Foxy Quickpaw's - Shattered Star AP

Game Master Foxy Quickpaw

Sheila Heidmarch sends the heros after the Shattered Star.

Battle Maps
Loot Sheet
Last Battle Map


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Female Elf Druid (6)

Another test post for the GM.


Male Human Pally 10 ___ HP 85

HP Gain for lvl 11 = 1d10 ⇒ 9


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

I had to look up the details too. I just remembered that we were there.


Male Human Pally 10 ___ HP 85

Still Impressive


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

Well,
- We need to take care of the situation in the Abbey. Mostly to get the dead medusa out so she stays dead.
- Mrs. Heidmarch takes care of the stone statues
- We are on a sidequest to get spells better suited for combat for Gwenhwyfar. And to bribe the half-orc witch Maroux to offer such spells, we search for a fruit basket.


Male Human Pally 10 ___ HP 85

-The abbey has to wait till tomorrow
-We are currently looking for the fruit basket, would you like me to try write us through finding it?


Kitsune Game Master

Yes please


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

We hadn't a blanket last time, because I didn't check my gear. Which would be ridiculously ignorant in game, as the blanket would be rolled up and tied to the backpack clearly visible for everyone. :D


Male Human Pally 10 ___ HP 85

Thats the only reason I questioned it :P


Male Human Pally 10 ___ HP 85

Bump


Kitsune Game Master

You need to bump again.
I need to leave.


Male Human Pally 10 ___ HP 85

Bump again


Female Gnome

You got Perform String, good enough to beat a DC18?

I would lend you that lyre.


Male Human Pally 10 ___ HP 85

I do not, but I know a halfling who might be willing to help.


Kitsune Game Master

How about you write yourself to Lini then?


Male Human Pally 10 ___ HP 85

Once I am home sure


Male Human Pally 10 ___ HP 85

Bumpy


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

I bumped Niamh in real life yesterday, but I guess I have to do that again.


Male Human Pally 10 ___ HP 85

Wave


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Hmmm... so do you want us to revert two levels or just take the -2 level energy drain penalty? I think I can do either if needed.


Kitsune Game Master

We go with the 2 level drain penalty and see how it works out. I use PC-Gen and it's not really good at undoing stuff. So I'd like to avoid reverting Abomentolor or Darius.


Kitsune Game Master

I just noticed, that it is a lot of posts I'm writing here. There is a lot more background in this game. But once you're settled in and met the quest giver of the AP I'll tone it down a bit, and leave it to you how much you want to interact with this existing background.


Kitsune Game Master
Brother Grergof Varsk wrote:
Not trying to kick Darius out, but we are in a good point to either draft a new player, or have you (Foxy) switch up characters if you want.

It is complicated. I'm mostly role playing the "I'm too old for that s$#!" from lethal weapon.

Replacing Darius with another character of mine is no real option, as I don't have a lot of cleric characters and the healer role was with Gwenhwyfar and a healing witch is weak compared to a cleric.

A new player would be an option, but only if you know someone who would fit in.

And then we'd need to think of an interesting way to introduce that character. Sitting at the side of the road with a "Will save world for gold" sign won't do. But that is probably the least problem.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

No just saying... You seem to enjoy playing the other characters more then Darius, so just figured if you wanted to change you could... But if you just want to go with the two days away from retirement trope, I'm not about to fault you. I've always taken it as that, but it might be getting old for you.


Kitsune Game Master

I play two characters and have a lot of time to post. So I tend to post for Darius only if needed, as I would totally hog the whole game if I'd play him like Abomentolor. Also it's easier with Abomentolor, because he has a long history and backstory that are all mine.

But back to the game...


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Hey, I'll have spotty internet this week.
So bot away as needed.

Grergof isn't hard to figure out... Run up and smash.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Although the bulk of the items kept here have long since crumbled away to dust, a search of the room gathers up various valuable components such as gemstone dust, bits of gold, and finely crafted tools worth a total of 1,200 gp. And there is something that might be one of the greatest treasures to be found in the dungeon. Sitting idly forgotten on a shelf near the northwest corner of the room is a nondescript black stone, that Spugnoir easily identifies: a philosopher’s stone.


