GM Axolotl's Maiden, Mother, Crone

Game Master Axolotl

"When Baba Yaga is approached without good preparation, sincerity, and due respect, she is dangerous. When too many questions (or the wrong questions) are asked, she is also dangerous. Only by maintaining pure heart and faith, proper respect for her as one's elder, and loving care of her creatures can the encounter be successful." - Dubravka Ugrešić

Loot Tracker

Initiative:

[dice=Dez]1d20 + 6[/dice]
[dice=Anyanka]1d20 + 3[/dice]
[dice=Elbrynn]1d20 + 2[/dice]
[dice=Yrja]1d20 + 4[/dice]
[dice=Orik]1d20 + 2[/dice]

Perception:

[dice=Yrja]1d20 + 10[/dice]
[dice=Anyanka]1d20 + 12[/dice]
[dice=Elbrynn]1d20 + 25[/dice]
[dice=Dez]1d20 + 15[/dice]
[dice=Orik]1d20 + 13[/dice]


601 to 650 of 1,199 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Axolotl has something very similar, which is why I didn’t say anything before. I think the link is up above.


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Oops! My mistake. i thought i had seen something along those lines!


THE MAIDEN

Just an FYI: These adventure paths are built with remedies in mind for their curses and afflictions. And I’ve had to bump up the CR due to party size. Y’all will be ok.

I meant to say, muahahahaha.


THE MAIDEN

I shall post tomorrow, folks! Sorry for the delay.


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

I'm skeptical we would be receiving an item of such value as a ring of regeneration so early in the AP, and if we did it would probably make sense to sell it. One point fast healing is nice at these levels, but it doesn't seem all that helpful at higher levels (where a PC is taking 40++ damage a round). Certainly nothing I would ever pay 90,000 gp for...

Hard to say what to do with the robe of useful items. It's cute, but single use (each patch that is) and very situational. I mean, there may be times we are very happy to have a rowboat or a window, but it is worth keeping versus selling? (7,000 gp list value).


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

Remember it all sells for half... so 45k and 3.5k.

I'd love the ring, mostly because Ogon's HP are his major resource, so having something that constantly tops it up is awesome. And the fact that it can restore limbs etc as regenerate is brilliant.

The other thing to consider is where can we sell it? The robe - easy. a 45k ring, that's going to be difficult!


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

I'm guessing we'll find a place, if the ring really is what it appears. But, yeah, it sucks we would have to sell it for half value. Have you ever had a PC lose a limb? That seems like one of those cool abilities that never gets used. And what use is 1 point of fast healing once damage output increases over 20 points per round and combats last 10 rounds? Much more cost effective to buy curing wands. The ring is great for out-of-combat healing, but I don't see it as something that would make much of a difference in keeping Ogon going in combat.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Good idea to hold off on using many items until we can examine them further. Can anyone use identify? Witch and alchemist have it, but y’all might not know the spell.

RPG Superstar 2015 Top 16

It's mostly academic until we do get to a place where we can sell it.

It's something that while super valuable on paper, it is not, as Dez points out, really critical in COMBAT-- it basically keeps one PC full up on HP during longer rests without needing to burn wands/spell charges, and that is in fact a nice thing to give a low level party while not actually having the unbalancing effect similar 90K items would. It can help keep us alive; it isn't directly winning any combats for us. Basically just like a wand of one-character-only infernal healing, except it doesn't run out. And the fact that it doesn't run out is the main reason why it is SO expensive.

So we keep it until we can sell it, since, well, we can't sell it right now. ;) I'm fine with Ogon wearing it but I definitely agree that it's something to sell when we get the chance. Splitting the 45K five ways is nine thousand gold each! And Ogon can buy a lot of things that will more directly keep him from losing HP right now with that 9K than something that's essentially a wand of infinite infernal healing. :P

Also fine selling the robe of useful items.


