Distant Worlds: Azlanti Expedition (Inactive)

Game Master Trailjava

Epic Fantasy in the Stars from the Streets of Magnimar to the coldness of Space.


Silver Crusade

Pathfinder Adventure Path, Starfinder Society Subscriber

Greetings my fellow Pathfinders! I am wanting to start a slow causal campaign posting at minimum of 3-4 times a week. We would be traveling to Distant Worlds in the Solar System. I am accepting all Paizo products no 3rd party stuff! This will be a Epic journey to stars & legends! I am looking for 4-6 players .
Character Creation Guid lines
1. 25 PT builds{Epic Fantasy}
2. Starting at 2nd level
3. Max Hit points
4. Starting point will Magnimar
5. Creative backstory


I'm definitely interested. I'll make an alias tomorrow. Any race/class/archetype restrictions? Leaning toward an insane Gnome Illusionist, a Winter Witch, or a Human Ranger.

Scarab Sages

I'm interested, I have a Catfolk Druid I created for a different campaign that doesn't look like it's going to happen so I could tweek her for your game if you'll have her.

Silver Crusade

Pathfinder Adventure Path, Starfinder Society Subscriber

There are no restrictions for race/class/archetype if Paizo put it out you can play it. All that I require is a good background.


Very interested. What would starting cash / restrictions on starting equipment be?


Here's a character sans gear and background. I'll get to work on that soon. Hopefully have it up later tonight. BTW how do you want us to deal with starting gold?

Crunchy Bits:
Rianko
Male Tengu Monk (Flowing Monk) 2
LG Medium Humanoid (Tengu)
Init: +4, Senses: low-light vision; Perception +10
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Defense
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AC 17, touch 17, flat-footed 13(+4 Dex)
HP 16
Fort: +3, Ref: +7, Will: +6
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Offense
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Speed 30ft
Melee Unarmed Strike +5(1d6/x2);
Ranged
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Statistics
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Str 13, Dex 18, Con 10, Int 14, Wis 16, Cha 10
BAB +1;CMB +2(+4 Trip);CMD 18(20 vs. Trip)
Feats: Weapon Finesse; Improved Unarmed Combat; Improved Trip
Traits: Child of Nature; Mathematical Prodigy
Skills: Acrobatics +9; Knowledge(Engineering) +7; Knowledge(History) +7; Knowledge(Nature) +7; Linguistics +8; Perception +10; Profession(Cook) +7; Stealth +10; Survival +8(+2 to find food and water); Racial Modifiers Linguistics +4; Perception +2; Stealth +2
Languages: Common, Tengu, Elf, Varisian, Gnome, Orc, Giant, Dwarf
SQ AC Bonus(+4), Redirection(1/day)(DC 14), Unarmed Strike(1d6), Unbalancing Counter(DC 14), Evasion
Other Gear
backpack, a belt pouch, a blanket, rope, soap, torches (10), trail rations (5 days), and a waterskin.
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Special Abilities
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AC Bonus(+3)(Ex) The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Redirection(1/Day)(DC 14)(Ex)At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round
Flurry of Blows(+0/+0)(Ex)Make Flurry of Blows attack as a full rd action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Unarmed Strike(1d6) The Monk does lethal damage with his unarmed strikes. Unarmed strikes don't cause attacks of opportunity.
Child of Nature You gain a +2 trait bonus on Survival checks to find food and water, and a +1 trait bonus on Knowledge (nature) checks. One of these skills (your choice) is always a class skill for you.
Mathematical Prodigy You gain a +1 bonus on Knowledge (arcana) and Knowledge (engineering) checks, and one of these skills (your choice) is always a class skill for you.
Evasion(Ex) If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.
Unbalancing Counter(Ex)(DC 14) A flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn.
Improved Trip(Ex) You don't provoke attacks of opportunity when tripping.

Edit: Ninja'd

RPG Superstar Season 9 Top 32

Dotting for interest. Will get a character up some time today.


Dotting for interest. Right now I'm thinking about playing either a bard, or a ninja.


(Thinking about an arcane caster - wiz or summoner)


I know you have six interested already, but I'll dot just in case someone drops.


A few notes for this...
1. Starting gold will be 350gp should be your average 2nd level person.

Here is the roster of the folks so far.
1. Yan Jiemeing- Ninja/Tengu
2. Iron Killer- Druid /Catfolk
3. WARouge-Illusionist/Gnome?
4. Mellogoth with arcane ?
I am holding this open until Sunday.


Whack-A-Rogue here. :-) Since we have an arcane caster, I decided to go with a Bad Touch Cleric of Groetus. He's currently lacking gear and one feat but is otherwise good to go. Are we using traits?

