GM Brunoreturns' Shattered Star (Inactive)

Game Master brunoreturns

Venture Captain Sheila Heidmarch needs your help to recover a lost field agent.

Do you have what it takes to serve the Pathfinder Society and save the world?

Party Loot Spreadsheet
Player Handouts


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Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Makes sense to me.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

My apologies, GM, I posted a couple of nights ago but apparently it got eaten...I should’ve checked, thanks for botting me...


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Can the cave be entered by avoiding the grease to the right hand side? Looks like shadows to me.


Shattered Star Maps

Yes, medium sized created can fit past the grease to the right.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

I have 60 ft of movement with a double move. Would like to go right up to the corner if possible. Everburning torch is exposed so I should be able to see in there. Moving my token 30 feet so you can move it up to another 30 or I will if you can update with what is visible from that point.


Shattered Star Maps

It is just around the corner, 10ft away from Deric.

I will update the map tomorrow.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Actually have 80 feet of movement on a double move. Really liking this haste thing.


Shattered Star Maps

I had assumed as much, and since I am still making up the distances on the transition between one map and another, I figured you had plenty of movement to get to a place where you could see it.

Once I have the map up, I'll give you license to decide where you will be placed as long as you decide before the creature's next turn.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Thank you. Will do.

I do not want to get where I can see it as that goes both ways:-) Just close enough to be a threat next round.


Shattered Star Maps

OK, map is up. I did my best to make the official map line up with my outdoor map.

Use the copied grease effect to gauge movement.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)
barkot wrote:
Deric is still invisible, but the light from the everburning torch gives away his position, is that right?

The light is invisible since it is on me but does radiate as normal. Do not believe I can be pinpointed even with an everburning torch when invisible. Can dig up those rules if need be.


Shattered Star Maps

The torch is invisible. The light is not. Combined with imprecise senses that already alert the creature to the correct direction, I think it is enough to pinpoint a square, but I will listen to an argument.

Your allies will be able to tell where you are well enough to follow. If they wanted to touch you for some reason, they'd be able to find you easily enough.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Just want to make sure...we are still in initiative, correct?


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

The light is emitting a 20 foot radius of normal vision. With the source being invisible, I envision it much like an overhead light in a room. To not look at it, the area is just lit and the source is not obvious.

He can take a move action to get my direction within his scent range but not my distance from him.

That being said, I was prepared to take everything he can dish out when I came in here.


Shattered Star Maps

Yes. We are waiting for Barkot and Squint to take actions.


Shattered Star Maps
Deric Vel wrote:


He can take a move action to get my direction within his scent range but not my distance from him.

Yes, that makes sense. I had bypassed the fact that everyone had moved since the last time he identified your direction.

I think the light alone is enough to give a direction, and if he decides to move toward you, either you'll take an AoO and break invis or he will get within 5ft of you and automatically pinpoint you.

FWIW The source of the light being invisible doesn't change that the source must be in the center of that emanation.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith
GM Brunoreturns wrote:
Yes. We are waiting for Barkot and Squint to take actions.

I posted my turn yesterday.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Rules question I could not find the answer to. Total concealment gives you %50 miss on attacks. What a about an area effect attack like the breath weapon? Does concealment apply? RAW, that and fireball are attacks. Magic missile? LOL.


Shattered Star Maps

There is no miss chance for area of effect. A spell can't target you directly because there is no line of effect (so no magic missile), but anyone can target an area (thus using glitterdust to reveal invisible enemies)


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

I would rule that way exactly but just never saw it spelled out.


Shattered Star Maps

By the way, well done with the pyrohydra. That grease spell kept me from using pounce even once and the haste spell proved quite instrumental in taking it down before it could heal back up.

When I played this, like Deric, I thought I was dealing with a dragon and we ran away to deal with the troglodytes instead. I had actually been looking forward to running this encounter, but you turned me on my head.

I am wondering how long it will be before Paeral runs out of arrows though :)

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

That’s why Paëral bought all durable arrows before setting out this time... I’m hoping he can retrieve most of them to use again, even if they hit, so thought they’d be worth the cost...

I knew it was a hydra from my old D&D days...but Paeral did not. Sometimes I have to catch myself as I’ll know the creature from my other characters playing other scenarios but it’s new to the character I’m playing...


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Shattered Star Maps

Durable Arrows! Drat! Foiled again.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)
gm wrote:
By the way, well done with the pyrohydra. That grease spell kept me from using pounce even once and the haste spell proved quite instrumental in taking it down before it could heal back up.