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

9K is nearly +3 full-plate... :)

I fully agree that selling it is best - if the Ring could eat away a the NL damage from burn then I wouldnt part with it for anything, but as is, as long as no-one loses an arm we're all good!

Thats if it really is a ring of regeneration. But if it appears to be then we can sell it as that regardless right? :)


THE MAIDEN

I'm going to say that selling something you're pretty sure is cursed is not a good act. Giving it to an evil NPC, though...

You all remain Level 4 for the beginning of The Shackled Hut. Please be sure to tell me who's carrying what loot accrued at The Pale Tower, so that I may update your Hero Lab sheets accordingly.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Would you like someone to update the spreadsheet with what we found? I don't think it's been updated since right after Orlov.


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

I went back through the gameplay thread and updated the loot sheet. We have A. lot. Of. Stuff.

Also noted two things:
- We have a scroll of Remove Curse! Can anyone use that to uncurse Ogon?
- We might have missed something in the room that Radosek was in? There was a mention of multiple alchemical items, but I don't think we investigated those -link


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Good catch, Yrja! Dez would certainly not fail to examine those!


THE MAIDEN

You are correct, Yrja--good memory. There's a bunch of things in the room that I can list here or in the Gameplay thread, whichever is easier.

From the loot sheet, we should determine who's carrying what, be it an adventurer, or a donkey, or an ox (y'all need a manger, clearly), for gameplay purposes. :)


THE MAIDEN

Remove Curse is a 3rd level cleric spell.

Huh, if I'm reading correctly, that's only a DC6 caster level check, as it's a 5th level cleric that would be able to cast that spell. Orik would roll 1d20 + 4 and likely read the scroll correctly. Not horribly difficult.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Yep, I have a decent chance of getting it, if you want me to try. Or we can wait until level 5 and I’d autosucceed. Remember I have to do another check on the curse itself. If y’all can find a way to boost my caster level when removing curses, maybe we could use that? Maybe an alchemical reagent?

I assume we’ll max out the light carrying capacity of each character, starting with the heaviest and bulkiest items on the strongest characters (Ogon, me) and then max out the small stuff on everyone else. Then we keep adding, going back to the strongest by staying under medium. Repeat up to heavy - at least until we find Sasha: her capacity is Light - up to 600 lbs, medium 601-1200, Heavy 1201-1800. My reckoning is that she should be able to carry almost everything- if we can find her!


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

I did a handful of improvements to our lootsheet. I filled in what values that I could, and threw in how much it seemed we could sell most of the items for (magic is half - art, gems and currency is typically 100% of value, unless I'm mistaken).

Now on the right side it will have how much each character has claimed, as well (including the party!)

Axolotl, you've got a bit on the bottom reflecting loose gold - I assume that was gathered much earlier? I will let you modify the sum formulas you have with what I added in.

One this is done, someone can figure out the weight of everything (all of us??) and we can distribute everything. We also have that possibly cursed bag of holding, too (I assumed it was type I).

Let's figure out what we're selling, claiming, and holding for party, and then we can start laundering a percentage of the liquid cash into wands (etc). I tentatively said we were selling the art, gems, and currency, but left all the rest as blank or party.

As Ogon and I started with a bit of WBL at creation, we should probably get a smaller share.


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

I'd appreciate you trying the Remove Curse as soon as Orik, I'm effectively at -12 HP and -3 to all my important stuff as long as the curse persists so the quicker it goes, the better as far I'm concerned! I can wait if that's the consensus though.

Ogon doesn't need much gear apart from armor - I'd like to save up for full-plate and eventually something to help him fly, but otherwise I'm happy for other people to take what they want and I'll just have things to boost my AC :) I am the tank afterall.

(Also happy to do most of the carrying ;))


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

I claimed a couple of things in the loot sheet (the cauldron, because flavour), Yrja would want nothing to do with scrolls and such. We still have Momo in the stable back at Nadya's place, who can help carry stuff.


