Divinitus's Lord of the Wilds: Kingmaker Campaign

Game Master Divinitus


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GM Lord of the Wilds wrote:


Shi'Vatha, I would allow that class progression concept, as it seems balanced and would give you some actual class features, rather than just numeric increases and more evolutions. You gain the class features of the chosen class at those chosen levels, including spells. You will only gain the spells of the highest level available for casting at that time, however, but will progress with those spells as a caster of your HD and those spells are SLA's, usable from a pool a number of times per day equal to the number normally allowed for the base spellcaster per day. If you need me to explain this further, I will do so. It still leaves you with slightly less power than the base Summoner, but it does give you an option to be more 'Outsider-y' with your options, since they often have pretty large SLA lists.

Works for me. I think I know what you're talking about. Basically, pick something like 'Divine Assessor', and when it gains a +1 spellcasting level, actually gain a level of spellcasting that represents the ability to cast spells as a spirit. Probably one level of Paladin spellcasting (given the back story). So, at 4th level, no eidelon casting. At 8th, gain first level of paladin casting. At 12th level, gain 2nd level, etc.


Xynen wrote:

Figured I'd provide a quick look at what has been proposed so far.

Shi'Vatha Unfettered Eidelon

Shi's an Unfettered Eidelon/Unchained Rogue (at least at 1st level).

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Shi'Vatha wrote:


Shi's an Unfettered Eidelon/Unchained Rogue (at least at 1st level).

Got it, was trying to figure out what the other class was, but I missed the link to your sheet, sorry about that. I'll make sure to include when I update the list next after some more submissions.


Thanks for the answer, please don't mistake my inactivity on this thread for not wanting in. I post 20 or so times a day in my 10 games. I don't have any other questions and will patiently wait for selections. Thanks for the consideration.


Man their are a ton of really cool characters in here. Would you like all the information in the alias section or would just a link to the character sheet be good. Also would you like a description all off class abilities posted for ease of reference?


Shi'Vatha wrote:
GM Lord of the Wilds wrote:


Shi'Vatha, I would allow that class progression concept, as it seems balanced and would give you some actual class features, rather than just numeric increases and more evolutions. You gain the class features of the chosen class at those chosen levels, including spells. You will only gain the spells of the highest level available for casting at that time, however, but will progress with those spells as a caster of your HD and those spells are SLA's, usable from a pool a number of times per day equal to the number normally allowed for the base spellcaster per day. If you need me to explain this further, I will do so. It still leaves you with slightly less power than the base Summoner, but it does give you an option to be more 'Outsider-y' with your options, since they often have pretty large SLA lists.
Works for me. I think I know what you're talking about. Basically, pick something like 'Divine Assessor', and when it gains a +1 spellcasting level, actually gain a level of spellcasting that represents the ability to cast spells as a spirit. Probably one level of Paladin spellcasting (given the back story). So, at 4th level, no eidelon casting. At 8th, gain first level of paladin casting. At 12th level, gain 2nd level, etc.

He was talking about base class casting, I'm pretty sure.

So for example, if you took cleric levels, you'd have 2+1(domain)+wis bonus 2nd level spells per day at 4th level, gain 2+1(d)+wis bonus 4th level spells at 8th level, 2+1(d)+wis 6th level spells at 12th level etc.

Or something pretty close to that, at least.


The Dragon wrote:
Shi'Vatha wrote:
GM Lord of the Wilds wrote:


Shi'Vatha, I would allow that class progression concept, as it seems balanced and would give you some actual class features, rather than just numeric increases and more evolutions. You gain the class features of the chosen class at those chosen levels, including spells. You will only gain the spells of the highest level available for casting at that time, however, but will progress with those spells as a caster of your HD and those spells are SLA's, usable from a pool a number of times per day equal to the number normally allowed for the base spellcaster per day. If you need me to explain this further, I will do so. It still leaves you with slightly less power than the base Summoner, but it does give you an option to be more 'Outsider-y' with your options, since they often have pretty large SLA lists.
Works for me. I think I know what you're talking about. Basically, pick something like 'Divine Assessor', and when it gains a +1 spellcasting level, actually gain a level of spellcasting that represents the ability to cast spells as a spirit. Probably one level of Paladin spellcasting (given the back story). So, at 4th level, no eidelon casting. At 8th, gain first level of paladin casting. At 12th level, gain 2nd level, etc.