Background:
Nobody knows his name, age, or place of origin. He's simply known as "The Cloaked One" - a mysterious prophet of doom. His message is simple, but spine-chilling: Groetus is tired of silently waiting for Judgement Day. Pharasma's collecting of souls has gone on for too long. Now, doom is approaching. Up there - far beyond the stars - past the edge of the universe - are Groetus' agents. Watching over us. Playing games with our lives. Rolling the bones to decide our fates. The isocahedrons are fair, but cruel. This has gone on since time began, but Groetus' impatience is causing his agents to raise the stakes. Soon they will play their games with the entire world. And only The Cloaked One knows what will happen if they roll the dreaded '1'....

This is how Groetus communicates with his servant. It's also used for Out Of Character text. Convenient, right? Insane characters are fun ;-)

RPG Superstar Season 9 Top 32

I will be making a melee/tank of some type. Haven't decided class/race yet. Possibly a dwarven fighter, but want to check out a couple of options first. Should have a character completely offered up by tomorrow afternoon if not today.


Here is the crunch. Equipmnet and fluff to follow.

Nycah Moon:

Nycah Moon
Fetchling Wizard 2
NG Medium Outsider (native), Nidal
Init +2; Senses darkvision 90 ft., low-light vision; Perception +0
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Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 14 (2d6+2)
Fort +1, Ref +2, Will +3
Defensive Abilities shadow blending; Resist cold 5, electricity 5
Weakness light sensitivity
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Offense
--------------------
Speed 30 ft.
Spell-Like Abilities Memory Lapse (1/day)
Wizard Spells Prepared (CL 2):
1 (3/day) Shield, Protection from Evil, Enlarge Person (DC 15), Ear-Piercing Scream (DC 15)
0 (at will) Mage Hand, Prestidigitation (DC 14), Penumbra, Ray of Frost
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 12, Int 18, Wis 10, Cha 14
Base Atk +1; CMB +1; CMD 13
Feats Gloom Sight, Scribe Scroll
Traits Focused Mind, Magic is Life
Skills Bluff +3, Craft (alchemy) +9, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (planes) +11, Knowledge (religion) +8, Profession (herbalist) +4, Sense Motive +1, Spellcraft +9, Stealth +4, Use Magic Device +3; Racial Modifiers +2 Knowledge (planes), +2 Stealth
Languages Common, Draconic, Shadowtongue, Shae, Varisian
SQ arcane bonds (object [-choose-] [1/day]), force missile (7/day), intense spells +1, opposition schools (enchantment, necromancy), specialized schools (evocation)

--------------------
Special Abilities
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Arcane Bond (Object)
Damage Resistance, Cold (5)
Damage Resistance, Electricity (5)
Darkvision (90 feet)
Evocation -Specialized. Opposition: Necromancy, Enchantment
Focused Mind
Force Missile (7/day) (Sp)
Intense Spells +1 (Su)
Light Sensitivity (Ex)
Low-Light Vision
Magic is Life While under the effects of a spell, gain +2 to save vs. death effects, and automatically stabilize bleeding.
Shadow Blending (Su)


Amalgus was created for a different Distant Worlds game that never got off the ground. He's from the mechanical planet (who's name I forget).

Amalgus is essentially just a Summoner, but the concept is that instead of summoning creatures from other planes, it is actually a composite creature itself, and it's "summons" are actually small modular deployable robots that separate from the main chassis for short periods.

The concept was inspired by Soundwave from Transformers and the Replicators from Stargate.

I admit the concept is a little odd, but given the nature of this game I thought Amalgus might be a good fit. Please let me know what you think. This is the original version, but I'm willing to make any changes you'd like to suit this game.

As far as getting Amalgus into the game, it would be easy to adjust the backstory to make it an explorer that the party runs into on their first off world excursion, or even a refugee stuck on golarion and trying to get home.


This is Ernst Pil, poisoner Rouge. He doesn't have a full character sheet yet, hopefully I will have time soon to get to that, let me know if you have any questions.

Silver Crusade

Pathfinder Adventure Path, Starfinder Society Subscriber

The Roster so far...
1. Yan Jiemeing- Ninja/Tengu (In)
2. Iron Killer- Druid /Catfolk
3. Nycah Moon-Wizard/Fetchling(In)
4. Amalgus-(Being Reviewed)
5. The Cloaked One- Cleric of Groetus/Human (In)
6. Ernest Pil- Rogue/Ratfolk (In)
Sorry I did not cover this but all traits allowed.


Here's my submission, hoping I'm still in time:

Rhous Vel Belizea is a Taldan bladebound magus. His black blade, instead of being an intelligent weapon forged with magic, is an intelligent weapon forged from the remains of alien technology, whose purpose is to reconnect with the aliens who created it. Rhous has no idea what she’s talking about half the time, with space travel and sentient machines, and whatever, but the blade works well and has agreed to work with him, in hope that Rhous will one day be able to get her back to the stars where she belongs.

