Sarita Senbi

Anila Vayu's page

54 posts. Alias of txturtle.


Race

AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 12 ((2d6)+2) Fort +2, Ref +2, Will +3 Resistances acid 5, cold 5, electricity 5

Gender

Female Aasimar (Azata-Blooded) sorcerer 2 NG Medium outsider (native, azata-blooded) Init +2, Senses darkvision (60 ft.); Perception +0

About Anila Vayu

Anila Vayu
Female Aasimar (Azata-Blooded) sorcerer 2
NG Medium outsider (native, azata-blooded)
Init +2, Senses darkvision (60 ft.); Perception +0
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex, )
hp 12 ((2d6)+2)
Fort +2, Ref +2, Will +3
Resistances acid 5, cold 5, electricity 5,
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OFFENSE
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Speed 30 ft.
Melee dagger +0 (1d4-1/19-20)
Ranged dagger (thrown) +3 (1d4-1/19-20)
Ranged light crossbow +3 (1d8/19-20)
Ranged sling +3 (1d4-1)
Innate Spell-Like Abilities glitterdust (DC 10,1/day),

Sorcerer Spells Known (CL 1st; concentration +8)
1st(6/day)-mage armor, ear-piercing scream(DC 17)
0th(at will)-detect magic, prestidigitation(DC 15), ray of frost, read magic, ghost sound(DC 15)

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STATISTICS
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Str 8, Dex 15, Con 12, Int 10, Wis 10, Cha 20,
Base Atk +0; CMB -1; CMD 11
Feats Eschew Materials, Spell Focus (Evocation)
Skills (Ranks) Total Modifier
Acrobatics (0) +2
Appraise (0) +0
Bluff (1) +9
Climb (0) -1
Craft (0) +0
Diplomacy (1) +12
Disguise (0) +5
Escape Artist (0) +2
Fly (0) +2
Handle Animal (0) +0
Heal (0) +0
Intimidate (1) +9
Knowledge (Arcana) (1) +4
Knowledge (All others) (0) +0, Max DC 10
Perception (0) +0
Perform (all but Sing) (0) +5
Ride (0) +2
Sense Motive (0) +0
Spellcraft (1) +4
Stealth (0) +2
Survival (0) +0
Swim (0) -1

Background Skills
Perform (Sing) (1) +9
Linguistics (Elven) (1) +1

Traits Ease of Faith, Focused Mind, Resilient,
Languages Celestial, Common, Elven
SQ arial (wildblooded stormborn) bloodline, bloodline arcana, cantrips, celestial language, celestial resistance, darkvision, skilled, spell-like ability, thunderstaff,
Combat Gear
Other Gear mother's ring, outfit (traveler's), backpack, common, bedroll, crossbow bolts (10) (2), spell component pouch, wrist sheath, spring loaded, dagger, light crossbow, sling, 150.0 gp
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SPECIAL ABILITIES
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Aasimar (Azata Blooded) Azata Blooded Aasimars Receive a +2 bonus to Dexterity and Charisma and a +2 bonus to Diplomacy and Perform checks. They can cast Glitterdust as a spell like ability.

Arial (Wildblooded Stormborn) Bloodline Your magic is more focused on the power of air and rain than on lightning and thunder.

Attached You have a strong emotional attachment to a person or object that you're terrified of losing. The GM chooses the object of your attachment. Whenever the object of your attachment is either threatened, in danger, or in someone else's possession, you take a -1 penalty on Will saves and a -2 penalty on saves against fear effects. If the person or object to which you're attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback.

Bloodline Arcana Whenever outdoors during any form of precipitation, your effective caster level is increased by 2.

Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Celestial Language (Ex) Aasimars speak Celestial.

Celestial Resistance (Ex) Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Ease of Faith Your mentor, the person who invested your faith in you from an early age, took steps to ensure you understood that what powers your divine magic is no different from that which powers the magic of other religions. This philosophy makes it easier for you to interact with others who may not share your views. You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you.

