Bard

Burngar Rockhard's page

89 posts. Organized Play character for MisterSlanky.


Full Name

Burngar Hammerworthy Rockhard

Race

| HP: 49/89 (DR 3/-) | AC: 12 (8 Tch, 12 Fl) | CMB: +10, CMD: 20 | F: +9*, R: +2*, W: +4* (*+2 vs. enchantment(charm/compusion) spells & SLA) | Init: +0 | Perc: +8, SM: +1

Classes/Levels

| Speed 30ft | Shirt Reroll: 0/1, Rage 19/19, Ground Breaker 1/1, Auto Feather Fall 1/1, Prot. Evil 1/1 | Spells: None | Active conditions: See Profile (DR 3/-)

Gender

Male Dwarf

Size

Medium

Age

51

Alignment

CG

Deity

Trudd

Languages

Common, Dwarven, Giant

Occupation

Hunter (Hunting Lodge)

Homepage URL

Google Docs

Strength 20
Dexterity 7
Constitution 17
Intelligence 12
Wisdom 12
Charisma 10

About Burngar Rockhard

Current Conditions
Power Attack (-2 to hit, +6 to damage)

Burngar Rockhard:
Male dwarf barbarian (invulnerable rager) 7 (Pathfinder RPG Advanced Player's Guide 79)
CG Medium humanoid (dwarf)
Init +0; Senses Perception +8
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Defense
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AC 12, touch 8, flat-footed 12 (+4 armor, -2 Dex)
hp 89 (7d12+35)
Fort +9, Ref +2, Will +4 (+2 bonus vs. spells and spell-like abilities of the enchantment (charm) school, +2 bonus vs. spells and spell-like abilities of the enchantment (compulsion) school)
Defensive Abilities defensive training; DR 3/—, 6/lethal; Resist cold 1, fire 2, extreme endurance, stubborn
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Offense
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Speed 30 ft.
Melee +1 fire-forged steel armor spikes +11/+6 (1d6+10) or
. . adamantine dwarven longhammer +2 +12/+7 (2d6+15/×3) or
. . spiked gauntlet +10/+5 (1d4+9) or
. . spiked gauntlet +10/+5 (1d4+9)
Ranged javelin +5 (1d6+5) or
. . sling +5 (1d4+5)
Space 5 ft.; Reach 5 ft. (10 ft. with adamantine dwarven longhammer +2)
Special Attacks rage (19 rounds/day), rage powers (ground breaker[APG], guarded life[APG], reckless abandon[APG])
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Statistics
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Str 20, Dex 7, Con 17, Int 12, Wis 12, Cha 10
Base Atk +7; CMB +10; CMD 20
Feats Cleave, Power Attack, Raging Vitality[APG], Toughness
Traits grounded, reactionary
Skills Acrobatics +7 (+9 on balance-related checks), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +11, Handle Animal +4, Intimidate +10, Knowledge (nature) +5, Perception +8, Ride +1, Survival +11 (+13 to track vs. humanoids of the Giant subtype), Swim +10; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven, Giant
SQ fast movement, fire-forged steel, giant hunter, mountaineer, rock stepper, surface survivalist (cold)
Combat Gear oil of bless weapon, oil of grease, potion of air bubble, potion of cure light wounds (2), potion of enlarge person (2), potion of fly, wand of cure light wounds, wayfinder, shining, air crystal, antiplague[APG], antitoxin, smelling salts[APG], vermin repellent[UE]; Other Gear armor spikes fire-forged steel armored coat[APG], adamantine dwarven longhammer +2[ARG], javelin (2), sling, spiked gauntlet, spiked gauntlet, belt of giant strength +2, cloak of resistance +1, greater talisman of beneficial winds[OA], backpack, bedroll, belt pouch, cold weather outfit, flint and steel, gold jewelry (worth 100 gp), hammer, hemp rope (50 ft.), hot weather outfit[APG], piton (10), sunrod (2), waterskin, wrist sheath, spring loaded, 2,650 gp, 9 sp
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Tracked Resources
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Antiplague - 0/1
Antitoxin - 0/1
Detect Evil (At will) - 0/0
Feather Fall (1/day) - 0/1
Ground Breaker (5 ft. radius, 1/rage, DC 15) (Ex) - 0/1
Javelin - 0/2
Light (At will) - 0/0
Oil of bless weapon - 0/1
Oil of grease - 0/1
Potion of air bubble - 0/1
Potion of cure light wounds - 0/2
Potion of enlarge person - 0/2
Potion of fly - 1/1
Protection from Evil (1/day) - 0/1
Rage (19 rounds/day) (Ex) - 0/19
Smelling salts - 0/1
Sunrod - 0/2
Vermin repellent - 0/1
Wand of cure light wounds - 11/50
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Damage Reduction (6/lethal) You have Damage Reduction against non-lethal damage
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Energy Resistance, Cold (1) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (2) You have the specified Energy Resistance against Fire attacks.
Extreme Endurance (Cold) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fire-Forged Steel Dwarves stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. It didn’t take them long to adapt its unique properties to arms and armor. Fire-forged steel channels heat in one direction to protect its w
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Ground Breaker (5 ft. radius, 1/rage, DC 15) (Ex) 1/rage, make surrounding area difficult and attempt to knock down adjacent creatures.
Guarded Life (7 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (19 rounds/day) (Ex) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Reckless Abandon (+/-2) (Ex) Trade AC penalty for to hit bonus while raging.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next rd if you fail.
Surface Survivalist (Cold) Treat wind and cold climates as one step less severe.

