Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

1d20 + 4 ⇒ (16) + 4 = 20

After his watch Xen will wake the Judge. Want me to break into the captains room when he is on watch?


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

At this point the entire party should be in the conversation.

To the group, I have been thinking on the deception and preparation needed to ambush this creature. How about a believable lie to give us a few rounds to prepare?
Zimu stays on deck without Edmin. When the creature arrives she tells her that both of them couldn't be seen hanging around on deck waiting for her or it would arouse the captains suspicion. We are waiting in another room on deck and start prepping our spells as soon as she arrives using message. Edmin waits in this room with us. Zimu keeps her busy for a few rounds with a conversation then offers to get Edmin. We then jump her with Morsum leading the way by grabbing it. It would be helpful if more than one of us could help Morsum to ensure the grab.
I can have Shield of Faith on Morsum and Edmin and bless on the group and guidance on Morsum. We then end this creature and the threat?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Taking this OOC to avoid another long monologue since I have limited time this morning.

Dren, I like the delay to buff people. Also, I think we should consider either Cy or Edmin giving Bref's skull to the Soothsayer by explaining that it seems very evil and your leader (the irredeemable me) has been keeping it carefully protected. As soon as she has it and before she can put it away, we can attack so that she has to drop it. Each person around her will take a little damage 1d6, but the soothsayer will take 6d6.

Or, we can save Bref for the Captain, depends on whether we think we can take out the Soothsayer on a pure surprise.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

What spells would you have me prepare?

I was thinking if we could wait for land and have the opportunity for the Soothsayer join the fight versus the captain.

Above else I strongly want to save Bref (perhaps disguised as a gold chalice that we can use as a lure during the drinking bluff) for the captain. Call it poetic justice, call it style.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Edmin and Dren, care to share what you saw on the riverbank?


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Cуровую зиму wrote:


Edmin and Dren, care to share what you saw on the riverbank?

Not unless you ask us about it... :]

It appears as though a city may have once stood near the tower. The forest had mostly re-claimed it though.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Cуровую зиму wrote:

What spells would you have me prepare?

I was thinking if we could wait for land and have the opportunity for the Soothsayer join the fight versus the captain.

Above else I strongly want to save Bref (perhaps disguised as a gold chalice that we can use as a lure during the drinking bluff) for the captain. Call it poetic justice, call it style.

Maybe Ray of enfeeblement to assist with the grapple then a healthy dose of magic missles to disrupt her casting spells? The Bulls STR would be nice but I think the debuff would be better than the buff.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

If she can memorize both, definitely a Bulls Strength to buff Morsum or Edmin, and then a Ray of Enfeeblement to make her easier to take down on the first hit.

The Bulls strength on Morsum will increase all three of his attacks and his grapple/trip which might be more effective than a bulls strength on Edmin.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Judge Tohram Quasangi wrote:

If she can memorize both, definitely a Bulls Strength to buff Morsum or Edmin, and then a Ray of Enfeeblement to make her easier to take down on the first hit.

The Bulls strength on Morsum will increase all three of his attacks and his grapple/trip which might be more effective than a bulls strength on Edmin.

The issue is if we go with my plan she will be talking to the Soothsayer and will only get a spell in before all hell breaks loose and not be in the buffing.

I think with the other buffs Morsum just needs to keep her grappled and we can try to finish her quickly.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

-I definitely want bull str.
-Cimu, I told you in game play after I saw the city.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

As Buffs right when the Soothsayer arrives, I will cast Enlarge Person and Shield on Morsum. This should give him a 15' reach with his bite and a size bonus to grapple.

Once he is big, he will attack from the shadows and hopefully trip her allowing Edmin to get a good shot in with the prone bonus.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

My only offensive spell is Touch of Gracelessness, which automatically hits her dex even if she makes the save


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Touch of Gracelessness and Ray of Enfeeblement will both help Morsum grapple her.


1 person marked this as a favorite.

Well then -- if nobody has any objections, I'll roll for random encounters and then have the Oracle show up later today.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Sounds good to me.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

yup


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Sounds great. This dose not sound like it will end badly at all!


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

What could possibly go wrong fighting an aquatic goodie two shoe prophetic know-it-all caster on a ship?


[roll roll]

The night is quiet, clear and cold. A couple of sailors are on deck, on watch for floating ice. There hasn't been much of that today, but Captain Odenkirk did not become Captain by taking chances. (Actually, he became Captain by betraying and murdering a hundred innocent people and then sacrificing his own brother to some sort of evil sea monster. But you get the idea.)

The night is quiet -- except for a distant howling at one point, like wolves but with an odd ululating undertone. Young Yuri mutters a question in Norspik; he sounds nervous. Swine-Olaf belches, shrugs, and goes back to picking his nose. The howling sounds again a few minutes later, but more distant. Then the night is quiet again.

At midnight a three-quarters moon is sinking towards the forest-covered hills to the west.


The Soothsayer said that she'd come for Zimu and Sir Edmin, and that one of them should be at the stern of the boat with a lamp or torch. So, how do you want to arrange yourselves? Who goes where? (Don't forget that there are still two sailors on deck.)


