GM Arkwright's Enduring Rise of the Runelords (Inactive)

Game Master Arkwright

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Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Isme suggests that maybe she should have performed Careful Teamwork. Maybe then you'd have spotted it.

Haha, kidding. Easy mistake to make. Thanks for the suggestion though!


Male Human Commoner 2/ Philosopher 2/ Gamer 5/ Writer 5

Still here, still working on the character. Nailing down some specifics has proven difficult, along with stuff cropping up IRL, and I'm trying to work in exactly why the character has just gotten to Sandpoint. Having an idea of if we're continuing RotRL or not would help a little, as I'd be able to choose between tying into anything there or ignoring it. But overall I hope to have things ready to go within a day or two.


I think we'll continue with RotRL.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

I just realized I've got 2000gp to spend. Hmmmm.


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

Huh, good point. GM can was assume that most basic low magic powered equipment is on sale in Sandpoint?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

What was our overall loot haul?

Was there a compiled list, or do we need to go back through and do that?


You'll need to go back.

Wyam, sure; or by the time the game starts you could fetch it from Magnimar.


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

Okay so I know this is not everything you gathered, but this is everything from page 30 and onward in the gameplay thread. Minus a bunch of basic items:

Weapons: +1 Dogslicer, +1 Bastard sword, x2 M.W. composite longbow (+3 strength pull), x4 +1 (Elf Bane arrows), M.W. Bastard sword, M.W. Shortbow,

Armor: +1 Hide armor, +1 Banded Mail, +1 Breastplate, M.W. Heavy Steel shield.

Potions/alchemical items: Cure moderate wounds x4, Barkskin +2, potion of cure light wounds, Everburning torch.

Miscellaneous items: Belt of Incredible Dexterity +4, Headband of Mental prowess Int/cha +2, Cloak of resistance +1, Amulet of resistance +1/ False life+ Gentle Repose, wnad of Magic missile caster level-1st. 38/50, scroll of sleep/minor image/see invisibility/whispering wind.

Raw Gold:1,700 g.p. + 2,000 from town.

Gems/valuable finery: 6,600 in chest, +100 tools + 145 in silver finery+ 100 g.p. unholy symbol of Lamashtu= 6,945.


Current Effects:
none
HP 8/8, AC 15, Fort +0, Ref +2, Will +2, Perception +5, Blindsense 30'

Thanks for the list.

Those mundane items add up so I want to break them down by cost. Might be able to buy a couple wands by selling some armor and weapons.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Yeah, thank you for going back and doing all that!


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

Going back a little further I did discover one item that I had missed.
A +1 silver dagger of returning.

As for selling/dividing loot, I find that the +1 Banded Mail and the MW. Heavy steel shield could be more useful for Wyam. Mostly this reduces his Acp by a fair amount. Other than that, taking one of the Longbows and the +1 returning Dagger would also be nice. Although if Spectrum wanted that, it would be good too.

Assuming that is agreed to by the rest of the party and Wyam's replaced items being added to the pile of sale loot, and we sell the remainder of our loot not likely being used by the party. (Note this does not include consumables and ammunition)

Basic Items: 700+335+330+30+600+20= 2,015/2=
Sell value: 1,007 GP. 5 SP.

Magic Items: 1,165+ 1,350+ 2,335+ 2,308= 7,158/2=
Sell value: 3,579 GP.

Total Value including raw gold/treasure value: 13,231 Gp./4= 3,307 +2,000 Town reward = 5,307 to each party member who was involved in the Thistletop encounter.

Assuming I did my math right and no one wants to add anything to the pile.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Thanks for doing the leg work.

I have a longbow. The dagger doesn't do much for me.

In-character, I feel Noro should get her share.

Out of character, I feel that losing 5k worth of equipment is a pretty hefty blow to our party wealth.

Not really sure what to do about that.

GM? Have any thoughts?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Also, since it looks like we made a bit more than 20,000 gp, I'd really like to take ten of it and have Chaise raised from the dead.

maybe we can put Noro's share toward that goal.


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

Wyam would have no qualms about that. Chaise was a valued ally who died valiantly attempting to stop a horrible incursion of evil on the town of Sandpoint.

I was going to divvy up the g.p. value of Wyam's share of gold to the rest of the party in return for the items we found. But just shelling out directly for a raise dead or half of the cost of a resurrection spell, if it's available, sounds more beneficial.

@ Spectrum, you know you're not actually suffering from a wisdom penalty right? You're will save ought to be +5.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Thanks. Guess that got messed up in a level up or something.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I've been thinking of a way to bring Chaise back without losing all of Isme's awesome development. I think I figured it out.

There's a Wizard archetype called the Instructor.

It trades Arcane Bond for a Cohort that acts as their apprentice.

Having Chaise take that archetype would let Isme keep class levels. Isle wouldn't technically be a Familiar anymore, but maybe by taking Eldritch Heritage or some Bard things that grants a familiar, that could be fixed.

Thoughts?


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

I've seen weirder things occur.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

That would be pretty interesting! I've never seen that archetype before.

