GM Aarvid PFS #6-20: Returned to Sky (Low) (Inactive)

Game Master GM Aarvid

Pathfinder Society Scenario #6–20: (Tier 7–8).

***Maps and Notes ***


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Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

What's inside? asks Garret as he tries to peek inside.

Perception: 1d20 + 15 ⇒ (2) + 15 = 17


Rebels Map

With the door cracked open, Garret looks beyond into the chamber.

Chairs upholstered in frayed fibers stand before decrepit metal desks, each sporting an array of large windows that hang suspended against the walls. Most of these glassy surfaces are shattered. Low steps to the south lead to a circular area containing only a small throne precariously perched atop a thin column.

Nothing is seen moving.

str: 1d20 + 4 ⇒ (12) + 4 = 16
str: 1d20 + 4 ⇒ (20) + 4 = 24

with a couple more grunts and shoves, Clandelve is able to push the door into the wall.

Silver Crusade

Male Dwarf | HP: 49/89 (DR 3/-) | AC: 12 (8 Tch, 12 Fl) | CMB: +10, CMD: 20 | F: +9*, R: +2*, W: +4* (*+2 vs. enchantment(charm/compusion) spells & SLA) | Init: +0 | Perc: +8, SM: +1 | Speed 30ft | Shirt Reroll: 0/1, Rage 19/19, Ground Breaker 1/1, Auto Feather Fall 1/1, Prot. Evil 1/1 | Spells: None | Active conditions: See Profile (DR 3/-)

Burngar makes his way into the room throwing caution to the wind, "Ha! I wonder what kind of creature built this home! Ha!"


Rebels Map

This room appears to have once served as the command center

The inorganic materials used to furnish the chamber resisted decay, but apparently thousands of years and a traumatic crash nonetheless ruined almost all of the equipment here.

There are two large devices blinking in the smaller circular area. They seem to show pictures of hallways you just visited.

(see map)

Silver Crusade

Male Dwarf | HP: 49/89 (DR 3/-) | AC: 12 (8 Tch, 12 Fl) | CMB: +10, CMD: 20 | F: +9*, R: +2*, W: +4* (*+2 vs. enchantment(charm/compusion) spells & SLA) | Init: +0 | Perc: +8, SM: +1 | Speed 30ft | Shirt Reroll: 0/1, Rage 19/19, Ground Breaker 1/1, Auto Feather Fall 1/1, Prot. Evil 1/1 | Spells: None | Active conditions: See Profile (DR 3/-)

Burngar moves forward slightly trying to make heads or tails of the screens, "Ha! What kind of magic is this?!" Burngar grips his hammer tighter.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"I seen one of these things before. On another strange ship that was haunted by green mist. This one seems different. It is not talking to us like the other one"

GM:
Could I use the portable technologist boon from my chronicle. It is number 23 through the link on my page. It just gives me the technologist feat for this adventure. I am sensing I may need it later.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Take 10 for a 26 on the monitor..

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Clandelve, not a fan of magic, spits as he watches the view of the hallway in the windows.

"Sorcery an' black magic!" he says, almost like he's cursing.

He looks around with some interest, though, and eventually makes his way to another door. He checks to see if it is also stuck.

perception: 1d20 + 11 ⇒ (10) + 11 = 21


Rebels Map

@Wizzy, not sure what skill you are taking 10 on...engineering or perception or disable or ?.
@Fandrahl - definitely.

While Wizzy and Fandrahl study the strange technology, Clandelve does not see anything else moving or of interest yet.


Rebels Map

As Wizzy is poking around with the monitor, Clandelve hears some noises out in the central corridor.

Wizzy points to one of the monitors and calls out.

Something's coming...

gm:

Initiative
Blanchbeak: 1d20 + 13 ⇒ (14) + 13 = 27
Burngar: 1d20 + 0 ⇒ (7) + 0 = 7
Clandelve: 1d20 + 3 ⇒ (7) + 3 = 10
Fandral: 1d20 + 9 ⇒ (1) + 9 = 10
Floggentop: 1d20 + 7 ⇒ (1) + 7 = 8
Garret: 1d20 + 1 ⇒ (20) + 1 = 21
Robots: 1d20 + 6 ⇒ (11) + 6 = 17

A pair of mechanical, spider-like creatures with ten segmented legs appear around the rear of the party.
Wizzy spotted them on the monitor and Blanchbeak and Garret spot them approaching

Beep, bopp, beeppo, boppity-bopp

A long, multi-jointed arm emerges from its “back” and terminates in a complex cluster of tools, including a set of pinchers.

