Kellid

Glaucus Circe's page

153 posts. Alias of Mike Tuholski.


Full Name

Glaucus Circe

Race

Human

Classes/Levels

Monk/Druid 3 | HP 13/27 | AC 17 T 14 FF 16 | CMD 19 | Fort +5 Ref +4 Will +6 (+2 enchant) | Init +1 | Perc +8 | SM +3

Gender

Male

Size

Medium

Alignment

Lawful Neutral

Deity

The Green Faith

About Glaucus Circe

Mwk scimitar

Glaucus Circe
Male human (Shoanti) druid 3/monk (monk of the four winds) 3/gestalt 3 (Pathfinder RPG Advanced Player's Guide 112)
LN Medium humanoid (human)
Init +1; Senses Perception +8
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Defense
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AC 15, touch 14, flat-footed 14 (+1 Dex, +1 natural, +3 Wis)
hp 27 (3d8+9)
Fort +5, Ref +4, Will +6; +2 vs. enchantments
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee club +4 (1d6+2) or
. . mwk cold iron dagger +5 (1d4+2/19-20) or
. . mwk silver dagger +5 (1d4+1/19-20) or
. . unarmed strike +5 (1d6+2) or
. . unarmed strike flurry of blows +6/+6 (1d6+2)
Ranged sling +3 (1d4+2)
Special Attacks flurry of blows
Druid Spells Prepared (CL 3rd; concentration +6)
. . 2nd—barkskin, fog cloud, lesser restoration
. . 1st—charm animal (DC 14), cure light wounds, cure light wounds, cure light wounds
. . 0 (at will)—create water, detect poison, know direction, purify food and drink (DC 13)
. . D Domain spell; Domain Weather (Seasons domain subdomain)
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Statistics
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Str 14, Dex 12, Con 14, Int 10, Wis 16, Cha 8
Base Atk +2; CMB +5; CMD 19
Feats Catch Off-guard, Combat Reflexes, Defensive Combat Training, Elemental Fist[APG], Feral Combat Training[UC], Improved Unarmed Strike, Martial Versatility[ARG], Power Attack, Weapon Finesse, Weapon Focus
Traits monster hunter, savage
Skills Acrobatics +6 (+10 to jump), Climb +6, Handle Animal +4, Heal +7, Knowledge (nature) +8, Perception +8, Profession (trapper) +7, Stealth +5, Survival +11 (+12 to get along in the wild), Swim +6
Languages Common, Druidic, Shoanti
SQ fast movement, maneuver training, nature bond (Seasons domain), nature sense, trackless step, untouched by the seasons, wild empathy +2, woodland stride
Combat Gear oil of bless weapon, scroll of ant haul (x8), scroll of mage armor (x2), alchemist's fire (2); Other Gear club, mwk cold iron dagger, mwk silver dagger, sling, sling bullets (10), amulet of natural armor +1, elixir of speak with animals (2), elixir of tree shape (2), backpack, belt pouch, blanket, feed (per day) (5), flint and steel, holly and mistletoe, mess kit, pot, silk rope (50 ft.), soap, spell component pouch, torch (10), trail rations (5), waterskin, 9 gp, 9 sp
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Special Abilities
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Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Druid Domain (Seasons)
Elemental Fist (1d6) You can add 1d6 energy damage to an attack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Feral Combat Training (Bite) Use Improved Unarmed Strike feats with natural weapons
Flurry of Blows +3/+3 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Maneuver Training (Ex) CMB = other BABs + Monk level
Monster Hunter +1 attack & damage against aberrations & magical beasts.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Savage +1 to Survival checks to get along in the wild.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Untouched by the Seasons (3 hours, 6/day) (Su) As per Endure Elements
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.