GM Batpony PFS 5-21 Merchant's Wake 1 (Inactive)

Game Master Batpony

Merchant's Wake 1 Maps


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Liberty's Edge

Mosquito Witch Handouts

You're not wrong! I just put up the map. Was referring to future actions!

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric walks up and casts a healing spell on Umut from his wand. "Here, let me help you. Which gift was it that animated the corpses? Perhaps we need to remove it."

Cast CLW on her
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Sense Motive: 1d20 + 5 ⇒ (18) + 5 = 23

Teric will use a Scroll of Protection from Evil if/when we seem ready to enter the tomb.

Liberty's Edge

Mosquito Witch Handouts

GM screen:

spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10

nergi:
You detect evil!

Teric:

She's not sincere in her replies, you believe she's lying.

She shows some gratitude, "Thank you all for your help, I don't remember which gift, but it was one of them."

Silver Crusade

Female LG Halfling Bluejacket 7.1 | Init 0 | Perc: +11, SM: +3 | Wounds L 0; NL 0 / 50 | AC 22 (20 /w bow); T 15; FF 18 (16) | CMB +5 | CMD +19 | Fort +11 (+2 vs Death Effects); Ref +13; Will +10 | Speed: 30 ft | LoH 7/7 | Panache 4/4 |

Nergi draws her axe and puts it to the cleric's neck: "I suggest you stay down and start speaking the truth, woman, or I'll smite you where you lie. You ritual performance was very lax. You claim to have survived in what is supposed to be the epicenter of this outbreak. I may not be brightest, but I can add two and two together."

If she has a holy symbol visible on her body, the halfling tries to remove it and toss it away.

CMB: 1d20 + 3 ⇒ (15) + 3 = 18

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

While everyone is focused on Nergi's accusations, Teric pulls out a scroll and casts a protection spell on himself. "Well, here I thought she was just a bad liar." He whirls around and holds a hand out towards the priestess, preparing to cast a spell. "Were you responsible for the Trade Princess rising?"

I'll use the scroll of Protection from Evil now.

Liberty's Edge

Mosquito Witch Handouts

Everyone gets surprise round action! Nergi, she doesn't have a visible symbol. Go ahead and post your actions, I'll update the round 1 when I get to a computer.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

A casual strength draws the bow string back in a well practiced ease.

Ready action to shoot the dark robed cleric if I deem her action to be a threat to anyone in the party.

bow: 1d20 + 12 ⇒ (11) + 12 = 23

Silver Crusade

Female LG Halfling Bluejacket 7.1 | Init 0 | Perc: +11, SM: +3 | Wounds L 0; NL 0 / 50 | AC 22 (20 /w bow); T 15; FF 18 (16) | CMB +5 | CMD +19 | Fort +11 (+2 vs Death Effects); Ref +13; Will +10 | Speed: 30 ft | LoH 7/7 | Panache 4/4 |

If she moves anything besides her lips and tongue ( and maybe eyelids ), she gets turned into 20 slices of a very bloody birthday cake.

Ready action:Axe, Boarding, Cold Iron, Masterwork: 1d20 + 6 ⇒ (12) + 6 = 181d4 + 1 ⇒ (4) + 1 = 5

Free:"Don't move, just speak. I did warn you."

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Nemesis, who had been standing back and watching the entertainment, prepares to add some supporting spectacle of her own.

readied ranged touch attack, melee penalty: 1d20 - 1 ⇒ (19) - 1 = 18
fire damage: 1d6 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Mosquito Witch Handouts

init:

Init,Umut: 1d20 - 1 ⇒ (17) - 1 = 16
Init,Nergi: 1d20 - 1 ⇒ (12) - 1 = 11
Init,Tatiana: 1d20 + 4 ⇒ (7) + 4 = 11
Init,Leatherhead: 1d20 + 0 ⇒ (17) + 0 = 17
Init,Teric: 1d20 + 1 ⇒ (13) + 1 = 14
Init,Nemesis: 1d20 + 0 ⇒ (19) + 0 = 19
Init,Bo Goh: 1d20 + 4 ⇒ (19) + 4 = 23

As soon as she realises her cover is blown, she releases a wail so horrid, which initiates combat. The pathfinder on their guards knowing she was not of good intent, unleashes an all out attack on her!

Round 1 Combat
Go ahead and post your surprise round action if you haven't yet. Bo Goh Twang, also need your damage roll.
Bo Goh Twang
Leatherhead
Nemesis
Umut -11hp
Nergi
Tatiana
Teric

She has the spell undetectable alignment prepared, not sure why she didn't cast it before. Guess she didn't know anyone suspected anything. Just a fun tidbit.

