DM Cuc's Skull and Shackles Campaign. (Inactive)

Game Master moafnsteel

Skull and Shackles Campaign!


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Unnamed

No they don't.


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

Sweet, thx.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

I got a bit weirded out when I saw an update on DMCuc's Skull and Shackles Recruitment page! Didn't realize for a second you were starting a second game DM :D


MAP

I am learning a lot from this game, and love this AP and want to be able to tweak some stuff in the beginning that either I missed or didn't do as good, plus I have all the maps and stuff already lol.


Unnamed

oooo fine so you do it better for them

#pout


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

I hear ya on that. When I finally finish the Mummy's Mask campaign I'll probably start DM'ing another game - hopefully better.


Unnamed

so Cuc are you ever coming back to mummys mask?


MAP

Maybe, not sure how useful a rogue is to the group now that I know more about the investigator lol. It seems that Paizo does not like the rogue class very much.


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Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

You have to know how to play a rogue and work with another character. If you do rogues can do crazy damage in combat, so much so it's unfair.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

As we cooks say: the plot, she thickens.


Unnamed

Any bonus for my nat 20!


Unnamed

Cuc yo could always rebuild him as an investigator, just different type than Rameth


MAP

I am thinking maybe Bard


MAP

I looked at the archaeologist as it fits thematically but I do not like giving up the performance ability as that is a huge support class feature that comes in handy.


Unnamed

archaologist is a fun class for sure. there is another bard archetype that gets rogue talents as well

also sandman


Unnamed

negotiator

http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-a rchetypes/negotiator


Evil GM
Mesdoram wrote:
You have to know how to play a rogue and work with another character. If you do rogues can do crazy damage in combat, so much so it's unfair.

Plus rogues are great for roleplay and if you like action, they tend to lead the way in initiative. I'm currently playing a twin handaxe wielding dwarf rogue on the boards, who flanks most of the time, and dishes out some significant damage.

If you really want a max out a rogue don't dump Charisma pump up the bluff skill, get him/her on the improved feint track then he is sneak attacking nearly every round.


MAP

I think I am going to stick with the rogue, and go down the feint track and do something that is out of my comfort zone. I am use to being either the meat shield or wizard when I play, and with the investigator I wasn't sure a rogue really fit into the party as well since Balthe's character can cover a lot of the rogue's stuff. But I think I am just going to give it a try. Unles there is a niche that you guys are seeing really needing to be covered then I am adjust, I don't mind playing a wizard or sorcerer if needed.


Unnamed

We are a little magic light. Whichever makes you happier. Maybe make Sumak a shadow school wizard or something like that to keep the rogue feel.


MAP

If the party is magic light, maybe a sorcerer to arcane trickster might be interesting. I will play around with either a sorcerer or wizard, as they can be really fun. I have more experience with a sorcerer so maybe a wizard. Probably wizard, because when I am a sorcerer I love being a gnome for some odd reason lol.


Unnamed

Omg! Make Sumak an arcane trickster!!!!


MAP

could you help me out a little, I have never made an arcane trickster. I was thinking that when he returns to the group, I give me a level in sorcerer and use that to help explain his absence. Then level sorcerer until I get access to level 2 spells then go back and level up rogue until I qualify for arcane trickster. Is that viable or am I going to be missing something that is major for that prestige class.


Unnamed

Sure we can try to figure it out


MAP

I will let Mes weigh in on our discussion and see his opinion about shifting Sumak towards arcane trickster, if he doesn't like the idea, I will stick with either rogue, or if he allows go bard to help with the arcane aspect without too much of a change of the character.


Evil GM
MiniGM wrote:

We are a little magic light. Whichever makes you happier. Maybe make Sumak a shadow school wizard or something like that to keep the rogue feel.

Shadow wizards are badarse...what a spell boon your shadow gives. I'm playing one at a table top shackles game. He carries an umbrella which as been loads of fun to rp.


Unnamed

Baldwin that is hilarious


Unnamed

So looks like you need one more level of rogue and 3 levels of wizard or 4 of sorcerer for AT


MAP

baldwin are you okay if I spec towards an arcane trickster? The class sounds pretty fun, but I am okay with being a straight caster to help the group out more.


Unnamed

Meso is our gm lol

I'm sure Baldwin doesn't mind lol


MAP

yeah your right my bad lol


MAP

I get all confused with alias some times lol


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

That's fine since you're keeping your current class - I'm not going to stop people from multi-classing after all.

If you go Wizard instead of Sorcerer you may want to look at back story, since Wizard is all about studying and Sorcerer is innate.


MAP

I was thinking with the sorcerer maybe have something attack him or something similar and that "awaken" his power?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Well I don't know if you have to go that far, but it's up to you how you want to story-in your new class (as long as it's not something ridiculous, like Nethys has chosen you to take his banner forward into the world as his Arcane prophet or things of that nature.)


Unnamed

Yea cause obviously nethys would pick rameth


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Why would Nethys pick the guy who wanted the archetype with no magic?


Unnamed

Cause Rameth is awesone!


Unnamed

I forget are we rolling for hp?


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Hmm gotta pick a feat. Improved trip I guess, or disarm. I could also go power attack.

1d10 ⇒ 6


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

I think so, half is minimum.

HP: 1d8 ⇒ 4

That figures. So 21/23 HP.


Unnamed

Oh we have an unconscience grindylow

We can interrogate it


MAP

yeah you roll for HP but always get at least half.


Unnamed

I took improved disarm. I figure if we attack plugg I start by disarming and tripping him

Maybe get enlarged to start combat


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

were we able to level?


MAP

yep!


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Wonder what they speak - probably Undercommon,Goblin or Aquan.

Anyone speak any of those? I speak Tengu, Polyglot, Kelish, Common and Azlanti.


MAP

roll linguistics ;-), just kidding they speak Aquan. Jasmine would know that with her roll on nature anyways.


MAP

Mes, what is the HP per level in your game?


Unnamed

Cuc I assume we will be level three when you join us again


MAP

well dang, now I have to figure out if I am going to take another level of sorcerer or rogue lol

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