Backstory:
Born in Oppara from a wealthy noble family still managing to keep at bay the decadence slipping into all of Taldor’s upper class, Rhous grew up as the very epitome of the rich dilettante. He dabbled in magic, spending a couple of years in the halls of the Crown Circle learning the basics of arcane knowledge; then, bored of this pursuit, enrolled in the famous fencing school kept by legendary Taldan duelist Sirmion Bei.

One day, when he was supposed to be exercising with the blade (but really was just lounging under a tree sipping cold wine) in one of his father’s estates, he saw a light in the sky. Looking up, he saw the light getting bigger and closer. He barely had time to run off and hide behind a large tree that the flaming meteorite fell on the ground, destroying the beautifully kept grass and the carefully trimmed hedges and leaving a smoking crater.

Rhous looked in the crater and saw a polished black rock, the size of small barrel, laying amidst the dirt, still scolding hot. Believing to have witnessed the arrival of another Starstone, immediately went back to his manor. After laying off the astronomer his father had in his employment, he brought the blacksmith and the forgemaster to the site of the meteorite fall, grabbed the rock, and commissioned a beautiful engraved blade to them.

After a few weeks it was finally ready: but the first time he held it, just after the first few lunges and parries, he heard a voice.
Stop it!
What?” he had no idea who had spoken.
That twirling and swinging, stop it. It is not dignified and it does not serve my purpose.
Who’s talking?” Rhous was irritated and perplexed.
You are holding me in your hand!

Rhous looked at the blade, that blade forged from a rock who fell from the sky. Fearing he had gone mad, he went to a secure place. There, the blade talked again. It said to Rhous that the rock which fell from the sky was actually part of some sort of sentient machine, and that now it has to reconnect with other parts on the planet of origin.

After the initial bafflement, Rhous spent hours talking with the blade. They came to a deal: the blade would serve as Rhous’ weapon, and Rhous would try to learn more about a way to get it back to the stars where it belongs.

Character sheet (almost finished):
Rhous Vel Belizea
Male Human (Taldan) Magus (Bladebound) 2
NG Medium humanoid (human)
Initiative +2 ; Senses Perception +1

================
Defense
================
AC 13, touch 11, flat-footed 13 (+2 dex, armor)
HP 20 (2d8+4)
Fort +4, Ref +2, Will +4

================
Offense
================
Speed 30 feet
Melee scimitar +4 (1d6+3, 18/20x2)
Special attacks spell combat, spellstrike
Magus spells prepared (CL 2nd, concentration +5/+9)
1st (3/day): shocking grasp,
0 (at will): message, detect magic, ghost sound, mage hand

=================
Statistics
=================
Str 16, Dex 14, Con 13, Int 16, Wis 12, Cha 10
BA +1; CMB +4; CMD 15

Feats: Combat casting, Weapon focus (scimitar)
Skills: Knowledge (arcana) +8, Knowledge (planes) +8, Spellcraft +8
Languages: Common, Draconic, Celestial, Elven
Traits:
SQ: arcane pool, black blade

===========
Gear:
===========
Spellbook
0 – all
1st


Nycah Moon, the Fluff:

Millennia in the past, The Midnight Lord decreed that some of His People in Nidal would pass into the deepest Shadow, passing from the mortal plane to the place that was once His prison. Some went as slave labor, some as food fro hungry things in the Deep Umbra, and some...

Some were forgotten. Or so it seemed. They found the shadow-cities, avoided the predators, placated the unknowable Shae, and lived. For generations they dwelt in shadow, and slowly changed. Thus were born the Kayal, called on mortal worlds Fetchlings.

Centuries ago, the clan that would be Nycah's - traders, diplomats between worlds, explorers of far reaches - were invited, as guests of the Umbral Court - to the mortal world, and to Nidal. For may years, they worked - honored servants, gradually favored slaves under the Court and its representatives. But the respect waned, their usefulness to the Court trickled away, and the Clan decided that it was time to leave, and seek its fortuen elsewhere. Katapesh, or Goka, or across the myriad worlds and planes.

They did not expect the Umbral Courtto object so violently. As they prepared to depart, the Court's enforcers descended on them in a night of blood and terror. All pretense of voluntary servitude, of favored status, was blotted away in a single night's screaming.

That was the time of Nycah's grandfather. Nycah was born to harsh servitude and the programming of loyalty to the Midnight Lord. The spark of pride and rebellion still lurked in his people, though, and Nycah knew that there was more to the world, to life, to the Universe and the Great Beyond, than this little hellish kingdom,so matter how great the Midnight Lord's power there.

