Burngar Rockhard |
Burngar walks up behind Clandelve and slaps him hard on the shoulder in a friendly gesture, "Ha! Don't be concerned my Dwarven brother! You hit them, and they break! Ha! Sounds like an exciting adventure to me!"
GM Aarvid |
The dwarven duo cross through the large electronics chamber and open the door to the other hallway with a few strong pushes.
The two smaller rooms have nothing of interest but age-old dust. Anything of value here has long since been removed.
Circling around, they spot a door back into the eastern chamber with the chair. To the southwest, the ceilings grow taller and they spot the hallway noticed earlier, along with another door.
Garret C. |
Garret Pathcs Fandral and follows the darves as he patches himself.
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
More firethroewing constructs here, or is safe? Any strange device to be worried about? he asks to them as he seachs around.
Perception: 1d20 + 15 ⇒ (17) + 15 = 32
Burngar has 84 points of protection gainst fire for 70 minutes (less whatever time GM decide had passed as we search). And Clandelve and I +2+3 to deflection AC for 7 minutes (minos combat and searches)
GM Aarvid |
Clandelve moves into the main, circular hall. Before Garret is able to join him, a pair of sensors high and recessed on the wall track the dwarf.
1d8 + 1d3 ⇒ (8) + (1) = 9
Clandelve immediately starts to fall upward and to the northwest, slamming into the ceiling 20' above...after falling 30' diagonally.
falling: 3d6 ⇒ (6, 6, 3) = 15
While he is falling upward, a turret pops out of the wall and fires a beam of ruby light at the dwarf projectile.
laser: 1d20 + 16 ⇒ (18) + 16 = 34 for fire: 4d6 ⇒ (4, 3, 1, 1) = 9
*** Clandelve is 20' up, stuck to the ceiling.
Party goes...act as if in rounds.
Burngar Rockhard |
Burngar watches Clandelve go careening from wall-to-wall as blasts of lasers fire at him, "Ha! That ain't right! Don't worry Clandelve, at least they're not robots! Ha! Garret, if ya move a bit, I might be able to hit that eye from the door!"
He muscles Garret out of the way and tries to swing his hammer at the eye 10' away. Let me know if this isn't mechanically possible.
GM Aarvid |
@Burngar, the devices are 10' up and recessed within the wall, so you'd have to be in the room to get LoS and a good swing at it with any force, due to the angle. But you can reach it with the weapon, if you are in any square adjacent to it where you can see it. Clandelve, you are 'prone' on the ceiling, but same applies to you if you can reach it. It is 10' down from the 20' ceiling
Burngar Rockhard |
Realizing that he can't hit the eye, Burngar thinks long and hard for about three seconds before giving a big, toothy, grin. "Ha! Well if it's good for Clandelve," he says as he jumps energetically into the hallway.
Floggentop Wizzbottle III |
Wizzy pulls his extend rod and begins a full round summoning spell..
Casting extended mad monkey's in hope they can dismantle the things..
GM Aarvid |
As soon as Burngar steps into the hallway, he falls upward and outward to the ceiling, slamming into it next to his cousin.
Since you jumped, I will count that as a jumped-fall
lethal: 2d6 ⇒ (6, 1) = 7 and non-lethal: 1d6 ⇒ 4
Wizzy continues to concentrate on his spell.
Any other actions from the people outside the hallway?
Garret C. |
Garret jumps to follow the dwarves and cures everybody.
channel energy: 4d6 ⇒ (6, 4, 3, 4) = 17
Destroy the device Burngar!
Next turn I'll touch the dwarf to infuse him with a bit of luck. In case Burngar post before me
Burngar Rockhard |
Burngar lands on the ceiling with an "oomph" but barely looks even winded by the ordeal (Invulnerable Rager DR of 3/- doubled against NL).
He looks to his colleagues, "Ha! I wouldn't try to reach out here Garret my boy, or you're going to be floating with the rest of us!"
Once he sees the cleric landing along side the Dwarves he shakes his head, "Ha! Damn fool youth!"
