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Samuel- You know the monastery is built to commemorate some Irorian saint called Kyerixus. You are not sure of much beyond that.
You all make your way up to the guard house to avoid whatever problems might be coming.
As you enter the courtyard in front of the guard house, you hear a small, squeeky kobold voice say in common, "You there! You here with the money? Where is it? Show us! Lord Aeteperax is impatient!
What do you do when you hear the voice?

Samuel Soulkeeper |

"The monastery is commemorated to an Irorian saint called Kyerixus" comments the half-orc. He casts heroism on himself before going further.
Once confronted with the kobold, Shriek coughs a bit, looking around to his companions "Mmm... yes... of course. Ehem, this... where is your boss... I mean Lord Aeteperax. Can you show us the way?"
Bluff+HR: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Diplomacy+HR: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25

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The kobolds behind the arrow slits look at the intruders...
kobold sense motive check: 1d20 - 1 ⇒ (20) - 1 = 19

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Amazingly the kobold sees through he cunning words of Samuel Honestly, that is amazing!
THEY DON'T HAVE THE MONEY! KILL THEM!
You hear kobolds beginning to ready weapons behind the arrow slits...
Map Updated
monster: 1d20 + 1 ⇒ (1) + 1 = 2
Finn Lochlan: 1d20 + 2 ⇒ (5) + 2 = 7
Orell Destiny: 1d20 + 4 ⇒ (5) + 4 = 9
Samuel Soulkeeper: 1d20 + 2 ⇒ (16) + 2 = 18
Solvi: 1d20 + 3 ⇒ (2) + 3 = 5
Yasmin: 1d20 + 5 ⇒ (11) + 5 = 16

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Round 1, FIGHT
Samuel Soulkeeper: 1d20 + 2 ⇒ (16) + 2 = 18
Yasmin: 1d20 + 5 ⇒ (11) + 5 = 16
Orell Destiny: 1d20 + 4 ⇒ (5) + 4 = 9
Finn Lochlan: 1d20 + 2 ⇒ (5) + 2 = 7
Solvi: 1d20 + 3 ⇒ (2) + 3 = 5
monster: 1d20 + 1 ⇒ (1) + 1 = 2
You don't have the drop on them, but you do go first!

Yasmin |

I assume the doors are closed
Yasmin tries to force the doors open and then quickly draws her weapons.
Str: 1d20 + 4 ⇒ (20) + 4 = 24
"Who wants to play?"

Samuel Soulkeeper |

"Bah! Stupid kobolds! Groar!" shouts back the half-orc.
Shriek moves then to the from readying his sword in one hand and the shield in the other. Looking for the entrance to the building, he sets his shield up and ready to block the attacks of the kobolds.
Total defense for +6 dodge AC
Perception+HR (looking for an entrance): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
"Fast! Run behind me! Into the building!" he shouts to his companions.
HP 48/48
AC 28

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Orell runs into the building and draws and loads his crossbow as he goes his hands once more doing their magic following Shriek.

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Round 1
Samuel Soulkeeper: 1d20 + 2 ⇒ (16) + 2 = 18 Prep for the attack!
Yasmin: 1d20 + 5 ⇒ (11) + 5 = 16 Yasmin runs and kicks open the door to the yard.
Orell Destiny: 1d20 + 4 ⇒ (5) + 4 = 9 RUN FOR THE YARD!
Finn Lochlan: 1d20 + 2 ⇒ (5) + 2 = 7 RUN FOR THE YARD!
Solvi: 1d20 + 3 ⇒ (2) + 3 = 5 RUN FOR THE YARD!
monster: 1d20 + 1 ⇒ (1) + 1 = 2 Aim for the big one!
Yasmin opens up the courtyard with a missive shove! The monastery grounds are exquisitely sculpted. Manicured lawns, well-trimmed trees, and a serene reflecting pool all give the place a peaceful air.
The team runs for the yard, but Samuel braces for the onslaught.
The kobold's like a challenge, and are ready for this one. YIP YIP! All three kobolds fire at Samuel.
kobold attack, crit if needed, crossbow damage: 1d20 + 3 ⇒ (8) + 3 = 111d20 + 3 ⇒ (20) + 3 = 231d6 ⇒ 3
kobold attack, crit if needed, crossbow damage: 1d20 + 3 ⇒ (6) + 3 = 91d20 + 3 ⇒ (18) + 3 = 211d6 ⇒ 4
kobold attack, crit if needed, crossbow damage: 1d20 + 3 ⇒ (8) + 3 = 111d20 + 3 ⇒ (1) + 3 = 41d6 ⇒ 5
ROUND2, FIGHT!

