GM Bold Strider's Rise of the Runelords - Flaxseed Lodge (Inactive)

Game Master rpblue

Loot/Timeline/Boons Spreadsheet: Spreadsheet!
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Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

I've got my level benefits written down but not on my sheet yet.

Here is what they will be when I get time to properly record them:

6 HP (5 for level and 1 for FC)
Feat: spell penetration
10 skills: Acrobatics, Diplomacy, K. Arcana, k. Geography, k. Religion, perception, Perform Eance, Perform Sing, Spellcraft, UMD
Arcanist Exploit: Potent Magic
More Arcanist spells cast and prepared per day
2 new arcanist spells known: Create Pit, Glitterdust
Arcane Resevoir 8 max, 5 per day.

Bardic Inspire Courage up to +2
Lore master 1/day
More spells per day
New bardic spell known: Heroism
Bardic performance for 14 rounds per day.


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Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Man, throw an inspire and heroism on me while Jace has me shielded and I'll be invincible*!

*until the dice/GM kill me

-Posted with Wayfinder


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

That's what I'm saying. We approach things a little more tactically focused, and the dice turn around, and we'll be kicking butt. I can feel it!


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

If our approach improves, that just means the dice module will have to work that much harder to kill us all, right?


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

My sheet is updated, but my header isn't quite right. I'll get it fixed when I get back to my desktop.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I honestly can't remember *why* we're here, IC.


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

Investigating the scarecrows, IIRC.

-Posted with Wayfinder


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

One of the creepy notes to Elena mentioned The Misgivings. The townsfolk told us about this place, so we are checking it out.


I'm running a 99 degree fever at the moment and it is 1am. I was gonna get an update going, but I need to sleep. Sorry folks!


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Elena, care to clue us in as to what's going on with Jace?

-Posted with Wayfinder


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Sorry, I'm under the weather. Not focused as normal. I hate haunts!


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

No problem. Feel better.

-Posted with Wayfinder


1 person marked this as a favorite.
Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

I'm at the Atlanta Zoo, so am somewhat distracted.

-Posted with Wayfinder


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

My wife and I are out of town this weekend, so I'll be slow in posting.

-Posted with Wayfinder


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

Did we lose Zie?


I have been lax on pushing this game as much as it needs to be in order for the AP to finish in a reasonable amount of time. I have been allowing too much time to pass for people to post and from now on I am going to try to be very strict about a 24 hour period between posting.

As seen above, Raj has posted when he is away and I have been remiss to post my own absences as well, but we all need to post those as we have devoted ourselves to each other for the duration of this AP.

From now on, if you are gone for more than 24 hours without notice, then you are on delay, even if you are under threat of death. Having a minor battle take weeks is too slow and I need to rectify this. Please feel free to push the action along with decisive posts as well to keep the action rolling. Please do not wait on consensus.

Either way, let's keep trying to have fun!


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Sounds good to me.


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

Likewise.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I should be good for that.

-Posted with Wayfinder


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

I have been travelling this week and will be back to normal on Sunday.


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

Late night with lots of driving. Get a post up tomorrow.

-Posted with Wayfinder


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

I will be mostly offline from Thurs-Sun. I will try to check in, but feel free to bot me rather than wait. Thanks!


1 person marked this as a favorite.
Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

I'm going to be traveling from 8/5 to 8/11, and am unlikely to be able to connect. Bot me as needed.


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

Reminder re the above post. I'm about to go dark, so bot Raj as needed.

-Posted with Wayfinder


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

On the road again. I'll be able to get a post up tomorrow night, if not before. Raj is going to flurry a pair of arrows at the bat, using Deadly Aim and Arcane Strike, if one of you wants to roll for me.

-Posted with Wayfinder


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

I'm unavailable due to my brother's wedding this weekend. I should be able to post again on Sunday.

-Posted with Wayfinder


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:
GM Bold Strider wrote:
@Raj: Please don't wait to see if the creature is still up. All this does is potentially add an extra day to each round of combat. Maybe you had a plan, but from my end, it seems that if the creature was still standing, then you would just fire off three more arrows, which you could easily post without seeing if the creature is still standing, right?

It's resource conservation--if an enemy is on its last legs (or wings), I would prefer to save the ki point I would use to get the third arrow, and also right now I'm not carrying a lot of arrows and don't want to use more of them than I have to--I could roll the three attacks, if you're good with letting me take back arrow(s) and the ki point if the target is obviously weakened or down before my action.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I think most GMs assume you do not continue throwing arrows and spells at a dead body.

@Bold, if you're confused about my AC, the blue is my mutagen AC.

-Posted with Wayfinder

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

Yup. Most GM's will let you know that it wasn't needed and to get that resource back.


@Raj: I will keep that in mind and let you refund anything if the others can kill it without your help! I didn't realize you were using Ki points for the flurry. Also, don't worry about your amount of arrows unless you want to. I definitely won't ask you to keep track of them. Mundane arrows are cheap enough that you can have them as much as you want.

