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![]() I have a huge short story in mind for Drofnow now, but I'll try to whittle it down to a single paragraph for now: Name: Drofnow
STR: 16
Backstory: Raised in a former human settlement outside of Pashow in Thuvia, Drofnow learned from Snagrud, the orc general that had adopted her, how to become a strong, noble warrior in order to fend off the occasional human militias from Pashow. Despite her prowess, Drofnow was only truly happy during the occasional yet still surprisingly frequent storms that would deluge the desert town and fill its conveniently built water harvesting systems. Even her dreams were filled with stormy weather that would calm her down. Eventually, a clergyman from a temple of Nethys managed to convince Snagrud to send water to Pashow, as the settlement was designed to, in exchange for food and a cease-fire between the two camps. One day, Drofnow was ordered to retrieve the food, only to destroy the water delivery system and the clergyman delivering the food. The clergyman, however, recognized the half-orc and called her by name. Startled, Drofnow eventually learned from clergyman Drangus that not only was he the founder of the settlement, he was Drofnow's true father. Knowing this to be true, Drofnow agreed to let Drangus go. As Drangus left, he left behind a symbol of Nethys attached to four platinum coins and relayed his family's credo to his long-lost daughter -- "Follow the Storm." Drofnow still used her immense strength to destroy the water system, knowing full well that, with Drangus still alive, the humans of Pashow would easily launch a full-scale war on the orcs. She had no home in Pashow, despite her true father living there. Also, she knew Snagrud would instantly disown, if not kill, her for not killing Drangus. Thus, she left the area and her warrior past behind. She would find a new life by following the last words her true lineage left behind -- "Follow the Storm." (Dang, that's still a doozy of a paragraph.) ![]()
![]() Alright, time to determine more features for Drofnow (not Drofnoy -- typo): First, let's discover what Drofnow's starting spell list looks like. 0-Level: 1d21 ⇒ 141d21 ⇒ 141d21 ⇒ 91d21 ⇒ 71d21 ⇒ 91d21 ⇒ 5 = Daze, Detect Poison, Flare, and Message
Now, for Skills. Again, these will be randomized. With INT of 13, that should give me three skill points, so... Skill Ranks (alphabetical, of course): 1d35 ⇒ 261d35 ⇒ 131d35 ⇒ 31 = Perform, Intimidate, and Spellcraft
To choose my Feat, I selected all applicable feats from Core, Advanced, Ultimate Magic, and even Ultimate Combat that would benefit me (however minor that help may be). I'm also counting feats that my character could especially use three times -- for example, I'll get Antagonize if I roll 4, but I'll get Arcane Strike if I roll 5, 6, or 7. Feat: 1d72 ⇒ 62 = Spell Focus (yay!)
Finally, let's determine Drofnow's background. Homeland: 1d100 ⇒ 74 = Raised in a human homeland.
Sorcerer Background: 1d100 ⇒ 48 = Dreams of Something Different (the way it's worded, it makes sense given Drofnow's ridiculous physical ability scores).
I've already determined Drofnow's alignment, so let's see if I can finagle the Conflict randomizer to make it work (I'll need between 4-9 CP to get to Lawful Neutral): Conflict (can't include Mass Murder): 1d19 ⇒ 9 = Cheater (3 CP).
There, that should keep me at Lawful Neutral. Let's keep going. Deity: 1d22 ⇒ 12 = Nethys (fitting).
Finally, assuming we have access to Traits... Doubt or Not?: 1d2 ⇒ 1 = Doubt drawback (so I get three Traits)
Religion Trait: I only have access to Magic is Life, so that it is.
And thanks to Yossarin for reminding me... Starting Wealth: 2d6 ⇒ (3, 1) = 4x10 = 40 (spare some change?) I think I know where Drofnow is coming from now. By the way, though it's a good idea, I won't personally use the 4-point add. I want to keep Drofnow as randomly generated as possible. ![]()
![]() Race: 1d7 ⇒ 6 = Half-Orc
STR: 2d6 + 6 ⇒ (5, 5) + 6 = 16
I will also determine which ability score gets the +2 bonus randomly. 1-6 is STR-CHA, respectively; 7 goes to highest score already; 8 goes to lowest; 9 goes to optimal for class (CHA in this case); 10 goes to least optimal (STR for a sorcerer). Racial Ability Bonus: 1d10 ⇒ 3 = +2 to CON (wow, that's one tough Sorcerer) Same with Alt Racial Traits from Advanced: Plagueborn? (only on 10): 1d10 ⇒ 8 = Nope
Interesting Sorcerer, dull Half-Orc. Or maybe I can liven it up with its description: Gender (1-9 M, 10-18 F, 19-20 other): 1d20 ⇒ 13 = Female
Even the name will be randomized. I'll do each letter one at a time, then determine next letter options based on what makes sense. Name Length: 3d3 ⇒ (1, 3, 3) = 7
Thus, I give you... Drofnoy, a Half-Orc LN Stormborn Sorceress. More details to come as soon as I get around to it. |