Grand Lodge

. Female Human Bard (Arcane Healer) 3 / HP 21/21 / AC17 / T12 / FF15 / F+1 / R+5 / W+3 / Init+4 / Perc+6 / CMB+4 / CMD 16 / (MW) Longsword +5 (1d8+2/19-20) (MW) Whip +5 (1d4+2) Nonlethal

Tatiana prepares to trip the woman with her whip.

If the woman is still prone when the surprise round begins, the trip attempt will trigger if she tries to stand. If she stands up before the surprise round, then Tatiana will attempt to trip her out right.

(Trip) CMD Whip: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Nemesis holds her golden unholy symbol aloft, and from it emanate tongues of chilling flame....

Channeling Energy, excluding all 4 other present party members.

negative energy damage, Will DC 17 for half: 2d6 ⇒ (5, 4) = 9

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Upon hearing the magical assault, the monk lets fly his arrow.

damage: 1d8 + 6 ⇒ (8) + 6 = 14

Grand Lodge

Were-Crocodile People's Champion 10
Resources:
Rage 22/22 | Spells 1st 2/2 2nd 2/2

Worried about what his fans will think about him beating up a woman, Leatherhead stays out of the conflict.

Liberty's Edge

Mosquito Witch Handouts

Umut arises from her prone position (Move action) and draws her belt which tranforms into a masterwork scythe.(Move action) She looks like she means business!

will save DC17: 1d20 + 9 ⇒ (9) + 9 = 18

Round 1 Combat

Bo Goh Twang
Leatherhead delayed
Nemesis
Umut -30hp
Nergi
Tatiana
Teric

Grand Lodge

. Female Human Bard (Arcane Healer) 3 / HP 21/21 / AC17 / T12 / FF15 / F+1 / R+5 / W+3 / Init+4 / Perc+6 / CMB+4 / CMD 16 / (MW) Longsword +5 (1d8+2/19-20) (MW) Whip +5 (1d4+2) Nonlethal

Once again Tatiana begins an inspirational performance, which adds to the heighten sense of community of the banner.

(Standard action) Begin a bardic performance (Inspire courage).

Current bonus is +2 to Attack and Damage, +1 to saves vs fear and charm effects.

Silver Crusade

Female LG Halfling Bluejacket 7.1 | Init 0 | Perc: +11, SM: +3 | Wounds L 0; NL 0 / 50 | AC 22 (20 /w bow); T 15; FF 18 (16) | CMB +5 | CMD +19 | Fort +11 (+2 vs Death Effects); Ref +13; Will +10 | Speed: 30 ft | LoH 7/7 | Panache 4/4 |

If we get an AoO when she's standing up:
Mwk Boarding Axe, Cold Iron: 1d20 + 6 ⇒ (10) + 6 = 161d4 + 1 ⇒ (4) + 1 = 5

"I warned you - Now rejoice! You are to meet whoever it is you worship!" Declaring Smite

The halfling starts hacking at the woman with divine fury.

1d20 + 6 + 3 + 1 ⇒ (18) + 6 + 3 + 1 = 281d4 + 1 + 3 + 1 ⇒ (1) + 1 + 3 + 1 = 6

Liberty's Edge

Mosquito Witch Handouts

Yes you should get an AoO! Missed that out. Did you add the inspire courage bonus to your rolls?

Grand Lodge

. Female Human Bard (Arcane Healer) 3 / HP 21/21 / AC17 / T12 / FF15 / F+1 / R+5 / W+3 / Init+4 / Perc+6 / CMB+4 / CMD 16 / (MW) Longsword +5 (1d8+2/19-20) (MW) Whip +5 (1d4+2) Nonlethal

The banner bonus would have been in effect since the beginning, but the inspire courage goes into effect on Tatiana's turn in round 1.

Silver Crusade

Female LG Halfling Bluejacket 7.1 | Init 0 | Perc: +11, SM: +3 | Wounds L 0; NL 0 / 50 | AC 22 (20 /w bow); T 15; FF 18 (16) | CMB +5 | CMD +19 | Fort +11 (+2 vs Death Effects); Ref +13; Will +10 | Speed: 30 ft | LoH 7/7 | Panache 4/4 |

This character can't benefit from bardic performance. I did add the banner, but not to the AoO.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric steps back from the woman, seeing her draw a weapon. He wrestles arcane energy to his control and opens his mouth. A frosty, piercing sound erupts around Umut.