My own proposal to keep Chaise out of the way was to make his childhood illness make a return due to the stress and trauma his body went through by dying. Of course, that's a horrible thing to do to someone whose entire backstory was trying to find the freedom he couldn't get due to said illness and now has to face it all over again... but it's interesting!


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

You could do both?

Chaise could be the Cohort. :D


I'll have a ponder on what to do with Chaise, come up with some ideas; won't decide anything without consulting Isme.


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

Honestly just having Chaise as a revived party member who can scribe scrolls for us or research things while we roam about seems like a decent plan to me.

Unless of course you don't like that sort of thing, Arkwright.

Also, not to be a pest, but any ETA on starting the next arc?


Next arc will start the day after tomorrow.

Isme- I agree that the trauma and death of being raised would be a good pretext for his childhood illness returning, and thus converting him to a scriber, researcher and crafter semi-PC as per Wyam's suggestion. As to his backstory and freedom- you could probably justify it as Isme adventuring to try and help him regain that; either by searching for a cure, or seeking to gain more magical power to be able to cast him to freedom. If it works for you, it works for me.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

That works for me! Probably Chaise would just insist that Isme go travel instead of being bound to him, like his mother before him. Isme would probably also agree, but would still search for a cure.


Sorry, caught the flu, give me a bit.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

No problem, hope you get better soon. =]


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

"...making a quick sign with his fingers at the thought of who he's been sent to talk to...."

Haha, that's an awesome detail. Props. Very nice post overall.


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

I don't know how meta you like our characters to be about what they are capable of doing, but I'm just going to go out on a limb and guess that it's fairly common knowledge that being near a Paladin helps propel others to acts of bravery they otherwise wouldn't attempt.

Also hoping that my aura of courage will help Thorns disposition some.


Hmm if you don't mind, I'm actually going to do the opposite. I'm going to say that you have an aura of emboldening, of activity, of courage; but it's hard to differentiate courage from stress/tension, so it's slightly impeding Ibor's calming down and keeping him on edge. Not going to ruin things, just something you might need to figure out how to turn into an advantage.

If you really object to this, let me know.


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

No objection here, actually that's a very interesting way of looking at it and one I hadn't thought of before. It'll take me some time to figure out how to use it effectively.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Checking in to say I'm still here. This kind of stuff isn't Spectrum's forte so I'm hanging back and letting the others drive for a while.

Edit: Considering that the only thing Spectrum really contributes right now are knowledge checks and detect magic, it might be a better use of spectrum's time to go buy some scrolls and start learning some spells that will help with the investigations, like Speak With Dead.

Any others I should pick up?


If you like, you could head off on your own to talk to that historian.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Good idea. I'll do that once we're done talking to this guy.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Going traveling for a conference and won't be back home until next week. Not sure about the internet situation, but most likely my posting will just be slower.

Just giving you the heads up!


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Checking in again. It looks like Wyam has a good handle on this scene. Nothing to add.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Ditto.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Apologies if I haven't really been engaging a lot. I've been somewhat sick and it has been hard for me to make a thoughtful proactive post.

Thanks very much, Wyam, for picking things up. :D I hope being in the spotlight for now isn't too bad for you.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Ditto. It's good that spectrum isn't much of a people person because I'm rather busy with real life at the moment. Also sick. I'm guessing I caught it from Isme.

I'll be back to normal life on the 8th.


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

I actually kind of enjoy playing the gumshoe paladin right now. Although I must say the fact that detective is in your character's archetype name does make me feel a little out of place.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

He's a wandering gumshoe paladin with a heart of gold and the temper of steel. She's a mysterious sarcastic raven gifted with the evil eye and a more vicious tongue. Together with a stern bookish elf dabbling in ancient magical secrets, they fight crime!


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

That's amazing. Seriously. I love everything about that.


Current Effects:
none
HP 8/8, AC 15, Fort +0, Ref +2, Will +2, Perception +5, Blindsense 30'

Hey, what about us!


Leave me out of this.


Current Effects:
none
HP 8/8, AC 15, Fort +0, Ref +2, Will +2, Perception +5, Blindsense 30'

Don't be grouchy. We're gonna fight crime!


Need two more if any are interested.


Everyone seems busy, Christmas Break until 1st of Jan.


Male Human, (Current buffs:.) Paladin7/Cavalier7, HP. 66/66, Ac. 22, Flat Footed Ac. 22, Touch Ac. 11, CMD:21, Fort:+10, Refl:+5, Will+10, Initiative: +2, Perception +10, S. Motive +8, S. Evil 2/2/day, Challenge 3/3/day, Lay on Hands 8/8/day, Honor bound 5/5/day,

Just when things were getting moving too.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I've been totally forgetting to level up Glimmer and Array. They're still operating on 3rd level stats.

Because Array comes from wizard levels and Glimmer comes from Magus levels, Array is actually a little more powerful.

If it's alright with you I'd like to look into giving them Familiar Archetypes.


Sure.

EDIT- Wait. Why are you levelling them up? They're not your familiars, if so you'd need to be level 7 with improved familiar; twice. Aren't they just some pet dragons you bought with your starting gold?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Didn't you ok them being my familiars early? That's why I have improved familiar twice (and why I've been casting shocking grasp on them with share spells).

Is that not the case?

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