
Spectrum |

GM, will the dragons be able to make their attack with the sack this turn?
Assuming they both make a DC 20 Fly checks, they have enough movement to move in, grab the sack, ascend, and reach the quasit.
If Wyam spends part of his action holding out the sack in a way that is conducive for them to grab, it seems like it would work, but I wanted to check with you before I posted their attacks.
If Glimmer makes the attack, it's even a possible Charge.
So, here's what I'm thinking it would look like-
Array comes up from below the balcony and grabs the sack, letting it furl out like a sail as he gets it near the quasit.
Glimmer comes charging in, grabs the edge of the sack to open it wide and they basically just fly by on either side, swallowing the annoying little summoner.
What do you think? Doable in 1 round, or do I need to wait?

Spectrum |

That damn quasit still has DR that is going to make this difficult.
The bag is waterproof though. I think I'm going to have spectrum create water into the bag. If Noro's grapple checks can keep the quasit pinned inside it and disoriented from being slammed around, I think we can just drown her. At least having to make Swim checks and grapple checks to be able to do anything might slow her down a bit.
I'm picturing trying to fight your way out of an angry washing machine. No bueno.

Chaise Zikaldiru |

Also, I'm dead! Shame that the person most likely to piece together all the knowledge is the one who can't share it.
I'll continue playing Isme for now, though what happens to familiars when spellcasters die is somewhat an open question. I have my own ideas on Isme's history that I wanted to continue, which has relevance with the current situation, but I'll wait on it.
Unless some happenstance allows for a Raise Dead or Resurrection (Reincarnate is another option), I shall have to roll a new character. I have some ideas, one of which is a woman whose purpose is to eventually resurrect Chaise.

Spectrum |

You know, I had some similar thoughts.
GM, I don't know what kind of downtime you planned for us after this mess, but I have a proposition-
A scroll of Awaken, including material component, is 3125 GP.
If we pool our resources, we can afford that.
Then Isme can stick around and even gain class levels. Our adventure hook for the next arc could be "find a way to bring back Chaise."
If we manage it, Isme could then become a Cohort instead of a Familiar (or Chaise could be Isme's cohort).
What do you think?

Spectrum |

Absodamnlutely!
I've been using the mythic rules in a Wrath of the Righteous game. I've never had more fun with Pathfinder, ever.
I highly recommend them. They really do a good job of giving Martial characters some much-needed flexibility, and they give every class a resource for doing awesome things with.
I highly recommend them, especially in lower lever games. They make the game feel really epic.

GM Arkwright |

Good to see you so enthusiastic. Talking with Chaise about some options, and one involved the myffic rules; I'll let you know if we decide to implement them.
So, two things.
Firstly, can we put a temporary hold on the Gameplay thread? Whatever happens with Chaise, Isme is going to need to do a few things and Chaise needs time to do those things. If we've jumped ahead a day or too since, it might be jarring.
Secondly, putting a hold on the thread should give you enough time to add your LEVELUPS to your sheet. That's right, everyone just gained two levels for completing this rather nasty dungeon. Have fun.

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Noro leveled up.
I just realized an ability Noro had but I never put it on her character sheet.
Noro had the ability to get a free grapple attempts whenever an enemy missed her in melee combat.

Spectrum |

A little something for Noro's wish list.
Then, after you've worn it for a day you qualify for the Final Embrace feat chain, which is pretty much the win button for any grapple based character.
You could also do it with Racial Heritage Serpentfolk if you don't want to shell out 18 grand.

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for role playing purposes I am not to keen on the racial heritage feat. I didn't begin with it in the background and I would feel cheezy adding it in now without some reason (besides game mechanics)
however the belt does seem nice would take the place of her current belt +2

Doomed Hero |

for role playing purposes I am not to keen on the racial heritage feat. I didn't begin with it in the background and I would feel cheezy adding it in now without some reason (besides game mechanics)
I pretty much agree. I tend to think of Racial Heritage less of "My great grandfather wasn't human" and more like "I want this ability for this character and I'm willing to light a feat on fire to get it." Then basically you skip a feat to gain access to something you can't normally get.
It isn't actually cheesy. It's actually the opposite. You are deliberately nerfing yourself to gain access to something thematically appropriate to your character. Cheesy, to me, is bending the rules to make yourself more powerful than you should be (paragon surge is a good example). I have yet to see an instance where any feat tax made a character more powerful.
In games I run, I usually wave most racial requirements anyway. I find them to be arbitrarily restrictive.

Wyam Marshaal |

Secondly, putting a hold on the thread should give you enough time to add your LEVELUPS to your sheet. That's right, everyone just gained two levels for completing this rather nasty dungeon. Have fun.
Hot diggity, now I've really got something to look forward to accomplishing today!