He was talking about base class casting, I'm pretty sure.

Let's say you took a level of cleric at each interval - at fourth level you might get a 2nd level 1/d sla from the cleric list, then at 8th level you get to take a 4th level spell as a 1/d SLA, a 6th level at 12th, an 8th level SLA at 16th, and then finally a 9th level SLA at 20th level.

Not sure what he meant then. I'll wait for him to clarify. It's not as if we wouldn't have plenty of time to work it out if he's chosen, 4th is quite a ways off.


Anyone else gonna name their horse? I thinking first name emergency, last name rations.


“Come test your blade then! Mine hasn’t spilled blood in three days, and I’m sure Our Lord in Iron thirsts for a new offering in battle. Besides, this needless chatter gets us nowhere. Now we speak with steel!” —a proclamation of violence from the fervent warrior-priest Davor Hestruk

Statistics:
Male half-orc cleric of Gorum/fighter 1
CG Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft; Perception +3
------------------------------
DEFENSE
------------------------------
AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, +0 shield)
hp 16 (1d10+6)
Fort +5, Ref +1, Will +5
Defensive Abilities orc ferocity
------------------------------
OFFENSE
------------------------------
Speed 30 ft.

Melee greatsword +7 (2d6+7), dagger +6 (1d4+5)

Ranged light crossbow +2 (1d8/19-20)

Special Attacks channel positive energy 5/day (DC 12 [14 to damage undead], 1d6)

Domain Spell-Like Abilities (CL 1st; concentration +3)
5/day—Ferocious Strike (+1 damage), Destructive Smite (+1 damage)

Cleric Spells Prepared (CL 1st; concentration +4)
1st—bless, magic weapon D, shield of faith
0 (at will)—guidance, mending, stabilize
D Domain spell; Domains Ferocity, Rage
------------------------------
STATISTICS
------------------------------
Str 20, Dex 12, Con 14, Int 8, Wis 16, Cha 14
Base Atk +1; CMB +6; CMD 16
Traits Bully, Rostlander
Feats Improved Initiative, Power Attack, Toughness
Skills Craft (weapons) +3, Intimidate +9, Profession (soldier) +7; ACP -5

Languages Common, Orc

SQ aura, bully, orc blood, Rostlander, weapon familiarity

Special Abilities:

------------------------------
SPECIAL ABILITIES
------------------------------

Bully (Ex) Davor grew up in an environment where the meek were often ignored and he had to resort to threats or violence to make himself heard. He gains a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for him.

Southlander (Ex) Davor was raised in the south of Brevoy, a place of dense forests and rolling plains, of crystalline rivers and endless, sapphire skies. Born from hearty stock with simple sensibilities, he believes hard work and battle always win the well-deserved gains. He champions personal and familial honor over all. And he identifies strongly with his foster country, established by the Aldori swordlords and heroes who refused to bend before the armies of a violent conqueror. Davor cares little for politics, however, or petty nobles with their deceptions and schemes. Thus, the call for champions willing to expand influence into the Stolen Lands has inflamed his sense of honor and purpose, allowing him to escape the tense political climate as he quests southward. Fully comfortable in the wilderness, his hardy nature grants him a +1 trait bonus on all Fortitude saves.

Gear/Possessions:

------------------------------
GEAR/POSSESSIONS
------------------------------

Gear masterwork banded mail, masterwork greatsword, dagger, light crossbow w/ 10 bolts, backpack, bedroll, cleric’s vestments, flint and steel, trail rations x5, traveler’s outfit, waterskin, winter blanket, wooden holy symbol, heavy warhorse, saddle bags, military saddle, scale barding

Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 77 lb.

Money 173 GP 8 SP 8 CP

Background:
Davor Hestruk (DAV-uhr HESS-truhk) spent his early years among the Broken Tusks, a wandering tribe of orcs who frequently raided the more civilized lands from their camps in the eastern wastelands of Numeria. His father was Tardrun the Broken—a human battle oracle devoted to the Gorum who willingly settled among the orcs to advise them in times of conflict. Initially well-received, Tardrun
fathered many children with the tribe’s female orcs, creating his own vanguard of half-breed warriors trained in the tenets of his faith. The Broken Tusk chieften approved of these unions, as this new generation of half-orcs were more intelligent than their full-blooded brethren and would make for excellent tacticians and soldiers.