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I moves with Yasmin so should be next to her when Yasmin yanks the door Orell will attempt to ready an action to blast a kobold when the door is opened.

Samuel Soulkeeper |

Orell, you can find the map link under Yasmin and Samuel's stat lines
Shriek deflects the kobold ammunition with his shield "Is that all you can do little ones? Grrroar!"
The half-orc begins his percussion providing Yasmin with extra strength to break the door!
Inspired rage: +2 Str, +2 Con, +2 Will, -1 AC and extra bite attack!
He does hold his position keeping his taunting at the kobolds and his shield up.
Rage hp 53/53
AC 21

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Round 2
Samuel Soulkeeper: 1d20 + 2 ⇒ (16) + 2 = 18 Sings the songs of his people!
Yasmin: 1d20 + 5 ⇒ (11) + 5 = 16 Kicks the door open!
Orell Destiny: 1d20 + 4 ⇒ (5) + 4 = 9 SHOOTS
Finn Lochlan: 1d20 + 2 ⇒ (5) + 2 = 7
Solvi: 1d20 + 3 ⇒ (2) + 3 = 5
monster: 1d20 + 1 ⇒ (1) + 1 = 2
Samuel begins beating out the songs of his people inspiring those around him.
Yasmin runs up to the door, kicks it open and surprises the small kobolds inside.
Orell begins firing at the three inside! Roll your attacks!
keep fighting!

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die you rodents! and Orell fires at two seperate targets (precise shot now avail)
crossbow: 1d20 + 7 ⇒ (10) + 7 = 17
crossbow: 1d20 + 7 ⇒ (13) + 7 = 20
damage one: 4d6 + 7 ⇒ (1, 3, 1, 3) + 7 = 15
damage two: 4d6 + 7 ⇒ (2, 6, 1, 5) + 7 = 21

Samuel Soulkeeper |

Shriek keeps his raging song up while he double moves into the room "You will pay for this treason nasty lizards! Grrrroaaar!"

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Round 2
Samuel Soulkeeper: 1d20 + 2 ⇒ (16) + 2 = 18 Sings the songs of his people!
Yasmin: 1d20 + 5 ⇒ (11) + 5 = 16 Kicks the door open!
Orell Destiny: 1d20 + 4 ⇒ (5) + 4 = 9 SHOOTS
Finn Lochlan: 1d20 + 2 ⇒ (5) + 2 = 7
Solvi: 1d20 + 3 ⇒ (2) + 3 = 5 Bissi runs in ready to kill
monster: 1d20 + 1 ⇒ (1) + 1 = 2 Shoot to kill
Orell shoots twice and kills once! Two kobolds remain in the room. One is missed and angry!
Bissi runs into the room just in time to be shoot at!
crossbow,confirmx4,damage: 1d20 + 8 ⇒ (18) + 8 = 261d20 + 8 ⇒ (2) + 8 = 101d4 ⇒ 3
crossbow,confirmx4,damage: 1d20 + 8 ⇒ (19) + 8 = 271d20 + 8 ⇒ (15) + 8 = 231d4 ⇒ 1
Post when you can Finn
Round 2, fight!