And the fire resistance. Invisibility saved me a knock or two. Wish I had more of those. We pulled out everything we had for that one. Wise decisions imo.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith
Deric Vel wrote:
And the fire resistance. Invisibility saved me a knock or two. Wish I had more of those. We pulled out everything we had for that one. Wise decisions imo.

Definitely worth it. And we got some nice loot. Squint, is acid arrow on the summoner spell list?

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

@Barkot: I have trapfinding...


Shattered Star Maps

Paeral contacted me with a suggestion for a player to join the campaign if you guys want a fifth.

I've looked over their post rate and play style and it seems like it would be a decent fit, if you all choose to go that way.

The player also does not appear to be in too many campaigns, so hopefully they will not become distracted.

I think the party is still fine with four, but I would be comfortable adding another as well.

Everyone please respond with their opinion and if there is anything you think the party is missing. We won't move forward if any of you has an objection. If everyone is in agreement, I'll talk to the player and make sure it would be a good fit.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

After my last move, you may need another. LOL. No preference here.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Thanks, GM.

I’ll give a little background. I’ve been playing in another PBP AP (Reign of Winter) with this person for almost four years; this player plays a female in our AP so I’ll call her she. She’s been the most reliable poster and the best role player in our group...

We recently lost our second GM in that AP; while we were discussing finding a new GM, I mentioned this AP and that we recently had a player drop; she mentioned she’d be interested in playing if we were looking to add a fifth. Knowing we had some fights we had trouble finishing in book 1 when we had five and not knowing what’s to come, I figured getting back up to five would be a good idea so I brought it up to our GM...

I told her the basic makeup of our party and she said she’d lean on playing a female half-Elf cleric, if selected, but would listen to any input/ideas from y’all...

While I think she’d be a good fit for us, whatever y’all decide is fine...


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Very good reference and a cleric would be nice. We are leveling up based on the book, not xp. Why not? I'm in.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

I'm always down for meeting new gamers. I give the suggestion a thumbs up.


Shattered Star Maps

Are you allowed to shape Grease that way? Awesome if you can, but that's not what "10-ft square" means to me.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

Oops. I used the 2nd edition rules for grease. Apologies.

1st edition rules for grease only allow for a 10 ft square; you're right, GM.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

Hey y'all. PaizoCon is this week. I'm running a bunch of games starting this Friday. I'll do my best to keep up, but as of 24hrs from this post, I'd like to be considered dormant from this game. I will return post convention, never fear!

Just wanted to let y'all know.

-Dink


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

All, in case you haven't seen it, there is another excellent Paizo Humble Bundle running now, the Pathfinder Second Edition Bestiary Humble Bundle. If you pay $25 or more, you receive the following PDFs:

- PF2 Core Rulebook
- PF2 Bestiary
- PF2 GameMastery Guide
- Lost Omens World Guide
- Lost Omens Gods & Magic
- The Extinction Curse Adventure Path
- Pathfinder 2E GM Screen
- Adventure: Little Trouble in Big Absalom
- 3 Second Edition Quests
- 3 Second Edition PFS Scenarios
- 6 Flip-Mats, 2 Map Packs
- 10 ebooks from the Pathfinder Tales short fiction line (before most of the novels)

If you increase your payment to $35, you receive all of the PDFs and a physical copy of the PF2 Bestiary (shipping not included).

I already have all the rulebooks and adventures, but I may still get the bundle just for the PDFs of the flip maps and map packs.


Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

Thanks, Barkot. That is a deal. Not sure I am going to delve into PF2. I tried it when they shut down the site and introduced it. I know it has improved since then, but ALL NEW RULES. Whew.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Have fun with PaizoCon, Dink!

Thanks Barkot; I've played a little 2E but still prefer 1E...but with the price of that Humble Bundle, that's gonna be tempting. How are you liking 2E?

On another note Barkot, did you notice the GM's and my posts, a few posts up, about potentially adding a 5th player? Squint and Deric have added their thoughts above as well...


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

On 2E: I haven't played a lot - I've played a couple of PbP PFS scenarios,, my wife ran Fall of Plaguestone for my son, one of his buddies, and me, and at the beginning of the year I started in playing a PbP PF2 conversion of Hell's Rebels. It is different, but not that different, and it's a much better game than I expected from the playtest. I think PF1 is likely to be my main game for a long while, but I expect to keep playing PF2 and expect that I'll play it more over time. If you're just starting, this is certainly the cheapest way to get digital copies of the most important of the rulebooks.

