Full Name |
Jace Devak |
Race |
Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue |
Classes/Levels |
|
Gender |
|
Strength |
15 |
Dexterity |
14 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
18 |
About Jace Devak
Jace Devak
Human oracle 6/paladin (hospitaler) 6/gestalt 6 ( Pathfinder RPG Advanced Player's Guide 42, 116)
LG Medium humanoid (human)
Init +2; Senses Perception +3
Aura courage (10 ft.)
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Defense
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AC 22, touch 12, flat-footed 20 (+7 armor, +2 Dex, +1 natural, +2
shield)
hp 54 (6d10+18)
Fort +11 (+2 circumstance bonus vs. hot weather), Ref +8, Will +9; +2 vs. death
Immune disease, fatigue, fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee +1 bastard sword +9/+4 (1d10+3/19-20) or
cold iron morningstar +8/+3 (1d8+2) or
gauntlet (from armor) +8/+3 (1d3+2) or
mwk cold iron longsword +9/+4 (1d8+2/19-20) or
silver morningstar +8/+3 (1d8+2) or
unarmed strike +8/+3 (1d3+2 nonlethal)
Ranged mwk longbow +9/+4 (1d8/×3)
Special Attacks channel positive energy 5/day (DC 17, 3d6), channel positive energy 7/day (DC 16,
2d6+1), smite evil 1/day (+4 attack and AC, +6 damage)
Paladin Spell-Like Abilities (CL 6th; concentration +10)
At will—detect evil
Oracle Spells Known (CL 6th; concentration +10)
3rd (4/day)— cure serious wounds , neutralize poison , remove curse
2nd (6/day)— cure moderate wounds , communal protection from evil UC, lesser restoration , shield other
1st (7/day)— bless, comprehend languages , cure light wounds , detect undead, detect undead, magic
weapon
0 (at will)— detect magic , detect poison , enhanced diplomacy , light, mending, sparkAPG (DC 14),
stabilize
Mystery Life
Paladin (Hospitaler) Spells Prepared (CL 3rd; concentration +7)
1st—diagnose diseaseUM, hero's defiance APG
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Statistics
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Str 15, Dex 14, Con 15, Int 10, Wis 10, Cha 18
Base Atk +6; CMB +8; CMD 20
Feats Exotic Weapon Proficiency (bastard sword), Extra Revelation APG, Extra Revelation APG, Fey
FoundlingISWG, Selective Channeling
Traits blessed touch, student of faith
Skills Acrobatics -1 (-9 to jump), Climb +3, Diplomacy +9, Heal +11, Knowledge (history) +4, Knowledge
(local) +2, Knowledge (nature) +4, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion)
+5, Perception +3, Profession (Healer) +6, Sense Motive +4, Spellcraft +5, Swim +2
Languages Common
SQ divine bond (weapon +1, 1/day), lay on hands 7/day (3d6+1), mercies (diseased, fatigued), oracle's
curse (lame), revelations (enhanced cures, life link, channel, safe curing)
Combat Gear cold iron arrows (50), silver arrows (50), acid (3), alchemist's fire (2), healer's kit, oil (5);
Other Gear +1 breastplate , mwk chainmail, +1 darkwood light wooden shield , +1 bastard sword , arrows
(40), cold iron morningstar, mwk cold iron longsword, mwk longbow, silver morningstar, amulet of natural
armor +1 , ioun torch ioun stone APG, backpack, bedroll, belt pouch, climber's kit, flint and steel, hammer,
hemp rope (50 ft.), holy text UE, hot weather outfit APG, mess kit UE, piton (4), pot, soap, tindertwig (4), torch
(12), trail rations (5), waterskin, wooden holy symbol of Sarenrae, 3,028 gp, 8 cp
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Tracked Resources
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Acid - 0/3
Alchemist's fire - 0/2
Arrows - 0/40
Cold iron arrows - 0/50
Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) - 0/1
Healer's kit - 0/10
Lay on Hands (3d6+1 hit points, 7/day) (Su) - 0/7
Oracle Channel Positive Energy 3d6 (5/day, DC 17) (Su) - 0/5
Paladin Channel Positive Energy 2d6+1 (7/day, DC 16) (Su) - 0/7
Silver arrows - 0/50
Smite Evil (1/day) (Su) - 0/1
Tindertwig - 0/4
Torch - 0/12
Trail rations - 0/5
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) Weapon shines with light and gains enhancement
bonuses or chosen properties.
Enhanced Cures (+6 cap) (Su) For cure spells, any level caps in the spell become oracle or shaman
level.
Fey Foundling Magical healing works better on you
Immunity to Disease You are immune to diseases.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base
speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your
speed is never reduced due to encumbrance. At 5th
Lay on Hands (3d6+1 hit points, 7/day) (Su) As a standard action (swift on self), touch channels
positive energy and applies mercies.
Life Link (6 max bonds, 100 feet) (Su) As a standard action, establish bond that drains your HP to heal
other below -5 hp.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the
remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Oracle Channel Positive Energy 3d6 (5/day, DC 17) (Su) Positive energy heals the living and harms the
undead; negative has the reverse effect.
Paladin Channel Positive Energy 2d6+1 (7/day, DC 16) (Su) Positive energy heals the living and harms
the undead; negative has the reverse effect.
Safe Curing (Su) Casting healing spells does not provoke AoO
Selective Channeling Exclude targets from the area of your Channel Energy.
Smite Evil (1/day) (Su) +4 to hit, +6 to damage, +4 deflection bonus to AC when used.
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Anti-Paladin abilities
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Aura of Evil- Same as Aura of Good.
Detect Good- Same as Detect evil
Smite Good 1/day- Same effects as Smite evil
Touch of Corruption- Surround hand with fiendish flame, causing terrible wounds to open on contact. Each day can use a number of time equal to 1/ antipaladin level + Cha mod. As a touch attack deal 1d6 points of damage as a standard action that does not provoke AoO.
Unholy Resilience-Gain a bonus to all saves equal to Cha Mod.
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Purchase:
Lesser Prayer beads
Divine version of Pearl of Power. (Rune something or other)
Phylactery of Positive Channeling
Headband of Alluring Charisma
Belt of mighty constitution
Boots of striding and springing
First Aid Gloves
Bracers of the Merciful Knight
Quick channel.
Greater mercy.
Life link revelation
Sacred Bond spell on every character
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Oracle Channel positive Energy
Blessed Touch- +1 to any heal
Enhanced Cured- No level cap on cure spells
Fey Foundling- caster receives +2 hp for each dice rolled
Student of Faith- +1 Caster level on cure spells
Healing warpriest 1 level for swift empower healing.