GM Bold Strider's Rise of the Runelords - Flaxseed Lodge (Inactive)

Game Master rpblue

Loot/Timeline/Boons Spreadsheet: Spreadsheet!
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Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

Ideally both!

-Posted with Wayfinder


Sent a message to Broon, checking in on the guy.

I have found yet another replacement for our fifth. He will be worked in soon.


Thanks Bold. Totally understand and true true apologies. I feel horrible about the lack of consistent posting, it's not fair for you guys at all (and you know I dig you guys). I'm in yours and EF's Space, which I'm also sucking in posts too.

Just been hitting a that period of mid-life when 60 hours just isn't enough. Side story of haven't seen my close friends (also gamers) since Christmas and we live in the same city! I haven't posted in Rah's extension of his tabletops either. One of my buds also wants a private game thread to keep in touch.

I wanted to ask to stay-in Runelords if possible. But also just read that there are 6 books? -I fear that my desire will be derailed by stamina if we are at end of book 1.

I definite want to refocus have some solid gaming life, so I'm thinking the following, if you might agree:

*Will you let me run Broon through the end of book 1, then Broon will exit Runelords. Turn this B-team into the A-team.

*I'll get consistent on Feralwood and Space Shackles, so I can still game with you guys; both those are moving at a good clip to keep me in the momentum.

*It'll give me path to get back into my other alias in PFS games. (Hawkson, Barley, Mu, Ugly, etc)

Everyone can please weigh in...


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I would be sad to see Broon go, but I certainly understand that PbP can end up as over-commitment.


Of course! No hard feelings. Burn out definitely happens.

Also, yes, there are six books and we haven't even finished the first, though we are close!

You can definitely finish out the first book. We are ostensibly only a few fights from the end as it is.


Male Human Monk/Druid 3 | HP 13/27 | AC 17 T 14 FF 16 | CMD 19 | Fort +5 Ref +4 Will +6 (+2 enchant) | Init +1 | Perc +8 | SM +3
Pathmaker wrote:
*I'll get consistent on Feralwood and Space Shackles, so I can still game with you guys; both those are moving at a good clip to keep me in the momentum.

That sounds good to me. I was going to wait until the end of book 2 (quickly approaching) before asking you about Space Shackles but if you want to stay in I'll let you. There are six books for all APs but Skull & Shackles is considerably less combat- and story-dense than RotR in my opinion and I've also been putting in on "turbo-mode" to get us through a book every few months with the goal of finishing in a reasonable amount of time.

I too am dropping out of this game at the end of Book 1, not for lack of fun or anything but simply because I need to drop out of a few games and I've already run RotR so it's not as fun to play when I know what's going to happen.


I actually skipped a dungeon crawl and have paired down the first book of RotRL quite significantly. The tunnel under the Glassworks was supposed to lead to a dungeon, but it is only tangentially related to the story, so I opted to skip it.

So yeah, we are taking quite a bit on Book 1, but I think we had some great RP in town, however this book could be a few months longer!


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

No more Broon or Glaucus? Hm, this is becoming depressing.


Tangentially murdered would have been the outcome I think!

Alright then, thanks for all that above, Bold's game is great, I just have to make a choice. Gerald will be glad for Feralwood too I think. I'll get to Broon and Karter in a few hours.


Tyranius is coming in to pick up some slack and I'm in negotiations with some other potential players.

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

This is Tyranius.


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Wow, a lot happened while I was at work today!

Would hate to see the two of you go, but I completely understand. If you need to pare down games, I certainly respect that. With that being said, I plan on continuing on if Bold can find us a posse.

And welcome Tyr!

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

Thanks! I am excited about this character. I have a lot in store for him build and RP wise :)


Plus, he's going to be introduced in an interesting way!


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Oradins are always great! And to actually have someone channelling positive energy for us will be glorious!


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

For the record, Elena, I was going to give you the wand once you returned. So yes, of course you may have it.


1 person marked this as a favorite.

As it seems that Broon's death is permanent, I just wanted to give a shout out to Broon. Thanks for making it through Book 1 of my first ever AP. Dying on the big bad guy isn't so bad as long as you saved your party some more deaths! Luckily, it looks like your sacrifice might have given Jace and Elena enough time to finish her off.

Good luck in Pathfinder and life, my man! Always welcome to join my other games. Should have a new batch of scenarios up soon.

Once we finish Book 1, I will post Chronicles for everyone, including Broon. :D

Also, sorry to Jim for having to be out of the game for so long!

