GM Aarvid PFS #6-20: Returned to Sky (Low) (Inactive)

Game Master GM Aarvid

Pathfinder Society Scenario #6–20: (Tier 7–8).

***Maps and Notes ***


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Grand Lodge

"I should be able to glide safely to the bottom if I fall, but no, I cannot fly."

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"No real need to take the plunge there friends. We do have doors. Now just have to figure out how to work them."

Fandral starts walking around the doors and tries to open each one, if non do he starts looking for switches and levers.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy helps with the doors..

"Let's see here.."

Take 10 Perc for a 25 to locate anything we missed..

"Perhaps just try the door knob?"


Rebels Map

Circling the chamber, the four metal doors are shut tight with some some technological force.

The crevice to the southeast appears 40 feet deep and has rough sides. By the looks of it, it seems possible to traverse the 3-foot-wide ledge to either side of the crevice in order to reach the other side.

Peering down, other than a small amount of broken technological debris, there is nothing at the bottom of the crevice now.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy will use his lore master on the doors to try ad figure out how to open them..

Take 20 for a 36 Knowledge Engineering..

Silver Crusade

Male Dwarf | HP: 49/89 (DR 3/-) | AC: 12 (8 Tch, 12 Fl) | CMB: +10, CMD: 20 | F: +9*, R: +2*, W: +4* (*+2 vs. enchantment(charm/compusion) spells & SLA) | Init: +0 | Perc: +8, SM: +1 | Speed 30ft | Shirt Reroll: 0/1, Rage 19/19, Ground Breaker 1/1, Auto Feather Fall 1/1, Prot. Evil 1/1 | Spells: None | Active conditions: See Profile (DR 3/-)

Burngar laughs, "Ha! Looks like we might have to climb over here!"

He attempts to navigate the narrow ledge on the edge of the crevice.

Acrobatics: 1d20 + 9 ⇒ (17) + 9 = 26

I should also note I have the Mountaineer racial trait.

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

I can make one of us fly. But he must carry the rest of us to the other side.

I'll suggest you Clandelve can fly and carry the rest of us and, meanwhile, Burngar meke sure the other side is safe.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral follows the dwarf across the ledge.
acrobatics: 1d20 + 20 ⇒ (20) + 20 = 40

"You are fairly agile for a dwarf" clapping Burngar on the back.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Clandelve sniffs at the thoughts of flying. "Eh'd prefer tae keep mah feet planted oan stone," he says.


Rebels Map

Wizzy determines the doors are held shut by electronic controls...elsewhere in the complex.

There does not appear to be a way to open them here, other than to pry them open.

Burngar and Fandral skirt the edge of the crevice easily, entering a new chamber. They spot more of the electronic scrying devices on the walls.

The floor here is a sea of natural rubble and technological detritus, broken by the occasional pile of functional tools or recycled metal.

Garret offers to fly Clandelve, but he seems reluctant.

Silver Crusade

Male Dwarf | HP: 49/89 (DR 3/-) | AC: 12 (8 Tch, 12 Fl) | CMB: +10, CMD: 20 | F: +9*, R: +2*, W: +4* (*+2 vs. enchantment(charm/compusion) spells & SLA) | Init: +0 | Perc: +8, SM: +1 | Speed 30ft | Shirt Reroll: 0/1, Rage 19/19, Ground Breaker 1/1, Auto Feather Fall 1/1, Prot. Evil 1/1 | Spells: None | Active conditions: See Profile (DR 3/-)

Burngar walks to the far eye and swings his hammer, attempting to destroy the electronic eye. "Ha! Friends, there are more of those eyes back here. The ledge was easy, come on through!"

Thurston, PA: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25 Damage(Adamantine): 2d6 + 9 + 6 ⇒ (5, 2) + 9 + 6 = 22

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy follows suit.. "The controls to the doors must be elsewhere.."

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

I will fly us to the other side if there's no other way. Just playing the magic-suspicious dwarf.

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

I will do it by myself if I ere strong enough to carry all of you, but I'm not sure After trying to convince the dwarf, Garret shouts to his other companions. Fendral, Burngar, is all right there?

With 14 strength I can drag 825 lbs, but don't know if "drag" is right when you're flying, If GM Aarvid agrees I can, then I'll cast Air walk on myself and Clandelve can continue avoiding magic.
Or if everybody but me can pass the crevice. I just don't want to try with a -3 in the acrobatics check

Grand Lodge

I'm stronger and probably a better flier as well, so probably safer this way.

