Lem

Trailjava's page

Organized Play Member. 66 posts (2,713 including aliases). No reviews. 1 list. 2 wishlists. 8 Organized Play characters. 17 aliases.


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Congrats, to the finalists.


I kind of like the idea of investing a few shekels the caravan, myself.

Probably won't get stupid rich that way.
But it would be nice to get some income without risking your life (as much).
I look at it as icing on the cake, really.
If you can invest a few hundred gp and ultimately make that several times over, then why not?

For downtime, that always has potential for characters.
Get leads, get in (or out) of trouble.
Plot hooks and all that sort of thing.


drum roll time (sort of)


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@ DavianGrallus:

Hi again!

Updated my profile to include a bit of a back story.

Let me know if I need to change anything.

Thanks!

Early Life:
Elgabaal is an ifrit having lived most of his life raised by Shalelu, the mysterious elven protector of Sandpoint. His mother, Nebit, was a human merchant. His father, Maqid, was an ifrit mercenary. He has only dim memories of the city of Katapesh, where he was born. Maqid died in battle when Elgabaal was a toddler, so he has no memory of his father.

Nebit stopped in Sandpoint for a time. She was going Magnimar after that, with a tidy sum she brought along with her. In the short time Nebit was in Sandpoint, she befriended the normally reclusive Shalelu. Nebit confided in Shalelu about Elgabaal's ifrit nature. Soon after, Nebit took ill and died before anyone in Sandpoint could help her. Shalelu took it upon herself to raise Elgabaal herself. At least Nebit left behind enough money to help in that.

Few people in Sandpoint even knew Elgabaal even existed. While he may be devoted to Shalelu as his adoptive mother, in his youth, he was frequently abrasive and cantankerous to almost everyone else. Since ifrits age slowly, Elgabaal's mercurial youth lasted several decades.

While a competent tracker, thanks to Shalelu's tutelage, Elgabaal is more comfortable with combat. Especially where it involves finesse over brute strength. He has also learned how to make the use of his ifrit abilities in combat.

In recent months, Elgabaal has started socializing with the locals of Sandpoint. He is still disagreeable at times. But not nearly as much as he once was.

He sees both Sandru and Ameiko as role models. Like older siblings. Despite being decades older than either. Inspired by their exploits, he would like nothing more than getting glory by putting his skills to the test.

Stat Block:
Elgabaal

Ifrit slayer 1 (Pathfinder RPG Advanced Class Guide 53, Pathfinder RPG Bestiary 2 160)
CN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+3 armour, +3 Dex, +1 shield)
hp 13 (1d10+3)
Fort +4, Ref +5, Will +1
Resist fire 5
--------------------
Offence
--------------------
Speed 30 ft.
Melee rapier +3 (1d6+2/18-20) or
light mace +3 (1d6+2) or
brass knuckles +4 (1d3+2)
Ranged sling +4 (1d4+2)
Special Attacks studied target +1 (1st, move action)
Spell-Like Abilities (CL 1st; concentration +2)
1/day—efreeti magic[ARG]
--------------------
Statistics
--------------------
Str 15, Dex 17, Con 15, Int 11, Wis 12, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Weapon Finesse
Traits student survivalist
Skills Acrobatics +5, Heal +5, Knowledge (local) +4, Perception +5, Stealth +5, Survival +7
Languages Common
SQ fire in the blood, mostly human, track +1
Other Gear studded leather, buckler, brass knuckles[APG], light mace, rapier, sling, sling bullets (10), backpack, bedroll, belt pouch, flint and steel, manacles, mess kit[UE], pot, trail rations (5), waterskin, 73 gp
--------------------
Tracked Resources
--------------------
Efreeti Magic (1/day) (Sp) - 0/1
Sling bullets - 0/10
Studied Target +1 (move action, 1 at a time) (Ex) - 0/1
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Efreeti Magic (1/day) (Sp) Cast enlarge person or reduce person 1/day.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fire in the Blood Gain fast healing 2 for one round whenever you take fire damage.
Mostly Human Appear mostly human, count as humanoid (human) for all purposes, as well as outsider (native).
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to survival checks made to track.
--------------------
Racial Abilities
• Efreeti Magic (Reduce or Enlarge Person 1/day)
• Fire in the Blood (Gets some fast healing when taking fire damage)
• Mostly Human (Looks almost human, loses Ignan as a bonus language)
• Darkvision (60 feet)
• Energy Resistance (fire 5)

Appearance
• Hair is jet black with streaks of orange and red
• Irises are crimson, otherwise look human
• Fair/light skin (never tans)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


@ DavianGrallus:

Hi there!

I'm going to put forward Elgabaal, an Ifrit Slayer.

I've got the number crunching done.
Barring errors, of course.
Just need to put together a back story, which I'll do tomorrow.

Let me know if I need to fix up anything on the stats.

Thanks!

Stat Block:

Elgabaal

Ifrit slayer 1 (Pathfinder RPG Advanced Class Guide 53, Pathfinder RPG Bestiary 2 160)
CN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+3 armour, +3 Dex, +1 shield)
hp 13 (1d10+3)
Fort +4, Ref +5, Will +1
Resist fire 5
--------------------
Offence
--------------------
Speed 30 ft.
Melee rapier +3 (1d6+2/18-20) or
light mace +3 (1d6+2) or
brass knuckles +4 (1d3+2)
Ranged sling +4 (1d4+2)
Special Attacks studied target +1 (1st, move action)
Spell-Like Abilities (CL 1st; concentration +2)
1/day—efreeti magic[ARG]
--------------------
Statistics
--------------------
Str 15, Dex 17, Con 15, Int 11, Wis 12, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Weapon Finesse
Traits student survivalist
Skills Acrobatics +5, Heal +5, Knowledge (local) +4, Perception +5, Stealth +5, Survival +7
Languages Common
SQ fire in the blood, mostly human, track +1
Other Gear studded leather, buckler, brass knuckles[APG], light mace, rapier, sling, sling bullets (10), backpack, bedroll, belt pouch, flint and steel, manacles, mess kit[UE], pot, trail rations (5), waterskin, 73 gp
--------------------
Tracked Resources
--------------------
Efreeti Magic (1/day) (Sp) - 0/1
Sling bullets - 0/10
Studied Target +1 (move action, 1 at a time) (Ex) - 0/1
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Efreeti Magic (1/day) (Sp) Cast enlarge person or reduce person 1/day.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fire in the Blood Gain fast healing 2 for one round whenever you take fire damage.
Mostly Human Appear mostly human, count as humanoid (human) for all purposes, as well as outsider (native).
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to survival checks made to track.
--------------------
Racial Abilities
• Efreeti Magic (Reduce or Enlarge Person 1/day)
• Fire in the Blood (Gets some fast healing when taking fire damage)
• Mostly Human (Looks almost human, loses Ignan as a bonus language)
• Darkvision (60 feet)
• Energy Resistance (fire 5)

Appearance
• Hair is jet black with streaks of orange and red
• Irises are crimson, otherwise look human
• Fair/light skin (never tans)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.