Davor became Tadrun’s favorite, receiving a full indoctrination as a warrior-priest of the Lord in Iron. His father hoped Davor would someday supplant the tribe’s chieftain even as he himself took over as their shaman. Unfortunately, the current chieftain discovered Tardrun’s intended coup and had the oracle drawn and quartered before Davor’s very eyes. Thereafter, Davor suffered mounting abuse from his full-blooded cousins, relegated to little more than a healer and kept from the glories of the battlefield.

Never especially enamored with his life among the orcs—and with only his half-brothers to keep him company—Davor left the Broken Tusks to find something new for himself away from his ancestral home. He felt the call of the Gorum leading him to a greater purpose, so he wandered into the west with a handful of his brothers, quickly establishing a reputation as fierce, independent settlers on the frontier of Brevoy, bordering the Stolen Lands. He and his siblings soon embraced the nationalism of the Rostland, admiring the warrior spirit of the Aldori and proving their worth many times defending local settlements against bandits and beasts. Even so, Davor has kept his eyes on the Stolen Lands, feeling the best way to make a new life for himself is to join in building a new nation there rather than trying to fit within an existing one which the Broken Tusks once maliciously raided. Now he looks forward to doing just that as part of a chartered expedition forging into the wilderness, eager to prove his worth anew.

Appearance and Personality:
Even at 21 years old, Davor’s 6-foot, 7-inch height towers over most would-be opponents with an intimidating, muscular build immediately advertising his strength-at-arms. Nearly 300 pounds, he still moves with the aggressive agility of a trained warrior in his overlapping scale mail, and wears a distinctive iron helmet decorated with the trappings of Gorum. He always keeps his massive greatsword close at hand, reverently sharpening and polishing the blade anytime he isn't putting it to use. While his brutish features, tusks, and green pallor easily announce his orc heritage to those who meet him, his armor and helmet do much to hide his appearance at a distance.

Outspoken and direct, Davor favors frank discussions and swift decision-making. He has little patience for flowery talk and long conversations, preferring action over idle dilly-dallying. To date, his life experiences have taught him little more than the ways of fighting, feasting, and carousing with good friends. Because of his faith in Gorum, he never shies from confrontation, welcoming violent conflicts as a test of his skill, and any morbid outcome as an honorable fate, so long as he meets his destiny with sword in hand. Friendly and sometimes entertaining without meaning to be, he proves loyal to his closest companions, always coming to their aid when they need him, even if it means putting himself in harm's way.

Somewhat out of practice, Davor only knows the basic rudiments of the Orc language and detests using it in polite company, feeling little kinship with that side of his heritage until he ventures into battle. Then, he loses himself to the natural ferocity which wells inside him, giving voice to all manner of colorful phrases in his mother’s tongue.

Davor has an absolute obsession with weaponry, especially swords, and can often recite the history of their manufacture and use in several wars, eagerly doing so for anyone who listens. He meticulously cleans and sharpens his own blade, even casting mending orisons over it to keep the weapon in pristine condition.

For all his strength, Davor is easily disarmed by beautiful women, becoming tongue-tied and somewhat enthralled in their presence. Among his traveling companions, this manifests as an uncomfortable shyness and awkward social behavior when interacting with more feminine party members and, as their kingdom might grows, he begins to receive more attention.


Tristan d'Arden wrote:
...please don't mistake my inactivity on this thread for not wanting in.

Likewise. This has really taken off since I first put out the call for a GM, which is awesome, but since I've finished my character, I haven't had much to add to the conversation. Still really looking forward to getting started, though.

Castor Antares wrote:
Also that is quite a few applicants. Are you sure you want to go a full two weeks of recruitment, GM? Seems like you'd end up with a lot of characters to look through, and a lot of disappointed players.

This is a damn good point, actually...

Dayreth Ludvic Stein wrote:
Anyone else gonna name their horse? I thinking first name emergency, last name rations.

Oh, hi Excel! :P


Dayreth Ludvic Stein wrote:
Anyone else gonna name their horse? I thinking first name emergency, last name rations.