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

Typical paladin. Sacrificing himself for the good of the group. :)

Sorry man. I tried to save everyone. Those hits are brutal.


1 person marked this as a favorite.

Thanks PCs! Thanks Bold! On gestalting - you have spoiled me and soiled me. It'll be long while before I try this whole gestalt thing again! I'm either still in other games or have been in some games with everyone here, so not disappearing.

Bold, please apply chronicle to # 36653-4 Barley 川から流木.


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Sorry that no good evil maniacal so and so landed the killing blow on you, Broon. My measly magic missiles weren't enough to do more than just scratch her.


1 person marked this as a favorite.

Tsuto = supervillian
Nualia = supervillian

I shudder at the thought of what next for you guys...

::Bold quietly rips off the Bonekeep dust jacket and puts it over the Runelords modules::


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

The life and death of Golarion's least fortunate archer. Shame to see you go Broon, in both senses.

Im still here by the way, though "here" is France for a few more days. Not much internet.

-Posted with Wayfinder

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

I plan on coming back to heal heal you Jim. That is unless this portal goes to some demonic realm or I die :)


This game is cursed! CURSED!!! In hindsight (rather foresight), this party needs a full time healer with two CLW wands and a 55 gal drum of healing potion.


Everyone except Jim going through the portal is unexpected, but those are the declared actions. I am formulating a plan at the moment. Should have a post up soon.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I'll be fine. If nothing else, I'll wake up tomorrow when my alchemist healing resumes. Though I'll probably be a bit confused...

-Posted with Wayfinder

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50
Boldstrider wrote:
Everyone except Jim going through the portal is unexpected, but those are the declared actions. I am formulating a plan at the moment. Should have a post up soon.

Haha, Sorry it sounded like everyone else wanted to go through so I leaped. :)


1 person marked this as a favorite.

I am leaving for vacation to North Carolina tomorrow evening and I will be gone until the 4th of October. I should still be able to update every day, but some days might prove inconsistent.


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

have fun, Strider!


This is the end of Book One. Chronicles will be posted shortly for Jim, Broon, Elena, Glaucus and Jace.

EDIT: Need PFS #s for Elena, Jace, and Jim.


Also, everyone needs to bump to 4th level!

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

95737-22

Liberty's Edge

Temporarily posting under my own name until I get a character together. It looks like you could use a skill monkey/ranged combatant, and/or another utility caster. What are your preferences? I see the hole I'm nominally filling is a ranged pally|sorc, but am open to other things.


Do you know how to build a gestalt character? Also, our last Sorcerer/Paladin did not meet a good end. >.>

Character building is as follows:
15 point buy
Any race
Any Class or Archetype is fine.
Any Alignment is fine but everyone has to work together.
Any overlapping abilities from classes don't stack, but I might give out something in exchange.
Two traits: Don't have to be from the RotR guide since you aren't starting in Sandpoint.

Here are my feat modifications:
All martial characters are considered to have the Martial Versatility feat, which means that any weapon specific feat is treated, is treated as a fighter weapon group feat (e.g. Weapon Focus would apply to Heavy Blades (fighter weapon group) not Greatsword). This is to promote the use of various drops and not pigeonhole fighters and other martials into a single weapon.

All characters will also get one free skill point in Profession, Craft or Perform that describes the summation of their personal history. Example: Ben the Fighter takes his free skill point in Profession(Miner) due to be a miner at the local mining company.

Weapon Finesse and Power Attack are free feats that you gain when you meet the requirements.

Dodge and Mobility are now a single feat that incorporates both feats into one and counts for both for any prereqs. (+1 to Dodge AC that increases to +4 to Dodge AC when being attacked by AoOs from movement). [Slight nerf overall, but you gain a feat slot.]

All crafting feats have their caster level requirements increased by two levels.
Crafting is no longer a 50% price reduction, instead crafting will cost 80% of the value of the item.

Two-Weapon Fighting is now a single feat that advances to Improved and Greater when you meet the requirements for those feats.

Vital Strike is now a single feat that advances to Improved and Greater when you meet the requirements for those feats.

Whip Mastery is now a single feat that advances to Improved and Greater when you meet the requirements for those feats.

All Improved combat maneuver feats are grouped into three feats and no longer grant +2 to CMB/CMD.

Improved Warrior Maneuvers: Bull Rush, Drag, Overrun, Sunder
Improved Thief Maneuvers: Dirty Trick, Disarm, Steal
Improved Wrestler Maneuvers: Grapple; Reposition; Trip

There are no requirements for these feats.

