GM Arkwright's Enduring Rise of the Runelords (Inactive)

Game Master Arkwright

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I believe that Common is Common, not dependent on the area; Varisians known Varisian as a bonus language.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I thought "common" was just shorthand for "whatever language is most prominent in this area"


Nope.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

So there's an actual language called Common? Weird.

So what do you want to do about this issue?


Nothing seems immediately apparent, so I'm welcoming any ideas you fellows have.


HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

Given that there is a "history" of the various familiars communicating, just allow it and keep rolling would be my call as a GM - "rule 0" it so only the other familiars can understand and not anyone else.


That was one idea I came up with, but the pseudodragons aren't Spectrum's familiars- he just bought them, they're his friends.


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

They could simply get Varisian as a bonus regional language. They were born in Varisia (I think?) so they'd have enough time to learn it along with Common.


Is sandpoint in varisia?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

In later levels I plan on using Improved Familiar to fix that. Then Leadership to make the other one my cohort.

That was my eventual goal for the character, so I paid the cash up front to have Spectrum be able to raise them and establish them instead of having them poof into existence because I took a feat.


Hmm; this is a reasonably one-of-a-kind enemy, unless 'mutated goblin' has become more common than I thought.

Also, Chaise, you cannot take 10 on knowledge checks when under stress, and being in combat counts. Roll for it.

The guide mentions nothing for how the enemy is situated in the room, irritating.

Also, just to note, your characters are quickly able to guess that stepping on those wooden trapdoors would be bad.


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

Gah, I keep forgetting that!


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Well this just got a lot more complicated...

Great fight scenario. :)


HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

Hey, I'm just making things extra-interesting with edge-of-your-seat-suspense for entertainment value galore!


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

A paladin in a hole with a zombie is really just another way of saying "dead zombie"

The real problem is that for a round or two you're going to be out of the main fight, which is a big deal.


Possibly more, it's a 20ft pit, pretty deep.


Would someone mind checking my rules knowledge?

-Reposition says you cannot put anyone into a hazard, but Bull Rush says nothing of the sort.
-The AP says you get a reflex save to move aside if you step on one of the hatches; but this hole already had the hatch destroyed by Wyam, seems reasonable to presume one tumbles down.


Female Noble Raven Bard (Detective) 7 / Witch (Bonded Witch) 7 [ HP 45/45 | AC 18/16/14, CMD 13, Fort +2, Ref +9, Will +5 | Init +5; Low-light vision; Perception +16 ]

Bull Rush does say "You cannot bull rush a creature into a square that is occupied by a solid object or obstacle" but pits, cliffs, and the like are simply the environment and not objects/obstacles (i.e. they don't occupy anything) so I'd say this is entirely possible.

For the second, completely reasonable since one was pushed, but I'd say they'd still be able to save by using the Climb skill as thus:

Catch Yourself When Falling: It's practically impossible to catch yourself on a wall while falling, yet if you wish to attempt such a difficult task, you can make a Climb check (DC = wall's DC + 20) to do so. It's much easier to catch yourself on a slope (DC = slope's DC + 10).

I'd say the pit is a slope since it's such a small space and it's plausible to always have something to grab onto there.

I can also imagine Wyam trying to catch Noro when she falls onto him, but there doesn't seem to be any particular rules for 'catching something when they fall/are thrown on you' so I consulted Climb again:

Catch a Falling Character While Climbing: If someone climbing above you or adjacent to you falls, you can attempt to catch the falling character if he or she is within your reach. Doing so requires a successful melee touch attack against the falling character (though he or she can voluntarily forgo any Dexterity bonus to AC if desired). If you hit, you must immediately attempt a Climb check (DC = wall’s DC + 10). Success indicates that you catch the falling character, but his total weight, including equipment, cannot exceed your heavy load limit or you automatically fall. If you fail your Climb check by 4 or less, you fail to stop the character’s fall but don’t lose your grip on the wall. If you fail by 5 or more, you fail to stop the character’s fall and begin falling as well.

