GM AbyssDancer's 'Ire of the Storm'

Game Master AbyssDancer

Drawn by tales of long-lost temples and the abandoned riches of long-dead heretical cults, the PCs are not the first treasure-hunters, fortune-seekers, or troubled souls hoping for a fresh start at the frontier town of Pridon's Hearth. But dark threatening stormclouds are gathering beyond the horizon, for both the colonists and for the wider region. It is far from certain that this mixed group of heroes and chancers will survive to make their fortune, and in so doing shield the growing colony from raging tempests and hostile monsters. Dare they brave the Ire of the Storm?


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Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 88/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

That actually sounds pretty awesome. A good storm can be thrilling.


yes, very cool, It sounds like your vacation is going well.

On the battle map, I see the boy and one shark in the north east corner, are the other two supposed to be visible?

Grand Lodge

No they vanished back into the water.

Duh dum, duh dum, dum dum dum dum...

-Posted with Wayfinder


Female Human Oracle 3
Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

That sounds crazy awesome tbh.

Also these sharks make me think we're gonna need a bigger boat...


Aza Barrett wrote:
Also these sharks make me think we're gonna need a bigger boat...

Hmmm, where have I heard that before :-)

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 88/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

I'm tired of these monkey flanking sharks in this monkey flanking town!

Wait...wrong movie. I'm thinking of the one where the shark wins...


Gnome Sorcerer 3 | 18/20 HP | 13 AC (+2 in jungle) 13 T 11 FF | 11 CMD | F +4 R +3 W +2 (+2 vs fear) | Init +7 | Perc +5 | SM -1 | Thunderstaff 7/7 | Spells: 1st 6/6

Hey all, I was otherwise occupied today and didn't have time to get a post in. I'll catch up tomorrow! Thanks for understanding.

Grand Lodge

Chest Thumper wrote:
I'm tired of these monkey flanking sharks in this monkey flanking town! Wait...wrong movie. I'm thinking of the one where the shark wins...

I've had to work so hard to avoid calling the whirlpool a sharknado...

-Posted with Wayfinder


AbyssDancer wrote:
Chest Thumper wrote:
I'm tired of these monkey flanking sharks in this monkey flanking town! Wait...wrong movie. I'm thinking of the one where the shark wins...

I've had to work so hard to avoid calling the whirlpool a sharknado...

-Posted with Wayfinder

Sad. so very sad...

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 88/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

If you're going to hit us with a Sharknado, I'm going to ask Vethorn if he has a +1 Chainsaw.


Female Human Oracle 3
Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

If only we could make a quick trip to Numeria... They've got tons of chainsaws up there!


Thanks for your patience ladies & gents: I'm now back from Asia and should be able to post more regularly / reliably once again. There'll be a fresh post from me a little later today.

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 88/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

Welcome home! Glad you had a safe trip.


Thanks!

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 88/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

Gotta say - with friends and family in Houston right now, saving folks from a hurricane seems like less of an entertaining adventure and more like wish fulfillment.

Grand Lodge

Yeah - it looks pretty tough for the folks there. I trust your friends and family are ok?

I reckon those first settlers arriving in America from England, with our mild climate, absence of hurricanes or tornados, and with no animals able to poison you or eat you, must have got one hell of a shock.

-Posted with Wayfinder

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 88/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

Yes. Currently, they're all ok. It's looking like they're going to be stuck where they are for a while though so there will be several more days of nail-biting before they can go home and even get to the point where they can leave the house they're holing up in.


Female Human Oracle 3
Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

Apologies for missing a couple days of posting there, my computer broke itself as I was trying to do something completely unrelated - should have a post up in a bit.


Gnome Sorcerer 3 | 18/20 HP | 13 AC (+2 in jungle) 13 T 11 FF | 11 CMD | F +4 R +3 W +2 (+2 vs fear) | Init +7 | Perc +5 | SM -1 | Thunderstaff 7/7 | Spells: 1st 6/6

Hello all,

Apologies, but I'm having some trouble finding the time to post this weekend. I just have a few things going on that have occupied my time. I'll hopefully get back to posting withing the next day or two.


No problem - I've been a little slow to post myself, with maps to draft etc.


Welcome back Louxman - Pious has been noticeably less prone to religious ranting since you've been away!