Burngar sees if he can hit the red laser eye first with his massive hammer.
10' reach, adamantine if it matters.
Thurston, PA: 1d20 + 14 - 2 ⇒ (19) + 14 - 2 = 31 Damage(Adamantine): 2d6 + 9 + 6 ⇒ (2, 4) + 9 + 6 = 21
Clandelve Hammerhand |
I have 10' reach if I use Lunge, so I'll go ahead and try that.
Clandelve looks absolutely out of sorts stuck to the ceiling and flails around frantically before realizing he is not immediately falling down.
Using his weapons as best he can, he strikes out at the device.
"What basted magic is this?!?!"
+2 Warhammer (adamantine) (power attack): 1d20 + 13 ⇒ (11) + 13 = 241d8 + 14 ⇒ (7) + 14 = 21
+2 Warhammer (adamantine) (power attack): 1d20 + 8 ⇒ (1) + 8 = 91d8 + 14 ⇒ (6) + 14 = 20
+2 Spiked Light Shield (power attack): 1d20 + 10 ⇒ (20) + 10 = 301d4 + 7 ⇒ (4) + 7 = 11
+2 Spiked Light Shield (power attack): 1d20 + 5 ⇒ (5) + 5 = 101d4 + 7 ⇒ (1) + 7 = 8
CRIT?: 1d20 + 10 ⇒ (3) + 10 = 131d4 + 7 ⇒ (4) + 7 = 11
Garret C. |
Burngar, bit of luck makes you roll twice and take the better. Can you attack gain and see if you make a crit?
I'll cure us in round 2 once I know how much we're hurt by the laser
Burngar Rockhard |
Yup, I know what bit o luck does. Honestly, you shouldn't have put yourself in danger. I have pretty hefty DR and you already gave fire resist. It's a stationary object in space, so it usually has an AC of something like 5.
-Posted with Wayfinder
GM Aarvid |
Garret jumps into the hall, with much the same effect as the dwarves as he slams into the ceiling.
lethal: 2d6 ⇒ (3, 3) = 6 and non-lethal: 1d6 ⇒ 6
He then channels to heal the party with divine health.
The dwarves combine to destroy the red laser device by slamming their weapons down/upward to crush it.
Party is up...green device is on opposite wall, so moving over to reach it is necessary.
Fandral |
Fandral levels his pistol at the object and pulls the trigger...
attack vs touch: 1d20 + 15 ⇒ (4) + 15 = 19 if it counts as a construct, +2 to hit
damage: 1d8 + 1 ⇒ (7) + 1 = 8
extra damage if it is a construct: 2d6 + 2 ⇒ (4, 1) + 2 = 7
Floggentop Wizzbottle III |
Wizzy finishes his spell and a monkey swarm come into being at the other device.. They attempt to dismantle it..
Didn't realize the fighters would be able to easily destroy them or I would have done something different lol.. They just do swarm damage I assume..
Swarm Dam: 2d6 ⇒ (1, 5) = 6
Rounds 15
GM Aarvid |
Fandral's shot easily hits the second device on the far wall, the blast taking a chunk of metal off it, but not destroying it.
Subsequently, a swarm of monkeys enter the room and crawl to the device.
The swarms physical attacks cannot beat the DR/X of the device, so no damage
device: 1d8 + 1d3 ⇒ (5) + (1) = 6
The three persons in the room immediately feel the pull of gravity switch again. They slide along the ceiling directly south.
Clandelve slides 10' south, slamming into the wall dmg: 2d6 ⇒ (6, 5) = 11
Burngar slides 5' south, slamming into the wall dmg: 1d6 ⇒ 5
Garret slides 5' south, slamming into the wall dmg: 1d6 ⇒ 4
Party up...some higher than others
Burngar Rockhard |
Burngar lands with an "oomph", but looks virtually unphased by the movement.
Being right next to the eye and unable to swing his hammer, he instead throws his arm, thick with armor spikes at the eye.
