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About SolviBase attack macros [dice=bite (magical)]1d20 + 12 + 1[/dice] for [dice=damage]1d4 + 1 + 1[/dice] [dice=trip]1d20 + 10 + 1[/dice]
Solvi will also shoot the same wight. Point blank but does NOT have precise shot
Background:
Solvi was born as a serf in the lands of the Linnorn Kings, a role in life that he found dull and boring. When he was 10 the Umbra Carnival and, seeing his chance, Solvi ran away to join the circus. There, his animal handling skills were sufficient to win him a place, At first mucking out the stalls, eventually graduating to training new animals. While there, he came to worship Sinashakti, Empyreal Lord of Journeys, Joy and Messengers Followers of Sinashakti typically forswear permanent residence and are usually bards and traveling merchants. They are motivated by the joy of travel and exploration rather than by wealth. A typical greeting to the faithful is, “May the light carry you far today.”] He would probably have been content to remain there had it not been for the events chronicled in Murder's Mark. The Pathfinders seemed like a worthy organization to join, one that would let him wander and explore the world to an even greater extent than the Carnival had. He left the Circus with Bissi, a young leopard cub that he raised and trained in the few off moments as he trained to become a Pathfinder. [Spoiler=Personality]
He views Bissi as a partner and friend, not as either a pet nor as property. But he is fully aware that he is an animal and not a person. He is a fairly unatractive person, at least partly due to the fact that he takes little care of himself and has no difficulty if there are some animal aromas hanging around him He is a happy person, likes to spread joy around her. He travels with a considerable number of animals that are both his friends and that he is training. In game terms, of course, only one of these actually "exists".
Personality:
He only recently graduated and has done only a small amount of adventuring so far. He views Bissi as a partner and friend, not as either a pet nor as property. But he is fully aware that he is an animal and not a person. He is a fairly unatractive person, at least partly due to the fact that he takes little care of himself and has no difficulty if there are some animal aromas hanging around him He is a happy person, likes to spread joy around her. He travels with a considerable number of animals that are both his friends and that he is training. In game terms, of course, only one of these actually "exists".
Solvi:
Solvi Male human (Ulfen) hunter (divine hunter) 4 (Pathfinder RPG Advanced Class Guide 26, 95) NG Medium humanoid (human) Init +1; Senses Perception +12 -------------------- Defense -------------------- AC 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, +1 shield) hp 29 (4d8+6) Fort +5, Ref +5, Will +6 -------------------- Offense -------------------- Speed 30 ft. Melee dagger +5 (1d4+2/19-20) or . . longsword +5 (1d8+2/19-20) Ranged longbow +4 (1d8/×3) Hunter (Divine Hunter) Spells Known (CL 4th; concentration +9) . . 2nd (2/day)—cat's grace, euphoric cloud[ACG] (DC 17), summon nature's ally II . . 1st (5/day)—cure light wounds, entangle (DC 16), expeditious retreat[D], frostbite[UM], magic fang, summon nature's ally I . . 0 (at will)—create water, detect magic, detect poison, guidance, mending, read magic . . Domain Conversion inquisition -------------------- Statistics -------------------- Str 14, Dex 12, Con 12, Int 12, Wis 20, Cha 7 Base Atk +3; CMB +5; CMD 16 Feats Huntmaster[ARG], Point-Blank Shot, Precise Shot Traits extremely fashionable, fast-talker Skills Bluff +13, Climb +6, Diplomacy +13, Handle Animal +5 (+7 vs. Bissi while worn, +9 Divine Bond, +7 with selected animal type), Heal +5 (+8 to treat common animals, but +1 to treat other creatures), Intimidate +13, Knowledge (nature) +7 (+9 with selected animal type), Knowledge (religion) +5, Perception +12, Profession (Circus animal traiiner) +9, Sense Motive +8, Spellcraft +5, Stealth +5, Survival +10, Swim +6; Racial Modifiers +2 Sense Motive Languages Common, Skald, Varisian SQ animal companion (celestial leopard named Bissi), animal focus (4 minutes/day), domain (conversion inquisition[UM]), improved empathic link, nature training, track +2, wild empathy +2 Combat Gear blunt arrows[APG] (10), cold iron arrows (10), potion of cure moderate wounds, potion of mage armor, scroll of mage armor, mage armor; Other Gear mwk studded leather, mwk buckler, dagger, longbow, longsword, air bladder[UE], masterwork backpack[APG], trail rations (2), veterinarian's kit[UE], waterskin, 949 gp, 6 sp, 5 cp -------------------- Special Abilities -------------------- Animal Companion (animal companion (celestial leopard named Bissi)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time. Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them. Animal Focus (4 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots. Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels. Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con. Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str. Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception. Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump. Hunter (Divine Hunter) Domain (Conversion Inquisition) Deities: Any deity. Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Bissi:
Bissi Male celestial leopard (Pathfinder RPG Bestiary) N Small animal Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +5 -------------------- Defense -------------------- AC 24, touch 20, flat-footed 15 (+1 armor, +8 Dex, +1 dodge, +3 natural, +1 size) hp 32 (5d8+10) Fort +6, Ref +12, Will +2 Defensive Abilities evasion; DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 11 -------------------- Offense -------------------- Speed 50 ft. Melee bite +12 (1d4+1), 2 claws +12 (1d2+1) Special Attacks smite evil -------------------- Statistics -------------------- Str 13, Dex 27, Con 15, Int 4, Wis 12, Cha 6 Base Atk +3; CMB +10; CMD 22 (26 vs. trip) Feats Dodge, Mobility, Weapon Finesse Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Entertain, Exclusive, Flank, Heel, Watch Skills Acrobatics +14 (+22 to jump), Climb +5, Perception +5, Stealth +16 (+20 in Undergrowth), Swim +5; Racial Modifiers +4 Stealth in Undergrowth SQ animal focus, attack any target, come, defend, down, entertain, exclusive, flank, heel, watch, woodland stride Other Gear padded armor, carnivore feed (per day) (4), dandy brush, saddlebags, training harness[ARG], waterskin (2) -------------------- Special Abilities -------------------- Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s). Attack Any Target [Trick] The animal will attack any creature on command. Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels. Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con. Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str. Come [Trick] The animal will come to you on command. Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks. Darkvision (60 feet) You can see in the dark (black and white only). Defend [Trick] The animal will defend you. Down [Trick] The animal will break off combat on command. Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks. Entertain [Trick] Performs tricks and entertains. Evasion (Ex) No damage on successful reflex save. Exclusive [Trick] Takes orders only from its trainer. Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception. Flank [Trick] Attempts to attack and flank indicated enemy. Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump. Heel [Trick] The animal will follow you. Hunter's Trick (Catfall) (Ex) The ranger can use this trick as an immediate action when he falls 20 or more feet, ignoring the first 20 feet of the fall when calculating the falling damage. If the ranger takes no damage from the fall, he does not fall prone. Hunter's Trick (Hobbling Attack) (Ex) The ranger can use this trick as a free action when he hits with an attack. The target of the attack’s land speed is reduced by 1/2 for 1d4 rounds. Hunter's Trick (Quick Climb) (Ex) The ranger can climb at his full speed as a move action without penalty. Hunter's Trick (Quick Swim) (Ex) The ranger can swim at his full speed as a move action without penalty. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb. Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels. Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Smite Evil (1/day) (Su) +0 to hit, +5 to damage when used. Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO. Spell Resistance (11) You have Spell Resistance. Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed. Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex. Trip (Ex) You can make a trip attempt on a successful attack. Watch [Trick] Stands watch over designated area. Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range. Woodland Stride (Ex) Move through undergrowth at normal speed. -------------------- Note that the agile maneuver feat has NOT really been taken. It is for the trip attack (which benefits since the bite attack benefits from weapon finesse) |