Gnome Sorcerer 3 | 18/20 HP | 13 AC (+2 in jungle) 13 T 11 FF | 11 CMD | F +4 R +3 W +2 (+2 vs fear) | Init +7 | Perc +5 | SM -1 | Thunderstaff 7/7 | Spells: 1st 6/6

Hey all, thanks for your patience with my absence for a few days!

Chest Thumper wrote:
Wow...2 failed survival checks...1 in 400 odds...

Actually, you succeeded at those! Barring house rules, a natural 1 is only an automatic failure on attack rolls and saving throws. Your survival skill bonus is so high that you simply can't fail if you're trying. :)


Female Human Oracle 3
Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

Also, as everyone knows, that just means your odds of getting a 20 on your next roll that much higher! You're charging up your digital die!

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 88/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

I did have a campaign where my character started praying to the fickle, little known god Dai Shrolla before taking a swing.

It didn't help...


Aza I thought you were out of spells for the day, but I now think I'm wrong. I think you used air barrier, lightning breath and 1 spell vs the troll, and 2 spells vs the sharknadoes. That leaves you with one spell and 1 final use of air barrier. Am I right?


Chest Thumper wrote:

I did have a campaign where my character started praying to the fickle, little known god Dai Shrolla before taking a swing.

It didn't help...

Dai Sroller is a vengeful god...with an evil sense of humour !


Female Human Oracle 3
Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

You are correct! One spell and one hour of air barrier left today.


Given the news, writing narrative involving wild uncontrolled storms tearing up a town seems a little frivolous right now. Do any of you guys live in FL or have family there?


I have cousins on the west side of Florida near Clearwater/Tampa, haven't heard anything through the grapevine yet... hoping no news is good news...


Female Human Oracle 3
Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

Nope, I live on the exact opposite side of the US... where everything's on fire! What a country.

Grand Lodge

I ought to point out that being entangled does not prevent movement or combat. The 'entangled' condition says the following:

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Note that the attack penalty to hit and DEX penalty to AC cancel out, if both parties are entangled.

-Posted with Wayfinder

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 88/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

Let me commend you on your descriptions of the hurricane, DM.

That collapse was pretty awesome and each time I read and post in this campaign, I feel like I'm soaked to the bone and have rain running down my face.


Sorry

Having some connectivity issues and my Google account won't let me see an up to date map.

I'll try and get a post together on a different pc in the morning. If it helps more things along Pious is making a b-line for the hoody, staving anything that gets in the way.


Chest Thumper wrote:

Let me commend you on your descriptions of the hurricane, DM.

That collapse was pretty awesome and each time I read and post in this campaign, I feel like I'm soaked to the bone and have rain running down my face.

Thanks Ebonfist - appreciate it. I'm enjoying this hugely !

It makes such a difference when we all have great posts from each other to work off. This feels like a really desperate, gritty fight!


Gnome Sorcerer 3 | 18/20 HP | 13 AC (+2 in jungle) 13 T 11 FF | 11 CMD | F +4 R +3 W +2 (+2 vs fear) | Init +7 | Perc +5 | SM -1 | Thunderstaff 7/7 | Spells: 1st 6/6
GM AbyssDancer wrote:
Oh dear gods that's terrible. Three attacks, three crit fails. You needed that.
GM AbyssDancer wrote:
Directly behind this, the door to the chandlery is thrown open by Jit. As she fumbles with the lock, the lizardfolk hears her movements, and sniffing the air with his tongue leaps triumphantly to seize her. Standing at one side of the door frame, Jit came within a hairs’ breadth of his talons, but in mid leap the door bursts open and the power of the tumultuous wind and horizontal rain lifts him off his feet with a shriek of fury, tumbles him head over heels across the store, over a pile of sailcloth and into a wooden display cabinet ten feet away, with a shattering impact.

Maybe this is a dangerous thing to brag about in a d20 system, but didn't Jit explicitly say she was good luck? :D

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 88/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

Hmmm...suddenly I hear the mighty Dai Shrola laughing...I just can't tell if it is joyful or spiteful.


Gnome Sorcerer 3 | 18/20 HP | 13 AC (+2 in jungle) 13 T 11 FF | 11 CMD | F +4 R +3 W +2 (+2 vs fear) | Init +7 | Perc +5 | SM -1 | Thunderstaff 7/7 | Spells: 1st 6/6

Isn't it always a little of both?


