Dead Reckoning

Game Master Kruelaid


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Current positions mid-round:

>>>>>MAP<<<<<

Waiting for Syd, Ryor and the Bhuka.


Sandwhisper, Palmseed, and Scorpion loose their bows and all find their mark.

Att, Dam: (1d20 4=19, 1d6=3, 1d20 4=16, 1d6=2, 1d20 4=14, 1d6=3)

Two arrows drive into wasp 1's head, one into a compound eye. While another arrow sinks into the thorax of the bedraggled wasp below.

Wetsands hurls his javelin at wasp 1, Att, Dam: (1d20 5=15, 1d6=4), also finding his mark. The beast looks sorely wounded.


Ryor, Syd: wasp 1 is killable in one shot, but only a manly one, gents. Can Fabes buck this string of Dead Reckoning PBP crap rolls? We shall see - we shall see.

This was supposed to be a heck of a fight going off CR and terrain disadvantage. Bohdan really threw a wrench in things. Good one, dude.


Male Half-orc Fighter 2

Syd draws his falchion and swings at the beastie. Falchion two handed (1d20+6=17, 2d4+6=12)

"Off wiv ya, ya great bee!"


A MANly strike, would you agree, Kruelaid? To an orc, half-blooded though he may be that may be considered as insulting.


Very man-orcly.

After falchion shears through several legs and removes a wing, the last wasp spirals downward, bouncing from the cliff several times before gravity dashes it against hard packed sand below. Jets of bug guts from the thorax and head leave colorful splatter marks across the sand. From above it looks no more frightening than a tiny swatted bug.

The water soaked wasp retreats into some cracks below, hopefully to die, bothering you no more.

I'm calling that a 400 XP encounter. Man I loved the water, GG. I'll post the next scene in a few hours.


With muscles crying out for mercy you pull yourselves the final 150 feet to the top of the mesa.

In all your years, never have any of you seen such a spectacular sunset: as if the Sun, squeezed into a disc, is bleeding its fires out across the clouds and draining into the Inner Sea. All the coastal desert is laid out below you. As your eyes are drawn toward the scrub below you make out the vague strokes of streets and neighborhoods long abandoned written by the long evening shadow. Columns of blackness cast by the mesas swallow up the desert behind you in the east.

In the time it takes Syd and the Bhuka to gather up the rope and check it for wear the others are able to make a cursory check of the 300 foot diameter mesa top. There is no abomination here now, but near the center of the plateau you find a perfectly smooth crystal dome roughly 30 feet across, apparently none the worse for wear after ages – and just to its west a collapse: a gaping maw of a hole that leads into a vast empty space marked by nothing now but a hint of crimson sunlight refracted by the crystal onto boulders within, but far, far below. The rest: darkness.

Particular actions, perception rolls, and tracking rolls may elicit further description.


Male Human Sorceror 3 EXP-3450

Hmmm. That dome is interesting. I would like to be checking that out.
*Aref moves slowly and carefully toward the dome. Perception-1d20 4=7


Perception (1d20+7=24)

The Deceiver scans the area for anything of interest.


Aref Sami Shahrokh wrote:
Aref moves slowly and carefully toward the dome.

The dome is perfectly preserved.

Although the desert is quick to reclaim the stakes of man, you know from your readings that the city below must be very old, more than a thousand years old. If the dome is as old, one would expect it to have cracks or chips or flaws.


The Deceiver wrote:
The Deceiver scans the area for anything of interest.

There are tracks that looks like a very large lion all over the surface. The nests of small birds and significant mouse communities can be found among a few clusters of larger rocks and brush.


The Deceiver draws his sword. He points out to the others the tracks.


"Calebra chalaka?"

Sandwhisper scans the horizon.


"Tokala ba chalaka."

Wetsands looks in hole.

"Calebra return soon. Go in hide?"

Scratches his head.

"Maybe Calebra in."


BTW, Jon needs healing: 6 points.

Jon Qiang scans the tracks but seems to be having trouble focusing. He's feverish and in pain from the wasp poison.


Casts cure light wounds on Jon; i'll leave the rolling 1d8+1 to Jon.


Bohdan looks at the paw marks in the sand.
"Quite a large and fierce predator it seems, let's hope the Bhuka's warnings are enough when we finally meet this Calebra."
Pointing to the large drophole he asks those who have more experience in tracking: "Does that seem like its lair? I'd imagine the tracks would lead to and from it if it is."


"Me think Calebra out. New tracks leave. Jon Qiang agree?"


Healing spell (1d8+1=5)

Perception,survival (1d20+6=21, 1d20+6=26)
Jon moves around the areas and looking for the tracks Calebra left.