Ear-Piercing Scream, modified to cold.
Damage: 2d6 ⇒ (2, 2) = 4
Fort Save DC 17 for half. Failure also means she's dazed and slowed.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

So, if Leatherhead is still delaying, is that the end of Round 1? I will post for the start of Round 2 just in case.

Seeing the deadly weapon appear, the monk feels there is too great a risk to his companions and does not hold back. He taps his inner reserve of focus to increase the effectiveness of his muscle memory to fire an additional arrow at the cleric.

flurry: 1d20 + 12 ⇒ (12) + 12 = 24 damage: 1d8 + 6 + 2 + 2 ⇒ (5) + 6 + 2 + 2 = 15

Perfect Strike, roll twice and take higher result
flurry: 1d20 + 12 ⇒ (6) + 12 = 18
flurry: 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d8 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 16

spend Ki point for additional shot
flurry: 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d8 + 6 + 2 + 2 ⇒ (8) + 6 + 2 + 2 = 18

Grand Lodge

Were-Crocodile People's Champion 10
Resources:
Rage 22/22 | Spells 1st 2/2 2nd 2/2

Yeah, Leatherhead will continue to delay. The People's Champion can't be seen hitting women. He's a face!

Liberty's Edge

Mosquito Witch Handouts

Sorry for being a little late in posting, had a road trip. There is a surprise enemy in round two! Bo Goh Twang, i'll let you keep the rolls but let me know if you wish to change target of your attacks at any point. Although from this angle, I don't think you can.

Suddenly out of the crypt, skeletons! One of them looks to be armed with the shield that you brought to the wake, this is no coincidence. The shrill from "Umut" was a call to arms! In fact, maybe she isn't Umut after all. They all come in aid of their master and attack Nergi! One opens the door of the crypt, and the other two strike her with their scimitar reaching through the door! But alas, both their strikes are weak as they have no muscles.

skeletons,Broken Scimitarx2: 2d20 + 1 ⇒ (12, 10) + 1 = 232d6 ⇒ (1, 4) = 5

Bo Goh Twang, unleashes an amazing flurry of attacks which kills Umut leaving just her skeleton crew behind.

Round 2 Combat

Skeletons
Bo Goh Twang
Leatherhead
Nemesis
Nergi
Tatiana
Teric

Grand Lodge

Were-Crocodile People's Champion 10
Resources:
Rage 22/22 | Spells 1st 2/2 2nd 2/2

Skeletons, on the other hand, make excellent jobbers.

Seeing new opponents, Leatherhead moves forward and grabs one of them by the ankle. He pulls the hapless skeleton to the ground and follows up with the most electrifying elbow.

Trip: 1d20 + 17 ⇒ (13) + 17 = 30
Electricity Damage: 5d6 ⇒ (4, 5, 4, 4, 2) = 19

Grand Lodge

. Female Human Bard (Arcane Healer) 3 / HP 21/21 / AC17 / T12 / FF15 / F+1 / R+5 / W+3 / Init+4 / Perc+6 / CMB+4 / CMD 16 / (MW) Longsword +5 (1d8+2/19-20) (MW) Whip +5 (1d4+2) Nonlethal

While continuing her inspirational performance, Tatiana moves back and brings her whip to a crack in-front of the undead to Nergi's left.

(Free action) move 5' back, (Standard action) Aid Nergi's attack on the skeleton to her left.

(Attack Aid-another): 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15

Current bonus is +2 to Attack and Damage, +1 to saves vs. fear and charm effects.

In addition Nergi will receive an additional +2 to attack on the skeleton to her left this round.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

An enemy's an enemy, Leatherhead. Treating a person of one sex differently than if that same person were the other, THAT is the definition of sexism. Chivalry's just the flip-side of chauvinism.

ranged touch attack vs leftmost skeleton, melee penalty, courage: 1d20 + 1 ⇒ (12) + 1 = 13
fire damage: 1d6 + 3 ⇒ (2) + 3 = 5 Add +2 to that if you consider Fire Bolts to count as "weapons."

Grand Lodge

Were-Crocodile People's Champion 10
Resources:
Rage 22/22 | Spells 1st 2/2 2nd 2/2

Tell that to the people upset about the X-Men: Apocalypse billboards.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Haven't seen any of those yet, but I'd venture to guess they're projecting. It often requires bigotry to see bigotry, and some people get so sucked in that they become what they claim to fight.

Grand Lodge

1 person marked this as a favorite.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Well then I fight cookies and a happy life!!

