GM Axolotl's Maiden, Mother, Crone

Game Master Axolotl

"When Baba Yaga is approached without good preparation, sincerity, and due respect, she is dangerous. When too many questions (or the wrong questions) are asked, she is also dangerous. Only by maintaining pure heart and faith, proper respect for her as one's elder, and loving care of her creatures can the encounter be successful." - Dubravka Ugrešić

Loot Tracker

Initiative:

[dice=Dez]1d20 + 6[/dice]
[dice=Anyanka]1d20 + 3[/dice]
[dice=Elbrynn]1d20 + 2[/dice]
[dice=Yrja]1d20 + 4[/dice]
[dice=Orik]1d20 + 2[/dice]

Perception:

[dice=Yrja]1d20 + 10[/dice]
[dice=Anyanka]1d20 + 12[/dice]
[dice=Elbrynn]1d20 + 25[/dice]
[dice=Dez]1d20 + 15[/dice]
[dice=Orik]1d20 + 13[/dice]


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Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

I see. I think our party is a little weak on the melee front, so we will need to strategize around that...


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

Well get me out of the ice and we'll see what I can do to help with that! If nothing else large size, heavy armor and flaming weapons should ensure I become the number 1 target in most situations! :D


THE MAIDEN

What, you mean certain denizens of Irrisen target flame-users? No, that isn't written into any parts of the AP. Not a bit, no sirree.


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

I have no idea where I'd get such an idea. It's not as if the character's entire history is predicated on such an idea afterall...


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

I am traveling through the weekend. I hope to be able to check on a daily basis but if there is any need to bot me feel free.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Dez, if you can find Orik, he's got loads o' friendly healing.

Also, he's bitey.


THE MAIDEN

My apologies, folks--I was away from computers today most of the day, pulling cables around. I'll get a post up tomorrow!


THE MAIDEN

Hm, you guys are in a pickle. I'm following the rules laid out for this creature--bunch of bad rolls, though.


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

I could really use more info about the set up. How can we get Orik down? Can the creature reach Orik in the suspended position? If not, then Dez's best plan may be to try to delay.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

I also would have a few questions for you Axolotl. Maybe we can puzzle out a solution:
1) Does someone have alchemical grease? If not, is there greasy substance available in the dining room that we could use?

2) Did you ever set a CMB for the character that tied up Orik? The DC for Orik to escape would be 20+CMB of the offender (Orik has a natural +3 to his CMB check to escape, plus any value from any grease).

3) Could one of the nauseated PCs wake up Ogon? We don't know how you were going to handle that.


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Could Yrja use her darkness ability while nauseated, sort of like a squid? :)


THE MAIDEN

So--

Orik's chain is pretty breakable* as well; one PC yanking on the chain could bring it down (I'm going to apply handwavium here) as a standard action. The chain is wrapped around his hands, but once it's released, he's released. The guards don't tie up people with the idea that they'll be chained for long--they are usually chewed up by the mandragora soon enough.

*--I mean, detachable from the ceiling. These chains are just fastened into ice and need to be re-magicked from time to time. Downfalls of ice construction.

The creature can reach Orik. It has long grasping vine-fingers.

I'm not sure if anyone has grease; there wouldn't be enough from the dining hall.

That CMB would be +2, so 22 for Orik to just slip out.

Ogon is down the hall, so it would take a nauseated character a few moves to get there and then some sort of interaction with a stasis-statue. I have an idea who will be awakening Ogon.

Yrja - oh gosh, I wish. :D

If you can get everyone out, you can just close the door and bar it, of course. Pickle pickle pickle!


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Thanks. And can Dez just run up and reach the chain or is there some climbing involved (not Dez's strong suit)?


THE MAIDEN

No climbing needed. Just a good yank.


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Good. Can I post an action for Dez? Do we need to roll initiative or does Dez go first because he went first in the round in which he shot the bow and the plant monster broke free and howled? If I don't hear to the contrary, I'll post an action in a little bit...


THE MAIDEN

No need to roll initiative. It's just party, then monster, and back again, since I bent rules and let mandragora scream on y'all. I mean, unless someone really wants to show how fast in the initiative order they are. :D


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Hah great job, Dez, looks like I don't have to escape myself.

Will post an action on the way home.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

So sorry guys for boffing my roll. Does anyone have a strategy that might work?
Possibilities:
1) Bull rush the mandragora with the doors to force it back in? Might provoke an AoO and might not work anyway. Axolotl could adjucate that the cover from the could prevent the AoO.
2) Attack while fighting defensively? Would push up Orik's AC to 18 if Orik drops his enlarge.
3) Full defense? Would push the AC to 20 if Orik drops enlarge.

