Shirren

Vchk's page

181 posts. Organized Play character for Jimbles the Mediocre.


Full Name

Vchk

Race

Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1

Classes/Levels

Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)

Gender

Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.

About Vchk

ORGANIZED PLAY
SFS#: 330168-701
Experience: 2
Fame: 0
Reputation: 5 (Exo-Guardians 4, Second Seekers (Luwazi Elsbo) 1)

SLOTTED BOONS
Ally:
Faction: Exo-Guardians Champion
Personal: Scoured Stars Survivor
Promotional:
Social:
Starship: Defender of the Fleet (Finest Weapons)
Slotless: Starfinder Insignia

Complete List of Boons:
Defender of the Fleet (Starship Boon)
During the return to the Scoured Stars, you partook in at least one starship combat mission to assist the evacuation of the stranded Starfinders. As a result, your name has spread throughout the engineers and dockmasters of the Starfinder fleet. Whenever you slot this boon, you can pick one of the following options:
Finest Computers: You can improve the computers onboard your starship by one step: from a mononode to a duonode, or from a duonode to a trinode. Alternatively, you can upgrade the computer's bonus by 1 while this boon is slotted (to a maximum of +8).
Finest Engines: You can increase the speed of your thrusters by one step. You cannot use this boon tp upgrade beyond the faster thrusters commonly available for your size of starship (so you cannot upgrade past T14, S12, M12, L10, H10, G8 or C8 thrusters).
Finest Weapons: Each of the weapons on your starship is the best available in the Starfinder fleet. When you roll damage, you can reroll any damage dice with a result of 1 on the die; you must keep the second result.

Scoured Stars Survivor (Personal Boon)
When you slot this boon in your Personal Boon slot, once per day as a free action, you can reduce the number of Resolve Points required to stabilize by 1 (to a minimum of 0). WHen you use this ability to stabilize, you also immediately gain 1d6 Hit Points for every 2 character levels you have.

Scoured Stars Veteran (Rescued Starfinder) (Slotless Boon; Limited Use)
[ ] You can start a new character who begins at 2nd level. This new PC begins play with 3 XP, 2,160 credits, 5 fame, and 5 Reputation with the faction that character selects a faction boon for. You must keep a copy of this Chronicle sheet with the character.

Starfinder Insignia (Slotless Boon)
Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Stafinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.

---Limited Use Boons that have been used---

Hero of the Stars (Starship Boon; Limited Use)
[X] You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately reains a number of Hull Points equal to its tier x 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, check the preceding box.

Starfinder Society Care Package (Elixir of Renewal) (Slotless Boon; Limited Use)
[X] You gain a special elixir that you can consume as if it were a serum in order to restore 2d8 Hit Points as well as 1d4 points of one type of ability damage. You can use this elixir only once, even if you have an ability or effect that would allow you to benefit from the serum multiple times. Check the box that precedes this boon when you use this elixir. Only you can use this elixir and it has effective market price of 0 credits if sold.

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VCHK
Male Shirren Soldier (xenoseeker) 1
LG medium humanoid (shirren)
Init. +3; Senses blindsense (vibration) 30 ft, darkvision 60 ft.; Perception +1

DEFENSE
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SP 8; HP 13; RP 4
EAC 16; KAC 18
Fort. +3; Ref. +3; Will +3

OFFENSE
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Speed 25 ft.
Melee assault hammer +3 (1d6+2 B; analog) OR survival knife +4 (1d4+2 S; analog, operative)
Ranged hunting rifle +4 (1d8 P; range 90 ft.; analog)
Offensive Abilities communalism, primary fighting style (guard)

STATISTICS
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Str. 14 (+2); Dex. 16 (+3); Con. 12 (+1); Int. 10 (+0); Wis. 12 (+1); Cha. 9 (-1);
Skills Acrobatics +6, Athletics +1, Diplomacy +1, Life Science +4, Medicine +4, Stealth +2, Survival +5
Feats Bodyguard
Languages Common, Shirren, Vercite; limited telepathy 30 ft.
SQ cultural fascination, theme knowledge (reduce DC by 5 for Life Science checks to identify rare creatures)
Gear hidden soldier armor (w/ infrared sensors), assault hammer, survival knife, hunting rifle w/ 14 longarm rounds, basic medkit, 2 mk 1 serums of healing, consumer backpack, everyday clothing, field rations (1 week)

Botting Instructions:
1. In combat, Vchk will avoid the front line if possible, staying adjacent to vulnerable or injured allies.
2. Vchk will default to attacks with his hunting rifle, making full attacks whenever convenient.
3. If an adjacent ally is targeted by an attack, Vchk will use his Bodyguard ability (the feat) as a reaction.
4. Vchk will only resort to melee attacks if the fight comes to him or if a nearby ally is really in a pickle and needs that bodyguard protection.