GM AbyssDancer's 'Ire of the Storm'

Game Master AbyssDancer

Drawn by tales of long-lost temples and the abandoned riches of long-dead heretical cults, the PCs are not the first treasure-hunters, fortune-seekers, or troubled souls hoping for a fresh start at the frontier town of Pridon's Hearth. But dark threatening stormclouds are gathering beyond the horizon, for both the colonists and for the wider region. It is far from certain that this mixed group of heroes and chancers will survive to make their fortune, and in so doing shield the growing colony from raging tempests and hostile monsters. Dare they brave the Ire of the Storm?


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Chest Thumper wrote:
Heh...you may be joking but I publish stuff through the OGL and I'm always looking for interesting monster ideas...

Cool - can you share a link to some of your creations? I'd like to see them.

Grand Lodge

Male Half-Orc Male Half-Orc 3rd level Druid CG Medium humanoid (orc) Init +1; Senses darkvision, scent; Perc: +12 Francis - Init +4; Senses Lowlight vison, Perc: +1

Here you go, my stuff on DriveThruRPG.

Black Guard Press

If you wait until tomorrow at 9AM CST I set up a half off sale for the occasion.


"'Pious' wrote:

"Your cat is dead."

I guess Pious skipped Bereavement Councilling 101 at Inquisitor school.


ranger stuff

I'm traveling the next three days, I will be able to post from the hotel room, but I won't be on as much as usual, sorry if I cause any delays.


Hey guys, apologies for the delay in posting - it's been a busy few days here. Still, I guess the pace will inevitably slow a little over the Christmas period.


ranger stuff

Ok, since the question was ignored 'in game' I'll ask it again here:

Iradyiel Madras wrote:
Hey GM, Iradiel has a 'language slot' I forgot to fill, do you mind if he knows Kelish?


Aha yes - sorry. Meant to answer it as a separate post and forgot.

I'm ruling no on Kellish being your spare language slot. You can pick a different one now or later, but for now Kellish is unknown to you.

There may be someone in Pridon who could help...


Female Human Oracle 3
Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

The mechanics of transporting a magical fountain constantly spouting water is now one of my favorite thought experiments. I guess like, get a bag with a hole in it and leave a trail of water everywhere you go? Must investigate further. All that water has to go SOMEWHERE.


Aza Barrett wrote:
The mechanics of transporting a magical fountain constantly spouting water is now one of my favorite thought experiments. I guess like, get a bag with a hole in it and leave a trail of water everywhere you go? Must investigate further. All that water has to go SOMEWHERE.

Glad to hear I'm testing your grey matter! But please, take some time off over Christmas!


Does bring out the physicist within me... From a pressure point of view we could make some pretty nasty firearms/bombs... GM, talking OOC here, how long has this thing been here?


You've not determined the internal pressure of the water generation yet, so don't make too many exotic plans!

If the pressure was high and sustainable, and you put it in a decent-strength pressure vessel with a small aperture vent, you've got yourself one speedy way to power a skiff.

The platter's been here as long as the statue, so 90 years or more.


AS I'm writing it is Christmas Eve here in England. I wish it was a classic snowy festive scene but it's just mild and grey and a bit damp. It's not unlike England all the rest of the year.

If you are travelling today to be with someone important to you at Christmas then take care on those roads. People make hurried and distracted drivers at this time of the year.

I wish you each a happy, relaxing and fun-filled Christmas with friends and family. Eat drink and be merry!

Grand Lodge

Male Half-Orc Male Half-Orc 3rd level Druid CG Medium humanoid (orc) Init +1; Senses darkvision, scent; Perc: +12 Francis - Init +4; Senses Lowlight vison, Perc: +1

Thanks GM AD! Here's hoping Father Christmas brings you something nice.

It's cold (for us) here about 10 degrees above freezing. Obviously no snow but kind of gray, which is what Christmas usually looks like for us.

To quote Texas Sabra "Merry Christmas to y'all and to y'all a good night."


ranger stuff

Yes, Merry Christmas all!

It's hovering here at freezing in central Ohio, and it's supposed to snow for the next five or six hours hours.


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor

I'm in the far north of California. Christmas here was a lot like it was in England.

Right now it looks a lot like Silent Hill outside.


Female Human Oracle 3
Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

Happy (belated) Christmas, all! We actually managed to get snow on Christmas eve, it stayed through the day, and is melting today, so pretty much the ideal situation.


Happy new year to you all! I hope 2018 brings you health and happiness!

Grand Lodge

Male Half-Orc Male Half-Orc 3rd level Druid CG Medium humanoid (orc) Init +1; Senses darkvision, scent; Perc: +12 Francis - Init +4; Senses Lowlight vison, Perc: +1

And to you!

My 2017 was better for playing with you all and I look forward to more of the same in 2018!


ranger stuff

Happy new year all.


Female Human Oracle 3
Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

Happy new year to all! Has it really already been over 6 months?


I too can't believe it's been over 6 months! Congrats to those who have made it thus far, and for Vedic too for joining us on this jaunt. Whatever happened to Naida, Jamba and Jit?

