GM Arkwright's Enduring Rise of the Runelords (Inactive)

Game Master Arkwright

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Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Checking in.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

This fight is hilarious.


*munches popcorn*


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Aren't there still two more goblins up and fighting?


Yep.


Rolls for another game, ignore.

Sorry for the slow progress, in the middle of exams; last one is tuesday.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Disable Device:1d20 + 7 ⇒ (15) + 7 = 22


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Thanks Isme. I really thought this was game over for us. Still might be, but that Obscuring Mist gives us a fighting chance.

Given that our main frontliner is a drunken barbarian who doesn't like armor or weapons and we are really short on healing magic, I think that after this it's time for Spectrum to change gears a little

This combination was an experiment in things I'd never done before. Turns out, Dex-based Magi are really mechanically temperamental.

I think a level of Swashbuckler is in order to make this build functional.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Hmm. Flamboyant Arcana gives Opportune Parry. That might be enough.

Next level I'll pick up Weapon Finesse with my Magus bonus feat and Extra Arcana for Flamboyant Arcana. That should fix a lot of my combat issues. I'll still be a glass cannon, but at least I'll have a little mitigation on my side.

Also, Vampiric Touch. That will be nice.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Does Glitterdust allow sparkly people to be seen more clearly through Obscuring Mist?


Nahhh.

And it's a standard to fetch an item and a standard to give someone a potion; check those for triggering AOOs, too.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Is Glimmer in sight enough to provoke?

I guess she'll Stealth using the mist as cover and retreive the potion instead.

She can administer it next round. Give me a second to edit that post.


Fair enough.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Really? I thought standing was a form of movement?

Did they make a feat to restrict the use of an action everyone should be able to take again?

It's like Strike Back all over again. >.<

AC vs AoOs ic 20. Hopefully I won't get knocked down again and waste that crit.


Does your AC vs AoOs include your penalty for being prone? That counts for standing up.

Monkey style is fairly old, prone has been a nasty condition from the start. Luckily, errata means you can't get tripped while standing up.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9
GM Arkwright wrote:

Does your AC vs AoOs include your penalty for being prone? That counts for standing up.

Nope. Guess I'm going to get knocked down again. Sigh.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Wow, that's a lot of posts. Sorry for the lateness! My laptop's screen is busted and doesn't look to be fixed any time soon. Luckily, through some sort of computer wizardry, it magically fixes itself every now and then but that's not really reliable.

I'm getting by but I won't be able to check in as much.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I've had more free time than usual, so i ran a little crazy with posting.

I blame Glimmer. She gets excited easily.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I'm ready to move on.


Waiting for you to wake up.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

The post about Wyam healing Spectrum didn't have any rolls.

Is Spectrum fully healed now?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I have a friend who is interested in taking over Wyam. What do you think, GM?


This late in the game, it's not worth it.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Are we ending the game at the end of the arc?


If we decide to continue, he'll likely be welcome; I'd just like to finish this as we are.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Alright.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I will have limited posting ability until monday night.


Welp, that's it for Rise of the Runelords book one, 'Burnt Offerngs'. Well played.

I feel I should be more reflective; we started this game two years ago after all.

Any thoughts? Any thoughts on what we want to do next, if we want to continue somehow?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I would love to continue the game. The story and the characters are a lot of fun. I really want to see the completion of Isme's character arc. We're getting closer to the level where bringing back Chaise is a real possibility.

I think an influx of new blood would be good though. As mentioned I have a friend willing to take over Wyam.

If you're not interested in continuing Rise of the Runelords, I'd be happy to jump over to another story with you.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Awesoooome. It's been a long time but I'm happy to have stuck with you guys. =] I enjoyed playing with you all.

I do want to continue, but also feel alright if either of you feel burnt out. It think it would be good to get new players into the game, Spectrum's friend for example, and maybe leaving the old ones whose players aren't here anymore. I'd also be happy to jump into another game with you guys!

Reflections on the game? Uhh... not really. There's been a bunch that happened. Can't even remember a lot of it, haha.


I'd like to continue with you guys, and I agree that we should get some new players.

As to what to play next... I'll read up a bit on the next Runelords book, see if I like it.

Spectrum, if you'll vouch for his friend, tell him to post here in discussion and that he can start statting up Wyam.


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

You rang?

Yes, hello. I am Spectrum's friend and I am interested in filling in the slot for Wyam.


Good to have you here, Not-Wyam.

First post in the recruitment thread should have most of the character creation guidelines; Wyam will need levelling up.

If you want to rebuild him you can, though preferably to a minimal degree. Rebuild feats, change archetypes, change to a similar class as opposed to turning him into a Bard/Sorc stripper.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

"This armor is way to constricting! I need to be free to dance and sing! I want to feel the wind on my nethers! I'm gonna do cartwheels!"


