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![]() “Come test your blade then! Mine hasn’t spilled blood in three days, and I’m sure Our Lord in Iron thirsts for a new offering in battle. Besides, this needless chatter gets us nowhere. Now we speak with steel!” —a proclamation of violence from the fervent warrior-priest Davor Hestruk Statistics:
Male half-orc cleric of Gorum/fighter 1
CG Medium humanoid (human, orc) Init +5; Senses darkvision 60 ft; Perception +3 ------------------------------ DEFENSE ------------------------------ AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, +0 shield) hp 16 (1d10+6) Fort +5, Ref +1, Will +5 Defensive Abilities orc ferocity ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee greatsword +7 (2d6+7), dagger +6 (1d4+5) Ranged light crossbow +2 (1d8/19-20) Special Attacks channel positive energy 5/day (DC 12 [14 to damage undead], 1d6) Domain Spell-Like Abilities (CL 1st; concentration +3)
Cleric Spells Prepared (CL 1st; concentration +4)
Languages Common, Orc SQ aura, bully, orc blood, Rostlander, weapon familiarity Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Bully (Ex) Davor grew up in an environment where the meek were often ignored and he had to resort to threats or violence to make himself heard. He gains a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for him. Southlander (Ex) Davor was raised in the south of Brevoy, a place of dense forests and rolling plains, of crystalline rivers and endless, sapphire skies. Born from hearty stock with simple sensibilities, he believes hard work and battle always win the well-deserved gains. He champions personal and familial honor over all. And he identifies strongly with his foster country, established by the Aldori swordlords and heroes who refused to bend before the armies of a violent conqueror. Davor cares little for politics, however, or petty nobles with their deceptions and schemes. Thus, the call for champions willing to expand influence into the Stolen Lands has inflamed his sense of honor and purpose, allowing him to escape the tense political climate as he quests southward. Fully comfortable in the wilderness, his hardy nature grants him a +1 trait bonus on all Fortitude saves. Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Gear masterwork banded mail, masterwork greatsword, dagger, light crossbow w/ 10 bolts, backpack, bedroll, cleric’s vestments, flint and steel, trail rations x5, traveler’s outfit, waterskin, winter blanket, wooden holy symbol, heavy warhorse, saddle bags, military saddle, scale barding Carrying Capacity
Money 173 GP 8 SP 8 CP Background:
Davor Hestruk (DAV-uhr HESS-truhk) spent his early years among the Broken Tusks, a wandering tribe of orcs who frequently raided the more civilized lands from their camps in the eastern wastelands of Numeria. His father was Tardrun the Broken—a human battle oracle devoted to the Gorum who willingly settled among the orcs to advise them in times of conflict. Initially well-received, Tardrun
fathered many children with the tribe’s female orcs, creating his own vanguard of half-breed warriors trained in the tenets of his faith. The Broken Tusk chieften approved of these unions, as this new generation of half-orcs were more intelligent than their full-blooded brethren and would make for excellent tacticians and soldiers. Davor became Tadrun’s favorite, receiving a full indoctrination as a warrior-priest of the Lord in Iron. His father hoped Davor would someday supplant the tribe’s chieftain even as he himself took over as their shaman. Unfortunately, the current chieftain discovered Tardrun’s intended coup and had the oracle drawn and quartered before Davor’s very eyes. Thereafter, Davor suffered mounting abuse from his full-blooded cousins, relegated to little more than a healer and kept from the glories of the battlefield. Never especially enamored with his life among the orcs—and with only his half-brothers to keep him company—Davor left the Broken Tusks to find something new for himself away from his ancestral home. He felt the call of the Gorum leading him to a greater purpose, so he wandered into the west with a handful of his brothers, quickly establishing a reputation as fierce, independent settlers on the frontier of Brevoy, bordering the Stolen Lands. He and his siblings soon embraced the nationalism of the Rostland, admiring the warrior spirit of the Aldori and proving their worth many times defending local settlements against bandits and beasts. Even so, Davor has kept his eyes on the Stolen Lands, feeling the best way to make a new life for himself is to join in building a new nation there rather than trying to fit within an existing one which the Broken Tusks once maliciously raided. Now he looks forward to doing just that as part of a chartered expedition forging into the wilderness, eager to prove his worth anew. Appearance and Personality: Even at 21 years old, Davor’s 6-foot, 7-inch height towers over most would-be opponents with an intimidating, muscular build immediately advertising his strength-at-arms. Nearly 300 pounds, he still moves with the aggressive agility of a trained warrior in his overlapping scale mail, and wears a distinctive iron helmet decorated with the trappings of Gorum. He always keeps his massive greatsword close at hand, reverently sharpening and polishing the blade anytime he isn't putting it to use. While his brutish features, tusks, and green pallor easily announce his orc heritage to those who meet him, his armor and helmet do much to hide his appearance at a distance.
Outspoken and direct, Davor favors frank discussions and swift decision-making. He has little patience for flowery talk and long conversations, preferring action over idle dilly-dallying. To date, his life experiences have taught him little more than the ways of fighting, feasting, and carousing with good friends. Because of his faith in Gorum, he never shies from confrontation, welcoming violent conflicts as a test of his skill, and any morbid outcome as an honorable fate, so long as he meets his destiny with sword in hand. Friendly and sometimes entertaining without meaning to be, he proves loyal to his closest companions, always coming to their aid when they need him, even if it means putting himself in harm's way. Somewhat out of practice, Davor only knows the basic rudiments of the Orc language and detests using it in polite company, feeling little kinship with that side of his heritage until he ventures into battle. Then, he loses himself to the natural ferocity which wells inside him, giving voice to all manner of colorful phrases in his mother’s tongue. Davor has an absolute obsession with weaponry, especially swords, and can often recite the history of their manufacture and use in several wars, eagerly doing so for anyone who listens. He meticulously cleans and sharpens his own blade, even casting mending orisons over it to keep the weapon in pristine condition. For all his strength, Davor is easily disarmed by beautiful women, becoming tongue-tied and somewhat enthralled in their presence. Among his traveling companions, this manifests as an uncomfortable shyness and awkward social behavior when interacting with more feminine party members and, as their kingdom might grows, he begins to receive more attention. |