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Orell now past his readied action reloads the crossbow with speed and intent and blasts the last two once each:
crossbow: 1d20 + 7 ⇒ (8) + 7 = 15
crossbow: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 4d6 + 7 ⇒ (3, 3, 5, 3) + 7 = 21
damage: 4d6 + 7 ⇒ (3, 6, 5, 1) + 7 = 22

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Finn moves up stealthily and hexes one of the kobolds.
stealth: 1d20 + 2 ⇒ (2) + 2 = 4
...and bumps into the wind chimes :)
Hex (-2 AC) DC 16 Will
Fail? 7 rounds
Save? 1 round

Samuel Soulkeeper |

I think I went with my movement too early. My previous post shall apply to this round then.

Solvi |

Bissi looks incredibly surprised that one of the Kobolds bolts hit her. And Solvi realizes that he really should have gotten around to casting barkskin before going in :-)
Solvi rectifies his mistake by casting barkskin on Bissi
Bissi decides its really time to kill the kobold that had the audacity to hit her.
bite (magical): 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 for damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4 trip: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
[ooc]Including the +4 since the kobold was tripped
claw: 1d20 + 12 + 4 ⇒ (2) + 12 + 4 = 18 for damage: 1d2 + 1 ⇒ (1) + 1 = 2
claw: 1d20 + 12 + 4 ⇒ (17) + 12 + 4 = 33 for damage: 1d2 + 1 ⇒ (1) + 1 = 2

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Round 2 fight!
Samuel Soulkeeper: 1d20 + 2 ⇒ (16) + 2 = 18 Sings the songs of his people!
Yasmin: 1d20 + 5 ⇒ (11) + 5 = 16 Kicks the door open!
Orell Destiny: 1d20 + 4 ⇒ (5) + 4 = 9 SHOOTS
Finn Lochlan: 1d20 + 2 ⇒ (5) + 2 = 7 cast and loud evil eye!
Solvi: 1d20 + 3 ⇒ (2) + 3 = 5 Bissi runs in ready to kill
monster: 1d20 + 1 ⇒ (1) + 1 = 2 Shoot to kill
Finn move into position. It's not the smoothest, but it is effective. He catches the eye of a kobold!
will save: 1d20 + 2 ⇒ (8) + 2 = 10
The kobold is hit with the full force of the spell.
Round 3 fight!
Samuel Soulkeeper: 1d20 + 2 ⇒ (16) + 2 = 18 Enters the room booming!
Yasmin: 1d20 + 5 ⇒ (11) + 5 = 16 gets out of the way
Orell Destiny: 1d20 + 4 ⇒ (5) + 4 = 9 SHOOTS
Finn Lochlan: 1d20 + 2 ⇒ (5) + 2 = 7
Solvi: 1d20 + 3 ⇒ (2) + 3 = 5 Bissi savages the cursed kobold
monster: 1d20 + 1 ⇒ (1) + 1 = 2 strikes from the floot
Samuel runs into the room making a lot of noise!
Yasmin gets out of the way of the fray, letting the combat and the enemies die ahead of her.
Orell loads, fires, and drops a kobold. One stands at the ready It is hexed by Finn's spell.
Solvi commands Bissi to kill. The cat runs up, drops a kobold, and begins to savage it on the floor. It can barely move, but it tries to strike back from the floor.
sad desprate dagger, confirm, damage: 1d20 + 4 ⇒ (15) + 4 = 191d20 + 4 ⇒ (20) + 4 = 241d4 + 1 ⇒ (4) + 1 = 5

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Orell walks into the room and he puts the crossbow to the ground and pulls his sword and stabs the remaining kobold.
ths with flank and prone: 1d20 + 12 ⇒ (6) + 12 = 18
thsd: 1d10 + 2 ⇒ (10) + 2 = 12

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Untangling himself from the wind chimes, Finn curses and hexes another kobold.
Looks like there is one left?
Hex (-2 AC) DC 16 Will
Fail? 7 rounds
Save? 1 round

Samuel Soulkeeper |

Shriek moves closer to the kobold and looks at it menacingly and talking in Draconic "You kobold surrender now or we kill you!"
Intimidate+HR: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
"And you then tell us where is Lord Aeteperax" booms the half-orc.