Kitsune Game Master

I see a Cha of 20. And I see nothing in the rules that a permanent bonus from a magic item doesn't count towards the prerequisites.

And I don't know another way to get raise dead for paladins. But it's the best way in the game as you basically get to raise someone for free.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ahhh I’ve always played that stat boosting items can’t be used for feat prerequisites.
So thought I had to wait for the stat bump at 16 to get this


Kitsune Game Master

That is unlucky. Now you have to wait for level 17 to get a feat.


Kitsune Game Master

@Spugnoir
Stinking Cloud is a poison effect. Alchemists become immune to poison at level 10.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

5x(+1 human bane arrows (10), potion of cure moderate wounds, +1 chainmail, +1 composite longbow with 10 arrows, masterwork halberd)


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

@Supgnoir
I'm just trying to keep my ooc knowledge about pickled Rick out of game play and let Grergof answer that, without ignoring Spugnoir's request.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Sorry busy weekend....


Kitsune Game Master

@Grergof
Is your mind in another rules set? You could have smashed those things with your flail as always. Okay, incorporeal for half damage, but still.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Nope, I figured they would drain my strength because my touch AC Sucks.... So that means that I could barely do anything. At least with Raven's head I can do some damage....


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ok there is a rhyme on the battle map, did we find that someplace and I blanked on it? Because that sure seems like a combination.


Kitsune Game Master

Well, I wrote half a post, added the handout to the map and then checked if the old group found it. And they didn't. So, yes, that's the riddle to solve for the code. You just don't know where it is hidden.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Zolerim’s spellbook, an exquisite statuette of Nethys made of ebony and ivory worth 120 gp, a golden paper knife with a ruby in the pommel worth 1,150 gp, a silver mirror worth 100 gp, and a leather bag containing 320 gp.


M Human Ranger 1

The content of the chest consists of 1,300 gp and a stack of silverware looted from the abbey worth 700 gp in all. Also five cracked leather bags holding 500 gp each, a ruined silk pouch containing 30 pearls worth 100 gp each, a masterwork dagger in a gem-encrusted scabbard (the scabbard is ruined but its 12 garnets are worth 100 gp each), a ring (of wizardry I), and an amulet (of mighty fists +2).


Kitsune Game Master
Spugnoir2 wrote:
The golem could carry them if they become a problem.

You want a golem ridden by envy? The shard has a description of its effects, but none of the "this is a mind affecting/whatever, allows a fort save", so none of the stuff your golem is immune to.


Kitsune Game Master

Before Mrs. Heidmarch hands over the ioun stone that neutralizes the curse of the shard, I'd like to see at least a little RP about the effects of that corrupting sin on our glorious paladin.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Sorry just saw the effects.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Hey, I just realized I had a dusty rose prism Ioun stone already. So do you want your gold back and I give up the extra stone, or does someone else want the shard?
Akk look so does the Ioun stone suppress the positive shard effects or just the curse?

Also, anyone mind if I keep the Adanantine armor?
We should consolidate the rest and figure out what to sellt.
I’d love to some basic enchantments so my flail is more then + 1.


Kitsune Game Master

It suppresses only the shard and allows to have the bonus of the ioun stone without it circling your head. But you can't remove the ioun stone anymore without destroying it.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

The shard of envy is indeed rather weak. I suggest you keep it anyway and once a better one comes along, you hand it down to Darius. As Spugnoir already opted for the sloth one...

And once you hand it down, the ioun stone to improve your armor becomes interesting again for you. Of course if you thing it doesn't help you any, darius would also take it now. Armor isn't his strong suit. Maybe I should invest a bit in that.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Bumping Darius' armor some seems good. Darius tanks while Varsk strikes.


Kitsune Game Master

12310 flaying halberd
20000 belt of physical might +4
2000 headband of wisdom +2

34310 gold.

Or were there anything else to add?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Does that Gold value include all the other stuff (amulet of mighty fists, Ring of Wizardry, and the misc gems/jewels from the chest?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Seems right

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