Silver Crusade

Female LG Halfling Bluejacket 7.1 | Init 0 | Perc: +11, SM: +3 | Wounds L 0; NL 0 / 50 | AC 22 (20 /w bow); T 15; FF 18 (16) | CMB +5 | CMD +19 | Fort +11 (+2 vs Death Effects); Ref +13; Will +10 | Speed: 30 ft | LoH 7/7 | Panache 4/4 |

Seeing an opportunity, to her left, Nergi swings her axe at the skeleton on the platform (orange). She remains in place so that the undead can't charge her companions.

Mwk Boarding Axe, Cold Iron: 1d20 + 6 + 1 + 2 ⇒ (7) + 6 + 1 + 2 = 161d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

"I eat wimps like you for breakfast!"

Liberty's Edge

Mosquito Witch Handouts

Granted the first 3 skeletons only had 4hp each. Each of your attacks took out one of them. The final combat is a little too easy when you've figured out the Umut is a baddie.

Almost as if by a synchronized motion, as soon as Bo Goh Twang takes out the leader, the exemplary agents of the pathfinder society, trips, crisp (with fire), and whips (with an axe), the three helpless looking skeletons, leaving just one more slightly stronger looking one to deal with.

Round 2 Combat

Skeleton
Bo Goh Twang
Leatherhead
Nemesis
Nergi
Tatiana
Teric

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric moves up to the last skeleton and flames shoot out of his fingers.

Burning Hands; DC16 for half
Damage: 4d4 ⇒ (1, 1, 4, 3) = 9

Liberty's Edge

Mosquito Witch Handouts

reflex,DC16: 1d20 + 2 ⇒ (1) + 2 = 3

The skeleton is charred by Teric's impressive display of fire, but stands strong. The skeleton, moves to cleaves at Teric & Nergi in retaliation!

longsword,cleave,Teric: 1d20 + 7 ⇒ (8) + 7 = 15
dmg: 1d8 + 3 ⇒ (8) + 3 = 11

longsword,cleave,Nergi: 1d20 + 7 ⇒ (17) + 7 = 24
dmg: 1d8 + 3 ⇒ (7) + 3 = 10

And his swing lands a hit on Teric and subsequently Nergi, blowing them a big amount of damage.

Round 3 Combat
Everybody is up! Most likely our last round before the conclusion!

Skeleton
Bo Goh Twang
Leatherhead
Nemesis
Nergi
Tatiana
Teric

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

burning hands, Reflex DC 16: 4d4 ⇒ (3, 2, 1, 2) = 8

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

The attack doesn't his Teric thanks to the Protection from Evil spell and it's +2 AC. That might mean he doesn't get to cleave into Nergi.

Teric steps back from the skeleton and hurls more magic at the undead creature.

Cast Cold-modified Ear Piercing Scream.
Damage: 2d6 ⇒ (4, 3) = 7
DC 17 Fort Save or be dazed and slowed

Grand Lodge

. Female Human Bard (Arcane Healer) 3 / HP 21/21 / AC17 / T12 / FF15 / F+1 / R+5 / W+3 / Init+4 / Perc+6 / CMB+4 / CMD 16 / (MW) Longsword +5 (1d8+2/19-20) (MW) Whip +5 (1d4+2) Nonlethal

While continuing her inspirational performance, Tatiana moves up and casts a divine spell. Upon the spells completion, she releases a wave of positive energy into Teric.

CLW (Spell): 1d8 + 3 ⇒ (7) + 3 = 10 (On Teric.)

Current bonus is +2 to Attack and Damage, +1 to saves vs. fear and charm effects.

Edit: If Teric is not hit then change the target to Nergi. If neither of them are hit, then forgo the spell and attempt to trip the skeleton.

(CMB TRIP): 1d20 + 4 + 1 + 1 ⇒ (14) + 4 + 1 + 1 = 20 Attempting a trip attack if no heal is necessary.

Liberty's Edge

Mosquito Witch Handouts

You are right! Since it didn't hit you, it wouldn't have hit Nergi. I forgot that protection spells grant +2AC.

reflex: 1d20 + 2 ⇒ (6) + 2 = 8
fortitude: 1d20 + 4 ⇒ (4) + 4 = 8

Skeleton is dead!

That's a wrap! I'll post the conclusion sometime today! You guys were great! Hit all the right buttons on this scenario, there's no stopping the pathfinders when the right folks come together!

