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![]() As Hanako swings her swift and furious legs at the large the beast. The beast is season enough to dodge nimbly out of the way. The rocks from Jathal spell strikes the beast in the eye. Mob’s mail finds a true spot as the maul crushes the ear above the damaged eye. The Warg speaks in Goblin: The Warg leaps at Mob. Attack 1d20 + 11 ⇒ (3) + 11 = 14 Mob moves out of the way the warg’s teeth miss him. The Warg snaps again attack 1d20 + 6 ⇒ (12) + 6 = 18 damage 1d8 + 4 ⇒ (2) + 4 = 6 and you’re grabbed Mob’s non-weapon arm is in the maw. Die you little warrior ![]()
![]() Everyone gets 220XP for accomplishing goals and fights in the Adventure.
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![]() Info:
Draconic Speed 20 feet, swim 30 feet Melee [one-action] jaws +10, Damage 1d12+4 piercing Melee [one-action] tail +10 (agile), Damage 1d8+4 bludgeoning Body Slam [one-action] Requirements More than one enemy is adjacent to the grauladon. Effect The grauladon swings its tail at each adjacent enemy and attempts to Trip each creature adjacent to it. It rolls only a single Athletics The creature is technically unconscious but not dying. If you strike while it this it will kill it ![]()
![]() As the creature receives a hit from Mob, the maul crushes part of skull over the eye. Jathal uses her hand to make arcane symbols and whispers in a guttural language as the creature writhes in pain as it's mind is attacked. With a swift kick attempting to subdue the creature Hanako strikes as her heel strikes the same spot making the creature conscious.
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![]() @Mob there is hidden entrance at the base of the hillside
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![]() For the sake of moving things ahead etc..
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![]() Calmont says Why do you care about it? Calmont snorts. “Alseta’s Ring? It’s only a ring of elf gates. Connected to places all over the world. Elf. Gates.” Calmont emphasizes those last two words slowly. “You know those? You’re not daft, are you? Don’t you realize how valuable that information is to richies who want to travel fast? Selling that information would get me out from under Voz’s thumb!”
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![]() I am still confused about being grappled so I will roll his Reflex save vs your roll. 1d20 + 11 ⇒ (13) + 11 = 24.
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![]() The desperate shouts and barking growls continue here,
Goblin:
Help Mob and longshanks! Our chief is in danger also watch out for big ugly monster Common:
Help Longshanks! Chief in trouble, and Monster INT order as needed for actions Gareth 1d20 + 6 ⇒ (16) + 6 = 22 Jathal 1d20 + 3 ⇒ (5) + 3 = 8 Mob 1d20 + 5 ⇒ (7) + 5 = 12 Hanako1d20 + 3 ⇒ (18) + 3 = 21 Zano 1d20 + 5 ⇒ (4) + 5 = 9 ![]()
![]() I am going to assume that you all will follow Mob
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![]() The group moves into the Drill Auditorium you see.
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![]() So to provide clarification on my clarification. In 5E you make a save vs dying 3 times needing to score above the DC of 10 or higher. In 2E Pathfinder you make Roll 10+1 or your current dying condition. The Eratta that came out explaining dying and recovering states that once you make your save your at 0 HP and unconscious. In our game you will be at 1hp & awake if you make your role. ![]()
![]() Like it looks good. I made this in the Spirit of Bearfolks from Midgard.
Language
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![]() Pg 459 (its different from 5E)
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