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

Don't worry, I've had a good deal of experience taking over characters in a handful of other games. I tend to keep true to the core of the original character build.

How should we handle HP? Also, what about Equipment?


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

Alright then, character sheet leveling and recreation is concluded save for any changes you wish to make.

I'm taking you up on slight rebuild options. Primarily, he is now a Sacred Servant of Iomedae.


I gave everyone a level up in the last game post; I'm not certain, but I believe that makes everyone level 5?


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

Alright then, leveling up to 5.


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

What kind of time frame are we looking at here? Are we expecting to have some character down time now, or are we picking up the next day in game?


Regardless of what adventure I choose for us to do next, there'll be some downtime until it occurs. Minimum two weeks.

Waiting to get word from someone on whether he wants to play in this game, if he says no I'll do some recruiting.


Male Human Commoner 2/ Philosopher 2/ Gamer 5/ Writer 5

Hey everyone, I'm the interested party Arkwright mentioned. I've played in a couple of games with Arkwright GMing, and always had a blast. This one looks like it'll be at least as much fun, and going through Gameplay I like the interactions between characters and the way the story's progressed so far.

As for my character, I'm not certain of what I'm building just yet. Looking at the group, it seems you could use some extra healing support, as well as some ranged combat, and possibly a dedicated skills character (although it looks like Isme has a pretty good handle on the key rogue-ish ones). Of course, I'll ultimately be going with a character I enjoy and will be able to really get behind for the game, but it's always better to fit the party composition, right?

Let me know if you have any thoughts on characters that'd be helpful, if any, and I'll hope to have something finished soon.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I think you nailed the party roles the group could benefit from. I'm sure whatever you come up with to fill them will be great.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Hi, Loup Blanc! Hmm, your name is familiar to me. Probably have seen you around. :P

I think you've already stated what roles might be good to have, so I'll just repeat that it is indeed better to go with a character you'll enjoy! Oh, and in regards to our ranged combat, it is terrible. We make up for it with spells though so it's not that worrisome.

As for a dedicated skills character, Isme has the handle on most skills. Perhaps not exceptional, but that frees everyone else up to pursue whatever they want without fear of leaving a gap. Which reminds me, I still have to level my character.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Same here. I'll do that tonight.


Male Human Commoner 2/ Philosopher 2/ Gamer 5/ Writer 5

Alright, I think I've settled on a concept, and I'm working on crunch and backstory now. I know it might be a bit of a longshot, but Arkwright, would you be okay with me using the spell-less ranger archetype from Kobold Press? I'm thinking I'll go Ranger/Inquisitor, but I'd rather only deal with one class having spellcasting, and frankly Paizo's own archetypes that trade ranger spells are a little lackluster. (Both cool in theory, but ultimately they just don't have enough versatility and lasting power to be all that useful.) This archetype gives up spellcasting for limited sneak attack, some nature-based support and healing abilities, and more widely useful ranger talents.


Hmm......... sure.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Ding! Comments welcome if you want to make some, or if you have suggestions if I should get something else.

Isme Level 5:

Chosen Classes: Bard (Detective), Witch (Bonded Witch)
HP: 6 = 5 [d8 average] + 1 [favored class]
Feat: Accursed Hex

Bard
Careful Teamwork +2
Loremaster 1/day
2nd Level Spells +1
Spells gained: Invisibility (2nd)

Witch
3rd Level Spells +1
Spells gained: Sleet Storm (3rd), Stinking Cloud (3nd)

Skill Ranks: 11 = 6 (base) + 4 (base int modifier) + 1 (bonus background)
Disable Device
Knowledge (nature)
Knowledge (planes)
Knowledge (religion)
Linguistics x4 [goblin, auran, sylvan, elven]
Perception
Perform (sing) [background skill]
Spellcraft

Also, I started putting my background skill rank into Perform (sing) instead of Profession (familiar) because, well, Isme isn't a familiar anymore. Might get another Profession or Craft skill if sing isn't okay.


How's it going, Loup?


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,
Isme wrote:

Ding! Comments welcome if you want to make some, or if you have suggestions if I should get something else.

** spoiler omitted **

Also, I started putting my background skill rank into Perform (sing) instead of Profession (familiar) because, well, Isme isn't a familiar anymore. Might get another Profession or Craft skill if sing isn't okay.

Have you considered the Archaeologist or the Detective Bard archetypes. As a Raven I think they both have a level of flavor value that you might miss for most other archetypes.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

I did take the Detective archetype! Archaeologist was one I considered, but I ultimately went with Detective because I wanted to keep the raven singing.

My imagination of Careful Teamwork is Isme pointing things out sarcastically the whole time.


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

Facepalm... right there in front of me. Nevermind.

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