Pharasma |
Sandwhisper, Palmseed, and Scorpion loose their bows and all find their mark.
Att, Dam: (1d20 4=19, 1d6=3, 1d20 4=16, 1d6=2, 1d20 4=14, 1d6=3)
Two arrows drive into wasp 1's head, one into a compound eye. While another arrow sinks into the thorax of the bedraggled wasp below.
Wetsands hurls his javelin at wasp 1, Att, Dam: (1d20 5=15, 1d6=4), also finding his mark. The beast looks sorely wounded.
Syd |
Syd draws his falchion and swings at the beastie. Falchion two handed (1d20+6=17, 2d4+6=12)
"Off wiv ya, ya great bee!"
Pharasma |
Very man-orcly.
After falchion shears through several legs and removes a wing, the last wasp spirals downward, bouncing from the cliff several times before gravity dashes it against hard packed sand below. Jets of bug guts from the thorax and head leave colorful splatter marks across the sand. From above it looks no more frightening than a tiny swatted bug.
The water soaked wasp retreats into some cracks below, hopefully to die, bothering you no more.
I'm calling that a 400 XP encounter. Man I loved the water, GG. I'll post the next scene in a few hours.
Pharasma |
With muscles crying out for mercy you pull yourselves the final 150 feet to the top of the mesa.
In all your years, never have any of you seen such a spectacular sunset: as if the Sun, squeezed into a disc, is bleeding its fires out across the clouds and draining into the Inner Sea. All the coastal desert is laid out below you. As your eyes are drawn toward the scrub below you make out the vague strokes of streets and neighborhoods long abandoned written by the long evening shadow. Columns of blackness cast by the mesas swallow up the desert behind you in the east.
In the time it takes Syd and the Bhuka to gather up the rope and check it for wear the others are able to make a cursory check of the 300 foot diameter mesa top. There is no abomination here now, but near the center of the plateau you find a perfectly smooth crystal dome roughly 30 feet across, apparently none the worse for wear after ages – and just to its west a collapse: a gaping maw of a hole that leads into a vast empty space marked by nothing now but a hint of crimson sunlight refracted by the crystal onto boulders within, but far, far below. The rest: darkness.
Particular actions, perception rolls, and tracking rolls may elicit further description.
Aref Sami Shahrokh |
Hmmm. That dome is interesting. I would like to be checking that out.
*Aref moves slowly and carefully toward the dome. Perception-1d20 4=7
Pharasma |
Aref moves slowly and carefully toward the dome.
The dome is perfectly preserved.
Although the desert is quick to reclaim the stakes of man, you know from your readings that the city below must be very old, more than a thousand years old. If the dome is as old, one would expect it to have cracks or chips or flaws.
Bohdan |
Bohdan looks at the paw marks in the sand.
"Quite a large and fierce predator it seems, let's hope the Bhuka's warnings are enough when we finally meet this Calebra."
Pointing to the large drophole he asks those who have more experience in tracking: "Does that seem like its lair? I'd imagine the tracks would lead to and from it if it is."
Jon Qiang |
Perception,survival (1d20+6=21, 1d20+6=26)
Jon moves around the areas and looking for the tracks Calebra left.
Pharasma |
I was hoping someone would 'aid another' on Cordoba's perception roll above. That would push it over DC 25.
Perception DC 25:
Pharasma |
Knowledge (arcana): 15 + 8 = 23Racham leans on his copper-shot staff, staring in turn at the crystal dome, then the leonine footprints.
"Strange..."
The dome looks like it could be some kind of lens.
Ahhh, copper shot... you have carved the wood from the Intractable into a staff? How long is it?
Ryor Saar'Narlok |
From the trunk:
2 masterwork fishing javelins (they are barbed and have a 30 foot silk cord)
A set of woodworking tools
A field set of armoursmith’s tools
A wanted poster with inaccurate pictures of Book and Righty
A bastard sword
A small sack of oiled rags
2 long swords
5 sets of clothes that belong to people other than yourselves: sailor’s clothes mostly
Some paintbushes
A bag of mail
rom the beach:
Butchered pig meat, enough to last all week.
9 amphora's of Andoran cherry wine, of obvous value, stored in a very solid wooden box.
1 amphora of water that used to have cherry wine inside
a lot of rope and webbing
sail cloth
a prodigious amount of timber
a crate full of bolts of silk
the bow of a ship
A crate of spices wrapped in paper and then covered in wax
9 wheels of delicious Varisian goat cheese in a wooden box.
some cans of oil paint
a half empty barrel of tar
a cargo hook
13 empty baskets
Inventory in case anyone needed to know...or to bring anything from this list...Most of food we gave to Wetsands, I'm sure his people could use those baskets...
Pharasma |
I'm imagining Ryor carrying that barrel of tar... or "the bow of a ship"... hehe... Nah... You probably didn't carry everything, did you, too heavy. ;)
But there's no need for you to list what you brought, I trust you.
The curiously copper infused wood came from the timber of the Intractable. It was in a spoiler for Pulsifer.