Armor Spikes, PA: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 20 Damage: 1d6 + 6 + 4 ⇒ (3) + 6 + 4 = 13
Armor Spikes, PA, 2nd: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11 Damage: 1d6 + 6 + 4 ⇒ (1) + 6 + 4 = 11
Damage is not adamantine.
Clandelve Hammerhand |
Not liking what is happening to him at all, a flustered Clandelve curses proficiently in dwarven and swings at the device with both his hammer and shield spike.
+2 Warhammer (adamantine) (power attack): 1d20 + 13 ⇒ (1) + 13 = 141d8 + 14 ⇒ (5) + 14 = 19
+2 Warhammer (adamantine) (power attack): 1d20 + 8 ⇒ (2) + 8 = 101d8 + 14 ⇒ (5) + 14 = 19
+2 Spiked Light Shield (power attack): 1d20 + 10 ⇒ (14) + 10 = 241d4 + 7 ⇒ (3) + 7 = 10
+2 Spiked Light Shield (power attack): 1d20 + 5 ⇒ (15) + 5 = 201d4 + 7 ⇒ (2) + 7 = 9
Burngar Rockhard |
We can right now, but not always. Most of the time I haven't been in the same room as you so I'm not getting a banner bonus. For example, you were inside the tavern while I was outside most of the time. Same held true for the robot battle. I had no LOS.
Burngar Rockhard |
Another thing about the banner. It has a range of 30'. Forgot about that one.
-Posted with Wayfinder
GM Aarvid |
Burngar cannot quite reach the device 10' below him with his armor spikes (remember you are actually 'prone' and above it, so hammer would work[/ooc]
Clandelve lunges at the remaining device with his black warhammer.
The hammer slams into the metal contraption.
As soon as it cracks and sparks, smoking from three places, the two dwarves and cleric fall 20' down to the ground, landing hard.
Clandelve 2d6 ⇒ (3, 3) = 6
Burngar 2d6 ⇒ (6, 5) = 11
Garret 2d6 ⇒ (3, 5) = 8
And the room goes silent again.
Garret C. |
I put myself at risk in case you healing, but you had make it look easy. Also just waiting to see how you take the risks doen't fit Garret very well
Relieved to see how easily the devices are crushed, and there were no more fire beams, Garret stands up and pray Desna to heal his companions and himself.
channel: 4d6 ⇒ (5, 2, 2, 6) = 15
[b]That should heal all of our wounds. Now, let's see what's behind that door. [b]He says as he moves to look if the door is trapped.
Perception: 1d20 + 15 ⇒ (9) + 15 = 24
GM Aarvid |
You dust yourselves off, heal up bruises and check the door. It appears to be similar to the ones you opened in the east room.
Meaning it looks like it will take a stout push to pry it open.
Floggentop Wizzbottle III |
Wizzy moves up to the others, his monkey's falling it at his side, chittering amongst themselves..
"Anyone need additional healing?"
Round 14
Burngar Rockhard |
Burngar stands up and brushes himself off, "Ha! Well that was a ride, wasn't it? I'd say do it again, but it looks like the thingie is broken! Unfortunate! Ha!" He looks at Garret, "Ha! My boy, if I need healing and you're there getting hit right there with me, you're likely dead twice over at that point! Best you stay safe and work from afar!"
He looks to Wizzy, "Ha! A few bumps and bruises, nothing too serious for me! I'm ready for action!"
Burngar smiles a huge toothy grin. "Ha! Perhaps we should check and make sure there aren't any more of those roo-bots out here before we go in!"
Burngar moves to get a vantage point around the rest of the ruins, trying carefully not to get sucked up into another one of those hallways.
Clandelve Hammerhand |
"Oooph!" Clandelve groans as he stands up. "Ah took the worst of it!" he laments.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 Looks like I needed a couple hits to top off after the other healing. Taking 2 charges off my wand.
Once the others are ready, Clandelve puts his shoulder into the door a few times, but he appears to be a little unsteady after the battering he took.
str: 1d20 + 3 ⇒ (1) + 3 = 4
str: 1d20 + 3 ⇒ (14) + 3 = 17
str: 1d20 + 3 ⇒ (10) + 3 = 13
str: 1d20 + 3 ⇒ (1) + 3 = 4
str: 1d20 + 3 ⇒ (3) + 3 = 6 Mine may need to be an aid...