Might be a Strength check instead of Climb, but completely up to you if you even decide to let them do the saves in the first place.


Catch Yourself- I'm happy to run with this rule. If Noro makes the DC, she's left holding the edge of the pit dangling down. Does anyone know any rules for getting up? I'd be inclined to say a standard action and a strength or climb check.

Catch a Falling Character- I don't think the rule is meant to work that way, particularly since the climb check DC is "wall's DC +10", so not terribly suited for standing on the ground catching someone. But... I'll let Wyam make a strength check, DC 5 + falling distance, to halve Noro's falling damage. If her combined weight brings him over maximum load then both fall prone, and he takes 1d3 damage. Of course, if there is already a rule for catching people, that can be done.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

so what is the needed check?

climb skill for Noro is +8 (she is not rageing right now)

does not really matter at the moment (the damage isn't that much)

its the Aoo that Noro is looking at. considering the goblin started adjacent to Noro, he had to back away first then bull rush which would draw the Aoo


Check gameplay.


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

I don't see any rules for 'getting up from a ledge'. You'd think acrobatics would cover it with all those rogues and such needing it, but it doesn't.

However, there is a hint in the predecessors (Time Machine section in Acrobatics) that says, in High Jump:

If you jumped up to grab something, a successful check indicates that you reached the desired height. If you wish to pull yourself up, you can do so with a move action and a DC 15 Climb check. If you fail the Acrobatics check to jump, you do not reach the height, and you land on your feet in the same spot from which you jumped. As with a long jump, the DC is doubled if you do not get a running start of at least 20 feet.

Alternatively, it's possibly the same as standing up from prone with no checks needed aside from maybe strength or climb depending on their weight/what they're carrying.

In either case, they'd probably still provoke an AoO.


Fellows, what did you do about loots? I remember giving you a ring of protection and a cloak of resistance, at the very least, but I see nothing like it on anyone's character sheet.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I remember that we discussed it, but I don't remember who got them.

I think I recommended that they both go to Noro because right now she has the lowest saves and AC.

Clearly, Glimmer has been wearing the ring on her tail up to this point.


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

I also agreed to Noro!

And the cloak made a fine nest for Isme.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I'm going with my usual policy of shoring up weaknesses.

I have the hardest time hitting right now, and I'm a longsword wielder, so the sword goes to me.

Wyam needs a strength boost more than Noro because she has Rage and can manage it herself.

The axe also goes to Wyam because Noro doesn't use weapons.

Chaise gets the dagger as a consolation prize (and because he's the only one of us that has Dagger listed on their sheet)

From previous loot, Noro has the cloak and the ring.

Any argument with this distribution?


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

No argument here! I'm sure Chaise (and Isme) will be quite content to ooh and aah at the shiny.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I'm sure we'll find good stuff for you soon.

The great thing about both of us being wizards is that any scrolls we find, we can both add to our spellbooks.

Speaking of which, sometime soon, we should trade spellbooks and copy each other's stuff.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

I never argue unless I a start to argue, which I am not.

so Noro got cloak and ring...great, will updat approriately.

guessing it was ring of protection +1 and cloak of resistance +1


Off Tsuto you found a Cloak of Resistance +3 and a Belt of Strength +2.

Doesn't seem to be a ring of protection reference in the thread.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

so thats two strength belts?

awesome Noro will take that... but like was said before we need to shore up weak spots first.

but noro calls dibs on at least the cloak.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Hmm. Thought there was a ring. Nevermind.

The cloak is all yours.


HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

Looks like I'm late to the conversation on loot, but I would've recommended the same anyways!

Character sheet updated for Mwk Handaxe and Belt of Strength +2.