=== Round 1 ===
27-Blanchbeak, Garret <=== have LoS, Go!!!!!
17-Robot-things
10-Burngar, Clandelve, Fandral, Flaggentop (no LoS)

Grand Lodge

Blanchbeak casts a protective spell and moves back toward his companions. "Follow me, Garret. Let's draw them through the door one at a time."

Actions:
Standard cast shield of faith
Move Movement

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

The idea is good, but our companions are not as quick to react as us! exclaim Garret as he push back Fandral.

If Fandral allows it, can I push him away from the robot things, so I'm the nearest target for that creatures? Falling back is a great tactical idea, but leaving a flat footed companion to resist the first attack is not who Garret acts.
If not I'll go back and cast aid on him, so he'll have a few hit points more, please roll it

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

I Should be fine..Due to quick draw and Swashbuckler's initiative. I can draw my cutlass as part of the initiative. And due to combat reflexes I can make attack of opportunities. Due to opportune parry and riposte I can parry, using a panache and a AOO, however it is still up in the air about doing the riposte while flat footed.


Rebels Map

Blanchbeak casts a spell and falls back.

Garret considers leaving Fandral to face the robotic spider creatures.'

Will assume Garret falls back...


Rebels Map

The two spidery robotic creatures crawl forward and train their eyes on Fandral, now alone in the doorway. Searing beams of red light emerge and burn whatever they hit.

On Fandral laser touch: 1d20 + 11 ⇒ (18) + 11 = 29 vs FF Touch AC
for fire: 4d6 ⇒ (5, 4, 5, 6) = 20

On Fandral laser touch: 1d20 + 11 ⇒ (19) + 11 = 30 vs FF Touch AC (cover)
for fire: 4d6 ⇒ (3, 5, 3, 5) = 16

=== Round 1 ===
10-Burngar, Clandelve, Fandral, Flaggentop (no LoS)

=== Round 2 ===
27-Blanchbeak, Garret <=== have LoS, Go!!!!!
17-Robot-things
10-Burngar, Clandelve, Fandral, Flaggentop (no LoS)

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Was not expecting lasers...

Fandral moves move action deeper into the room. "What was that. It felt like concentrated fire." Fandral sheathes his cutlass Move action and draws his pistol free action

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

Garret said fall back.. and cast Aid on Fendral, so I'm going to roll the temp HP

aid temp HP: 1d8 + 7 ⇒ (6) + 7 = 13

I'm sorry Fendral, I never thought they'll throw fire! exclaims Garret. Burngar, go for them and stop they're firing! I'll protect you against they're fire then he casts protection from fire on the dwarf and moves near Fendral to see if he's badly wounded.

This will absorb the first 84 points of fire damage you´ll suffer Burngar

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

if that is the case, I will put 13 hp back on the board.

Silver Crusade

Male Dwarf | HP: 64/110 (DR 3/-) | AC: 8 (4 Tch, 8 Fl) | CMB: +14, CMD: 18 | F: +12*, R: +2*, W: +6* (*+2 vs. enchantment(charm/compusion) spells & SLA) | Init: -2 | Perc: +8, SM: +1 | Speed 30ft | Shirt Reroll: 0/1, Rage 13/19, Ground Breaker 1/1, Auto Feather Fall 1/1, Prot. Evil 1/1 | Spells: None | Active conditions: RAGE!

Upon seeing the laser fire Burngar again flies into a rage, "Ha! Robots again!"

Free: Rage
Move: 20 feet
Standard: Attack (Reach, Adamantine, Power Attack, Rage, etc ...)

Adamantine +2 Dwarven Longhammer: 1d20 + 14 ⇒ (9) + 14 = 23Damage (Adamantine): 2d6 + 18 ⇒ (4, 4) + 18 = 26

-Posted with Wayfinder


Rebels Map

Burngar rushes past Garret before the protection spell is cast (still on round 1)

The dwarf brings his black hammer down hard on one of the robots, making a large dent and a splash of sparks.