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Better do something about those sailors Judge Xenfal says as he moves to about 20 feet from Zimu and conceals himself behind a crate.

Stealth 1d20 + 11 ⇒ (8) + 11 = 19


Tuckered out and heading for bed. If you want to ready spells that differ from the ones listed on your character sheet, you can make a not here in gameplay -- I guess some people find that easier than changing the sheet? I'm okay with either.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Xen and I will "relieve" the crew watching on deck. This way it is just us up here.

We will then hide. Jax and Dren will be just on the stairs leading down. Cy will be on the stern waiting with Edmin on the main deck.

We will have Cy's Message working and connecting me, Jax and Edmin so that all groups have a contact person with them. I will have already summoned Morsum and he will be hiding as close to the stern as possible.

As soon as I see/hear that the Soothsayer is here, I will cast Enlarge on Morsum, and then shield if possible.

I would think that Bull's Strength, Scorching Ray and Ray of Enfeeblement would be best for Cy. Cast Ray of Enfeeblement first round, Bull's Strength on Edmin round 2 and then Scorching Ray on Round 3 if she is still standing.

If anyone else has better plans let me know. Morsum will be hiding whereever he can get to the stern most quickly to engage the Soothsayer.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Xenfal wrote:

Better do something about those sailors Judge Xenfal says as he moves to about 20 feet from Zimu and conceals himself behind a crate.

Stealth 1d20+11

Just to re-iterate the plan I had laid out and I thought the judge had supported.

Zimu is on deck, alone. The rest of us are hiding somewhere we can hide and cast spells without being seen/heard.
Is there a hold or somewhere we can gather and hide? Message will be on Zimu and the judge to let us know when she arrives. When the Soothsayer arrives Zimu says something about not wanting to garner too much attention and possibly get the attention of the captain so she will go and get Edmin. This is a half truth.
She stalls for a few rounds while we cast spells and we come up and try to surprise her and grab her. Maybe Vanish of Morsum as well as the other buffs.
Zimu hits her with RoE and Xen with Touch. Fighters attack, I try to confuse or command or heal if we need it. Zimu readies to disrupt spellcasting when she tries to escape or anything else.
Any counters? This seemed like it had an above average chance of succeeding compared to other thoughts...
Edit: Judge beat me to the post, the only thing that concerns me about being on the deck is if she wins initiative she can just teleport out or maybe escape. At least if we alreayd have some buff's up we might have a better chance? BTW my stealth is close to the best in the party, we do have stealth synergy so I can be out on the deck as well if that is the preference.
Maybe with the synergy it makes sense ot be up there and jump her if we can we just won't have any rounds to buff up.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

i cant use it, since dm killed me he took away the feat :(


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Just before midnight Dren summons the magical darkness around him. Cloak of Darkness (Su): As soon as I see/hear her arrive he will shapechange into a half-orc.

I plan to Bless in the Suprise Round, then use tactical magic until healing is needed.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Prior to midnight Xen will cast and hold the Touch of Gracelessness charge. IT should remain until discharged


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

If Cy has Invisibility, that would be most useful on Morsum. Her sheet lists 150 gp worth of ink for scrolls. This might be a good time to scribe one during the day. It should cost 75gp I believe. Then Xen could cast it on Morsum before I enlarge him allowing him to sneak up and hopefully get a surprise grapple when the rest of us are moving in for the kill.


Judge Tohram Quasangi wrote:
Xen and I will "relieve" the crew watching on deck. This way it is just us up here.

Nope. The Captain ordered them to watch for ice, so they're watching for ice.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Edmin Al'Roth wrote:
-Cimu, I told you in game play after I saw the city.

We sailed passed a city ... And we JUST sailed passed a city? No thoughts on having a quick stop over?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
The night is quiet -- except for a distant howling at one point, like wolves but with an odd ululating undertone.

Knowledge Nature might as well start finding out what we will be encountering later

1d20 + 8 ⇒ (7) + 8 = 15

Edit - sounds like wolves


Two minutes to midnight!


The surface of the river is smooth, reflecting the setting moon and the stars. Young Yuri paces the deck, a little nervous. Swine-Olaf has temporarily paused in his endless exploration of the interior of his nose; instead, he is giving his nether regions an extended, deep, luxurious scratching.

The surface of the river is smooth... but is that a ripple coming towards you, moving upstream against the current?


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Xen conceals himself as best he can.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

When notified of the ripples, the Judge will cast Enlarge Person on Morsum who is hiding as close to the stern as he can get.

The Judge also whispers, via message: Cy, can you put the sailors to sleep? They are probably half asleep anyway.
--> I think you have Sleep that you can cast with your bonded object if you did not memorize it. I would have recommended Sleep if I knew that we would not be able to get rid of them normally. Since I did not recommend it, I think that she will have to use the bonded item to cast.

Cy - did you scribe a scroll of Invisibility? Or can you cast Invisibility on Morsum?