Blanchbeak sighs and says, "Cast the spell on me. I'm the one with wings, anyhow.


Rebels Map

Burngar takes to breaking some electrical equipment on the wall (easily smashed).

The other four flip a coin to see who is ferrying the other three across the crevice.
Airwalk would work just fine, just like walking...so no fly checks needed.
But you must carry the passenger, since they do not drag...but hang down.

Fandral stands on the far side looking around.
What is his light source, vision? Need perception from him

Silver Crusade

Male Dwarf | HP: 49/89 (DR 3/-) | AC: 12 (8 Tch, 12 Fl) | CMB: +10, CMD: 20 | F: +9*, R: +2*, W: +4* (*+2 vs. enchantment(charm/compusion) spells & SLA) | Init: +0 | Perc: +8, SM: +1 | Speed 30ft | Shirt Reroll: 0/1, Rage 19/19, Ground Breaker 1/1, Auto Feather Fall 1/1, Prot. Evil 1/1 | Spells: None | Active conditions: See Profile (DR 3/-)

Burngar calls to his allies, "Ha! It's safe over here, just walk over! Ha!"

He waits for the party to start coming over before smashing the next eye.

Thurston, PA: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19 Damage(Adamantine): 2d6 + 9 + 6 ⇒ (4, 2) + 9 + 6 = 21

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral taps his old wayfinder, reminiscing on the memories of his confirmation. Light begins to shine from it as he takes a look around.

perception: 1d20 + 11 ⇒ (8) + 11 = 19

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

Your reasons are the best I ever heard, Blanchbeak answers Garret with a smile before casting Air Walk on the inquisitor. Now put your wings to work and carry me to the other side, please

Air walk will last 70 minutes. I have a ioun stone with a continual flame on it, if it matters

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Clandelve looks flustered at needing the spell to descend, but complies and eventually makes his way to solid ground.

He looks around and tries to see anything else that needs smashing.

perception: 1d20 + 11 ⇒ (19) + 11 = 30


Rebels Map

The tengu is able to carry the other three to the other side of the crater.

Clandelve sees a couple open doorways to the north.


Rebels Map

Otherwise the place seems strangely silent...maybe too silent.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Clandelve moves cautiously toward the doorways to the north.

"So quiet," he murmurs.


Rebels Map

As Clandelve moves forward, he spots something to the north and stops in his tracks.

Clandelve:

You see a 10' tall construct flying 15' feet off the ground in a large chamber. It has a single red eye and glowing tendrils and looks down upon you.

gm:

Blanchbeak: 1d20 + 13 ⇒ (17) + 13 = 30
Burngar: 1d20 + 0 ⇒ (7) + 0 = 7
Clandelve: 1d20 + 3 ⇒ (16) + 3 = 19
Fandral: 1d20 + 9 ⇒ (10) + 9 = 19
Floggentop: 1d20 + 7 ⇒ (11) + 7 = 18
Garret: 1d20 + 1 ⇒ (8) + 1 = 9
Phalanx: 1d20 + 6 ⇒ (4) + 6 = 10

=== Surprise Round ===
HALT! INTRUDER ALERT! DEPART IMMEDIATELY. TRESPASSERS! YOU HAVE BEEN NOTIFIED!"

Everyone hears a booming voice (only Clandelve can see anything.

20+ Blanchbeak, Fandral, Clandelve, Wizzie <=== Go (single action/move)
10 - Phalanx
9 - Garret, Burngar

Grand Lodge

Cast shield of faith.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral draws his pistol as part of the initiative

Fandral hearing the voices rushes to Clandelves side,"What was that?"

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Start Inspire Courage..

"Stay strong friends! We have company.."


Rebels Map

Blanchbbeak bolsters his defenses with spell while Wizzie inspires the group. Fandral moves up to join Clandelve at the door and spies the flying adversary.

Anything Clandelve? Robot goes in the morning...


Rebels Map

Clandelve waits to see what happens (delays). The large flying robot booms out in a mechanical voice.

INTRUDERS! ALERT! DEPART IMMEDIATELY TO AVOID ERADICATION FOR TRESPASSING.

With that, a device on the shoulder tilts and a cylinder with fins rotates into place.

TARGET ENGAGED. FIRE.