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The kobold looks up at you, bloody from the floor. You go talk to Asmur Kell. *COUGH*You should have brought the money! Now I gonna die, town gonna die, and then you all die later!*COUGH* *MEEP* The kobold stays still on the floor. He is full of fear, but empty of pee...now at least...
From deep within the monastery, near the courtyard, you hear a man's voice yell out, DID YOU BRING THE MONEY! FOR THE LOVE OF THE GODS, PLEASE TELL ME YOU BROUGHT THE MONEY! The voice rings out from F4 on the map

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Orell will bend down and tie the kobold up and then will gag the thing and will then load the crossbow and look out the arrow slits to see where the voice is coming from. When he realizes its across the yard Orell will move up to the wall outside of area F4 and kneel uo against the wall peering around the edge waiting for the rest of the group.

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"He doesn't know we aren't the people he's expecting...can we try to bluff him to get him to come out?"
Finn pulls out the wand of web. "I could try to trap him with this when he gets out in the open."

Samuel Soulkeeper |

"Yes, we bring the money. Groar!" roars Shriek in response with his sword and shield ready. Having a glimpse at Finn's wand and nodding at his intentions he shouts "Came out here where we can deliver it to you. Waaarg!"
Bluff+HR: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Oh! Well, yah thats great! _:)

Yasmin |

Bluff aid Shriek: 1d20 + 7 ⇒ (4) + 7 = 11
"We have all the money, but need to make sure you are the one you say you are" Yasmin adds to Shriek's words.
Yep, we are very convincing

Solvi |
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Sigh
"Of course we brought the money. Should we come over there or do you want to come here and get it?"
bluff: 1d20 + 15 ⇒ (20) + 15 = 35
He whispers to his friends
"You might want to let me do the talking, guys :-)
Sorry for delay, off at con and recovering

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There is a pause as the voice considerso the variety of confidences on display. Then you hear, OK, I'm coming out. Don't do anything stupid!
Then you see a mountain of a mountain man leave the safety of the cathedral enclosure.
AZMUR KELL
As he approaches you, he sees your group, pauses, and says, OK, where's the Gold? We all got a lot riding on this...

Samuel Soulkeeper |

Shriek shrugs to Yasmin "Guess he's the pretty face"
Then turning to the new man he shouts back "Wait! Who are you and what is your relation with lord dragon? Who is telling us you are not a mere bandit waiting here to mislead us? Groar!"
Sense motives+HR: 1d20 - 2 + 2 ⇒ (9) - 2 + 2 = 9
Diplomacy+HR: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Solvi |

"My friend expresses himself perhaps a little abruptly but he makes a valid point. We are here to deliver the gold to the dragon and not to you. Who exactly are you?"
He jiggles his knapsack as he says this
diplomacy: 1d20 + 13 ⇒ (5) + 13 = 18

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The man looks at Solvi and Samuel, then draws his flaming sword. LOOK! You either give the dragon the coins by throwing them to me, or I drop you dead here and get my wife back by offering up your corpses to the dragon. YOU CHOOSE!
Things have become hostile...
perception: 1d20 + 14 ⇒ (7) + 14 = 21 Orell... you are lucky...

Yasmin |

"Jeez, seems you are being forced to do this. Are you really sure you want to fight us?"
Yasmin asks while she draws her weapons.
Intimidate: 1d20 + 7 ⇒ (12) + 7 = 19
Having studied him as soon as he appeared

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The man hears both side arguments, then looks at both sides then draws his blade. He looks at you all, and in a voice almost a whisper You all will put the money on the ground, and back away slowly. The coins hit the floor NOW or I will kill you all and bring your corpses to the gods damned wyrm to get her myself.
monster: 1d20 + 2 ⇒ (17) + 2 = 19
Finn Lochlan: 1d20 + 2 ⇒ (1) + 2 = 3
Orell Destiny: 1d20 + 4 ⇒ (1) + 4 = 5
Samuel Soulkeeper: 1d20 + 2 ⇒ (8) + 2 = 10
Solvi: 1d20 + 3 ⇒ (12) + 3 = 15
Yasmin: 1d20 + 5 ⇒ (9) + 5 = 14
Orell, you get your surprise round. All of you can tell the man has held an action.