Kolyarut

Heyden Crowshen's page

55 posts. Alias of Johnnycat93.


About Heyden Crowshen

Heyden Crowshen
XP 0
Female changeling magus (kensai) 3/warlord (bushi) 3/harbinger 3
NG medium humanoid (changeling)
Init +4; Senses darkvision 120 ft; Perception +4
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DEFENSE
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AC 15, touch 14, flat-footed 11 (+4 DEX, +1 Natural Armor)
hp 33 (3d10+3)
Fort +3, Ref +5, Will +10 (+2 vs mind affecting, poison)
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OFFENSE
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Speed 45 ft
Melee 2 claws +7 (1d4+1)
Special Attacks arcane pool 7/day, dark claim, war leader 5/day

Warlord Maneuvers Known (IL 3rd)
Stances-scarlet einhander, circular stance
Strikes-hunting party*, iron wave*, tidal blade, scything strike*
Boosts-leaping dragon, pride movement*, prince's attitude, horizon wind lancet*
Counters-
(*Readied Maneuvers)

Harbinger Maneuvers Known (IL 3rd)
Stances-distorted clock, spirit sensing stance
Strikes-mimic's gambit*, strike the hourglass, stutter strike
Boosts-ghost hunting blow*, minute hand*
Counters-clockwatcher*, inner sense
(*Readied Maneuvers)

Magus Spells Prepared (CL 3rd; concentration +9)
0th-arcane mark, detect magic, ghost sound, prestidigitation
1st-enlarge person, rime frostbite, obscuring mist, intensified shocking grasp
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STATISTICS
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Str 13, Dex 19, Con 10, Int 22, Wis 12, Cha 22
Base Atk +3; CMB +4; CMD 18
Traits Metamagic Master (Frostbite), Magical Lineage (Shocking Grasp), Fate's Favored
Feats Combat Expertise, Butterfly's Sting, Daisho Expertise, Deadly Agility, Exotic Weapon Proficiency (Katana, Wakizashi), Weapon Focus (Katana), Quick Draw, Intensified Spell, Rime Spell, Dark Allure, Winds of War, Toughness, Lookout
Skills Craft (Weapons) +12, Bluff +13, Fly +10, Knowledge (Martial) +12, Knowledge (Religion) +12, Linguistics +16, Perception +7, Perform (Dance) +12, Sense Motive +7, Spellcraft +12, Stealth +10, Use Magic Device +12
Languages Common, Draconic, Dwarven, Elven, Giant, Gnoll, Orc, Aquan, Auran, Celestial, Ignan, Infernal, Necril, Sylvan, Terran, Undercommon
SQ Natural Armor, Claws, Darkvision, Green Widow, Object of Desire, Witchborn, Advanced Intelligence, Advanced Charisma, Flexible Bonus Feat (Combat Expertise), Resistant, Gift of Tongues, Gifted Linguist, Arcane Pool, Cantrips, Spell Combat, Spellstrike, Magus Arcana (Lingering Pain), Weapon Proficiency (Katana), Diminished Spellcasting, Canny Defense, Weapon Focus, Warlord's Gambit (Victory, Unbreakable), War Leader, Force of Personality, Iaido Training, Quick Draw, Bushido (Honor), Ill Tidings, Accursed Will (Attack Rolls), Dark Claim, Dark Focus (Mithral Current), Grim News
Gear
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SPECIAL ABILITIES
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Maneuvers (Ex)
A Warlord/Harbinger begins her career with knowledge of six martial maneuvers. The disciplines available to her are Cursed Razor, Golden Lion, Mithral Current, Riven Hourglass, Scarlet Throne, Solar Wind, Shattered Mirror, Tempest Gale, Thrashing Dragon, and Veiled Moon. Once she knows a maneuver, she must ready it before she can use it (see Maneuvers Readied, below). A maneuver usable by warlords/harbingers is considered an extraordinary ability unless otherwise noted in its description. Her maneuvers are not affected by spell resistance, and she does not provoke attacks of opportunity when she initiates one. She learns additional maneuvers at higher levels, as shown on Table: The Warlord and Table: The Harbinger. The warlord/harbinger must meet a maneuver's prerequisites to learn it. See the Systems and Use chapter.

Upon reaching 4th level, and at every even numbered warlord/harbinger level after that, she can choose to learn a new maneuver in place of one she already knows. In effect, the warlord/harbinger loses the old maneuver in exchange for the new one. The warlord/harbinger need not replace the old maneuver with a maneuver of the same level. She can choose a new maneuver of any level she likes, as long as she observes her restriction on the highest-level maneuvers she knows. The warlord/harbinger can swap only a single maneuver at any given level. A warlord/harbinger's initiation modifier is Charisma for her Warlord maneuvers and Intelligence for her Harbinger maneuvers.

Dark Claim (Su)
The harbinger reaches out with her sorcerous malice, marking foes as her own. As a swift action, the harbinger may Claim an enemy that she can see (including with special senses such as blindsense or tremorsense) within close range (25 feet plus 5 ft. per 2 levels) for a number of rounds equal to ½ her class level (minimum 1). Additionally, Claimed creatures using the withdraw action to leave a square threatened by the harbinger provoke attacks of opportunity from her. The harbinger may only have a number of Claimed creatures equal to or less than her Intelligence modifier at any given time. The harbinger automatically knows the position of creatures she has Claimed. Any opponent the harbinger cannot see has total concealment (50% miss chance) against her, and the harbinger still has the normal miss chance when attacking foes that have concealment. The harbinger is still denied her Dexterity bonus to Armor Class against attacks from Claimed creatures she cannot see.

Changeling Race Building:

Base 8 RP; 22 RP remaining
Object of Desire 1 RP
Advanced Intelligence 4 RP
Advanced Charisma 4 RP
Flexible Bonus Feat 4 RP
Resistant 2 RP
Darkvision 120 ft 3 RP
Gift of Tongues 2 RP
Gifted Linguist 2 RP

Signature Item:

Item name:
Description:
Slot: Weapon
Feats Granted (and level): Weapon Finesse (2nd) Spell Focus (Evocation) (3rd),
Magic Creation Pool (2000/3000):
+1 enhancement [2,000]
Flexible Power Pool (0/1):

Spellbook:

1st (4/day)—blade lash, color spray, enlarge person, feather fall, frostbite, grease, infernal healing, long arm, obscuring mist, shocking grasp, silent image, true strike, vanish
0th (4/day)—acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark

Background: