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Organized Play Member. 6 posts (7 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 3 aliases.


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I know you have six interested already, but I'll dot just in case someone drops.


Reaction to Not Being Picked: 1d6 ⇒ 4= Indifference

Screw that. After all the work I put into this character, not to mention being the first to do the full-on character randomization, I'm kind of livid right now. I would like an explanation as to why Drofnow wasn't picked.


No preference on my end. Whatever you want to do, GM.


I have a huge short story in mind for Drofnow now, but I'll try to whittle it down to a single paragraph for now:

Name: Drofnow
Race: Half-Orc
Class: Sorcerer
Alignment: Lawful Neutral

STR: 16
DEX: 13
CON: 18
INT: 13
WIS: 16
CHA: 14

Backstory: Raised in a former human settlement outside of Pashow in Thuvia, Drofnow learned from Snagrud, the orc general that had adopted her, how to become a strong, noble warrior in order to fend off the occasional human militias from Pashow. Despite her prowess, Drofnow was only truly happy during the occasional yet still surprisingly frequent storms that would deluge the desert town and fill its conveniently built water harvesting systems. Even her dreams were filled with stormy weather that would calm her down. Eventually, a clergyman from a temple of Nethys managed to convince Snagrud to send water to Pashow, as the settlement was designed to, in exchange for food and a cease-fire between the two camps. One day, Drofnow was ordered to retrieve the food, only to destroy the water delivery system and the clergyman delivering the food. The clergyman, however, recognized the half-orc and called her by name. Startled, Drofnow eventually learned from clergyman Drangus that not only was he the founder of the settlement, he was Drofnow's true father. Knowing this to be true, Drofnow agreed to let Drangus go. As Drangus left, he left behind a symbol of Nethys attached to four platinum coins and relayed his family's credo to his long-lost daughter -- "Follow the Storm." Drofnow still used her immense strength to destroy the water system, knowing full well that, with Drangus still alive, the humans of Pashow would easily launch a full-scale war on the orcs. She had no home in Pashow, despite her true father living there. Also, she knew Snagrud would instantly disown, if not kill, her for not killing Drangus. Thus, she left the area and her warrior past behind. She would find a new life by following the last words her true lineage left behind -- "Follow the Storm."

(Dang, that's still a doozy of a paragraph.)


Alright, time to determine more features for Drofnow (not Drofnoy -- typo):

First, let's discover what Drofnow's starting spell list looks like.

0-Level: 1d21 ⇒ 141d21 ⇒ 141d21 ⇒ 91d21 ⇒ 71d21 ⇒ 91d21 ⇒ 5 = Daze, Detect Poison, Flare, and Message
1st-Level Source (1 Core Abj-Enc, 2 Core Evo-Trans 3 Advanced; 4 Ultimate Magic: 1d4 ⇒ 21d4 ⇒ 2 = Both from Core Rulebook from Wizard Schools of Evocation, Illusion, Necromancy, and Transmutation (Essentially for simplicity purposes)
1st-Level Spells: 1d20 ⇒ 131d20 ⇒ 19 = Magic Aura and Silent Image

Now, for Skills. Again, these will be randomized. With INT of 13, that should give me three skill points, so...

Skill Ranks (alphabetical, of course): 1d35 ⇒ 261d35 ⇒ 131d35 ⇒ 31 = Perform, Intimidate, and Spellcraft
Performance Type: 1d9 ⇒ 7 = String instruments

To choose my Feat, I selected all applicable feats from Core, Advanced, Ultimate Magic, and even Ultimate Combat that would benefit me (however minor that help may be). I'm also counting feats that my character could especially use three times -- for example, I'll get Antagonize if I roll 4, but I'll get Arcane Strike if I roll 5, 6, or 7.

Feat: 1d72 ⇒ 62 = Spell Focus (yay!)
Focused School: 1d8 ⇒ 3 = Divination (boo...)

Finally, let's determine Drofnow's background.

Homeland: 1d100 ⇒ 74 = Raised in a human homeland.
Human Homeland: 1d100 ⇒ 42 = In a small town.
Parents: 1d100 ⇒ 28 = Father is still alive.
Father's Profession: 1d100 ⇒ 98 = He is a clergyman/cultist.
Siblings: 1d100 ⇒ 72 = No siblings.
Circumstances of Birth: 1d100 ⇒ 95 = Adopted by outside race.
Adopting Outside Race: 1d100 ⇒ 99 = Savage humanoids (let's just say Drofnow was raised by full orcs)...
Major Childhood Event: 1d100 ⇒ 19 = The War. (Wow, this actually makes sense).

Sorcerer Background: 1d100 ⇒ 48 = Dreams of Something Different (the way it's worded, it makes sense given Drofnow's ridiculous physical ability scores).
Influential Associates: 1d100 ⇒ 29 = The Boss (Drofnow's adoptive father?).

I've already determined Drofnow's alignment, so let's see if I can finagle the Conflict randomizer to make it work (I'll need between 4-9 CP to get to Lawful Neutral):

Conflict (can't include Mass Murder): 1d19 ⇒ 9 = Cheater (3 CP).
Subject: 1d20 ⇒ 8 = Clergy (0 CP).
Motivation: 1d10 ⇒ 3 = Pressured or Manipulated (2 CP).
Resolution: Mixed Feelings (0 CP).

There, that should keep me at Lawful Neutral. Let's keep going.

Deity: 1d22 ⇒ 12 = Nethys (fitting).
Romantic Relationships: 1d20 ⇒ 19 = No Experience.
Relationship with Fellow Adventurers: 1d100 ⇒ 73 = Contractor and Employer (if Drofnow is chosen and another adventurer wants to be a part of it).
Drawback: 1d100 ⇒ 16 = Self-Doubt

Finally, assuming we have access to Traits...

Doubt or Not?: 1d2 ⇒ 1 = Doubt drawback (so I get three Traits)
Trait Type: 1d7 ⇒ 71d7 ⇒ 61d7 ⇒ 71d7 ⇒ 1 = Religion, Regional, and Combat.

Religion Trait: I only have access to Magic is Life, so that it is.
Regional Trait (1 for Militia Veteran, 2 for Vagabond Child): 1d2 ⇒ 2 = Vagabond Child
Combat Trait (random from list, removing any inapplicable traits): 1d26 ⇒ 4 = Battlefield Disciple

And thanks to Yossarin for reminding me...

Starting Wealth: 2d6 ⇒ (3, 1) = 4x10 = 40 (spare some change?)

I think I know where Drofnow is coming from now.

By the way, though it's a good idea, I won't personally use the 4-point add. I want to keep Drofnow as randomly generated as possible.


Race: 1d7 ⇒ 6 = Half-Orc
Class: 1d22 ⇒ 10 = Sorcerer
Bloodline Source (1 is Core, 2 is Advanced, 3 is Ultimate Magic): 1d3 ⇒ 2 = Advanced
Bloodline (1-10 in alphabetical order): 1d10 ⇒ 9 = Stormborn
Alignment: 1d9 ⇒ 4 = Lawful Neutral

STR: 2d6 + 6 ⇒ (5, 5) + 6 = 16
DEX: 2d6 + 6 ⇒ (4, 3) + 6 = 13
CON: 2d6 + 6 ⇒ (6, 4) + 6 = 16
INT: 2d6 + 6 ⇒ (1, 6) + 6 = 13
WIS: 2d6 + 6 ⇒ (5, 5) + 6 = 16
CHA: 2d6 + 6 ⇒ (4, 4) + 6 = 14

I will also determine which ability score gets the +2 bonus randomly. 1-6 is STR-CHA, respectively; 7 goes to highest score already; 8 goes to lowest; 9 goes to optimal for class (CHA in this case); 10 goes to least optimal (STR for a sorcerer).

Racial Ability Bonus: 1d10 ⇒ 3 = +2 to CON (wow, that's one tough Sorcerer)

Same with Alt Racial Traits from Advanced:

Plagueborn? (only on 10): 1d10 ⇒ 8 = Nope
Orc Ferocity (1-5 keep; 6-10 replace alphabetically): 1d10 ⇒ 2 = Orc Ferocity
Intimidating (1-3 keep; 4-6 replace alphabetically): 1d6 ⇒ 3 = Intimidating
Weapon Familiarity or Chain Fighter?: 1d2 ⇒ 1 = Weapon Familiarity

Interesting Sorcerer, dull Half-Orc. Or maybe I can liven it up with its description:

Gender (1-9 M, 10-18 F, 19-20 other): 1d20 ⇒ 13 = Female
Age: 1d4 + 14 ⇒ (2) + 14 = 16
Height (in.): 2d12 + 53 ⇒ (12, 9) + 53 = 74 or 6'2".
Weight (lb.): 14d12 + 110 ⇒ (11, 6, 2, 11, 9, 6, 12, 1, 3, 1, 10, 3, 5, 2) + 110 = 192 (Yes, I know you should just roll 2d12 and multiply it by 7, but this way is more interesting)
Eye Color (1-3 black, 4-6 brown, 7-9 gray, 10 other color): 1d10 ⇒ 6 = Brown eyes
Hair Color (1-4 black, 5-7 brown, 8-9 blonde, 10 other color): 1d10 ⇒ 9 = Blonde
Skin Color (gradient from 1 = bright green to 10 = completely gray): 1d10 ⇒ 1 = Kermit-the-Frog Green

Even the name will be randomized. I'll do each letter one at a time, then determine next letter options based on what makes sense.

Name Length: 3d3 ⇒ (1, 3, 3) = 7
First Letter: 1d26 ⇒ 4 = D
Second Letter (from AEHIORUWY): 1d9 ⇒ 6 = R
Third Letter (from AEIOUY): 1d6 ⇒ 4 = O
Fourth Letter: 1d26 ⇒ 6 = F
Fifth Letter: 1d26 ⇒ 14 = N
Sixth Letter (from AEIOUY): 1d6 ⇒ 4 = O
Seventh Letter: 1d26 ⇒ 23 = Y

Thus, I give you... Drofnoy, a Half-Orc LN Stormborn Sorceress. More details to come as soon as I get around to it.