Fandral falls back into the computer room, drawing his pistol as he moves.

Silver Crusade

Male Dwarf | HP: 64/110 (DR 3/-) | AC: 8 (4 Tch, 8 Fl) | CMB: +14, CMD: 18 | F: +12*, R: +2*, W: +6* (*+2 vs. enchantment(charm/compusion) spells & SLA) | Init: -2 | Perc: +8, SM: +1 | Speed 30ft | Shirt Reroll: 0/1, Rage 13/19, Ground Breaker 1/1, Auto Feather Fall 1/1, Prot. Evil 1/1 | Spells: None | Active conditions: RAGE!

Since when has asking for an overzealous barbarian to "wait" worked?


Rebels Map

LOL - exactly!
If Wizzy's player is still on hunting trip, I suspect he will just buff...but I will wait until Clandelve posts before adding.
Wizzy's likely action: Standard to activate Inspire Courage granting +3 Circ hit/dam, +3 Morale to fear, I've added buffs to the map to help remember as well.

Grand Lodge

Between last fight and Burngar's attack this round, do I have enough info to make an educated guess that adamantine is better for metal creatures?


Rebels Map

@Blanchbeak, I would say yes for the robots.

Grand Lodge

"I think we need adamantine for these metal creatures." Blanchbeak shouts as he changes the cartridge in his crossbow.

Actions:
Full-Round Load a case of adamantine bolts
Free 5-ft. step

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

It was supposed to be an engineering check sorry gm.. I suppose its moot now.

Wizzy begins to sing, bolstering his allies..

+5 hit/dam for everyone, as there is a flat +2 flag bonus as long as you can see Wizzy..


Rebels Map

Wizzy sings and Blanchbeak calls out tactics.

Clandelve then robots

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15
GM Aarvid wrote:
Burngar rushes past Garret before the protection spell is cast (still on round 1)

Then can I, in turn 2, move toward Burngarn and cast protection on him?


Rebels Map

yep, you can.


Rebels Map

Clandelve will (double) move up to join his dwarf cousin at the front.

Garret moves out and casts a protective spell on Burngar.

The two robots try to decide which of the targets poses the most danger. The one Burngar smashed, reaches out to grab him with a long mechanical claw.

Beepito, beep beep bopp!

On Burngar claw: 1d20 + 14 ⇒ (18) + 14 = 32 for claw: 1d10 + 7 ⇒ (4) + 7 = 11 Grab
CMB: 1d20 + 14 ⇒ (3) + 14 = 17 vs CMD?

The claw easily hits, but strangely, it is not able to get a good grasp on the dwarf. Rats!

The other sticks with its laser and targets Garret as the newcomer.

Beep, beepitoo beepy bopp!
On Garrett laser touch, vital strike: 1d20 + 11 ⇒ (8) + 11 = 19 for fire: 8d6 ⇒ (4, 3, 1, 1, 6, 6, 1, 6) = 28

=== Round 2 ===
10-Burngar, Clandelve, Fandral, Flaggentop <=== go!

=== Round 3 ===
27-Blanchbeak, Garret <=== go!
17-Robot-things
10-Burngar, Clandelve, Fandral, Flaggentop (no LoS)

Silver Crusade

Male Dwarf | HP: 64/110 (DR 3/-) | AC: 8 (4 Tch, 8 Fl) | CMB: +14, CMD: 18 | F: +12*, R: +2*, W: +6* (*+2 vs. enchantment(charm/compusion) spells & SLA) | Init: -2 | Perc: +8, SM: +1 | Speed 30ft | Shirt Reroll: 0/1, Rage 13/19, Ground Breaker 1/1, Auto Feather Fall 1/1, Prot. Evil 1/1 | Spells: None | Active conditions: RAGE!

Burngar angrily attempts to pummel the robot within reach using his massive hammer. "HA! RAAARGH!"

Full Round Attack.

