GM Arkwright's Enduring Rise of the Runelords (Inactive)

Game Master Arkwright

Game Map


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Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Yup yup.


Roll call? Are you waiting on me?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Still here!


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Here as well!


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

checking in. can't get a full post in right now. someone else want to take point not this one?


Beep beep?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I'm still here. The game seems to have stalled. I didn't feel like taking the lead in this conversation because Spectrum can be a bit abrasive. I thought Wyam might want to do the talking.


Could I get people to check in please?


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

I'm here! And a bird! So I'm not really meant to be a face character and talk to other people. I mean, Isme is made of snark.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

hello, still here.

GM sent ya a PM


I promised enduring, enduring I shall deliver.

Wyaam doesn't seem to be here; I'll bot him if no one objects.


So, quick roll call, all (except Wyam) still in? Post reactions to my latest gameplay thread.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Still here.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I discussed the possibility of retraining out of Arcane Crafter and into regular old Evoker (or perhaps Scrollmaster).

Have I had enough down time to do that? I've lost track of how much in-game time has passed since we returned.


I don't remember 'Arcane Crafter' being fundamentally integral to your character; go ahead and switch. And not much time has passed, I'd say two days.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Thanks. I'll have my rebuild up before we get into combat again.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Spectrum's rebuild is complete. I've lost the Arcane Crafter archetype. Instead I'm now an Admixture Evoker, able to alter the 'spectrum' of energies. I think it fits his themes a lot better.

In addition I dropped Heigten Spell (I have no idea why I picked it up, it won't do me any good until at least 5th level). Instead I took Improved Familiar again, so Array and Glimmer are both officially class features now! They will be graduating to full size at the next decent chunk of down time.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

By the by, did we finalise the distribution of items we took from the quasit?

They are:

a +1 Returning Silver Dagger
an obsidian unholy symbol worth 10gp
a Band of Charisma and Intelligence +2
a Belt of Dexterity +4

I didn't put any of those on me. I think Noro called dibs on the Belt and I wanted the Band for Charisma and Intelligence, but Spectrum could also use it. Isme would benefit a lot from it in terms of class abilities though.

And I almost forgot, but Isme took Feral Speech which allows her to speak with animals. That means we can ask anything around us, and even the jaguar.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I'm fine with you having the headband.

Noro can have the belt and the dagger.

I thing we should destroy the holy symbol and sell what's left to a jeweler or something.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

I checked and Noro already has a strength belt so if someone else wants the belt that is fine.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I'll take it. I could use the attack bonus.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Ok, here's some options-

1) I have two familiars with brutal stealth scores and the ability to cast touch spells for me. Combine that with 27 charges left on a wand of shocking grasp and I have pretty good odds of being able to drop 2d8+2 damage on things. For goblin dogs, that will probably be enough to kill them. If we can catch something sleeping I could even get a coordinated coup de grace out of it.

2) Isme could Misfortune a dog, and cackle, (sounding like a loud raven), continuing until they were pretty much all misfortuned. The dogs, unable to explain or realize that they were suddenly very unlucky, would probably end up asleep in short order (slumber hex/pseudodragon sleep poison). Then stealth killing them would be pretty easy.

3) Feral Speech and Diplomacy might make an ally out of the cougar.

Thoughts?


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Isme going first with Slumber is our best bet.

3) is risky, but if it works, we'd gain a great deal.

I kind of want to make Wyam make the stealth check first. And if he fails, we do Slumber/diplomacy. We can also do Slumber first and then try and have Wyam sneak past.


Yeah I'm not anticipating the encounter being a significant problem; Wyaam will stand in the middle and the dogs will try to whack him and they'll go down quick-smart. Just want to check if you fellows have some way to commit to this stealth plan or whether you're okay to let loose.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Sounds good. Might as well try to let Wyam stealth. We could get lucky .


Yep, my mistake, was applying ismes DC. You have control, knock them over?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Everyone wins a coup de grace.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Checking in just in case this game isn't completely dead.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

I'm still here.


Still he- f%%+nuggets did my post go through and I never checked?

F!+%etyf**#ityf*$&bucketingnuggets.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Guess I should have checked in sooner. :)


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

No worries, it happens.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

We might have to consider the possibility that we've lost Wyam and Noro. How long do we want to wait for them before we push forward? I would rather not get into another long delay.


I'll give them one more day then use my GM powers to sort things out.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

hello there, I ws not getting updates so I did not realize we were back...I will need to reorient myself into what our situation is.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Hey, Noro. Glad to see you. =]

Not much has happened since we've been stuck in limbo until now.


Just rolling some dice for another game, don't mind me.