Last name Shield, First name Meat. :)


Very interested. Sent you a PM about character.


karlprosek wrote:

Raenadiel "Rain" Alaenree

Female Elf Magus/Wizard

Full sheet is up on Myth-Weavers. It's still a work in progress, I need to nail down her spell list and finish equipping her, but her basic stat block is ready.

Stats:
Raenadiel "Rain" Alaenree
Female CG Elf Magus (Kensai/Eldritch Archer)/Wizard, Level 1, Init 7, HP 9/9, DR 3/- vs small ranged weapons, Speed 30
AC 15, Touch 14, Flat-footed 12, CMD 15, Fort 4, Ref 3, Will 4, CMB +2, Base Attack Bonus 0, Action Points 3
MW Composite Longbow (see Equipment list for special arrows) +5 (1d8+2, x3) Bonded Object
Quilted cloth (+1 Armor, +3 Dex, +1 Misc) DR 3/- vs arrows, bolts, thrown knives, shurikens, darts, and other small ranged weapons
Abilities Str 14, Dex 16, Con 12, Int 20, Wis 14, Cha 8
Condition None


Quote:
Likewise. This has really taken off since I first put out the call for a GM, which is awesome, but since I've finished my character, I haven't had much to add to the conversation. Still really looking forward to getting started, though.

All the same here. Really looking forward to the final selection. Crossing my fingers and praying for the blessings of the Song of the Spheres.

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Arawn Vasska wrote:


Likewise. This has really taken off since I first put out the call for a GM

It really has, it looks like Kingmaker and Gestalt combined are just too irresistible for the folk around here. And there are so many awesome concepts, the GM certainly has their work cut out for them.


Truer words have rarely been spoken. This is going to leave a lot of disappointed players amongst the non-chosen.


Update: Still fine-tuning Aris's background. The current iteration is up, but is still subject to change. I'm also contemplating taking the Brown-Fur Transmuter or School Savant (transmutation/enhancement) archetypes, and working on equipment of course.


Sorry for the double-post. I think she's done now.


Johnnycat again, backstory is finished and ready-to-go here.

Just like before if anyone would like to make comments I welcome them.

Reposting it here for convenience.

Spoiler:

Heyden Crowshen is the man that fate just can't get enough of.
First off, he was born a Tiefling, which usually carries with it all manner of trouble. Not that he had a chance to start sorting things out, mind you, on account of being kidnapped shortly after his introduction to the world.

Which brings us to the second point of interest: Heyden Crowshen was raised by fey. Or, in the vicinity of fey, rather. "Raised" implies a maternal instinct that was notably lacking in the situation.
It wasn't until a good portion into his adolescence that he was returned, wandering from the forests and into the waiting arms of his Brevorian home. Of course there was no real point in picking up where he had left off after so long.

Fortunately he had come into quite the font of innate power from his time in the first world (chalk it up as another instance of fates meddling). He fell in with a chapter of Scarlet Sentinels based out of Issian whom provided him two things; the first being an induction into the arts of practical combat. The second was a means to place himself among noble blood, using the reputation of the Scarlet Sentinels as world-class bodyguards.

For Heyden this was a godsend, because this was the closest he would ever come to regaining the revelries of the first world that he had left. Where he would normally be considered eccentric in the extreme by most civilized society, he was instead considered relatively normal in company of the aristocracy. As such he was well catered to with regards to lifestyle, allowing him to revel in his tastes for pageantry and the macabre.

But partaking in the good fortune of others is nothing compared to having a fortune of your own. So when word came down that the Brevorians were offering said fortune to anyone brave enough to carve out a chunk of the Stolen Lands well...how could one resist?


Okay, how about this? I will leave the recruitment up for 4 more days for people to post interest, then will allow a few says extra for people that posted before the deadline to finish their concepts before I make selections. Does that sound amenable to everyone?

My friend wants to play something a little bit... different. She wants to play a Noble (Little Red Goblin Games version)/Merchant (Nights of the Crusades, Pathfinder version). Basically, she has almost no skill himself, but boy is she socially adept and loaded with gear/money at each level! In fact, she can probably afford to just buy equipment to bridge the gap between her and the others. She's extremely squishy though, so will probably take a sniper position with her golden, magic heavy crossbow she wants. This does not mean that face characters are excluded from recruitment now, because the campaign has multiple slots for that. She's gunning for the Treasurer, Councilor, or Grand Diplomat position, depending on the party's own aspirations. I have made the suggestion that she be part of the Prophets of Kalistrade or the Bank of Abadar. She likes the former, so expect some... eccentricity. After I get done posting, I will cede control of my posting alias so you can be told more.