On the same subject though - I am a little worried about Pious. He's been away for some while and a little brief for longer. Allowing for the holiday season I'll give him a little more time, but if I don't hear anything by Monday I'll reopen recruitment...

Grand Lodge

Male Half-Orc Male Half-Orc 3rd level Druid CG Medium humanoid (orc) Init +1; Senses darkvision, scent; Perc: +12 Francis - Init +4; Senses Lowlight vison, Perc: +1

Booo! Who could have predicted when we started who would still be around.

I wonder how many of us will make it all the way to the end.

How does everyone feel about people coming back? I can see it getting hard to handle if EVERYONE came back, but I, for one, would welcome any of our adventurer friends back if the players were interested.


I was thinking the same thing. I'll approach Jamba and Jit.


I'm here.

New year has brought unprecedented challenges but renewed determination to make time for the games I love!

I'll get a good post up in the next few hours.


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor

The winter holiday season always messes with games. Some die entirely. PBP games live and die by posters ability to maintain the pattern of checking the boards daily and building momentum.

A game's first winter often leaves only the most dedicated players. Personally, i think it's a good thing.

I'm really enjoying this game so far. Thanks for the opportunity.

Grand Lodge

Male Half-Orc Male Half-Orc 3rd level Druid CG Medium humanoid (orc) Init +1; Senses darkvision, scent; Perc: +12 Francis - Init +4; Senses Lowlight vison, Perc: +1

We need a magical shovel to go with our platter. Then, we'll be able to create a moat around our campsite every night.


Or a magical bag of (cement) holding; then you'd have the walls to go with the moat.


Female Human Oracle 3
Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

I mean, we should probably get some new helmets just in case those walls fall down...

Grand Lodge

Male Half-Orc Male Half-Orc 3rd level Druid CG Medium humanoid (orc) Init +1; Senses darkvision, scent; Perc: +12 Francis - Init +4; Senses Lowlight vison, Perc: +1

I think some of us would just need really hard hats since we're not proficient with helmets.


Chest Thumper sneaks post #600 - yay !


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
Chest Thumper wrote:
We need a magical shovel to go with our platter. Then, we'll be able to create a moat around our campsite every night.

Like this?

Grand Lodge

Male Half-Orc Male Half-Orc 3rd level Druid CG Medium humanoid (orc) Init +1; Senses darkvision, scent; Perc: +12 Francis - Init +4; Senses Lowlight vison, Perc: +1

Exactly. I like that it is a masterwork shovel...it gives you a +1 to digging but not scooping.


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor

Vedic's familiar has a Fly speed of 30 (perfect maneuverability), blindsense 30.

In the tall grass, I'm pretty sure that means it can move at full speed without worrying about tripping hazards, and also be in Total Cover from being below the grasses. With Blindsense it will still be able to target creatures near it.

Do I have all that right?


Vedic wrote:

Vedic's familiar has a Fly speed of 30 (perfect maneuverability), blindsense 30.

In the tall grass, I'm pretty sure that means it can move at full speed without worrying about tripping hazards, and also be in Total Cover from being below the grasses. With Blindsense it will still be able to target creatures near it.

Do I have all that right?

I can go with that, yes. Total cover will end once it attacks, as with invisibility or sniping.


ranger stuff

so we have five creatures who are well camouflaged walking through tall grass, wouldn't we see the grass moving?


Iradyiel Madras wrote:
so we have five creatures who are well camouflaged walking through tall grass, wouldn't we see the grass moving?

Sure, if you stand up tall above your own cover. The less worried you are about being seen, the easier it'll be to see.

The long grass is not a cornfield, just a meadow of long grasses plus shrubs and copses. And they start crouched down, 500' feet away.


ranger stuff

Thank you for the explanation.


This format certainly makes it more challenging to have a discussion of pre-battle tactics - it would take only 5 minutes at the table!

Grand Lodge

Male Half-Orc Male Half-Orc 3rd level Druid CG Medium humanoid (orc) Init +1; Senses darkvision, scent; Perc: +12 Francis - Init +4; Senses Lowlight vison, Perc: +1

It feels more accurate to me, somehow.

At the table, it's easy for everyone to point and gesture and revise far more than would actually happen.

Here, it's much harder to figure out what other people are thinking and planning on doing and there's always the chance that someone will just post what they do and everyone will have to go along with it.

I suppose that happens on the tabletop, too but there is at least that moment when someone picks up their miniature and everyone shouts "NOOOOO!"


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
GM AbyssDancer wrote:
Vedic wrote:

Vedic's familiar has a Fly speed of 30 (perfect maneuverability), blindsense 30.

In the tall grass, I'm pretty sure that means it can move at full speed without worrying about tripping hazards, and also be in Total Cover from being below the grasses. With Blindsense it will still be able to target creatures near it.

Do I have all that right?

I can go with that, yes. Total cover will end once it attacks, as with invisibility or sniping.

Even if it stays below the grass?

