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GM - what is the travel time between planets in this system? Has it been a matter of hours, or of days?

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Interplanetary Travel: While in the Scoured Stars system, the Tear resonates with the Drift engines of the Starfinder vessels in unexpected ways; as the massive ships spread out across the trinary system, they create a network that allows individual ships’ Drift engines to make short jumps in a matter of hours.
Therefore, assume that completing a mission and traveling to the next location takes about 1d4 hours. Taking a 10-minute break to rest and regain Stamina Points is always possible between the missions while the PCs are traveling from one location to another.

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I have noticed life science seems to be far more commonly useful over physical science.

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I've stopped keeping track but I've also noticed mysticism is used far more often for identifying creatures. Ceolor used to have a life science bent and my 701 still does and the first three or four scenarios I played I could identify all of two creatures. Not all skills are created equal, in other words.

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Yikes, Twitch. Those were some rough Fortitude saves.
GM: I know we're on the clock here. What are the rules for carrying/dragging an unconscious person as quickly as possible?

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Poison/disease is nasty is Starfinder it seems. I have a dude down with void plague right now and, its rough.

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This is one of the less nasty ones as far as I can tell since it allows a new save each round as opposed..you've reached the end...and now you are stuck there
Also since they lowered the save DC you don't also take damage (since that's the save DC - 10 ..which in this case is 0..otherwise you might end up getting damage each round.
And to answer Vchk's question ....I'm not sure. If you go by the rules I guess you need to make a combat maneuver check each round to reposition him.
That seems to be the only way to move someone. I guess that if he dies he counts as an object and you can just add him to your inventory and then we'd need to know how much Twitch weighs and what your carry capacity it.
Unless you want to kick (bullrush) him in front of you ;)
For simplicity sake, let's say you can drag him along/carry him at half your movement speed if you have at least one hand free as a full round action. Or if you make a Strength DC 15 check you can move full speed that round

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I was just reminded that since this is part of the Gameday we have a chance to win a boon.
So each of you can roll a D20. On a 19 or 20 you've won a SFS boon (and need to supply me with your email you want the boon send to)
If you win one you need to roll a D2 and you get either a
1 - Mining Laser (starship boon)
or
2 - Emergency Resupply (starship boon)

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Oh cool, I didn't know that.
Lucky d20: 1d20 ⇒ 14
Aww, shucks.

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I never win these things: 1d20 ⇒ 20

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If you think that rolling too low is your problem this encounter you still have some rewards - one of which is;
The overall morale improves, and you can rely on your allies to help you when the going gets rough. Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks and attack rolls for 1 round.
So if you decide to use it next round all your attacks will be at a +2 then...or you can save it for later, when you could really, really use it;)

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According to the overview you guys received an aid token.
You can use it to do one of the following:
Allied Offensive: A nearby Starfinder agent strikes a creature at the same time as the PC, increasing the damage dealt on one
attack by 1d8. In addition, after the attack, the target counts as flanked when targeted by any melee attacks until the beginning of
the attacker’s next turn. In Subtiers 5–6 and 7–8, this additional damage increases to 2d8. To Boost: Succeed at an attack roll against
an AC equal to an Average skill check DC. Boosted Effect: +1d8 damage.
First Aid: A Starfinder agent restores 1d6 Hit Points or Stamina Points to each PC—each PC can choose which benefit to receive.
In Subtiers 5–6 and 7–8, the amount restored increases to 3d6. To Boost: Succeed at an Average Medicine check. Boosted Effect:
(=+1d6 HP or SP restored.)
Remote Assistance: A Starfinder crew provides starship assistance from afar. Each PC receives a +2 bonus to all checks required
by crew actions for 1 round. To Boost: Expend 1 Resolve Point. Boosted Effect: One member of the crew also gains an additional
action, just as though the ship’s captain had successfully used the orders action.
Timely Inspiration: A Starfinder agent provides the effects of an envoy’s don’t quit improvisation. Each PC can choose one of the
benefits available at 1st level; the effect lasts 1 round. In Subtiers 5–6 and 7–8, the effects available to 6th-level envoys are added
to the list of conditions the effect can suppress. To Boost: Expend 1 Resolve Point. Boosted Effect: Choose one PC; remove one
nonpermanent condition instead of suppressing it.
Provide Knowledge (must be boosted): Gain the benefit of a successful Culture, Engineering, Life Science, Mysticism, Physical
Science, or Profession check to identify a creature or recall knowledge; the difficulty (Easy, Average or Hard) depend on the table
granting the benefit. To Boost: Succeed at a check with one of the skills listed above; the result of the check (Easy, Average or Hard)
should be noted on the Aid Token.
I suggest you use it this round (I think you all could use 1d6 healing at this point) and then we'll pass it on to another table so they can use it as well

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I'd been wondering if we were ever going to get an aid token! Healing would be a great idea!

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Sorry for the lack of postings recently, I've really been taken for a loop by a cold!

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While working on your chronicles I found out that;
Each PC earns 1 additional Reputation with the Second Seekers (Luwazi Elsebo) faction, in addition to any other Reputation earned as a result of completing this scenario. Alternatively, PCs can instead put this additional Reputation toward the Second Seekers ( Jadnura) faction.
I have no info what so ever on the Jadnura faction other then that it exists, but does anyone want the Jadnura reputation instead of the Luwazi Elsebo?

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Ceolor's not going to throw behind a First Seeker that threw the Starfinders into complete disarray and earned them a solid and potientally deadly adversary!
Nope for me too!

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I'll stick with Elsebo.

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I'll leave the thread open for another day or 2 in case anyone has a question/wants me to change something on their chronicle and after that I'll put it to inactive so it will disappear from everyone's active list.
You were a nice group of players to run an scenario for and I hope everyone enjoyed themselves

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That was great, thanks for GMing, that scenario was a lot of work I'm sure! And all the players were great as well Hope to play with you all again.

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Agreed, thank you GM (and everyone else) for sticking with this game through the site outages and all that hectic stuff.

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Thanks Revvy for being willing to take on our game and running a fun game! You did a great job of explaining how things worked and building a consistent narrative!