@Grergof
Sorry, it has now happened two times that my description was obviously lacking. I'll try to proofread my stuff to better check what is only in my mind and not in the text.
HP 110/110
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves) Level drain(-1 attack, skills,Saves),See invisible (150 minutes),Countless Eyes (15 hours),Shield(+4 AC),Resist Energy-Communal(30) on everyone,
Bombs:21/21Stoneskin-Communal(10/DR 150 points) on everyone
You could ask the demilich. Otherwise it's hard to know about some dude (or dudess?) who lived centuries ago in some hole in the mountains. But I don't think it is relevant.
There are games where the players pondered calling the police to check if something happened to me if I didn't answer the posts within five minutes. ;)
The annoying thing is, that once the marker on the campaign page is gone and the browser tab is closed, it can take weeks until I notice I screwed up if no one else posts in the meantime.
I'm currently on vacation and having other kind of fun than Pathfinder. Usually that is no hindrance for me to post, but in this case it would take some effort on my behalf to read into the next book. So an answer from Sheila Heidmarch may take a while.
+3 breastplate, +2 heavy wooden shield, +1 morningstar, belt of giant strength +4, Shard of Wrath.
At the end of the room, the sleeping place, stands a dented chest with a 900 pound rock on top. Among the furs lying on the floor are found: a small mithral dagger, a Medium +1 handaxe, a selection of long iron bars all bent into knots, a massive silver tankard etched with rams attacking stirges worth 300 gp, an iron bottle containing an elixir of love, a mummified horse’s head with a silver tooth worth 25 gp, a masterwork manacle attached to a wooden beam covered with 54 tiny notches, two huge kegs of cider, and a suit of half-plate horse barding scattered around the place in pieces. No fewer than 21 pots of honey lie amid 43 empty and shattered pots
Inside the chest is a trio of exceptionally high quality furs worth 400 gp each, an average-locked iron box welded to a long chain that contains three bags of 1,000 sp and a bag of 1,002 gp, a stout iron bound chest with a rod of enemy detection thrust through the latch where the lock once was (this chest contains seven gold-plated dwarf skulls worth 200 gp each), a huge jug with a silver handle worth 200 gp, a cider keg brimming with copper coins (4,319 cp in all), a +3 arrow of ooze slaying, and a small cork box containing a rolled-up scroll of heal tucked into a ring of protection +4.
Dragon stuff
amulet of mighty fists +3, portable hole, ring of evasion, ring of freedom of movement, Shard of Sloth, contingency statuette worth 4,500gp
Portable Hole
There’s a total of 120,300 cp, 65,750 sp, 22,075 gp, and
1,937 pp scattered around Cadrilkasta’s nest. In addition,
the collection of treasures includes a masterwork
longsword with a filigreed platinum handle worth 557
gp, four large darkwood and mother-of-pearl keys shaped
like demons that do not open any lock in this adventure
but are each worth 500 gp, a shrew statuette wearing
a pointed cap carved from smoky quartz worth 75 gp, a
magnificent mithral tray depicting a murder of crows
around a dead tree featuring tiny little flakes of jet for the
crows’ eyes and worth 2,500 gp, a Small +2 flaming spear,
a huge jug containing sand and 50 pearls worth 100 gp
each, a lens of detection in a silk pouch embroidered with an
image of a snake eating a hound (the pouch itself is worth
50 gp), a huge gilt-edged tureen depicting a dragon turtle
and set with a trio of diamonds (worth 5,300 gp in total),
an eversmoking bottle carved to resemble a fat man with an
open upturned mouth, a leather case containing a manual
of gainful exercise +3, a poorly taxidermied gnome with a
frozen elixir of firebreath in his mouth, the fully articulated
skeleton of a dog-man (the wire used to articulate the
skeleton is silver and worth a total of 250 gp), a glass jar
containing a two-headed owlbear fetus that clutches a
stone of good luck in one beak and a stone of weight in the
other, and a complicated adamantine puzzlebox scroll
tube worth 4,000 gp and containing a scroll of miracle
(opening the scroll tube requires a successful DC 35
Disable Device check) .
Just read about alchemical allocation. Have you used that? Might be fun to buy some expesive overpowered potion and then recycle that every combat. Ring of wizardry might be an option if you need more extracts a day.
1) I have no problem advancing to the next meeting. The only things I want to do is get my items for Lini, and read the manual.
2) How are we splitting up gold? I took the manual, and got my stuff enchanted, so I most likely got more then my value, so I'm more then happy to skip the coins this time.
The magic would take a day per 1000 gold if Lini has it enchanted instead of just exchanging it. But I don't think you'll need the flail for the meeting.
The magic would take a day per 1000 gold if Lini has it enchanted instead of just exchanging it. But I don't think you'll need the flail for the meeting.
48 hours over no more then 6 days..
I assume we are not on a clock for once, so Lino’s 9 days and time to read the manual will not be a problem.
Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)
He should. Problem is - as a player this doesn't work on me:
Sihedron implants knowledge of all its powers and how to activate them into the mind of anyone who activates it in this way.