Eschew Materials

Focused Mind Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.

Resilient Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You gain a +1 trait bonus on Fortitude saves.

Resistance to Acid (Ex) You may ignore 5 points of Acid damage each time you take acid damage.

Resistance to Cold (Ex) You may ignore 5 points of Cold damage each time you take cold damage.

Resistance to Electricity (Ex) You may ignore 5 points of Electricity damage each time you take electricity damage.

Skilled (Ex) Azata Blooded Aasimars receive a +2 bonus to Diplomacy and Perform checks.

Spell-Like Ability (Sp) Azata Blooded Aasimars can use glitterdust 1/day as a spell-like ability.

Thunderstaff (Sp) You can touch a weapon as a standard action, giving it the shock property for 1 round(s). You can use this ability 8 times per day.

Backstory:
Name: Anila Vayu
Height: 5’4”
Age: 125
Features:
o Eyes: Deep, storm grey eyes with a hint of green
o Hair: Dark brown, wavy hair that falls just around her shoulders;
o Unique: iridescent skin; musical singing voice that is melodious and dulcet in tone
o Likes: most comfortable in silky and flowing clothes that constantly billow on their own; loves music and being outside, traveling
o Dislikes: dishonesty, dealing with deep emotions
o Strengths: determination, focus, magnetic personality
o Weakness: always sees the best in people and tends to be a bit gullible and naïve
o Values: Honesty, Family, Friends
o Mannerisms: humming and spins her mother’s ring when thinking, stressed

Anila’s parents tried for years to have kids. A desire her mother had as long as she could remember. She felt being a mother was her destiny in life. After four years of trying to have children, she was blessed with becoming pregnant with twins. Anila's father gifted her mother with a silver ring to celebrate their good news. Anila and her brother Kishan were born, in the small trading town of Bronze Hook, to a family of half-elven traders. Anila was born first, strongly favoring their human heritage but possessing the telltale signs of the divine in her features. Kishan on the other hand, had the strongly pointed ears and sharp lines of their elven ancestry but lacked the celestial spark that resided in his sister. Their mother loved her kids more than words could express and she gave them all her attention. Her father, infuriated by this and questioning the paternity of the twins, began to immerse himself in pesh, so as not to deal with them. When he was around he became violent and often took his frustrations out on their mother. His violence increased dramatically when Anila's mother would catch him lying about his pesh use. As a result of that Anila has always valued honesty and the truth regardless of the situation.

One day, when Anila was 60, her and her brother returned home to find the house empty. Upon further searching they found their mother on the floor unconscious and not breathing. Their father was missing. Nothing more was ever discovered about the death of her mother, though she always suspected her father was to blame. As she held her mother's hand and realized there was no saving her, she slipped her mother's ring onto her own finger to keep as a memory of her mother, vowing that she would someday discover the truth of her mothers death.

Distraught over this discovery, Kishan and Anila ventured out on a journey to a better life. After many weeks of travel and dwindling resources they ended up in the deserts of Osirion with no food, water or other resources left. Kirshan became very ill and was unable to continue going. As much as Anila tried she was not able to care for either of them. Her brother died in her arms. A few nights later, nearing death from dehydration, she fell asleep without the will to wake up again. That night she had a dream that she was drowning in a flood. She woke up to find herself wet from a cloud of rain. Determined this was a sign from her brother to keep going, she continued on only to discover that she was the source of this amazing power to manipulate storms. As a distraction from the immense guilt and sadness that threatened to sweep her away over her inability to save her brother, she spent all her down time focusing her mind and building her power discovering other powerful skills.

Anila continued her journey further through Osirion, across rivers through Absalom and later into Taldor, bouncing from job to job to distract herself and fill the void of her mother and brother’s lost lives. She took this job as a caravan guard to have another job as a way to keep her moving and distract from the emotions she always pushes away and to continue to long term goal to find a family again. During this time she continued to search for clues as to her father's whereabouts and the mystery surrounding her mother's death.