. Underwater definitely counts as a hazardous location to Deric.

@Paeral Yes, that is accurate. I was still looking those rules up, so thank you.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

He did not make a maintain grapple cmb.


Shattered Star Maps

As you wish, Deric. Please calculate your CMD while you are helpless, unconscious, and grappled.

Maintain: 1d20 + 16 + 5 ⇒ (12) + 16 + 5 = 33


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

And He should get another attempt to escape being placed in danger


Shattered Star Maps

The condition that triggers that free check is not occurring during your turn, but I will allow it.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

That thing is only CR5! Really? What is something like that doing in a module for our level PCs? Dead in one round, maybe two. No warning.

That being said, I give you my sincerest apologies for that utterly stupid move. Kylee, I thought I would die saving you, not the reverse.

Is the shard a gamestopper? Squint could probably summon something to retrieve it or the pack. I was going to tell Pae to grab it but that was so fast.


Shattered Star Maps

Sorry, Deric. My regression to mean with the die roller just happened when you were the sole target.

Just to set expectations:

You are on the suffocation track already. The healing reset you to the beginning of the track. At the end of your turn, you will progress to the next step, which is Unconscious at 0 HP.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

I am at +10 HP.

C'mon man, stop trying to kill me :-)

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Those things are deadly in the water, especially when they catch a single creature by surprise...with three attacking and my bow being useless, I didn't have a warm fuzzy...

With two of us in the water and Barkot enchanted, we're in a sticky wicket...perhaps the aquatic creatures Squint summons can bail us out...I can jump in and maybe flank an eel with the summoned but I can't reach Deric...unlike when using my bow, I only get 1 attack per round with the rapier...and I don't think these eels will be easily killed...in the water, we're like sitting ducks for them...if there had only been two, maybe, but three will be a tall order...

Anybody seen Galaxy Quest? We need to activate the Omega 13 so I can stop Deric from entering the water...

I'll wait for Squint's summoning post before I post my actions...


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)
Pae wrote:
Anybody seen Galaxy Quest? We need to activate the Omega 13 so I can stop Deric from entering the water..,

LOL, yeah. My plan was to place my bill across the two boats and with weight on both ends, you basically have a catamaran. They are almost impossible to topple.

It is what it is. My bad in big way.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

GM - I don’t know what the effect is that has taken control of Barkot’s mind, but I take it that seeing 1 or 2 of his friends about to drown doesn’t give him another chance to break free with a will save?


Shattered Star Maps

@Barkot No, unfortunately.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

I'm awaiting an initiative indication for Squint's turn.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)
gm wrote:
Deric -44 Dying, Grappled, Underwater 25ft

59-16=43

56-43=13
Current hp=13


Shattered Star Maps

59 + 1 (failed drowning check) = 60
60 - 16 = 44


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Why is Kylee not bold?


Shattered Star Maps

Because she is the only person who has acted this round.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Will post when I get home from work...would like to see where the squids end up...

Also, Deric still has his turn as well, correct? What he does could affect my action...


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Is my next turn my last turn?

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

I dunno Deric, that's why I'm not sure what to do as yet...while you failed your CON check and lost an hp, Kylee healed you afterward...I was thinking that made you conscious and you could act normally but I'm fuzzy on the drowning rules and the GM's initiative line still shows you as dying...


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

GM is gonna have to rule on that. RAW I am dead but RAW does not cover an unconscious character reviving during the process. He does have me listed as dying and I will act differently if I feel myself dying. So, that is why I ask.

1,951 to 2,000 of 2,032 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Brunoreturns Shattered Star All Messageboards

Want to post a reply? Sign in.