Theodore Black

Vandor Draak's page

175 posts. Organized Play character for SolidSteve82.


Full Name

Vandor Draak

Race

| SP 12/12 HP 16/16 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +4; Will +3 | Init: +5 | Perc: +4, SM: +5

Classes/Levels

| Speed 30ft | | Spells: None. | Active conditions: None.

Gender

Male CG human spacefarer envoy 2

Size

Medium

Age

22

Special Abilities

Skill Expertise (1d6), Not in the Face (1st), Clever Feint (1st)

Alignment

Chaotic Good

Deity

Weydan

Location

Absalom Station

Languages

Common, Ysoki, Arkanen, Vesk

Occupation

former smuggler

Homepage URL

Character Sheet

Strength 10
Dexterity 13
Constitution 11
Intelligence 12
Wisdom 11
Charisma 16

About Vandor Draak

SFS # 274351-701
Experience 4
Slotted Faction Second Seekers (Luwazi Elsebo)
Wealth 975 Credits

Reputation 8 Fame, 0 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians: 1
Reputation with Second Seekers (Luwazi Elsebo): 9
Reputation with Wayfinders:
___________________________________________

Vandor Draak
Envoy 2
CG Medium humanoid (human)
Init +5; Senses Perc +4, SM +5,

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Defense
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EAC 13, KAC 14
SP 12 HP 16 RP 4
Fort +0, Ref +4, Will +3

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Offense
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Speed 30 ft.
Melee survival knife +2 (1d4 S)
Ranged tactical semi-auto pistol +2 (1d6 P)
Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities

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Statistics
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Str 10, Dex 13, Con 11, Int 12, Wis 11, Cha 16

Skills Acrobatics +5, Athletics +4, Bluff +8, Computers +5, Culture +5, Diplomacy +8, Disguise +7, Engineering +5, Intimidate +7, Perception +4, Physical Science +5, Piloting +5, Profession (Bartender) +7, Sense Motive +5, Sleight of Hand + 5, Stealth +5,

Starship-Combat Version of Skills

Feats Improved Initiative, Dive for Cover

Languages Common,Ysoki, Arkanen, Vesk

Other Abilities Skill Expertise (1d6), Not in the Face (EX) (1st), Clever Feint (1st)

Combat Gear mk 1 serum of healing (4), frag grenade I (5), stickybomb grenade I, shock grenade I (2), smoke grenade (2)
Other Gear tactical semi-auto pistol (9 shots), survival knife, small arms rounds (12), freebooter armor I, personal comm unit, medpatch, flashlight, engineering kit, hygiene kit, field rations (1 week), hacking kit

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Special Abilities
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EXPERTISE (EX)(1d6): Vandor is an expert at dealing with challenges that test his skills, be the challenges social or otherwise. When attempting a Sense Motive or Bluff check, he can roll 1d6 and add the result of the roll to his check as an insight bonus. He can use this and other expertise abilities as long as he has at least 1 Resolve Point remaining.

NOT IN THE FACE (EX) (1ST): As a move action, Vandor can choose one enemy within 60 feet. That enemy must succeed at a Will save or take a –4 penalty to all attacks it makes against him until the end of his next turn.

CLEVER FEINT (EX) (1ST)As a standard action, Vandor can fake out an enemy within 60 feet, making that enemy open to his attacks. He must attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if he fails, that enemy is flat-footed against his attacks until the end of his next turn. If he succeeds, the enemy is also flat-footed against Vandor's allies’ attacks until the end of his next turn. He can’t use clever feint against a creature that lacks an Intelligence score.

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Augmentations
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Skin:
Brain:
Ears:
Eyes:
Throat:
Heart:
Lungs:
Spine:
Arm (Right):
Hand(Right): SOCIETY SUBDERMAL GRAFT (Lvl: 1, Cyernetic): This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.
Arm (Left):
Hand (Left):
Leg (Right):
Foot (Right):
Leg (Left):
Foot (Left):

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Boons Slotted this Adventure
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Ally:
Faction: Second Seekers (Luwazi Elsebo) Champion
Personal:
Promotional:
Social: Faction's Friend
Starship:
Slotless:

All My Boons:

AbadarCorp Acquaintance (Respect) (Social Boon):
During a hunt for a renegade Starfinder on Akiton, Vandor interacted with a representative of AbadarCorp. Due to this interaction, he has earned the respect of the Pact World corporation.

Augmented Affiliation (Social Boon; Limited Use):
When Vandor has this boon slotted, he gains a +2 insight bonus on all skill checks made to influence members of the Augmented (Starfinder Core Rulebook 475). He also treats the item level of all augmentations as 1 lower for the purposes of availability. In addition, you can cross this boon off your Chronicle sheet to reduce the credits cost of one augmentation by 10%.