Dice!:

Normal Attacks
[dice=Thurston]1d20+14[/dice] [dice=Damage(Adamantine)]2d6+9[/dice]
[dice=Thurston, 2nd]1d20+9[/dice] [dice=Damage(Adamantine)]2d6+9[/dice]

[dice=Spiked Gauntlet]1d20+12[/dice] [dice=Damage]1d4+5[/dice]
[dice=Spiked Gauntlet, 2nd]1d20+7[/dice] [dice=Damage]1d4+5[/dice]

[dice=Armor Spikes]1d20+13[/dice] [dice=Damage]1d6+6[/dice]
[dice=Armor Spikes, 2nd]1d20+8[/dice] [dice=Damage]1d6+6[/dice]

[dice=Armor Spikes on Fire!]1d20+13[/dice] [dice=Damage]1d6+6[/dice] [dice=Fire]1d6[/dice]
[dice=Armor Spikes on Fire!, 2nd]1d20+8[/dice] [dice=Damage]1d6+6[/dice][dice=Fire]1d6[/dice]

Power Attacks
[dice=Thurston, PA]1d20+14-2[/dice] [dice=Damage(Adamantine)]2d6+9+6[/dice]
[dice=Thurston, PA, 2nd]1d20+9-2[/dice] [dice=Damage(Adamantine)]2d6+9+6[/dice]

[dice=Spiked Gauntlet, PA]1d20+12-2[/dice] [dice=Damage]1d4+5+4[/dice]
[dice=Spiked Gauntlet, PA, 2nd]1d20+7-2[/dice] [dice=Damage]1d4+5+4[/dice]

[dice=Armor Spikes, PA]1d20+13-2[/dice] [dice=Damage]1d6+6+4[/dice]
[dice=Armor Spikes, PA, 2nd]1d20+8-2[/dice] [dice=Damage]1d6+6+4[/dice]

[dice=Armor Spikes on Fire!, PA]1d20+13-2[/dice] [dice=Damage]1d6+6+4[/dice] [dice=Fire]1d6[/dice]
[dice=Armor Spikes on Fire!, PA, 2nd]1d20+8-2[/dice] [dice=Damage]1d6+6+4[/dice] [dice=Fire]1d6[/dice]

Ranged Attacks
[dice=Javelin]1d20+5[/dice] [dice=Damage]1d6+5[/dice]