Let me know what you guys think or if you have another idea.


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Stand back and let the pissed off flaming hobgoblin kill it?

But, yeah, I think we fight and try to flank it. Not too many rounds of nausea left.


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Starting tomorrow I am going to be traveling for almost two weeks, with no internet most of the time. Bot me as necessary!


THE MAIDEN

Will do, Dez!

Hey Ogon, can you move your icon on the map? I'll allow the attack; the mandragora will probably attack you instead of Nadya, which is fine (right? :D) If you can't move it lemme know.


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

Moved. And no problem regarding the attack - its what I'm here for! :)


THE MAIDEN

Soak it upppp! Thanks! I rely on the map to keep my mind from flying out of my ears, or something.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Has everyone been on vacation? I'm guessing so but I'm not sure. I haven't seen any updates since Tuesday.


THE MAIDEN

I need to bot Dez (I think he's back) and Nadya...sorry, the 4th kind of bungled up my plans!


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

That's okay, I think it slowed everyone down.

RPG Superstar 2015 Top 16

It definitely got me :(


THE MAIDEN

I'm so sorry--give me another half a day. Having some elder care issues. I hate neglecting my very own game, but you'd be surprised how some life and emotions can slow down a GM. :( I'll be back in the saddle this afternoon.

RPG Superstar 2015 Top 16

As someone who was a caregiver for 9 years, I completely grasp elder care issues, on both the emotional and otherwise side. Go at your pace.


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Yes, take the time you need!


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Agh, sorry if I pressured you. Just was checking in. I hope everything turns out okay.


THE MAIDEN

No pressure at all and things have alleviated somewhat. :) . Thanks, all.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

I’m the end, of it does anything it goes unconscious, so that’s good enough for me.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Just FYI, I’m asking permission to spend the minute attuning you all to my Varisian pilgrim abilities. If everyone agrees, we can have that set up before the next fight. Axolotl recommended I ask, but I don't want to monopolize the gameplay thread.

You may have noticed that I can be a very active poster. I don't want to have that turn into annoying everyone by being a chatterbox.


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Go ahead!


THE MAIDEN
Volan wrote:


"On the second floor, also some sculptures that guard the mirrored hall and the teleporter. Again there are passwords. They will not attack if you have the password."

Unfortunately, Ogon's flame was perceived as an attack. And here we go! :D


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

It's great, Orik.


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

I'm not sure what the Dez knows, but I don't think we can defeat two nymphs. Maybe we can still give them the password?


THE MAIDEN

I'll be out backpacking from Thursday to Sunday. Please feel free to bot me in my absence by auto-killing all the monsters, reading spoilers, and obtaining free loot. :P

I'm looking forward to finishing up the Pale Tower--that will be the end of this module! Do people say module any more? I am old. :D


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

Ogon loots all the bodies and finds a suit of +9 Plate Armor, which he wears with great pride!

The Witch in the tower seems him coming, realises that they cannot defeat his righteous might and falls down dead at his feet!

All hail Ogon!

Botting the GM is fun! :D


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Mierul comes back and has a change of heart and is now good and kind and makes out with Yrja.


THE MAIDEN

I'm not even gone yet and here comes the fanservice and Mierulshipping! :D


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

Ogon finds his armor can make popcorn and settles in with snacks to enjoy the fanservice.


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Nice, everyone! I'll just add that on the other side of the door there is a friendly wizard who offers to make Dez's aldori dueling sword magical, keen, and agile!

I myself will be traveling for a couple weeks come Saturday. I should have some internet access but may be more irregular in my posting. Feel free to bot.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Orik is a simple man who just wants his ox and his stuff back, so he finds all of it! Hah!

Unfortunately, now there is a musk ox in the tower.


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:
Orik Rostov wrote:

Orik is a simple man who just wants his ox and his stuff back, so he finds all of it! Hah!

Unfortunately, now there is a musk ox in the tower.

Orik's intelligence is also reduced by 2d6 ⇒ (6, 1) = 7 points as he becomes a really 'simple' man...


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

Hey Everyone, I'm away for the next twelve days in Florida - going to Disney World for the first time!

I won't be able to check my games while I'm away so I'm on pause until the 10th (or possibly the 11th if I'm too jet-lagged!).

Please feel free to bot me as the situation requires! :)


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Expect to be embiggined as the situation requires.


THE MAIDEN

There's a "flame war" joke in here somewhere.


THE MAIDEN

Paizo is acting up for me. I can't get to the end of threads unless I post.

Speaking of, I am posting now--I will be out Friday to Sunday backpacking. (and also next weekend after that.) I'll get a post up today!

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