When the Shadowcasters made their rounds, they found young Nycah a promising arcanist, and, at the age of eleven, he was taken to Pangolais for training. His family voiced the slightest, most respectful objections...Well, the last Nycah remembers of his family was the sound of their screams as the hungry shadows hunted, as he was driven away in a black iron carriage.

The less said about the hellish methods the cult of Zon-Kuthon uses to teach, the better. Nycah was clever enough, even through tortures and magics, to keep his ambitions to himself, and begin the basics of a wizard's education. He excelled at this studies, but always looked for a way out. He still shudders at the things he had to do to prove his loyalty.

His chance came at 16. His master, his master, his fellow apprentice, and a pair of shadow-rangers in training were sent to patrol the eastern border, near the juncture of Nidal, Nirmathis and Molthune, looking for rumored cultists of Desna. They found said cultists, and a running battle erupted that night in the darkened hills. Nycah bolted, but was seen by his fellow apprentice. In desperation, Nycah sent bolt after bolt of arcane power into his fellow student, but failed to silence his screams quickly enough. He ran for his life, and more than his life, but soon heard the characteristic chittering laughter of his master's favorite shadowbeast on the hunt. He cleared the hills, still running, when the beast caught him. Out of spells, armed with only a dagger, he resolved to die fighting. Cold jaws clamped on his throat,a nd the starry night faded to complete blackness...

Only to resolve itself, days later, into the clean white cieling of a Varisian wagon. The kindly old woman that tended him, as well as the brawny young man sharpening his starknife sitting beside her, were both clerics of Desna. Her magic had preserved his life; his had put paid to the Shadowbeast, just barely in time to save the young fetchling.

After a brief sojourn in the Sandpoint home of his saviors, Nycah, wanting for the concealment of crowds, departed fro Magnimar. After working as an assistant to wizards and alchemists, and some minor adventures of his own in the sewers, he was able to open a small, humble shop in the City of Monuments, making a meager living making simple remedies and alchemical items.

But his clan's history of travel and exploration still sings in his blood at night. Besides, as recognizable as he is (see description, below), staying for too long in a city this close to Nidal might not be good for his continued well-being. Perhaps it is time for a change?

Description:

Nycah is almost completely colorless. His skin is milk white, and his long, loose hair is a grey so pale that it is only seen as not-white against his skin. It was his coloration that led his Varisian resucers to nickname him "Moon" - and he liked it enough to adopt it as his surname. His nails and teeth are pearl grey, and his pupiless eyes are golden yellow, almost slightly glowing, though most days they are hidden behind thick smoked lenses. He is small, even for one of the Kayal, just 5' 6" and 100#. A look under his clothes - usually a long coat in some dark jewel tone, a simple grey shirt, and loose pants to match the coat - would reveal an extremely lean, almost bony physique. His proportions are slightly off a human's, with his forearms and lower legs a little longer and his upper arms and thighs a little shorter than a human's of his height. His facial features are a sharp, a bit more feral than a human's or elf's, and his ears, should they be exposed under hair and his coat's hood, are pointed, though not so long as an elf's or even half-elf's.
In contrast to the jittery, rapid, nervous motions of many of his fellow Kayal, Nycah is usually extremely still. His motions, though quick, have a bit of languid flow to them. Despite the horrors of his past, he is pleasant and optimistic enough, seeking to do some small good in the world to atone for the shadows in his former life. He usually wears a small, closed-mouth smile. His voice is a surprisingly rich baritone.

Nycah has just turned 30 .


Rhous accepted


Character is complete and ready to go. Looking forward to getting started. :-)

Silver Crusade

Pathfinder Adventure Path, Starfinder Society Subscriber

If you "in" please report to the discussion page. I am still reviewing some applicants so there is one slot left.


Should I assume that you messaged the people that have been accepted?


Sorry for not being very clear on this issues Ernst. Here is the list of the accepted so far for this game.
The Roster so far... Of that I have accepted!
1. Yan Jiemeing- Ninja/Tengu
2. Nycah Moon-Wizard/Fetchling
3.The Cloaked One- Cleric of Groetus/Human
4. Ernest Pil- Rogue/Ratfolk
5. Rhou-Magus/ Human


I am currently giving thought to request that was made to me. Meanwhile there is one slot left. If I allow this other request I may simply have us be a group of 7. I want to give thought to this request so because it could be real winner for this story or be mechanical issue.


Crossing my fingers.


As a note, hopefully to boost my odds (assuming my odd concept is the one causing the sticking point), the worst case scenario is that you decide Amalgus is too different a concept to fit with the game, and I make a new character.

What PbP games really need are creative and dedicated players who know how to write well and engage the other people in the game. Regardless of the character, I can definitely do that.


Amalgus your in...this recruitment is closed.

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