Silver Crusade

Female LG Halfling Bluejacket 7.1 | Init 0 | Perc: +11, SM: +3 | Wounds L 0; NL 0 / 50 | AC 22 (20 /w bow); T 15; FF 18 (16) | CMB +5 | CMD +19 | Fort +11 (+2 vs Death Effects); Ref +13; Will +10 | Speed: 30 ft | LoH 7/7 | Panache 4/4 |

Well, of course it's dead! I mean ... Not living and all that.

"Is that all? These undead need to step it up. A girl has to find her fun somewhere.", the halfling smirks and sheathes her axe.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Should we roll day jobs?

herbalist: 1d20 + 9 ⇒ (14) + 9 = 23

Liberty's Edge

Mosquito Witch Handouts

The pathfinder's recent discoveries that Umut was the reason for the undead party somewhat lifts the mood of the household as they now feel comfort that the threat has been eliminated. However many questions were left unanswered, where is the real Umut? What is the connection with fake Umut and the assassin? However uncertain, something is yet to remain, burying the dead. And so, the funeral proceedings continue with the other clerics while guards maintain the highest standard of security with the help of the Pathfinder society.

Temel and Metella maintain a wary regard for each other as the prepare to depart from the Bahjari household, but maybe there is a future for friendship yet. Only time can tell. As the day end's Aaqir personally thanks each one of you for your efforts. "Thank you my dear friends, I had never a moment of doubt that the pathfinders could not solve this problem. Although today was tragic the outcomes here, it was not in vain. The traders, shaken, have agreed that it is in their best interest they align with my company and the pathfinder society. You will be glad to know I will write a report regarding the recent account with the highest praise to the Grand Lodge to recognize your efforts here today. Again, you have my sincerest thanks."

You are still free to interact with the NPCs in case you're not satisfied with the conclusion, although this final post shall officially conclude your journey, I shall close the thread a day or two :)

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric bows to Aaqir. "Prince, you always have Karela's family in your corner. I merely bring his blessings and condolences. It was a pleasure to work with you, and I hope we can do more business together again. Should you ever need a favor, my assets are yours to command. I merely hope we can find mutually beneficial work together." He smiles and strokes his beard.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Nemesis seeks out the enigmatic Jakti.

"What was that you were saying about the Cult of the Dawnflower? Could this really have been their work? I didn't think Sarenrites of any sort had any truck with the undead, save for a fanatical drive to destroy them."

Liberty's Edge

Mosquito Witch Handouts

At this time, Jakti does not know about the assassination attempt, only the zombies.

Jakti responses rather defensively, "I'm sorry, but what could make you think that this was the work of the Cult of the Dawnflower, I can assure you they have nothing to do with the undead."

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric steps in to explain. "In the middle of the chaos sown by the zombies, an assassin tried to attacked Metella. We fended him off, but he had a symbol of the Dawnflower cult on him. He must have been allied with the necromancer or else the attacks were oddly coordinated."

Liberty's Edge

Mosquito Witch Handouts

He listens, he expressions change very little throughout the conversion. "Ah, I see, but of course surely it must be a coincidence." He abruptly chooses to end the conversation, and excuses himself for travel.

sense motive DC25:

You sense he knows more regarding this.

I'm afraid I can't reveal more from Jakti at this time! :)

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Sense Motive: 1d20 + 10 ⇒ (18) + 10 = 28

"HOLD!" Nemesis bellows as she cuts around to between Jakti and the door and brandishes both sword and unholy symbol at him. "You know something you're not telling!"

Silver Crusade

Female LG Halfling Bluejacket 7.1 | Init 0 | Perc: +11, SM: +3 | Wounds L 0; NL 0 / 50 | AC 22 (20 /w bow); T 15; FF 18 (16) | CMB +5 | CMD +19 | Fort +11 (+2 vs Death Effects); Ref +13; Will +10 | Speed: 30 ft | LoH 7/7 | Panache 4/4 |

The halfling observes the exchange from afar, pondering whether to participate directly.

She does however, do a little trick of hers with her fingers, observing Jakti.

GM:
Is this guy's heart blackened? (Detect evil)

I know we probably won't be able to stop him or whatever, just professional curiosity.

Liberty's Edge

Mosquito Witch Handouts

Nergi:
No evil detected!

Unfortunately for Nemesis, before you can intercept him, you are surrounded by his guards.

The scenario doesn't allow for confrontation with Jakti, nor does it let you reveal what he is aware of, there has been some hints throughout the scenario that you guys can speculate on, but even so you have no proof of any wrongdoing of Jakti, and as such he would not reveal anything.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

"Let him go. If he was a part of this, he knows he failed. The Trade Prince can blacklist him from trade all across the Inner Sea. He'll be farming cabbages to keep a living."

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