On adding another character - I did miss those posts, Paëral, sorry. While I would rather play with four than go through an open recruitment, adding a 5th player with a stellar reference from one of us sounds good to me. In terms of character, she should play whatever she's interested in - we cover a lot of the basics, so she shouldn't feel like there is any particular role she has to fill. That said, a cleric - or any other prepared, 9-level caster - would add a lot to our party. I will add that in the party of 4 that my wife, kids, and I played in PFS games for several years at Gen Con, my wife and I played a cleric and an oracle, respectively, and we never felt like our roles overlapped too much (and it didn't hurt to have two PCs healing when it came to keeping our daughter's halfling barbarian alive). If she’s interested, I vote yes.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

I've played a TON of 2e and I like it better than 1e at this point.

  • The three action economy. I cannot stress how cool this is.

  • Most spells have been reconfigured nicely. For example, grease is now a spell that can be used to cover any four 5ft contiguous squares - as I thought it was. Most other spells have the same.

  • Critical hits and critical fails are now much more common, but more balanced, if it can be imagined.

  • Cool new classes like the Inventor and the Champion

  • Easy levelling. Most classes have been evened off with other classes.

  • Subclasses are now where many of the extra classes in PF 1e reside. For example, as a rogue, you can choose a 'racket' which means you get to be a thug (STR heavy), a ruffian (Intimidate expert), or a scoundrel (CHA heavy). Recently, the eldritch trickster (mage stuff) and Mastermind (INT heavy) rackets were also added. And most of the classes have something similar to this ongoing.

    I could go on and on, but I like 2e a lot.

  • Silver Crusade

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    F half-elf Cleric of Sarenrae/6 HP:39/39|AC11,F10,T11|CMB +3|CMD 14|F+10,R+7,W+12|Init+1|SPD30|PERC +10|DIPLO +11|HEAL +11|KNOW(hist) +4|KNOW(nob)+4|KNOW(planes)+4|KNOW(rel)+4|PERF (dance)+9|PERF (poetry)+8|SENSE MOT +11|SPELLCRAFT +4|

    Greetings Everyone! I'm dotting in to introduce myself here. Looking forward to joining the campaign!

    Grand Lodge

    Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12
    Kylee Dumaren wrote:
    Greetings Everyone! I'm dotting in to introduce myself here. Looking forward to joining the campaign!

    Welcome aboard, Q! Or should I say K?


    1 person marked this as a favorite.
    Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

    Welcome, Kylee! You're joining just in time to see our signature move: running away and trying again later.


    Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)

    Hey, Kylee. Welcome! Looking forward to fighting with you.

    Silver Crusade

    Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

    Hiya Kylee! I'm going to be a bit absent in the next few days as I run a bunch of games for PaizoCon, but I will re-surface! And then I'll have to explain Ulyi.

    You come with excellent references! I'm excited to game with you.


    Human Fighter (Two Handed) 6, |HP 12/ 56| 21-11-20| Init +7| Perc +1| F+7, R+4, W+3 CMB +12 (+14 sunder); CMD 23 (26 vs disarm) (26 vs grapple) (25 vs sunder)
    Barkot wrote:
    If we're botting Squint and Ulyi, I think they'd be perfectly happy to vamoose.

    Agreed.

    Silver Crusade

    F half-elf Cleric of Sarenrae/6 HP:39/39|AC11,F10,T11|CMB +3|CMD 14|F+10,R+7,W+12|Init+1|SPD30|PERC +10|DIPLO +11|HEAL +11|KNOW(hist) +4|KNOW(nob)+4|KNOW(planes)+4|KNOW(rel)+4|PERF (dance)+9|PERF (poetry)+8|SENSE MOT +11|SPELLCRAFT +4|

    GM, let me know when you'd like me to make my appearance. :)


    Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith
    GM Brunoreturns wrote:

    When the party returns, holding the papers in front of them, they are able to walk to the shaft and the columns do not animate.

    Congrats on the idea Deric and Barkot on the correct way to implement it.

    Looking into the shaft reveals utter darkness. Even darkvision is not able to penetrate it.

    After their experiences, the party feels invigorated and are confident that with some rest, they will be more able to deal with the challenges in front of them.

    After a night's rest in safety, the party is ready to advance to Level 6! Resting in these caverns might not be the best idea though :)

    Whoo-hoo! I thought we had to be close when I saw Kylee’s tagline.

    So it looks like outdoor camping for us tonight. Barkot has other items on his shopping list that come first, but when he can, he will purchase a field scrivener's desk (sooner, if others want to go in on it with him).


    Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

    Quick follow up question: In book 1, we generally only leveled up after spending the night in town at the Manor or an inn. That’s not going to be possible here - will camping uninterrupted be sufficient?


    Shattered Star Maps

    Yes, although you do have a safe space to fall back to as well.


    Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

    By "safe space," do you mean Maroux's island? Have you even tried her stew? I mean, "Stu"?

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