Valeros

Jace Devak's page

314 posts. Alias of Tyranius.


Full Name

Jace Devak

Race

Human Ora/Pal 6 | HP 54/54 | AC 22; T 12; FF 20 | F+11; R+8; W+9 (+2 death) |CMB +8; CMD 20 | Init +2; Perc +3 | Immune: Fear; Disease; Fatigue

Classes/Levels

Resources:
Spells (1) 6/7; (2) 6/6 (3) 3/4| CPE 5/5 (3d6) 7/7 (2d6+1) | LoH 5/7 (3d6+1; Fatigue; Disease) | Smite 0/1 |Touch of Corruption 6/6 | Arrows: 40/40; CI 50/50; Silver 50/50

Gender

Heal Buffs:
Cure spells +1 lvl | +1 to any heal | Self add +2 per die

Strength 15
Dexterity 14
Constitution 15
Intelligence 10
Wisdom 10
Charisma 18

About Jace Devak

Jace Devak

Human oracle 6/paladin (hospitaler) 6/gestalt 6 ( Pathfinder RPG Advanced Player's Guide 42, 116)
LG Medium humanoid (human)
Init +2; Senses Perception +3
Aura courage (10 ft.)

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Defense
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AC 22, touch 12, flat-footed 20 (+7 armor, +2 Dex, +1 natural, +2
shield)

hp 54 (6d10+18)

Fort +11 (+2 circumstance bonus vs. hot weather), Ref +8, Will +9; +2 vs. death

Immune disease, fatigue, fear

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Offense
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Speed 20 ft. (15 ft. in armor)

Melee +1 bastard sword +9/+4 (1d10+3/19-20) or

cold iron morningstar +8/+3 (1d8+2) or

gauntlet (from armor) +8/+3 (1d3+2) or

mwk cold iron longsword +9/+4 (1d8+2/19-20) or

silver morningstar +8/+3 (1d8+2) or

unarmed strike +8/+3 (1d3+2 nonlethal)

Ranged mwk longbow +9/+4 (1d8/×3)

Special Attacks channel positive energy 5/day (DC 17, 3d6), channel positive energy 7/day (DC 16,
2d6+1), smite evil 1/day (+4 attack and AC, +6 damage)

Paladin Spell-Like Abilities (CL 6th; concentration +10)
At will—detect evil

Oracle Spells Known (CL 6th; concentration +10)
3rd (4/day)— cure serious wounds , neutralize poison , remove curse
2nd (6/day)— cure moderate wounds , communal protection from evil UC, lesser restoration , shield other
1st (7/day)— bless, comprehend languages , cure light wounds , detect undead, detect undead, magic
weapon
0 (at will)— detect magic , detect poison , enhanced diplomacy , light, mending, sparkAPG (DC 14),
stabilize

Mystery Life

Paladin (Hospitaler) Spells Prepared (CL 3rd; concentration +7)
1st—diagnose diseaseUM, hero's defiance APG

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Statistics
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Str 15, Dex 14, Con 15, Int 10, Wis 10, Cha 18

Base Atk +6; CMB +8; CMD 20

Feats Exotic Weapon Proficiency (bastard sword), Extra Revelation APG, Extra Revelation APG, Fey
FoundlingISWG, Selective Channeling

Traits blessed touch, student of faith

Skills Acrobatics -1 (-9 to jump), Climb +3, Diplomacy +9, Heal +11, Knowledge (history) +4, Knowledge
(local) +2, Knowledge (nature) +4, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion)
+5, Perception +3, Profession (Healer) +6, Sense Motive +4, Spellcraft +5, Swim +2

Languages Common

SQ divine bond (weapon +1, 1/day), lay on hands 7/day (3d6+1), mercies (diseased, fatigued), oracle's
curse (lame), revelations (enhanced cures, life link, channel, safe curing)

Combat Gear cold iron arrows (50), silver arrows (50), acid (3), alchemist's fire (2), healer's kit, oil (5);
Other Gear +1 breastplate , mwk chainmail, +1 darkwood light wooden shield , +1 bastard sword , arrows
(40), cold iron morningstar, mwk cold iron longsword, mwk longbow, silver morningstar, amulet of natural
armor +1 , ioun torch ioun stone APG, backpack, bedroll, belt pouch, climber's kit, flint and steel, hammer,
hemp rope (50 ft.), holy text UE, hot weather outfit APG, mess kit UE, piton (4), pot, soap, tindertwig (4), torch
(12), trail rations (5), waterskin, wooden holy symbol of Sarenrae, 3,028 gp, 8 cp

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Tracked Resources
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Acid - 0/3
Alchemist's fire - 0/2
Arrows - 0/40
Cold iron arrows - 0/50
Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) - 0/1
Healer's kit - 0/10
Lay on Hands (3d6+1 hit points, 7/day) (Su) - 0/7
Oracle Channel Positive Energy 3d6 (5/day, DC 17) (Su) - 0/5
Paladin Channel Positive Energy 2d6+1 (7/day, DC 16) (Su) - 0/7
Silver arrows - 0/50
Smite Evil (1/day) (Su) - 0/1
Tindertwig - 0/4
Torch - 0/12
Trail rations - 0/5

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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).

Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) Weapon shines with light and gains enhancement
bonuses or chosen properties.

Enhanced Cures (+6 cap) (Su) For cure spells, any level caps in the spell become oracle or shaman
level.

Fey Foundling Magical healing works better on you

Immunity to Disease You are immune to diseases.

Immunity to Fatigue You are immune to the fatigued condition.

Immunity to Fear (Ex) You are immune to all fear effects.

Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base
speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your
speed is never reduced due to encumbrance. At 5th

Lay on Hands (3d6+1 hit points, 7/day) (Su) As a standard action (swift on self), touch channels
positive energy and applies mercies.

Life Link (6 max bonds, 100 feet) (Su) As a standard action, establish bond that drains your HP to heal
other below -5 hp.

Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the
remove disease spell at a caster level of your Paladin level.

Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.

Oracle Channel Positive Energy 3d6 (5/day, DC 17) (Su) Positive energy heals the living and harms the
undead; negative has the reverse effect.

Paladin Channel Positive Energy 2d6+1 (7/day, DC 16) (Su) Positive energy heals the living and harms
the undead; negative has the reverse effect.

Safe Curing (Su) Casting healing spells does not provoke AoO

Selective Channeling Exclude targets from the area of your Channel Energy.

Smite Evil (1/day) (Su) +4 to hit, +6 to damage, +4 deflection bonus to AC when used.

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Anti-Paladin abilities
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Aura of Evil- Same as Aura of Good.

Detect Good- Same as Detect evil

Smite Good 1/day- Same effects as Smite evil

Touch of Corruption- Surround hand with fiendish flame, causing terrible wounds to open on contact. Each day can use a number of time equal to 1/ antipaladin level + Cha mod. As a touch attack deal 1d6 points of damage as a standard action that does not provoke AoO.

Unholy Resilience-Gain a bonus to all saves equal to Cha Mod.

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Purchase:

Lesser Prayer beads
Divine version of Pearl of Power. (Rune something or other)
Phylactery of Positive Channeling
Headband of Alluring Charisma
Belt of mighty constitution
Boots of striding and springing
First Aid Gloves
Bracers of the Merciful Knight

Quick channel.
Greater mercy.
Life link revelation

Sacred Bond spell on every character

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Oracle Channel positive Energy
Blessed Touch- +1 to any heal
Enhanced Cured- No level cap on cure spells
Fey Foundling- caster receives +2 hp for each dice rolled
Student of Faith- +1 Caster level on cure spells

Healing warpriest 1 level for swift empower healing.