Jakaw Razorbeak

Blanchbeak's page

59 posts. Organized Play character for Granta.


About Blanchbeak

Blanchbeak was brutally bullied as a child because he was albino, resulting in the partial loss of his beak, and the complete loss of his faith in others.

Male tengu inquisitor of Pharasma 7
NG Medium humanoid (tengu)
Faction Grand Lodge
Init +13; Senses low-light vision, Perception +15

DEFENSE:

AC 27, touch 15 flat-footed 22 (+8 armor, +4 Dex, +1 dodge, +1 natural, +3 shield)
hp 38 (7d8)
Fort +7, Ref +8, Will +10; +1 per adjacent ally

OFFENSE:

Speed 30 ft.
Melee +1 bastard sword +10 (1d10+4/19-20), +1 bite +4 (1d3+2) or warhammer +9 (1d8+3/x3) or +1 bite +9 (1d3+5/x2)
Ranged mwk rpt hvy x-bow +10 (1d10/19-20)
Spells Known (CL 7th; Concentration +10)
3rd (2/day)—cure serious wounds, greater magic weapon
2nd (4/day)—cure moderate wounds, delay poison, flames of the faithful, weapon of awe
1st (5/day)—divine favor, lend judgment, remove fear, shield of faith, wrath
0 (at will)—create water, detect poison, guidance, light, resistance, stabilize
Special Attacks bane (10/day); judgment (3/day); precise strike +1d6
Domain Special Abilities recall (6/day), remote viewing (7/day)
Domain memory

STATISTICS:

Str 16, Dex 19, Con 10, Int 12, Wis 16, Cha 7
Base Atk +5; CMB +8; CMD 23
Feats Dodge*, Extended Bane*, Improved Initiative*, Outflank, Precise Strike, Shake It Off
Skills Climb +7, Fly +6, Intimidate +14, Knowledge (arcana, dungeoneering, local, nature, planes, religion) +8, Ride +8, Sense Motive +16, Stealth +16, Survival +7, Swim +7; Armor Check Penalty -1; Modifiers +3 Survival to track, +3 Knowledge to identify monsters
Traits bruising intellect*, reactionary*
Languages Celestial, Common, Tengu
SQ monster lore +3, stern gaze +3*, cunning initiative*, detect alignment, track +3
Combat Gear potion of remove blindness, scroll of communal align weapon (2), scroll of cure critical wounds (2), scroll of death ward, scroll of freedom of movement, scroll of invisibility (5), scroll of lesser restoration (5), scroll of remove paralysis (5), scroll of see invisibility (4), wand of cure light wounds (25), wand of true strike (45); Other Gear +2 buckler, +2 mithral breastplate, amulet of natural armor +1, belt of incredible dexterity +2, bodywrap of mighty strikes +1, cloak of resistance +2, crossbow bolts [adamantine (5), cold iron (3), elysian bronze (5), ghost salt (10), regular (10), silver (5)], flint and steel, griffon mane reversible cloak, handy haversack, lesser rod of extend spell, mwk alchemical silver warhammer, mwk cold iron bastard sword, mwk manacles w/superior lock (2), mwk repeating heavy crossbow, scroll box, spell component pouch, spring loaded wrist sheath (2), whetstone, wooden holy symbol, 3,658 gp (2 PP)

SPECIAL ABILITIES:

Judgment Blanchbeak can pronounce judgment as a swift action. If he is stunned, panicked, frightened, paralyzed, unconscious, or otherwise prevented from participating in the combat, the bonuses do not apply until he can participate again. As a swift action, Blanchbeak can change the type.
Destruction: +3 sacred bonus to weapon damage.
Healing: fast healing 3
Justice: +2 sacred bonus to all attacks
Piercing: +2 sacred bonus to concentration and vs. spell resistance
Protection: +2 sacred bonus to AC
Purity: +2 sacred bonus to saving throws
Resiliency: DR 2/magic
Resistance: acid, cold, electricity, fire, or sonic resistance 6
Smiting: weapons count as magic and good for bypassing DR

BOONS:

Aggressive Researcher Before attempting a Knowledge (arcana, history, or planes) check, Blanchbeak may treat his final result as if it were 25, even if he is not trained in the skill. Alternatively, he may instead gain a +5 bonus on the check.
Chronicler Twice per adventure before attempting an Acrobatics, Climb, Knowledge, Linguistics, Survival, Swim, or Use Magic Device check, Blanchbeak gains a circumstance bonus equal to 1 plus half of the number of goals he has completed (4). He also halves his armor check penalty for the purpose of this skill check and may attempt it as if trained.
Harvestman's Bane Blanchbeak gains a +2 bonus on Intimidate checks against worshippers of Zyphus.
Hero of the Five Kings When dealing with any dwarf from the area, Blanchbeak gains a +2 circumstance bonus on all Charisma-based checks.
Impossible Feat Blanchbeak may cross this boon off his Chronicle sheet before attempting a skill check, saving throw or attack roll to add 1d6 to the result of his check. If he rolls a 6, roll the die again and combine the results. He may repeat this process up to twice for a maximum additional bonus of +18.
Master of Blades Saved Blanchbeak gains a +4 circumstance bonus on Diplomacy and Intimidate checks when dealing with Pathfinders of his level or lower when he mentions this boon.
Snowmask Brother Blanchbeak gains the permanent benefits of endure elements, but only in cold and only to temperatures of 0 degrees F and above.

*The effects of this ability have already been calculated into Blanchbeak’s statistics.