I can see them becoming aware of the Familiar's presence, and maybe even knowing what square it attacked from, but I can't see how they'd suddenly be able to see clearly through the grass.


Chest Thumper wrote:

It feels more accurate to me, somehow.

At the table, it's easy for everyone to point and gesture and revise far more than would actually happen.

Here, it's much harder to figure out what other people are thinking and planning on doing and there's always the chance that someone will just post what they do and everyone will have to go along with it.

I suppose that happens on the tabletop, too but there is at least that moment when someone picks up their miniature and everyone shouts "NOOOOO!"

Yeah, we've all been there...sometimes that's been me.


Vedic wrote:
GM AbyssDancer wrote:
Vedic wrote:

Vedic's familiar has a Fly speed of 30 (perfect maneuverability), blindsense 30.

In the tall grass, I'm pretty sure that means it can move at full speed without worrying about tripping hazards, and also be in Total Cover from being below the grasses. With Blindsense it will still be able to target creatures near it.

Do I have all that right?

I can go with that, yes. Total cover will end once it attacks, as with invisibility or sniping.

Even if it stays below the grass?

I can see them becoming aware of the Familiar's presence, and maybe even knowing what square it attacked from, but I can't see how they'd suddenly be able to see clearly through the grass.

I see your point. I'll say that if it is adjacent to the enemy (melee or touch attacks), they can see it, and if it snipes (ray of frost?) then it has partial cover until its next round.

On a separate note, how do you communicate with it? You have an empathetic (emotional) link - I assume this precludes distance tactical communications other than say 'attack!' or 'run!'. How do you see this working?


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
GM AbyssDancer wrote:

On a separate note, how do you communicate with it? You have an empathetic (emotional) link - I assume this precludes distance tactical communications other than say 'attack!' or 'run!'. How do you see this working?

Yeah, it's an empathic link. It can understand Common and is smart enough to take directions well and not act completely stupid (Int 7), but it can't communicate back to Vedic very well.

My plan is for Vedic to give it some basic instructions and turn it loose. It isn't mindless, so it should be able to improvise and adapt pretty well.

I'm basically planning on having it close the distance, do something attention getting in the surprise round, then start doing shoot/move/stealth tactics to draw them towards us.


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor

Does the grass hinder line of effect in any way? I have line of sight on the lizard with Blindsense, but i'm not sure if a ray of frost will cut through the grass or not.

I want to say the grass won't stop the spell because spells like Web or Entangle wouldn't stop Enervation or Scorching Ray, but I want to check to be sure.


ranger stuff
GM AbyssDancer wrote:
By Seamus I assume you mean Iradyial? If so then I have updated the map.

Yeah, I meant Iradyiel. Sorry about that. Seamus is a character in another game and I was trying to respond to everyone before I left for work, so I got in a hurry.


Vedic wrote:

Does the grass hinder line of effect in any way? I have line of sight on the lizard with Blindsense, but i'm not sure if a ray of frost will cut through the grass or not.

I want to say the grass won't stop the spell because spells like Web or Entangle wouldn't stop Enervation or Scorching Ray, but I want to check to be sure.

Sorry Vedic - I missed your post. No, the grass is not thick enough to interfere with line of sight for a ray of frost.

If the orb shoots a ray, the target will know there is an enemy about and it'll possibly be seen but as I said above, it'll have partial cover until its next turn when it can hide again.

So - what is the orb doing ?


Since the enemy hasn't noticed me yet I'm pretty sure that means it won't get to act in the surprise round. That's my gamble.

So, I'm going to shoot the lizard scout, initiating a surprise round (which will hopefully only be me acting).

Then, on Round 1 I'm going to shoot again, and stealth-move 15 feet back towards the party.

My stealth is 20, plus a -1 penalty for each 5 feet of distance beyond the first.


ranger stuff

Sorry about the delay, folks, I was waiting to see if we were in combat rounds and I forgot to post.

My brain has been elsewhere due to stress at work. I will try and forget about work while I'm there and focus on the important stuff, like killing these lizards and saving the Halflings :-)


Little Glowy Ball Of Light wrote:

Vedic's familiar dimmed it's glow until it was nonexistent in the light of day. It's orbiting crystals slowed and pulled in tighter toward the larger stone in it's center of mass. It dropped low to the ground and hovered just below the tall grasses.

Taking 10 on Stealth for 20

Hey Vedic, can you please explain for me how you get to 20 stealth with a 'take 10' ?

Thanks

Grand Lodge

Male Half-Orc Male Half-Orc 3rd level Druid CG Medium humanoid (orc) Init +1; Senses darkvision, scent; Perc: +12 Francis - Init +4; Senses Lowlight vison, Perc: +1
Iradyiel Madras wrote:

Sorry about the delay, folks, I was waiting to see if we were in combat rounds and I forgot to post.

My brain has been elsewhere due to stress at work. I will try and forget about work while I'm there and focus on the important stuff, like killing these lizards and saving the Halflings :-)

Priorities!

What's more important? The thing you do so that you can eat and have a place to sleep or coming here and killing imaginary lizardfolk?

I think the answer is obvious.

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