Thurston, PA, RA: 1d20 + 14 - 2 + 2 ⇒ (3) + 14 - 2 + 2 = 17 Damage(Adamantine): 2d6 + 12 + 6 ⇒ (3, 5) + 12 + 6 = 26

Thurston, PA, RA, 2nd: 1d20 + 9 - 2 + 2 ⇒ (20) + 9 - 2 + 2 = 29 Damage(Adamantine): 2d6 + 12 + 6 ⇒ (6, 5) + 12 + 6 = 29
Thurston Crit Chance!, PA, RA, 2nd: 1d20 + 9 - 2 + 2 + 5 ⇒ (4) + 9 - 2 + 2 + 5 = 18 BAH!

Shirt Reroll because I can't waste a great crit.

Thurston Crit Reroll!, PA, RA, 2nd: 1d20 + 9 - 2 + 2 + 5 ⇒ (7) + 9 - 2 + 2 + 5 = 21 Damage(Adamantine): 4d6 + 24 + 12 ⇒ (3, 4, 5, 2) + 24 + 12 = 50

If I hit, that's 79 damage on the second attack, 26 on the first.


Rebels Map

Burngar swings his mighty hammer twice, the first wildly missing, but the second smashing hard, sending a shower of sparks and metal chunks in all directions.
The remaining pieces spark a bit but no longer move.


Rebels Map

@Burngar - if I'd only had rolled a point or two higher. Nice crit!

Silver Crusade

Male Dwarf | HP: 49/89 (DR 3/-) | AC: 12 (8 Tch, 12 Fl) | CMB: +10, CMD: 20 | F: +9*, R: +2*, W: +4* (*+2 vs. enchantment(charm/compusion) spells & SLA) | Init: +0 | Perc: +8, SM: +1 | Speed 30ft | Shirt Reroll: 0/1, Rage 19/19, Ground Breaker 1/1, Auto Feather Fall 1/1, Prot. Evil 1/1 | Spells: None | Active conditions: See Profile (DR 3/-)

Fortunately for Burngar, he's almost as dangerous grappled. You should ask be proud you got me to waste a reroll on that!

-Posted with Wayfinder

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Attempting to shut down the thigns eye beams Wizzy casts Glitterdust(DC 17) on the other robot..

"See how you like this!"

He continues his inspire as well..


Rebels Map

Wizzy advances to the rear of the doorway and throws a burst of glowing motes into the air surrounding the remaining robot.

1d20 ⇒ 2

The thing's sensors spin randomly, all the while the robot sparkles and glistens.

Boppity beep beep boop

Clandelve, Fandral...

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Sorry to keep you waiting...as I had said in discussion, I was gone through today. I'm back now, though.

Clandelve closes with the strange metallic creature and strikes it with his adamantine warhammer.

+2 Warhammer (adamantine) (power attack): 1d20 + 15 ⇒ (4) + 15 = 191d8 + 14 ⇒ (7) + 14 = 21

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

Well done Wizz!!! exclaims Garret as he moves near Clandelve and touches him. Sometimes Dasna guides, sometimes Desna just ask us to just trust. he mutters as he passes some of his luck to the dwarf.

Using "Bit of luck" power if the robot is still alive. For 1 round roll twice every d20 and take the better.


Rebels Map

Clandelve advances to try and smash the laser loving, spider-bot.

But the dwarf's hammer likewise fails to connect.

Garret moves up and provides some luck to the dwarf.

Fandral, Blanchbeak...

Grand Lodge

The rude one seems to have this in hand! Blanchbeak keeps his crossbow trained on the remaining creature.

Delay

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral moves back into the fight Move action, loading a special round into the muzzle of his pistol Move action.

"mind giving me an opening?"


Rebels Map

1d20 ⇒ 1 vs blind (end of last turn, I missed)

Still not able to focus, the robot flails its clawed arm wildly at the last person to strike it.

On Burngar claw: 1d20 + 14 ⇒ (16) + 14 = 30 for vital, claw: 2d10 + 7 ⇒ (1, 1) + 7 = 9 Grab
1d100 ⇒ 88 1-50 misses Hits
CMB: 1d20 + 14 ⇒ (2) + 14 = 16 vs CMD20 misses

Once again the claw slams into Burngar, but cannot quite attach.

The dice bot loves you guys...

1d20 ⇒ 7 vs blind

=== Round 3 ===
10-Burngar, Clandelve, Fandral, Flaggentop <=== go!