@Jim: I just didn't sit down and figure out your Paralyzed AC and just winged it! So, I put the ? because it wasn't for sure that amount, but it never really mattered with the rolls.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Oh! Okay. Yeah, I don't know the modifiers myself. I'd have to look them up too. But like you said, didn't make a difference.

-Posted with Wayfinder


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Zie, you don't get to treat your BAB as your monk level except on a flurry of blows.

-Posted with Wayfinder


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

Corrected. Thanks!


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The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

My computer's SSD burnt out, so I no longer have a desktop until it gets fixed. I can't move forward with the module without the PDF. It is a complicated fight with multiple parts. I'll keep you lot in the loop.

-Posted with Wayfinder


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

Good luck with recovery.


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

Know how you feel - in same boat myself, and my road has been quite bumpy... hope you have better luck!


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

The replacement arrives in 7 days, hopefully. I will get out a substantive update then.

-Posted with Wayfinder


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

Cool. Thanks for the update.


I'm back, boys! Let's get to it!


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

I'm not trying to interfere with how this is playing out, but this just made me think about something that has often confused me.

In the past, I always wondered why evil clerics aren't constantly spamming negative energy like this - it always seems a no-brainer tactic to me. Someone once told me that you can't do this unless you can "present" you holy symbol, but I never really found any rule mechanics that seemed to indicate being grappled or tied would prevent the ability.

Has this ever come up for the rest of you? I wonder how many tied up evil clerics are sitting in rooms surrounded by dead people that had captured them...


From a GM perspective, 1) it's boring and 2) it's very deadly. This is a special one time ability, so it doesn't quite fall in line with the question, however I think I can answer.

I think that a cleric doesn't have to actually hold their holy symbol in their hand since there are methods that can't even be held: e.g. the Birthmark trait and the Holy Symbol tattoo. I think mileage may vary if your holy symbol is on a chain around your neck with some GMs, but then you can just get a face tattoo and tell them to suck it! :D (Note: Most GMs don't like to be told to suck it.)


Male Male Tiefling Empiricist Investigator 2 / Alchemist 5 / Mythic Tier 1 Trickster

Ha! Yah, that rarely works out well...

I know I always have felt guilty doing it, so I will generally not use it because it always seems so overpowered. I often wondered if I was just missing something.

Truly evil dudes generally won't care if they take out their guys at the same time. This seems to give them a lot more power... although usually, it's like 1 against 4-6, so maybe it isn't too bad.

Thanks for your perspective!

Silver Crusade

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue
Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

I was merely suggesting tying him up due to his Jekell / Hyde nature here. Jace doesn't want to be clawed to death in his sleep.


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

The thing about being tied up, though, is that it's in a lot of ways mechanically equivalent to being paralyzed (i.e., both impose the helpless condition), and it's already been ruled here and elsewhere that paralysis prevents channeling for the same reason--you can't "present" your (un)holy symbol.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

And, weirdly, standing there paralyzed is all good, but concentrating on a spell-like ability while standing there paralyzed will get you hit.

Paralysis is odd.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I posted with the assumption of flank, assuming either Jace will have used his unused move action to draw a weapon or will have allowed Zie to flank instead.
If instead he'd like to maintain his action to specifically prevent flanking (HARD MODE), remove +2 from my attacks and 3d6 from my damage.

-Posted with Wayfinder


Male LG Human ("Vudrani") Monk (zen archer)/Sorcerer (Empyreal) 6 |***INACTIVE***HP: 45/45 AC: 22 (18 Tch, 19 Fl) | CMB: +5, CMD: 22 | F: +6, R: +7, W: +9 | Init: +6 base| Perc: +13 base, SM: +4 base |Speed 50 ft | Heavenly Fire: 7/7 Ki Pool: 2/7 Perfect Strike: 4/6 | Spells: 1st 7/7 2nd 5/6 3rd 4/4| Active conditions:

Jim, is Wayfinder still available? I had to switch phones recently, and I couldn't find it on the app store.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I took it down because SSL changes rendered it inoperable. Then I discovered it worked on 5.X devices and up, but I haven't found the codebase to go in and change the minimum required OS version and re-publish. I get asked about it a lot, so I should probably dig around in my backups and get it back out there.

-Posted with Wayfinder


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I should still be standing after that assault as I was at full health prior. We can work out the numbers here, but I'll post my attack in a spoiler in case it's needed.

-Posted with Wayfinder


As for the change, I always try to put things that are beneficial for a character that I am playing as High is Good. So, since I was rolling for you (bad for the people I am controlling), I made it High is Good for his attack to bypass yours and High is Good for your attack, though you started rolling your own attacks! (Though I think you said this in your second post as I just think I worded it differently between the armor and the alchemist ability.)

---

As for full health, I don't see that.

Last round, you took 11 from the riposte and 15 from the normal round of attack, thus you were at 23. Jace healed you 5 HP from Life Link to put you at 28. Then Jace sent out a blast of healing for 12 to put you at 40.

This round, Aldern did 26 on the crit and 16 on the non-crit, so it comes out to 42, which puts you at -2 HP. Jace then Life Linked 5 HP back to you, putting you at 3 HP, though you dropped unconscious, which caused you to go prone and drop your weapons.

Did I miss something?

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