Male Eidolon Disconcerting Shadowy Monstrosity HP: 9/53; AC23(27 w/Mage Armor; 31 w/MA& Shield),T12,FF20; F+6,R+3,W+4/+8; Per+9; Init+2)

Stealth(Morsum): 1d20 + 14 ⇒ (5) + 14 = 19


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren steps deeper into the shadows and changes into a Halfling... stealth shadow armor small sized 1d20 + 8 + 2 + 4 + 1 ⇒ (20) + 8 + 2 + 4 + 1 = 35


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Judge Tohram Quasangi wrote:
Cy - did you scribe a scroll of Invisibility? Or can you cast Invisibility on Morsum?

While I am against the idea of killing the Soothsayer I am all for sharing resources. If you look at my sheet I have some scrolls like Mount, Communal that I prepared for the party. I did not prepare a scroll for Morsum, partly because of limited resources and in part I did not want to assault the Soothsayer, but I did have the spell memorized if it is needed.

If Invisibility scroll is needed for he captain I will happily prepare it.


Are you bringing Grumblejack along, or leaving him below?


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

cast invis on him too!


And who is holding a lantern or torch in the stern -- Edmin, Zimu, or nobody?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Now that I think about it. Since Cy is the caster, it is probably better to have Edmin on the stern with the lantern. Cy can be nearby where she can cast Invisibility on Morsum at the same time I cast Enlarge Person & Shield. She can then move up and join Edmin once the spells are cast. There should be enough time to cast these within about a minute of the Soothsayer arriving that the Soothsayer should not know what occurred. Remember, she is naive and believes you two are redeemable.

I would also like to be able to put the other sailors asleep, by spell, scroll or bonded item, makes no difference to me which is used. The alternative is to have them call for help from the Captain, except that the last time the captain fought someone, he also took the loot. Yeh, so he did do the killing, but having magic weapons is always nice.

The Soothsayer has made it very clear that the ship is to be sunk/equipment scuttled before we make landfall, so I do not think there is any way to get the Captain and the Soothsayer to fight on land.

Once Morsum is invisible, he will move up to the stern and wait, invisibly, with the others. Once the Soothsayer is on the deck, Morsum, on my command, will attack the Soothsayer and attempt to grapple her. Hopefully this will allow Edmin to get a quick whack or two in with his axe. Xen and Jax, who should be at the bottom of the steps, can quickly move up and join the fray. Dren, myself, and Cy can use our spells for support.

We can attempt to use the skull, but if we can win this without using the skull, all the better as I agree that it would be an optimal weapon/gift for the Captain right before we surprise attack him.
______________

Cy, one question about your logic and fear of Baba Yaga. Why do you think that being able to protect you from the eternal hag would somehow also protect you from the vengeful gaze of the Devil. It would seem to me that the Arch-Devil and ruler of Hell would be far more powerful than a witch/wizard which has discovered the art of eternal life.

If you have a reason why you think that Baba Yaga is more powerful than Asmodeus, I am interested in hearing it, otherwise, I am confused by your logic.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Douglas Muir 406 wrote:
Are you bringing Grumblejack along, or leaving him below?

We will definitely bring Grumbles. It has been far too long since he could whack someone. (And I had forgotten about him.)


Guys, I still haven't heard what (if anything) you're doing about the two sailors. You don't /have/ to do anything about them -- that's fine -- but "maybe Zimu could cast sleep" is leaving the question hanging.

Also, who if anyone is standing in the stern with a lantern. Again, 'nobody' is fine, but then let's clarify.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
You don't /have/ to do anything about them -- that's fine -- "maybe Zimu could cast sleep" is leaving the question hanging.

The Soothsayer put a number of us under 'sleep' before, I would consider the crewmen falling asleep a clear indication she was coming aboard.

If however the Judge want's Sleep cast I can use my bonded object but that eliminates any 'emergency' spells we need later.

I DO wish to speak to the Soothsayer further before you all go pounce on her.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

xen is as close as he can be with cover, preferably full concealment


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I would like the sailors asleep. If the Soothsayer puts them to sleep, she is just as likely to put the rest of us asleep.

Morsum can knock them out, but that gets messy and has the risk of failure.

Once they are asleep, we can always slit their throats and toss them overboard. Will leave less sailors to worry about later.

I think we put them to sleep and blame it on the Soothsayer if the Captain asks.
___________

You can talk with the Soothsayer, but remember that Enlarge Person and Invisibility and Shield only last 1 minute/level. So, it will have to be a short discussion. I will launch the attack with or without Cy's go ahead when there is a minute remaining on the spells.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

By the Judge's order.

Before going on deck, cast Detect Magic after casting Message on Edmin, the Judge and Jax.

Mage Armor on Cуровую and after use of the Pearl of Power, cast Mage Armor on Morsum.

Casting Sleep from concealment, when both crewmen are close to each other. DC 16


1d20 ⇒ 12
1d20 ⇒ 5

The two sailors blink, yawn, and then slump senseless to the deck.


I'm going to assume that it's Zimu with a torch in the stern, then.

It is a ripple moving against the current. Several of them.

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