Wizard

Aza Barrett's page

229 posts. Alias of Isthill.


Full Name

Aza Barrett

Race

Human

Classes/Levels

Oracle 3

Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

Gender

Female

Size

Medium

Age

26

Alignment

Lawful Good

Languages

Common, Draconic

Strength 10
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 10
Charisma 18

About Aza Barrett

Statistics
Name: Aza Barrett
Sex: Female Race: Human Class: Oracle 2, Age: 26
LG female Medium humanoid (human)
Init +8; Senses Perception +3
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DEFENSE
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AC 12; touch 12; flat-footed 10 (+2 dex)
Situational: +4 Armor AB (16)
hp 25 (3d8 + 3 + 3 + 1)
Fort +2; Reflex +3; Will +3
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OFFENSE
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Speed 30 ft
Melee Quarterstaff -2 (1d6)
Ranged Acid Orb +4 (1d3 + 1)
Space 5 ft., Reach 5 ft.
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STATISTICS
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Str 10; Dex 14; Con 12; Int 13; Wis 10; Cha 18
BAB +2; CMB +2; CMD 14
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TRAITS
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Two-World Magic and Reactionary
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FEATS
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1st: Toughness
Human: Extra Revelation
3rd: Improved Initiative
SKILLS (6 + 6 + 6 = 4 Class + 1 FCB + 1 Human + 2 Background) Asterisk denotes class skill
(3) Perception +3
(1) *Kn (History) +6
(1) *Perform (Dance) +8
(3) *Diplomacy +10
(3) *Sense Motive +6
(3) *Stealth +8
(3) *Spellcraft +7
(2) *Acrobatics +7
(1) Linguistics +2
(2) *Craft (Weapons) +5
LANGUAGES
Common, Draconic, Polyglot
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SPECIAL ABILITIES
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Mystery (Wind)
Oracle’s Curse (Blackened)
Revelation (Lightning Breath, 3d4, DC 15 Ref)
Revelation (Air Barrier, 3 Hours)
Revelation (Invisibility, 3 Minutes)

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ORACLE SPELLS
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0th-Level (5 Known)
* Create Water
* Detect Magic
* Guidance
* Mending
* Spark
* Read Magic

1st-Level (6/day, 3 Known)
* Alter Winds
* Bless
* Burning Hands (DC 15, 3d4)
* Cure Light Wounds
* Cause Fear (DC 15)
* Doom (DC 15)
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GEAR
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Scholar’s Outfit (6 lbs.)
Poncho (2 lbs.)
Mwk. Backpack (4 lbs.)
Hemp Roap (50 ft.) (10 lbs.)
Steel Mirror (.5 lbs.)
Waterproof Hooded Lantern (2 lbs.)
Flint and Steel (0 lbs.)
Oil (5) (5 lbs.)
Trail Rations (4) (4 lbs.)
Eyeglasses (0 lbs.)
Chalk (0 lbs.)
Earplugs (0 lbs.)
Fishhook (0 lbs.)
String/Twine (50 ft.) (.5 lbs.)
Signal Whistle (0 lbs.)
Quarterstaff (4 lbs.)
Travelling Spellbook (1 lb.)
Charcoal (4)

Carrying Capacity Light: 38 lbs. Medium: 39-76 lbs. Heavy: 77-115 lbs.
Currency: 49 gp, 7 sp, 5 cp
Total Weight: 37 lbs.

New Items
Scroll of Remove Sickness
Potion of Cure Light Wounds
Acid Flask
Alchemical Glue
Alchemical Grease x2
Smokestick x2
Wand of Cure Moderate Wounds (4)
Wand of Cure Light Wounds (20)
Scroll of Water Breathing
Trail Rations x10
Bedroll
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APPEARANCE
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Aza is a girl in her mid-20s, with long, sandy hair and recently tanned skin. While she is not the most athletic, she does carry herself with a bit of wavering grace. Aza is quick to laugh and greets most that she meets with an awkward smile. Her arms are thin and spindly, and shake fairly consistently. They are also black like ash, and the burn on her left arm extends all the way up to her shoulder, neck, and a part of the left side of her face. She hides most of this underneath a worn and tattered scholar’s outfit, and a tall, wide-brimmed hat that’s often associated with wizards. Being farsighted, she wears a pair of glasses when she reads. She is of average height and tends to lean on a shoddily-carved, but solid quarterstaff (even though she doesn’t have to).
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BACKGROUND
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Aza was born to a moderately wealthy family of crafters in Taldor, most of whom had some magical talent that they put into their family business.

Aza was originally meant to be the Barrett house’s next great spellcaster - she had a modicum of intelligence, and her family was certainly wealthy enough to hire private magic tutors and send her away to the mage’s school when she was old enough. However, she still struggled with cantrips and basic spells, and returned home for a short time to renew her interest in magic.

Tragedy struck when a typhoon swept through their countryside home, obliterating almost everything and everyone inside - everyone except for Aza herself. She managed to walk away with practically obliterated hands, and an unshakeable stutter. Her somewhat competent spellcasting potential was gone in a flash, as she was unable to perform somatic or verbal components, but left her with some magical abilities in return.

Now she seeks to heal her body from this accident, restoring her spellcasting ability to its former glory - while she understands that her spells are different from the more arcane inclinations of a wizard, she still practices and acts as a regular wizard, “as practice”. She also wishes to find new purpose in life now that her old life is over, and perhaps to find a family again. The mysterious frontier lands offer her opportunities to achieve all of these goals.
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PERSONALITY
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Aza has been a bit off ever since surviving the destruction of her house and family - along with her difficult to follow speech, she has strange, flitting thoughts and will often trail off in the middle of sentences if another idea catches her eye. Still, she is a generally amicable person, wanting to help and protect people that can’t help themselves, and can hold her own in a conversation if she focuses. She respects the laws of those she believes to be respectable, and while not the most physical person, is not afraid to step up to a fight if need be. While she can be unorganized and flighty, it is hard to catch her unprepared.