Round 1
1d20 + 10 ⇒ (19) + 10 = 29 1d6 + 21 ⇒ (3) + 21 = 24
1d20 + 17 ⇒ (5) + 17 = 22 2d6 + 27 ⇒ (4, 4) + 27 = 35
1d20 + 17 ⇒ (5) + 17 = 22 2d6 + 27 ⇒ (4, 5) + 27 = 36
1d20 + 17 ⇒ (6) + 17 = 23 2d6 + 27 ⇒ (1, 5) + 27 = 33

Round 2
1d20 + 10 ⇒ (19) + 10 = 29 1d6 + 21 ⇒ (5) + 21 = 26
1d20 + 17 ⇒ (8) + 17 = 25 2d6 + 27 ⇒ (5, 3) + 27 = 35
1d20 + 17 ⇒ (19) + 17 = 36 2d6 + 27 ⇒ (4, 6) + 27 = 37
1d20 + 17 ⇒ (14) + 17 = 31 2d6 + 27 ⇒ (4, 5) + 27 = 36

Round 3
1d20 + 10 ⇒ (13) + 10 = 23 1d6 + 21 ⇒ (6) + 21 = 27
1d20 + 17 ⇒ (12) + 17 = 29 2d6 + 27 ⇒ (4, 1) + 27 = 32
1d20 + 17 ⇒ (5) + 17 = 22 2d6 + 27 ⇒ (3, 4) + 27 = 34
1d20 + 17 ⇒ (18) + 17 = 35 2d6 + 27 ⇒ (2, 5) + 27 = 34

Round 4
1d20 + 10 ⇒ (9) + 10 = 19 1d6 + 21 ⇒ (3) + 21 = 24
1d20 + 17 ⇒ (17) + 17 = 34 2d6 + 27 ⇒ (4, 4) + 27 = 35
1d20 + 17 ⇒ (14) + 17 = 31 2d6 + 27 ⇒ (6, 1) + 27 = 34
1d20 + 17 ⇒ (10) + 17 = 27 2d6 + 27 ⇒ (6, 5) + 27 = 38

Round 5
1d20 + 17 ⇒ (5) + 17 = 22 2d6 + 27 ⇒ (2, 4) + 27 = 33
1d20 + 17 ⇒ (8) + 17 = 25 2d6 + 27 ⇒ (4, 3) + 27 = 34
1d20 + 17 ⇒ (2) + 17 = 19 2d6 + 27 ⇒ (4, 2) + 27 = 33

Round 6
1d20 + 17 ⇒ (9) + 17 = 26 2d6 + 27 ⇒ (2, 3) + 27 = 32
1d20 + 17 ⇒ (12) + 17 = 29 2d6 + 27 ⇒ (3, 4) + 27 = 34
1d20 + 17 ⇒ (6) + 17 = 23 2d6 + 27 ⇒ (1, 4) + 27 = 32

Round 7
1d20 + 17 ⇒ (1) + 17 = 18 2d6 + 27 ⇒ (1, 2) + 27 = 30
1d20 + 17 ⇒ (7) + 17 = 24 2d6 + 27 ⇒ (3, 5) + 27 = 35
1d20 + 17 ⇒ (1) + 17 = 18 2d6 + 27 ⇒ (1, 6) + 27 = 34

Confirms
1d20 + 10 ⇒ (1) + 10 = 11 1d6 + 21 ⇒ (2) + 21 = 23
1d20 + 10 ⇒ (5) + 10 = 15 1d6 + 21 ⇒ (2) + 21 = 23


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I think we are now in an area the map we've been using doesn't cover.

Can we get a new one?

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

Hello all, sorry about things... RL has been kicking my butt lately.

not too many details but My health insurance has changed and we are searching for an addition rehab that will help us and is covered by our insurance.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Good luck.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I'm glad this game is still going. I really enjoy it.


D'awwww.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Little floaty hearts and affection!

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

hello all I am still around. I hope to get a post up tomorrow.

Sorry if I have held anything up.

home life is starting to get back to normal (well as normal as it can be)


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Who needs intimidate checks. :D


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

For the grease effect, I have two options-

First is to Grease the chief's saddle. I don't know how this would work though. Would the saddle be the Chief's item, or the mount's? Could it really be dropped if the save was failed (since it's strapped on)? Would the chief treat the saddle like greased terrain, having to make saves every turn to keep from falling prone to the ground?

If this doesn't really seem feasible, I'll just Grease the ground in front of the doorframe instead.


Chief's already on the floor prone and asleep, I wouldn't worry.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

nice

I'll grease the floor then. Lets knock down the rest of them.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I plan on sticking my nose into every room just to do a full sweep, but that would probably take quite a while to do normally.

GM, what do you think of doing things cinematically, giving us an overview of interesting things, assuming we take 10 on perception until something particularly interesting catches our eye.

Then you can just place us wherever we need to be for went we run into an enemy or a trap.

Sound good?


Sounds fair; plus I had the rest of the goblins on this level clear out of the fort once they all realized you fellows were in town.

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