Any issue with my loot generosity? Sorry for the lack of caster loot, you haven't run into any casters yet.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

None at all. A Cloak of Protection +3 at 2nd level is definitely an eye-popper.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

none from me either.

what about the second belt of strength? who is getting that?


HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

I got the second belt.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

Wyam -- cool. but you best not try and play macho man becuase of your little belt of he-manism.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

who got the first belt then?

I keep asking becuase Noro wants it too but it should go to someone else first to help those that need the extra strength.

(actually Noro just wants to be stronger than Wyam)


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

You got the first belt. Wyam got this one.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

just wanted to be sure on this (I hate to be greedy or anything.)


Thought I might repeat something.

About individual goblins of reknown, she tells you how goblins generally live short and violent lives; it's unusual for any to achieve notoriety, but thus far five have done so. Gresgurt is an unusually strong and powerful goblin, said to be fanatically loyal to his Mosswood clan's leader; it is said he had a hobgoblin for a mother and a wild boar for a father.. Koruvus was a champion of the Seven Tooth tribe, known for his quick temper-even for a goblin- and his magic shortsword. Koruvus vanished months ago after he discovered some sort of 'secret hideout' in a cave along the cliffs; the Seven Tooths remain certain he is out there somewhere, angry. Vorka is a notorious goblin cannibal who lives in the Brinestump marsh, a hero to the other goblins for how she usually prays on the Licktoad tribe. Ripnugget is the current leader of the Thistletop goblins and controls what the five tribes agree is the best lair. And, finally, there is Bruthazmus, an infamous bugbear ranger who lives in nothern Nettlewood and viists the tribes to trade things he's stolen from caravans for alcohol, news, or magic arrows. Shalelu remarks that this bastard has a particular hatred of elves and the two of them have clashed on occasion. As she mentions this, she bitterly vows that she won't be the first to fall in their private war.

Gresgurt was the fellow you found in the child's cupboard, and you've just defeated Koruvus.


Sorry, I have exams till Wednesday, consequently posting is going to be much slower.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

Hello all, I wanted to let everyone know. I will do my best to keep active, but right now is the time of year things are very difficult for my family.

this is the time My wife lost her brother and her mother. and many may know we are battling alcoholism. this time of year is the most difficult in coping.

we have made some positive step but the journey is so long I wonder if we can ever make it back to a normal life.

any way those of you that pray please keep us in your prayers, I need all the help I can to make it through Thanksgiving.

the next big hurdle will be January with the doldrums of winter with Christmas being over. I only hope we can make it clean and sober through the holidays.

If it matters at all, I have been clean for about 6 months now. my wife has been struggling to make her first 30 days. which will be on the 29th of this month.

yes I know look at the character I play, but this is one of my coping mechanisms.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

GM, I've been doing some thinking about Spectrum, and he isn't quite working the way I think I'd like him to.

My idea behind him was that he was focused around the "colors" of magic, basically a prismatic spell specialist, with each color representing a different category of effects that he draws on. Most of the time, he'll only be using one color, and when he pulls out the stops, he uses them all.

It's occurred to me that almost all "attack" spells correspond to the prismatic color array, and it would be more fitting for Spectrum to be an Invoker rather than a Universalist. I was even looking at the Admixture Evoker as a way to represent Spectrum "using more than one color"

Next time we level up, would you allow me to rework/retrain?


@Noro- Best wishes and luck to you, let me know if you need any allowances in order to keep playing, I greatly like having Noro in my game and would like to keep you.

@Spectrum- Sounds like it could be a good opportunity to try out the UC Retraining Rules, happy to allow it.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Thank you, I'll look those up.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

looks like it will take 5 days to retrain that class feature, and I'll lose access to the archetype for doing it. Learning a new archetype will take another 5 days, but losing the old one won't take any time at all because I haven't actually gained any abilities from the one I have now.

The process will take 200 GP worth of materials.


Sounds quite reasonable. How much time per day must you spend doing the training?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

8 hours. It's pretty much like the crafting rules.

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