And the cyclinder spouts smoke as it impacts amidst the party with a mighty concussive blast.

fire: 6d6 ⇒ (6, 6, 3, 4, 6, 1) = 26 and bludgeoning: 6d6 ⇒ (4, 3, 1, 6, 3, 4) = 21 DC18 Reflex for half.

The robot flies to the west, out of sight.


Rebels Map

Party goes (DC18 saves from all except Wizzy has total cover and not affected)...
post actions and I will apply in init order.

=== Surprise Round ====
9 - Clandelve, Garret, Burngar

=== Round 1 ====
20+ Blanchbeak, Fandral, Wizzie <=== Go (single action/move)
10 - Phalanx

Silver Crusade

Male Dwarf | HP: 49/89 (DR 3/-) | AC: 12 (8 Tch, 12 Fl) | CMB: +10, CMD: 20 | F: +9*, R: +2*, W: +4* (*+2 vs. enchantment(charm/compusion) spells & SLA) | Init: +0 | Perc: +8, SM: +1 | Speed 30ft | Shirt Reroll: 0/1, Rage 19/19, Ground Breaker 1/1, Auto Feather Fall 1/1, Prot. Evil 1/1 | Spells: None | Active conditions: See Profile (DR 3/-)

Holy crapola, a 30' fireball!? Wow!

Reflex Failed Save I'm Sure: 1d20 + 2 ⇒ (14) + 2 = 16

84 points of protection gainst fire - 21 damage = 63 points of protection against fire

Burngar looks furious at the robot that singed the tips of his beard, he gently caresses them hoping that his beard polish provided at least a little protection.

He bellows, "HA! That thing flies! Blanchbeak, you can fly now!"

Burngar hurries forward as a double move.

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

reflex: 1d20 + 5 ⇒ (4) + 5 = 9

Aargggg Garret screams as he's beaten and burned hard. I'll not resist that again.

Waiting to see how wounded are all of us.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

reflex: 1d20 + 15 ⇒ (18) + 15 = 33

"I will try and cut it off" Fandral moves to the west as well.

I moved myself into the black area. If I see him I am going to fire the shot, spending a point of grit if he is behind 20 feet to keep my attack vs grit.

pistol w/ construct bane ammunition: 1d20 + 15 ⇒ (19) + 15 = 34 +2 vs constructs
damage: 1d8 + 1 ⇒ (1) + 1 = 2
bane damage if construct: 2d6 + 2 ⇒ (5, 4) + 2 = 11

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Add +5 hit/damage if you can see Wizzy, +3 if you cannot..

Wizzy moves from his safe location to get in range of everyone visible before casting Haste.. He continues his song as well..

Map updated with all buffs going..

Silver Crusade

Male Dwarf | HP: 49/89 (DR 3/-) | AC: 12 (8 Tch, 12 Fl) | CMB: +10, CMD: 20 | F: +9*, R: +2*, W: +4* (*+2 vs. enchantment(charm/compusion) spells & SLA) | Init: +0 | Perc: +8, SM: +1 | Speed 30ft | Shirt Reroll: 0/1, Rage 19/19, Ground Breaker 1/1, Auto Feather Fall 1/1, Prot. Evil 1/1 | Spells: None | Active conditions: See Profile (DR 3/-)

Hey Wizzy, the banner is only 30', not visual distance.

Grand Lodge

23 damage total, yes?

Rolls:
Reflex: 1d20 + 9 ⇒ (12) + 9 = 21

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

thanks Desna you have resisted better than I then Garret moves a little before praying Desna for her curative powers, twice.

quickenned channel: 4d6 ⇒ (3, 4, 5, 5) = 17 Blue spread
normal channel: 4d6 ⇒ (5, 5, 5, 5) = 20 Blanchbeak, with this you should be full HP again

Now go to kill it, I'll patch you as necesary

5 step,move action to quick channel, standard action to chanel again

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

With Garrets turn coming before fandral, I am healed 20 damage prior to moving. And with Wizzy's inspire courage, if I hit something it takes an additional 3 damage. Sorry I posted while I was still trying to wake up and did not account for everything. And haste will no affect me until next round.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

You are correct.. I thought it was just visual, but it is LoS max 30'

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

reflex save: 1d20 + 6 ⇒ (2) + 6 = 8 Add +5 more if spell or spell-like ability

Clandelve takes the full brunt of the explosion with much grumbling and proficient dwarven cursing.

