GM Brunoreturns' Shattered Star (Inactive)

Game Master brunoreturns

Venture Captain Sheila Heidmarch needs your help to recover a lost field agent.

Do you have what it takes to serve the Pathfinder Society and save the world?

Party Loot Spreadsheet
Player Handouts


1,651 to 1,700 of 2,032 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

Shattered Star Maps

@Barkot, how long did your downtime activities take?


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith
GM Brunoreturns wrote:
@Barkot, how long did your downtime activities take?

I think I assumed about a week with the research, but it could be as short as a couple of days (scribing the two scrolls only took 2 hours each) if it matters.


Shattered Star Maps

It only matters for updating the calendar, which I am not sure I am going to keep up.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Long day - will post in the morning when I’ve had enough coffee to think of something to say to Jasper.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Can barkot use my perception as aid another? Just threw those dice out there as I did not have access to the other Ks.


Shattered Star Maps

Chances are Paeral will make the check. Regardless, you were both close enough that there is something odd about the paintings and reroll. I'll even allow you both a +2 as your search is more focused.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Sounds good to me, thanks.


Shattered Star Maps

Mechanically, she will pay full value for some items, and will pay a bonus if you discover special artwork.

Not much else to disclose with this little side quest generation, though I am happy to continue the RP.

In the meantime, it is time for the party to decide how they want to get to the cape, unless there are other preparations or questions you would like to ask. Discuss, and we can move forward when you have decided.

Incidentally, Jasper is going to be waiting at Heidmarch Manor when you come back, having informed Sheila that you invited him along. She won't have admitted him to the Manor, but has allowed him to wait in the front gardens.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Thanks for clarifying - will be back online this evening.


Shattered Star Maps

Has the party chosen the overland route, the water route, or something else?


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Good question. I'd lean towards the water route to save time and bring us directly to Maroux's Isle and avoid the war between the troglodytes and boggards (and whatever the "three dangers of the Mushfens" are), but I can be talked out of it. The downside of boat travel is that Barkot has a modifier of +0 in Swim.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

I'm good either way.


1 person marked this as a favorite.
Shattered Star Maps

Fire jets, lightning sand, and manticores of unusual size, of course.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

Squint was a sailor. Of course he's interested in the water route.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Water route is fine by me as well...


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Sorry - back in the morning.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

@gm
Clarifying ooc as it could be taken different ways. I was not complaining, just surprised. Yeah, we would have put in at that point.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

GM, can you give us the water depth? Surprised we can see the skeletons in their locations. What is the shore line like? Can I run? Got killing on my mind.


Shattered Star Maps

You are on / near the surface, so you can see the skeletons. People on the shore cannot.

The water is 15 ft deep at the ship. Probably 10 ft deep where you started.

I'm not setting any restrictions on the shore.


Shattered Star Maps

BTW: Since Deric is making no effort to be quiet, I'll assume that he called out that there were skeletons in the water.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Ah, sorry - not sure why, but I assumed we could see them.


Shattered Star Maps

These skeletons, given something to chase will mindlessly do so. They have less than 0 chance of ever catching a dolphin (-2 swim check) unless Squint makes a horrid tactical decision.

So, do you guys want to force a combat here or just gather the seaweed and leave?

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

I’d prefer to just gather the seaweed and leave...


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Concur.


1 person marked this as a favorite.
Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Hooray for Squint! 100% agree. We might lose some loot, but that is a lot of skeletons with DR against our best weapons (especially when Ulyi is gone). I had hoped to distract half of them; getting rid of all of them to allow us to bypass the combat is just smart resource management.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

*blush*


Shattered Star Maps

Anyone else have an opinion on which cave to go to?

Head out now or find a place to camp?


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Do you have an image of the map she drew?


Shattered Star Maps

I marked the locations on the main map of the Lady's cape.

I'll draw and scan a map if you really want, though I won't guarantee it will look anything like the actual image :)


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)
I marked the locations on the main map of the Lady's cape. wrote:

Perfect. Thank you.


Shattered Star Maps

I suspect that Deric might not realize that Taldane is the official name for the Common language.

It is the language of the Taldan empire.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

I suspect the gm is correct. Will play along with that.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Taldane, Troglodyte. You say tomato...


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

There goes the cdg.


Shattered Star Maps

@Barkot I am not comfortable botting in the current situation. No rush, but we will wait for you.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith
GM Brunoreturns wrote:
@Barkot I am not comfortable botting in the current situation. No rush, but we will wait for you.

Sorry - hitting a busy patch at work but will try to keep up.


Shattered Star Maps

It occurs to me that I forgot to ask if you brought the nag of holding.

I'll assume it is tied to a tree just off the map...


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

That’s reasonable - Barkot wouldn’t have left the Nag with Maroux for fear of her turning it into Stu.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

Is there any chance, GM, that the grid on the map could be lessened in intensity? In other words, could the lines be made less thick? It's, frankly, difficult to look at.

Thanks for considering it.


Shattered Star Maps

I think so. Let me work with the image editing tonight.


Shattered Star Maps

Made the line width as small as possible, but it still looks pretty large. Must be something with the size of the image.

So, I made the color of the lines a softer grey. Hopefully it is still visible enough but not jarring.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Where did the grid go?

gm:

Yeah, I'm messing with you.
You did good imo.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Yeah, looks good, GM!


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Looks good to me.

Also, I'm sorry for the delay. I'm going to be busier than usual at work through June 1 - I should still be able to post daily-ish, but if I miss a day or so that's why.


Shattered Star Maps

I'm trying to think what the effect of grease would be on a creature with no legs.

Obviously it will still need to make the Acrobatics check to move in the grease and be limited to half speed, but since it can't be tripped, I think it is reasonable to infer that it can't "fall prone" either. Objections?


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Good call, boss. Did not realize those details. Yes. See game play.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

GM: Since Paëral was included in the Haste, is it OK if I add a third arrow to my full attack since he casted before I fired? If not, no worries, thought it was worth asking...


Shattered Star Maps

Yes, go ahead Paeral. As long as you are in the 30 ft restriction, I haven't examined the map yet.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

Is the creature flying, GM, or slithering?

If the former, then yeah, poop-sandwich. If the latter, then unless the creature has something in its description that says as such, then I think “A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round” would be applicable. Grease should be able to affect those who wriggle.


Shattered Star Maps

I Agree with all that, Squint. (It is slithering, and does not appear to have any ability to fly.)

It was the second part of that failure condition, the "and needs to make a Reflex check or fall prone" that I questioned. I am thinking that, since it can't be tripped, that it also can't fall prone, but it certainly can get stuck in the grease.

It likely won't matter, but I wanted to set expectations (and confer with the GM hive mind available to me here).

1,651 to 1,700 of 2,032 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Brunoreturns Shattered Star All Messageboards

Want to post a reply? Sign in.