Female Human Oracle 3
Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

It's all statistics, the digital dice are getting charged up, we're going to get crit on 5 times in the next fight, don't you fools understand, these are the end times!!!!

(Also, agreed - very much enjoying this campaign and everyone's posts have been fantastic. This storm is so incredibly tense and the fight and mechanics are definitely following suit.)

Also also, minor question that I probably should have asked earlier but I haven't used it yet so... Adventurer's Armory has supplemental rules called "Alchemical Power Components," essentially just letting you use alchemical stuff as a focus or material component towards a spell to make it better in some way - are these rules allowed here? Particularly the one I'm interested in is using the acid flask as a +1 damage focus for acid splash. (Here on the SRD)


ok, dumb question, can Iradyiel move out of the 'entangled' without rolling the str. checks.

I rolled two he failed the first but passed the second. But that would put him still in it to roll a ref save.

So I figured I was ask if he could just step out at half speed.

If he can step out, would he be at half speed once he is out?

Would his attack still have the 'entangled' conditions for that round?

Grand Lodge

You can move whilst entangled at half speed. The entangled condition (including attack and AC penalties) ends instantly when you leave the area.

The storm effect on movement still applies - half speed if moving northward and DC10 Str check or be knocked down.

-Posted with Wayfinder

Grand Lodge

So to answer your questions:

Iradyiel Madras wrote:

So I figured I was ask if he could just step out at half speed. YES

If he can step out, would he be at half speed once he is out? NO, unless moving into the wind...

Would his attack still have the 'entangled' conditions for that round? NO

-Posted with Wayfinder


AbyssDancer wrote:

So to answer your questions:

Iradyiel Madras wrote:

So I figured I was ask if he could just step out at half speed. YES

If he can step out, would he be at half speed once he is out? NO, unless moving into the wind...

Would his attack still have the 'entangled' conditions for that round? NO

-Posted with Wayfinder

Thanks, you would think after playing for three years on the boards I would have it figured out, I guess I haven't done enough combat against casters during a hurricane :-)

Grand Lodge

Well then I have good news for you - there may be more 'combat in a hurricane' to come !

-Posted with Wayfinder


AbyssDancer wrote:

Well then I have good news for you - there may be more 'combat in a hurricane' to come !

-Posted with Wayfinder

practice makes perfect! I had to edit my in game post three times ;( Two rounds of rage left, hopefully he can do something with it other than fall down!

Grand Lodge

Aza Barrett wrote:
Also... Adventurer's Armory has supplemental rules called "Alchemical Power Components," essentially just letting you use alchemical stuff as a focus or material component towards a spell to make it better in some way - are these rules allowed here? Particularly the one I'm interested in is using the acid flask as a +1 damage focus for acid splash. (Here on the SRD)

Hey - sorry for not coming back on this before now. I'm think I'm happy with the alchemical power component rules so let's say OK to the acid orb boost. Certainly it is in keeping with your mystery !

-Posted with Wayfinder


On a scale of 1 to Asmodean how evil would it be to make a lizard man skin hilt...?


'Pious' Janus Shepherd wrote:
On a scale of 1 to Asmodean how evil would it be to make a lizard man skin hilt...?

2.30 unless the lizard man is still alive when you take the skin, then it's a 5.82...


Gnome Sorcerer 3 | 18/20 HP | 13 AC (+2 in jungle) 13 T 11 FF | 11 CMD | F +4 R +3 W +2 (+2 vs fear) | Init +7 | Perc +5 | SM -1 | Thunderstaff 7/7 | Spells: 1st 6/6
Iradyiel Madras wrote:
'Pious' Janus Shepherd wrote:
On a scale of 1 to Asmodean how evil would it be to make a lizard man skin hilt...?
2.30 unless the lizard man is still alive when you take the skin, then it's a 5.82...

Also keep in mind it's on a scale from 1 to 6.66.

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 88/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

It would be less evil than collecting a tooth from each of them for a necklace.

You could make a pretty intimidating terbutje. Skin for the hilt...thigh bone for the shaft...teeth for the...teeth.

Actually, you could use the troll's thigh bone and it would be the right size.

This is all coming disturbingly easy to me...

Grand Lodge

Suddenly I'm quite content to gaming with you guys online, rather than face to face. And in another continent. From behind an assumed name.

-Posted with Wayfinder

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