Once Garret has patched them up, the dwarf goes hunting for the thing.

Single action to move toward where I saw it fly. If it is within range of 30' movement I'll move toward it for other move action.

Grand Lodge

"You got it, Priest!" Maybe I was wrong about that one. He doesn't seem quite as bad as the rest of this planet. Blanchbeak rushes into the room and points to the enemy for his companions, "It's there."

Actions:
Move Movement
Standard Movement


Rebels Map

@Burngar - yes, in high tier you get hit with two of the 30' rockets bursts. Part fire part bludgeon...none is magical vs saves though.

Burngar takes the brunt of the explosion but his fire protection partially shields him.

Garret and Clandelve both fail to dodge the explosion, with burnt beard and singed hair to go with the concussive force.

Blanchbeak and Fandral are able to dodge more or all of the blast.

Blanchbeak hustles to the north, tracing the rocket trail to its origin...only to see the large robot now in the chamber to the west.

Garret calls upon a double dose of divine healing, healing some of the party (Blanchbeak was out of range).

Wizzie moves and speeds up some of the party (not sure who all was targetted since many are spread beyond 30' of each other. From the map I think Blanchbeak excluded from haste too)


Rebels Map

+Haste for Wizzie, Clandelve, Garret, Burngar (Fandral if he delayed)

=== Round 1 ====
20+ Blanchbeak (moved x2), Fandral(moved/shoots), Wizzie (move/haste)
10 - Phalanx
9 - Clandelve, Garret, Burngar

Fandral runs into the western chamber to get a shot, the large robot will lash out with a glowing tendril at the gunslinger.

INTRUDER! DROP FIREARM IMMEDIATELY.

AOO 20' Tendril force lash: 1d20 + 22 ⇒ (8) + 22 = 30 for force: 1d10 ⇒ 1 hit

The bullet hits its mark, and a distortion of a force field is seen diminished.

This draws the full attention of the robot and it flies by Fandral, taking a swipe at him with a large mechanical claw.

Claw claw: 1d20 + 22 ⇒ (13) + 22 = 35 for claw: 1d6 + 8 ⇒ (4) + 8 = 12 hit

TARGET INTRUDER. ACTIVATE DOOR. EVADE

It then continues flying south as a door opens and it exits the chamber more agile than a creature so large should find possible.

Party goes...

=== Round 1 ====
9 - Clandelve, Garret, Burngar,

=== Round 2 ====
20+ Blanchbeak, Wizzie, Fandral
10 - Phalanx

Grand Lodge

I moved after, and because, Garret healed me.


Rebels Map

@Blanchbeak, no worries. I got it now, I think. :)

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

"Guys this thing has some reach on it" Fandral shout as he recovers from the claw and lash.

Status bar updated

Silver Crusade

Male Dwarf | HP: 49/89 (DR 3/-) | AC: 12 (8 Tch, 12 Fl) | CMB: +10, CMD: 20 | F: +9*, R: +2*, W: +4* (*+2 vs. enchantment(charm/compusion) spells & SLA) | Init: +0 | Perc: +8, SM: +1 | Speed 30ft | Shirt Reroll: 0/1, Rage 19/19, Ground Breaker 1/1, Auto Feather Fall 1/1, Prot. Evil 1/1 | Spells: None | Active conditions: See Profile (DR 3/-)

Burngar sighs as he reaches into his belt pouch and pulls out a stoppered flask. Labeled, "Use in case of aerial emergencies" he pulls out the stopper and gulps down the flask.

Burngar's feet begin to float off the ground, "Ha! You're right Clandelve, this ain't natural!"

Move: Draw item.
Standard: Drink potion.
Five foot step.

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

With his newfound speed, Garret runs toward Fendral to bless him with a Bit of luck. roll twice and pick the better every d20 for a round

Well done Fendral. Now continue shoting at it until it falls down!

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Haste would have hit everyone but Garret and Fandral I think..

Wizzy moves up after the party..

He casts Mirror Image on himself..

Images: 1d4 + 2 ⇒ (1) + 2 = 3

He contiues his song..

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

As Burngar drinks his flying potion, Clandelve spits.

Shaking his head, he likewise draws a potion from his bandolier and drinks it. Like his dwarven cousin, he begins hovering off the ground.

"Ah hate thes part!" he groans.

Also using a potion of fly. Is the robot flying over the walls, or through the door?

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