Shi'Vatha, let me use 4th level as an example for you. At fourth level, a Cleric normally has 2+1 domain spells as their maximum casting for that level. You choose 3 spells and gain a 'pool' that you can cast those three spells from in any combination you choose. They are SLA's though, so they do not have some of the drawbacks of actual spells. You repeat this by gaining 3 4th levels at 8, 3 6th levels at 12th, 3 8th levels at 16, and 5 9th levels at 20. You also add a mental score, determined by the class, to the number of uses per day each SLA pool has. Does that make sense?


Well that sounds like a really interesting build! Has she looked at the noble scion for a prestige path to work towards? That sounds like it would be right up her alley to. But odd builds always end up being the most fun. Makes encounters alot more fun when you have a lot of different approaches to them.

Dark Archive

GM Lord of the Wilds wrote:
Okay, how about this? I will leave the recruitment up for 4 more days for people to post interest, then will allow a few says extra for people that posted before the deadline to finish their concepts before I make selections. Does that sound amenable to everyone

Sounds fair, let's recruitment wind down without completely excluding anyone a little late to the party.


This is Zayne. Everything is on the alias. Will update a later today to stay in line with DM's requirements.


I know I've just applied for this game a couple of days ago, but I’m dropping out.

Good luck for you all. :)


Hi guys, this is Ann, Divinitus's friend! Um... since no one has come forward as a healer type individual, I'm considering doing so. I have a pretty cool concept... I think. Want me to get it all prettied up under an alias? :)


And yes, I know this isn't an MMO, but every group needs a healer in an RPG, unless they're total gank-players who bring a small army with them and are OP as they can get anyway.


Question about Combat Stamina: Do non-fighters need to take the feat for it, or do we get it for free if we want to use it? If we need to take it that's fine, it's just that it will likely be one of my first level feats if that is the case.


GM Lord of the Wilds wrote:


Shi'Vatha, let me use 4th level as an example for you. At fourth level, a Cleric normally has 2+1 domain spells as their maximum casting for that level. You choose 3 spells and gain a 'pool' that you can cast those three spells from in any combination you choose. They are SLA's though, so they do not have some of the drawbacks of actual spells. You repeat this by gaining 3 4th levels at 8, 3 6th levels at 12th, 3 8th levels at 16, and 5 9th levels at 20. You also add a mental score, determined by the class, to the number of uses per day each SLA pool has. Does that make sense?

Yep, that works fine for me.


Divinitus wrote:
And yes, I know this isn't an MMO, but every group needs a healer in an RPG, unless they're total gank-players who bring a small army with them and are OP as they can get anyway.

Healer's area always a good idea.


Hi Ann/Divinitus, welcome! It's always a good idea to have a healer around. Some people, however, don't have much fun with it... So I guess that's why certain games such as Pathfinder seem to stimulate us to create more "offhealers", or people with capacity to heal, but capacity to do something else as well. For the people who have fun "just" healing (as if it was easy! Hehe), however, there are some crazy cool dedicated builds :)

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·Sorry· wrote:

I know I've just applied for this game a couple of days ago, but I’m dropping out.

Good luck for you all. :)

You had a really awesome backstory, sorry to see you go!

As far as healers, I'm always pro healer, I know there were a few gestalt clerics or divine casters though so don't feel like you have to make one. Play what you want!


Don't feel like you need to fill in spots like Xynen said. Especially if your just starting to get into it. If you really wanna go with your noble idea then go wild. If not then their are some pretty fun healer builds that can go really well with each other. Oracle's can make great healers and would also make a great face as well. But I digress, leaving a spot a little vacant makes the party have to get creative to make up for it. A bit of creativity makes everything better.


Divinitus wrote:
Hi guys, this is Ann, Divinitus's friend! Um... since no one has come forward as a healer type individual, I'm considering doing so. I have a pretty cool concept... I think. Want me to get it all prettied up under an alias? :)

A separate alias would be helpful, yes.

Also, we have had 2 clerics and a shaman submitted, so we do have healers in the mix.