Jon points out the freshest tracks he can find: clean depressions with little or no crumbling at the edges. They lead to the eastern edge of the mesa top and disappear at the edge. It seems that Calebra is out.


"If Calebra is out then its lair should be fair game."


Wetsands tosses a rock in the hole. It falls... for a long time. The hole seems as deep as the mesa is high.

"Lo chooka!"


"This Calebra must be a terrific climber to say the least."


The top of the mesa.


The Deceiver wrote:
"This Calebra must be a terrific climber to say the least."

"Calebra fly."

Wetsands leans over the edge of the hole.

"HAY LAPA NO YA, CALEBRA!"


Ok gotta take some Zs. Be back in 8 hours.


You hear the most remarkable echo of Wetsands' outburst.

"...ALEBRA, Alebra, alebra, alebra, alebra, ... bra, bra."


The Deceiver wrote:
Ok gotta take some Zs. Be back in 8 hours.

Likewise.


"ut-o"


Search you Varisian dogs. Perception rolls. Do something.


And I was about to go to sleep....

Perception (1d20+7=17)


perc -Hey I'm just wakin up and Heathy just floored me! 1d20+5=11


I was hoping someone would 'aid another' on Cordoba's perception roll above. That would push it over DC 25.

Perception DC 25:

Spoiler:
One cluster of rocks to the west of the collapse has a large flat rock laying flush on top of the igneous rock of the mesa itself. There is very old and almost imperceptible scoring in the igneous surface around the flat stone - as if heavy work has been done around it.


Hey, man, it's getting dark. Smart-ass.


Pharasma wrote:
Hey, man, it's getting dark. Smart-ass.

Suffering from sleep deprivation.


We'll say Ryor "aided another".

Read the spoiler and go to sleep.


M Human Wizard 3

Perception: 9 + 3 = 12
Knowledge (arcana): 15 + 8 = 23

Racham leans on his copper-shot staff, staring in turn at the crystal dome, then the leonine footprints.

"Strange..."


"Strange indeed Rackham...I feel the gods are cranky today. This will not bode well for us"! ;)


Male Human Sorceror 3 EXP-3450

Let us get in the beast's lair before it returns to toss us off the mesa here.


Male Half-orc Fighter 2

"Blimey, 's a fair ol' sight, innit, Wetsands ol' lad?" Syd says with cheerful awe to the Bhuka as he looks out over the panorama before them.


Option one: slide down 500 feet of rope into the abyss below.

Option two: jump in.

Option three: well, so far, those are the only options you have.


Rackham Pulsifer wrote:


Knowledge (arcana): 15 + 8 = 23

Racham leans on his copper-shot staff, staring in turn at the crystal dome, then the leonine footprints.

"Strange..."

The dome looks like it could be some kind of lens.

Ahhh, copper shot... you have carved the wood from the Intractable into a staff? How long is it?


From the trunk:
2 masterwork fishing javelins (they are barbed and have a 30 foot silk cord)
A set of woodworking tools
A field set of armoursmith’s tools
A wanted poster with inaccurate pictures of Book and Righty
A bastard sword
A small sack of oiled rags
2 long swords
5 sets of clothes that belong to people other than yourselves: sailor’s clothes mostly
Some paintbushes
A bag of mail

rom the beach:
Butchered pig meat, enough to last all week.
9 amphora's of Andoran cherry wine, of obvous value, stored in a very solid wooden box.
1 amphora of water that used to have cherry wine inside
a lot of rope and webbing
sail cloth
a prodigious amount of timber
a crate full of bolts of silk
the bow of a ship
A crate of spices wrapped in paper and then covered in wax
9 wheels of delicious Varisian goat cheese in a wooden box.
some cans of oil paint
a half empty barrel of tar
a cargo hook
13 empty baskets

Inventory in case anyone needed to know...or to bring anything from this list...Most of food we gave to Wetsands, I'm sure his people could use those baskets...


I'm imagining Ryor carrying that barrel of tar... or "the bow of a ship"... hehe... Nah... You probably didn't carry everything, did you, too heavy. ;)

But there's no need for you to list what you brought, I trust you.

The curiously copper infused wood came from the timber of the Intractable. It was in a spoiler for Pulsifer.


Yeah just stuff that might be useful...I just thought I'd list it :)


Will be out of the office for sometime. Catch up later.


If nobody posts any alternative ideas I'll write you guys up for sliding down into this abyss on rope.


Anyone want to go first?


What you want done? Climb Check?


Nah, not to slide down a rope.

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