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

How attached to the amulet are you Yrja? I like anything that makes me more tanky, but you have much lower AC so first dibs to you! :)


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Not very, you can have it and maybe Yrja can get the second Cloak of Resistance?


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

Suits me! :)


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

If I'm understanding the table correctly, "value claimed" is based on sell value, right?


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Dez claimed one of the potions CMW, but there is another remaining. Seems like a number of those scrolls should be retained by Orik as party healing items -- remove disease, etc. How about the wands? Does Yrja want to take the color spray wand to give more options in combat? Can she use that? It doesn't have a high sell value and it's pretty helpful when it works. I'm guessing we want to sell the icicle wand because it is worth so much.


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

thanks so much for fixing up the loot sheet Orik!


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:
Dezső wrote:
If I'm understanding the table correctly, "value claimed" is based on sell value, right?

Yes, it’s what the party would get if we sold the item. Under unoptimal circumstances, nobody can use anything, and we just sell everything and split it evenly. But that’s a horrible way for us to optimize our loot, especially as we’ll invariably get good things we can use.

The fairest way for us to actually distribute gear would be to start with that as a baseline and let everyone “buy” items from what we found, basically at half price, reducing their liquid “share” (for when we can spend money) by an appropriate amount. I didn’t implement this because I didn’t want to modify Axolotl’s sheet too much beyond adding things. If y’all want me to, I can implement it (along with weight, etc) with Axoltl’s permission.

We also have to allow people to get priority for certain items that are especially good for them, even if getting it would cause them to exceed their share. That’s easy enough to do if we just let people do that. I doubt there’s much gear competition between us now!


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Color spray is not on the witch spell list, sadly. But now that we have this handy cauldron, I think I'll take the Cauldron hex so I can brew potions, and then get some summon spells.


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Dez has UMD +8. I suppose if he continued to invest in it he could get pretty good at casting wands. As far as I understand, it is a straight 20 DC to cast a spell from any wand. What do you all think? Yrja is also pretty decent at UMD (+6). And a failure does not expend a use or, it appears, risk a mishap. I've never used the UMD wand caster approach, so I'm curious for your thoughts.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:
Dezső wrote:
Dez claimed one of the potions CMW, but there is another remaining. Seems like a number of those scrolls should be retained by Orik as party healing items -- remove disease, etc. How about the wands? Does Yrja want to take the color spray wand to give more options in combat? Can she use that? It doesn't have a high sell value and it's pretty helpful when it works. I'm guessing we want to sell the icicle wand because it is worth so much.

I’ll carry as many miscellaneous curative items as you want me to. :)


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Cool. And I think the way the loot sheet is organized is fine, but I'm happy to go along with whatever others think.


THE MAIDEN
Orik Rostov wrote:
Dezső wrote:
If I'm understanding the table correctly, "value claimed" is based on sell value, right?

Yes, it’s what the party would get if we sold the item. Under unoptimal circumstances, nobody can use anything, and we just sell everything and split it evenly. But that’s a horrible way for us to optimize our loot, especially as we’ll invariably get good things we can use.

The fairest way for us to actually distribute gear would be to start with that as a baseline and let everyone “buy” items from what we found, basically at half price, reducing their liquid “share” (for when we can spend money) by an appropriate amount. I didn’t implement this because I didn’t want to modify Axolotl’s sheet too much beyond adding things. If y’all want me to, I can implement it (along with weight, etc) with Axoltl’s permission.

We also have to allow people to get priority for certain items that are especially good for them, even if getting it would cause them to exceed their share. That’s easy enough to do if we just let people do that. I doubt there’s much gear competition between us now!

I think that this "buying" solution is novel and wonderful, and yes, I'm not going to worry about some people having slightly more or less gear, or WBL tracking (not that it will get out of whack too much, since we are following an Adventure Path and I'm not adding stuff).