GM Aarvid |
Burngar skirts around the northern side of the edifice while Clandelve finishes patching bruises.
Ready to go, he takes his shoulder to the central door but does not budge the metal portal.
Burngar Rockhard |
Burngar moves up to look a little closer into the hallway. He bellows loudly enough call his friends, "Ha! There's more hallway over here!"
Burngar Rockhard |
Burngar moves back to the party, "Ha! Nevermind, just a hall over there too!"
Looking at the door and Clandelve's bruised shoulder he offers up a solution, "Ha! Why not try to have somebody unlock it?! Ha!"
Clandelve Hammerhand |
Clandelve becomes increasingly frustrated by the stuck door and continues to batter it, making an unholy ruckus.
"Confound it!" he bellows.
str: 1d20 + 4 ⇒ (6) + 4 = 10
str: 1d20 + 4 ⇒ (4) + 4 = 8
str: 1d20 + 4 ⇒ (12) + 4 = 16
str: 1d20 + 4 ⇒ (3) + 4 = 7
str: 1d20 + 4 ⇒ (17) + 4 = 21
Burngar Rockhard |
Burngar points and laughs, "Ha! That door is stronger than you cousin! Perhaps it is of Dwarven construction!"
GM Aarvid |
Clandelve slams into the door a few (several) more times while his comrades watch.
The door opens!
Fandral |
If there is a lock
"I could always try blasting the lock" Fandral says shrugging his shoulder as the dwarves bruise there shoulders on the door.
Clandelve Hammerhand |
After a couple--or more--tries, Clandelve finally knocks the incredibly challenging door aside.
"Little help ye were, mate!" he glares at Burgar. "Less talkin', more helpin'!"
str: 1d20 + 4 ⇒ (17) + 4 = 21
str: 1d20 + 4 ⇒ (9) + 4 = 13
str: 1d20 + 4 ⇒ (3) + 4 = 7
str: 1d20 + 4 ⇒ (4) + 4 = 8
str: 1d20 + 4 ⇒ (1) + 4 = 5
str: 1d20 + 4 ⇒ (17) + 4 = 21
str: 1d20 + 4 ⇒ (4) + 4 = 8
str: 1d20 + 4 ⇒ (10) + 4 = 14
str: 1d20 + 4 ⇒ (13) + 4 = 17
str: 1d20 + 4 ⇒ (5) + 4 = 9
str: 1d20 + 4 ⇒ (5) + 4 = 9
str: 1d20 + 4 ⇒ (13) + 4 = 17
str: 1d20 + 4 ⇒ (19) + 4 = 23
GM Aarvid |
Clandelve loses himself in a rage against the machine (door). Finally, with sweat on his brow and curses under his breath, he pries the door open.
Within the large circular room, a broad stairwell leads 25 feet downward.
A pair of mechanical 'scrying' devices hang from the east and west sides of the domed room, 20' above the floor.
You get the feeling you are being watched.
Fandral |
"More of these glass things." Fandral enters the room with his pistol lowered and scouts out the room.
percpetion: 1d20 + 11 ⇒ (15) + 11 = 26
Burngar Rockhard |
Burngar leaps into the room again, figuring it will be another anti-gravity chamber. He scans for more laser eyes as well.
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Burngar Rockhard |
Burngar lifts his hammer to his shoulder and nods in agreement, "Ha! Down it is!"
He begins to head down the stairs.
GM Aarvid |
Clandelve leads your group of stalwart Pathfinders into the perfectly circular stairs, deeper into the bowels of the strange craft.
Four doors are situated almost equidistantly around this circular room. To the southeast, the wall is shorn off, and a deep crevice in the floor nearly blocks the opening.
New map page
Burngar Rockhard |
Burngar moves to examine the crevasse and what might be beyond it, "Ha! Does anybody have a flying pet or something! How about you Tengu, can you fly?! Ha!"