Spectrum |

It just occurred to me that giving Isme the headband (as a harness, maybe?) would allow her to retain her ability to speak and understand languages.
Until she gets fully Awakened, I think we should give it to her.

GM Arkwright |

Spectrum, Awaken won't work on Isme as she's already a Magical Beast and has a high Int score simply from being a wizard's familiar. Awaken is for animal companions.
That said, if you were assuming Isme's intelligence would fade now Chaise was dead, you're right that Awaken would bring her back to normal; but in my Golarion the light in a familiar's eyes won't dull once their master falls.

Spectrum |

Yeah, that's what I was talking about. Once she stopped being a Familiar, then Awaken could be used, and until then the headband would buy us as much time as we needed to find the Awaken spell.
Sounds like that won't be needed though, which is awesome. Can't wait to see PC Isme.

Isme |

Isme could use that returning dagger. She doesn't have many attack options. :P
Except it's probably inappropriately sized (if it's Medium, that's a cumulative -4 penalty to attack rolls and she'd have to wield it two-handed), plus she doesn't have proficiency in daggers (another -4 penalty). And considering she won't be treating it as a light weapon, she can't use Weapon Finesse so no dex bonus and instead she'd have to use her pathetic strength.
...Never mind on the dagger!

GM Arkwright |

So; Isme will soon be joining us as a PC. I have a little oogie-boogieness planned with her, but I have a question for you fellows. What would convince you to accept Isme as a full party member, and more importantly a party member deserving of an equal share of the wealth? Spectrum's dragons can talk but they don't get a share; Isme will have plenty of new abilities but will still be essentially the same raven.
So, what would convince you? A spooky voice vouching for her, perhaps with a display of power? Isme herself saying that a spooky voice vouched for her? A change of pelt, a magical wishy-washy feeling of fate that it is right to do this? Any other suggestions?

Spectrum |

I don't think any of that is necessary. Items are usually just given out to whoever can most benefit. Clearly she'd not going to be getting magic weapons, but we were already considering giving her one of the most expensive items we've come across.

Isme |

Sounds good. However, Isme can't actually carry stuff around so someone will have to lug those things.
No, really, she has Strength 2. That's 3 lbs for a light load, and can carry a maximum of 10 lbs.

Isme |

That usually only works for magical garments and jewelry though. At most, I can probably bring a few scrolls, wands, and potions in a pouch.
Things like money and alchemical items will need to be with someone else. Sentimental items from Chaise (his Harrow Deck and his spellbook) will also need to be with someone else. Spectrum is a good candidate for that.
It raises the question of whether Spectrum will be getting access to all of Chaise's wizard spells in that case, however.

Wyam Marshaal |

That sounds pretty reasonable; thoughts?
Makes sense to me. Plus, the material cost of Raise Dead, Regenerate, etc. would certainly be acceptable as allocation of "Isme's share". That said, the important thing is the story we all help to tell - and playing as the minion to Raise the "master" (only for the minion to be more powerful by the time it happens) is a cool story!

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I am good as long as we can keep the player and everyone is enjoying the game.
even though Noro probably is not super fond of Isme, she will adapt.

Isme |

Sorry for the delay in posting!
You'll see Isme is a Bard/Witch. I'll be using Bard for support and healing, Witch for battlefield control and debuffing.
If the headband hasn't been allocated to anyone, Witch Hexes having its save DC scaling with intelligence is a point in Isme's favor for having it.
Oh, and I took Blood Transcription. Can probably take a spell from Erylium. I'm sure Isme might be able to swallow more than a pint of blood with how she tore into her.

Isme |

Hurrah! I'll take Reduce Person and will have to commune for 1 hour (one hour per level of the spell) and then make a spellcraft check (DC 16 = 15 + spell level) to learn it.
Spellcraft {DC 16}: 1d20 + 8 ⇒ (18) + 8 = 26
As a side note, Witches start with knowing all 0-level spells on their spell list so you don't have to list those down in the future. :D

GM Arkwright |

So, just to make sure we're all on the same page with the plot.
-Tsuto organized a goblin attack on Sandpoint to feed the Sinspawn/evil s*+* underground.
-You've destroyed all the evil s$## underground, but there's still some nasty connected stuff happening at Thistlepoint, a goblin stronghold.
-Tsuto also planned a second, larger goblin attack.
-In anticipation of the larger goblin attack, Sandpoint's defenses- headed by you- are marshalling. You need to tell them what's up, get them ready, make whatever preparations you think are necessary or get someone else to do them for you.
-But, Thistletop is still a problem, so after meeting with Shalelu and the mayor you're going to head out there and f*** sh** up.
If I've missed anything or you think you have a better idea or I've misremembered something, do speak up.