Defender of the Fleet (Starship Boon):
During the return to the Scoured Stars, Vandor partook in at least one starship combat mission to assist the evacuation of the stranded Starfinder fleet. As a result, his name has spread throughout the engineers and dockmasters of the Starfinder fleet. Whenever he slots this boon, he can pick one of the following options:
Finest Computers: Vandor can improve the computers onboard his starship by one step: from a mononode to a duonode, or from a duonode to a trinode. Alternatively, he can upgrade the computer's bonus by 1 while this boon is slotted (to a maximum of +8).
Finest Engines: Vandor can increase the speed of his thrusters by one step. For example, T6 thrusters become T8 thrusters. He cannot use this boon to upgrade beyond the fastest thrusters commonly available for his size of starship (so he cannot upgrade past T14, S12, M12, L10, H10, G8 or C8 thrusters.)
Finest Weapons: Each of the weapons on Vandor's starship is the best available in the Starfinder fleet. When he rolls damage, he can reroll any damage dice with the result of 1 on the die; he must keep the second result.

Faction’s Friend (Social Boon; Limited Use):
[ ] [ ] [ ]
By assisting various factions of the Starfinder Society, Vandor has proven himself as a dependable asset. By slotting this boon, if he would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, he can check one of the boxes on this boon. Doing so reminds his current championed faction of his past exploits, and he still earns 1 Reputation (but no Fame) with that faction as if he had successfully fulfilled the condition. He can use this boon only if he would also gain at least 1 XP for completing the adventure.

Honorbound Allies (Ally or Starship Boon):
During his mission to salvage information from the Struggle’s Scholar, Vandor engaged in an honorable starship duel with a vesk transport, the Honorbound. By following the strictures of the duel, he impressed the captain of the Honorbound, Captain Yuluzak. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slot it as an Ally or Starship boon.

Marked Field Agent (Slotless Boon):
Having met the amalgam of intelligences known as Guidance, Vandor has successfully completed his induction into the Starfinder Society. The Society offered him a subdermal implant as part of his commencement. He received this augmentation for free. (see Society Subdermal Graft augmentation above)

Scoured Stars Survivor (Personal Boon):
Vandor survived the events of the Scoured Stars and they've impacted him, or he's passed this information onto someone who has learned from his experiences. When he slots this boon in his Personal Boon slot, once per day as a free action, he can reduce the number of Resolve Points required to stabalize by 1 (to a minimum of 0 RP.) When he uses this ability to stabalize, he also immediately gains 1d6 Hit Points for every two character levels he has.

Scoured Stars Veteran (Slotless Boon; Limited Use):
By partaking in the Starfinder Society's second expedition into the Scoured Stars Vandor helped evacuate those Starfinders stranded from the previous mission. Whether he formed a close bond with a rescued Starfinder or saw firsthand the dangers of the Scoured Stars, the Society has earned an experienced agent as a result. Choose one of the two following options and cross the other off your Chronicle sheet.
Rescued Starfinder: You can start a new character who begins at 2nd level. This new PC begins play with 3 XP, 2160 credits, 5 fame, and 5 reputation with the faction that character selects a faction boon for. You must keep a copy of this Chronicle sheet with the character.
Scoured Stars Field Experience: Vandor's time in the Scoured Stars has taught him lessons that other agents take multiple missions to learn. He can only benefit from this boon if he has 2 XP or fewer after gaining this Chronicle sheet. He immediately gains a number of XP to increase his total to 3. For each XP he gains as a result, he gains 720 credits as well as 2 Fame and 2 Reputation with any one faction for which he possesses a faction boon.

Second Seekers (Luwazi Elsebo) Champion (Faction Boon)
This Faction boon allows Vandor to gain Reputation with the Second Seekers (Luwazi Elsebo) faction. At the end of a successfully completed scenario, in which Vandor has this boon slotted, he gains Reputation as detailed in the primary and secondary success conditions of that scenario.

Starfinder Society Care Package (Tattoo of the Starfinder) (Slotless Boon; Limited Use)
[ ]
Vandor has a magical tattoo, commemorating his induction into the Starfinder Society. As an immediate action when he is struck by a critical hit or dealt at least 15 points of damage from a spell or supernatural ability, he can check the box that precedes this boon and expend the tattoo’s magic to gain 10 temporary Hit Points that last for 1 minute. He also regains 1 previously expended Resolve Point when using this boon.

True Savior of Tasch (Slotless Boon; Limited Use):
[ ] [ ] [ ] [ ] [ ]
Vandor helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. He can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time he opts to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating he partook in this endeavor. Once all five boxes on this boon are marked, he receives 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment.

Bot Me!:

In combat Vandor's normal first priority id self preservation. He will usually look to get into cover and make ranged attacks at targets he feels are the most vulnerable. If forced into melee he will use Not in the Face to defend hmself.

[dice=Melee (survival knife)] 1d20+1[/dice]
[dice=Slashing Damage]1d4[/dice]

[dice=Ranged (tactical semi-auto pistol)]1d20+1[/dice]
[dice=Piercing Damage]1d6[/dice]

In ship combat, Vandor can serve as Pilot or Engineer; or Captain if needed.