Greater Combat Maneuvers feats remain the same and require the lesser Improved version.

Weapon Focus now scales at 8th level to Greater Weapon Focus and gives a total of +2 to hit

Spell Focus now scales at 8th level to Greater Spell Focus and gives a total of +2 to the DCs of that school’s spells.

Weapon Specialization now scales at 10th level to Greater Weapon Specialization and gives a total of +4 to the damage with that fighter weapon group.

Leadership is banned. (May be given out as a bonus)

A couple caster updates:
I prefer casters to have a focus and what that means to me is things like the Druid who focuses on plant and plant-related spells or a Winter Witch (archetype and prestige class). When you train your magic gifts, you will likely be an apprentice to a single powerful member of your class and that person will have specialized. Seeing a sorcerer with powerful lightning magic, cold magic, necromancy, etc. would be quite rare. I don't have any formal rules for this, but please try to keep magic in a general "specialization", if that makes sense.

Things I don't like to see: Divination or Conjuration Wizard for the powerful school abilities and then most of your spells are Evocation or Necromancy. You're not really a Divination specialist if you know one divination spell per spell level.

As such, any elemental spell has any of the four base elemental types. This means that there are acid "fireballs", cold "lightning bolts", fire "shocking grasps", etc. This is only for spells without riders for the moment. Things like Chill Touch are specific to their existing elemental type. Things like Ice Storm or Ash Storm however could be reflavored to a Lightning Storm.

Heighten Spell no longer exists. If you use a 5th level spell slot for Acidball, then it's a stronger Acidball. All spells can be adjusted via Heighten Spell mechanics without the feat. Additionally, this means having this power doesn't count toward things like Spell Perfection.

Dazing Spell no longer exists.


Chronicles for Broon and Jace.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

# 37563-1
I'd like to see something like a ranger/empyreal sorcerer I suppose.

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

All leveled.

Liberty's Edge

I was thinking zen archer/empyreal sorc, and ranger would also work..


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Actually, ranger/inquisitor would be pretty scary now that I think about it. Hmmm...


@Jim: Use link with Broon and Jace's! Your number has also been reported!

Ranged DPS could be useful. Full Arcane or Full Divine could be useful. Whatever floats your boat, John. :D


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Okay, I've never ran a game for PfS credit that wasn't an official PFS game before, other than the goblin game.

Do I have to assign the chronicle to a new character, or is there a particular level I can assign it to? I guess I'll check the chronicles you sent to the others to see if it is self explanatory.


You can assign it to any character that is 5th level or lower, including a fresh character.

If you assign it to a 3-5, then it applies immediately.

If you assign it to a 1-2, then it applies once the character hits 3.


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Ok. Let me think and figure out what character I want to assign it to. I'll post it tomorrow if that's ok.

Also, I'll be out of touch for the most part until Sunday afternoon. I'll probably get a spot a day in but that's it.

I'll try to get Elena leveled on Sunday afternoon as well


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

I'll assign it to my man Fahd who is just starting a module right now.

12445-11, if you don't mind, DM.

Much obliged!


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

Hello - just checking in, and this character is a little different than my original plan, so if it isn't ok, let me know and I will try again!

I still might have to tweak things a bit, double check the abilities from the archetypes, etc., but can you tell if I did the gestalt thing correctly?


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

I'm going to go zen archer|empyreal sorcerer, with this alias. Will get the character set up later today; on the one hand, it's my Friday off at work, but on the other I have a bunch of domestic stuff to deal with. He's a middle son in a Vudrani merchant family, currently in Varisia after a harrowing trip over the Crown of the World.


You guys are killing me with these names, haha.

All questions about the build don't mean you can't play it, just that I need an answer for why it is that way other than "Because it's powerful".

@Zeibodug: Interesting stat distribution and class choice for a 15 point buy. Questions: Why would a dwarf learn Goblin, especially since you kept Hatred as a dwarf trait? Why have a character that seems to go all rage-minded (Ragechemist, Feral Mutagen), but you take Panther Stance and Improved Thief Maneuvers? Seems at odds to me. Comment: Accelerated Drinker only works with potions, not other things like Extracts or Mutagens.

Other than that, it looks like you gestalted correctly.

@Rajendra: Please create a tagline similar to everyone else. Makes it easier for me to adjudicate combat. Once you create the profile. Thanks!


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft
GM Bold Strider wrote:
You guys are killing me with these names, haha.

Sorry.


:P

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