=== Round 4 ===
27-Blanchbeak, Garret <=== go!

17-Robot (blind)

Silver Crusade

Male Dwarf | HP: 64/110 (DR 3/-) | AC: 8 (4 Tch, 8 Fl) | CMB: +14, CMD: 18 | F: +12*, R: +2*, W: +6* (*+2 vs. enchantment(charm/compusion) spells & SLA) | Init: -2 | Perc: +8, SM: +1 | Speed 30ft | Shirt Reroll: 0/1, Rage 13/19, Ground Breaker 1/1, Auto Feather Fall 1/1, Prot. Evil 1/1 | Spells: None | Active conditions: RAGE!

Burngar looks down at the tiny scratch caused by the huge robot. Laughing, he continues in fury as he roars, "Ha! Robots smash well! I like fighting robots! Ha! Much more satisfying than crushing living things!"

Full Round Attack (Power Attack, Reckless Abandon, Adamantine)

Thurston, PA, RA: 1d20 + 14 - 2 + 2 ⇒ (6) + 14 - 2 + 2 = 20 Damage(Adamantine): 2d6 + 12 + 6 ⇒ (4, 3) + 12 + 6 = 25
Thurston, PA, RA, 2nd: 1d20 + 9 - 2 + 2 ⇒ (17) + 9 - 2 + 2 = 26 Damage(Adamantine): 2d6 + 12 + 6 ⇒ (6, 4) + 12 + 6 = 28

When done making his attacks, he steps five feet to the side.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

If the thing is still up after the two dwarves.

Fandral steps to the side, getting perfect line of sight on the robot. He levels the pistol and aims for center mass.

Ammo is adamantine construct bane alchemical cartridge
attack vs touch, pistol+buffs+bane+melee penalty: 1d20 + 15 + 5 + 2 - 4 ⇒ (5) + 15 + 5 + 2 - 4 = 23
damage: 1d8 + 1 + 2 + 5 + 2d6 ⇒ (8) + 1 + 2 + 5 + (5, 4) = 25


Rebels Map

Burngar unleashes a pair of massive blows on the unseeing contraption. Sparks fly and metal panels break loose, but it still moves.

Fandral fires a shot that finishes off the spider-bot.

** Out of combat **

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"Well now knowing what creatures we are going to be facing. I guess I will stick to this ammo."Fandral reaches into one of his jacket pockets to feel how much he has left. "Hmm, four shots left, better make them count." He then jams another one of the rounds into the muzzle.

Looking to Garret, he hands him his wand once more. "Mind patching me up again"

heals:

heals: 1d8 + 1 ⇒ (7) + 1 = 8
heals: 1d8 + 1 ⇒ (1) + 1 = 2
heals: 1d8 + 1 ⇒ (4) + 1 = 5
heals: 1d8 + 1 ⇒ (7) + 1 = 8

"Thanks mate" Fandral takes back his wand, shoving it back into his belt.

"Now where too?" Fandral keeps his pistol out, deciding against holstering it.

Silver Crusade

Male Dwarf | HP: 49/89 (DR 3/-) | AC: 12 (8 Tch, 12 Fl) | CMB: +10, CMD: 20 | F: +9*, R: +2*, W: +4* (*+2 vs. enchantment(charm/compusion) spells & SLA) | Init: +0 | Perc: +8, SM: +1 | Speed 30ft | Shirt Reroll: 0/1, Rage 19/19, Ground Breaker 1/1, Auto Feather Fall 1/1, Prot. Evil 1/1 | Spells: None | Active conditions: See Profile (DR 3/-)

Burngar comes out of his rage, "HA! Robots! Ha!" he says, as if simply saying the word means something. "Well shot my boy!"

He leans over and starts picking through the remains looking for anything shiny.

Grand Lodge

"Yes, a good idea. I will also stick with this ammunition."

Unless I say otherwise, Blanchbeak is carrying the crossbow with adamantine bots loaded and a wand of true strike in the other hand.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy ends his song..

"Ok where to next?"

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Clandelve spits, not sure what to think of all this 'robot' talk, or what that even means.

He points to the door he had just opened. There seemed to be some places to explore beyond it.

I put my icon by a place to check out, or we could go somewhere else.

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