As for UMD, that's a fine thing for Dez to invest in, as he can also benefit from uses of inspiration, which will be plentiful during a game day. For Yrja as well, although in my experience, witches' action economies are taken up with hex and spell juggling.

Let's see if we can allocate gear in the next two days and then just post your additions in this Discussion thread; I'll update your HL sheets and we'll move onward to certain icy death! I mean...towards Whitethrone.

RPG Superstar 2015 Top 16

Having some net problems. Will post as soon as I can.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Axolotl, don’t forget to give us the list of miscellaneous alchemical items!


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

Just the amulet for me :)


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Ok. I marked Dez down for the color spray wand. May be helpful to have something he can use from a distance. I think the party should keep the feather token, which isn't worth much but could be very useful in an unusual situation. I'm having trouble thinking of any justification for keeping the tree token. When would we need a tree?


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

Firewood? Ogon can light things easily, but he needs to have something to light...


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

I marked a bunch of the scrolls as party items, but let me know if you disagree and think they should be sold or not considered party items. It seems like Yrja and Orik should each take a CMW scroll, since you all can read those and use them to heal yourselves similar to a potion. (I suppose Dez can as well.) Are the "draughts" essentially potions? If so, those who might want to be enlarged or get another healing potion should take them (Dez would take a CLW rather than see it sold). I'm guessing we will want to sell the reduced person? Is there a useful context for that?

I also wrote "Selling?" next to some things I'm pretty sure we will sell, but I did not change any quantities.

Feel free to push back on any of that!


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Maybe we should keep the feather step potions in case we get caught fighting in snow again, since they are worth so little?


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:

Feather-step is worth keeping I think. Being able to dodge difficult terrain will come in handy I'm sure!


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

@Dezso I agree with all of your conclusions.

Shall I try to decurse Ogon?


THE MAIDEN

Here are the alchemical items. Sorry, I've been in IKEA hell at work. We can assume that Dez takes 20 on all of these.

Many completed alchemical items are
stored on the shelves in the alcove as well,
including two f lasks of acid, three f lasks
of alchemist’s fire, two pinches of f lash
powderUE, three f lasks of liquid iceUE,
three smokesticks (each a different
color), a sunrod, two tanglefoot bags,
three thunderstones, 15 tindertwigs
in a silver canister (worth 50 gp),
and three applications of cold iron
weapon blanch.


HP: (4NL) 51/51 | AC: 21/24 (13 Tch, 20 Fl) | CMB: +6, CMD: 15 | F: +9, R: +5, W: +3 | Init: +1 | Intim +6, Perc: +9, SM +9, UMD +5 | Speed 20ft | Kinetic Blade +8 (vs. touch), 2d6+2+3, x2 | Burn 1/8, Resolve 1/1 | Active conditions:
Orik Rostov wrote:
Shall I try to decurse Ogon?

YES!

I mean... 'If you wouldn't mind.'


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Dez enjoys examining the craft that went into the alchemical items. Should they be retained as party items since they are basically situational utility items?


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Yeah, though we theoretically should have at least one splash item for each PC - swarms >:(


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:
Ogon Magehunter wrote:
Orik Rostov wrote:
Shall I try to decurse Ogon?

YES!

I mean... 'If you wouldn't mind.'

I’ll do one soon in the gameplay thread. Note that if it doesn’t work, Yrja can learn the spell and just cast it starting next level.


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

Erm, is the scroll arcane or divine? If it is arcane, Yrja has to do it.


THE MAIDEN

Ah! It is simply divine (nabbed from an atomie oracle).


LG | M Half-Orc Ranger 1/ Cleric 4 /Hinterlander 3 | HP 46/64 | AC 22-14-19| F+13, R+11, W+15| Per +14, Sense M +11, Init +3 | Spells Up:

I do not think that the scroll worked. Sorry Ogon!


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Since you failed to use it, can you try again or is it discharged? I haven't used scrolls much...

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