Divinitus wrote:
And yes, I know this isn't an MMO, but every group needs a healer in an RPG, unless they're total gank-players who bring a small army with them and are OP as they can get anyway.

Honestly, there's plenty of divine casters, and they can usually heal just fine.

You don't usually get that much better at healing by focusing your character on it, so a perfectly good way to do is to let the clerics convert their spells into cure wound spells as it comes up. That way they can be good at doing something else, and then when healing becomes neccesary, they can suddenly become healers.

The dedicated healer role is usually unnecesary.

That said, if someone wants to, it's not bad to have, so if you feel like being a healer, knock yourself out!

Might I recommend a combination of Life Oracle and Vitalist for you? Maybe with Aasimar as your race? I think that could be a really functional setup - the synergy between channel energy, being an AoE heal, and Vitalist's collective is just insane.

If healing could be broken, that would probably be it.


A wand of CLW wouldn't be too big of an investment, considering how much cash we start with. It'd get us through rusty dagger shanktown if it came down to it.


Healer/support reporting here! I'm mainly focusing Castor on keeping the party alive.


Johnnycat93 wrote:
A wand of CLW wouldn't be too big of an investment, considering how much cash we start with. It'd get us through rusty dagger shanktown if it came down to it.

I went and bought one of those too.


Divinitus wrote:
Hi guys, this is Ann, Divinitus's friend! Um... since no one has come forward as a healer type individual, I'm considering doing so. I have a pretty cool concept... I think. Want me to get it all prettied up under an alias? :)

Poo! I'm actually nearly done with with my life oracle/summoner (oracle is divine caster with the life mystery feature making her optimal for healing) do I need to go back to the drawing board?


Toodles you should make what ever you want. We could have two of them even! With these builds odds are you would not be stepping on any feet.


Divinitus wrote:
Hi guys, this is Ann, Divinitus's friend! Um... since no one has come forward as a healer type individual, I'm considering doing so. I have a pretty cool concept... I think. Want me to get it all prettied up under an alias? :)

Honestly, in the long term the Noble/Merchant idea seems like it would be of more value to the party/kingdom. Personally, I'd love to see a Prophet of Kalistrade PC. They're a really interesting group that you don't see much of in the Pathfinder literature. And as other people have said, there have been divine caster submissions already, so don't feel like you need to make up anything specific to fit any particular niche. Then again, if you have a cool healer concept you want to play, that's good, too.

GM, I googled Restov swordlords and saw that there's a canon half-elf swordlord, Jamandi Aldori. Do you mind if I tie my elf PC's backstory into her or is she too central to the storyline?

In the interest of full disclosure, I'm in a couple of other KM games but I haven't read through all the modules.


Apparently my Gareth will have some competition on the Aldori swordlord field! :)


The Archlich wrote:
Apparently my Gareth will have some competition on the Aldori swordlord field! :)

Me? No, Rain is an archer wizard. But I wanted to tie Kyonin into the chartering to give my PC a reason to be there.


My character is coming along, though not quite at the point where I feel like I can present it yet.


Lots of good characters in this thread! If recruitment wasn't going to run out soon, I would have suggested at all characters roleplay in Oleg's Tradepost.


That kind of roleplay generally leads to bloated recruitment threads that are a pain for the DM to navigate while trying to run the final tally, I find. I'd advise against it myself.


I wouldn't recommend it. I've been in a few games that have had tavern RP sessions, and they've produced a lot of bitter feelings between those who can post a lot and those who can't. Just my experience.

EDIT: If the GM wants to give a prompt for the players to respond to in their aliases or wherever they're keeping their applications, that's different.


Yeah, the only time I've really seen it work well is in situations where the party has been chosen, but the GM still has final preparations to make or audits to do.

Tis sad, though. Because I'll take most any excuse for some IC RP. :P

Dark Archive

I've seen it work a few times, I'm currently in a Second Darkness campaign that had a pretty successful Roleplay and Recruit thread.

That being said, I also hate making an alias that I don't get to use, and roleplaying almost makes that necessary, so I don't mind not having it.


A GM prompt as a thing to do for players in waiting and as an extra "boost" to recruitment chances would be neat, I'll admit.


I'd write something up even without a "boost", just to work on Aris's voice a bit, but it's not as fun without a prompt.

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