
Hajar nar Jundi |

Where the heck is everyone?
We bound Kardswann with rope and manacled his wrists and ankles. Hajar will ask Haleen to watch him carefully while the group descends into the crypt. He will be locked in the cells. Maybe the harpy has something to keep him drugged and unable to planeshift while we venture forth?

GM: Dave the Dwarf |

Raj studies Kardswann with detect magic for some time. He concludes the genie is under the affects of a powerful charm spell. The chances of him plane shifting away from his master is very low.
Matching the ridges of Almah’s interdict key with the glowing series of irregular etched lines on the interdict seal at the barred door to the church’s crypt causes the red glow to fade, as the key and the seal fuse together. The door can be opened easily, now revealing more stairs leading down below
The stairs lead to a rounded stone-walled chamber with a featureless door in the north wall. A ten-foot-diameter circle of mortared stones at the center of the room marks a well that descends even deeper into the earth. Next to the well, on a small pedestal, is a large gong. A short stick capped with a round pad of moldering leather dangles from a cord attached to the gong platform.

Gunk |

Beheading? Yeah... I like the idea of drugging him though. If we can't keep him under wraps we'll have to kill him.
Yeah, I only ever mentioned beheading when someone was so bold as to tell the pally he had demon blood. That sort of conversation doesn't go very well usually. No If we can't keep him under wraps we'll have to kill him was exactly what I had in mind.

Hajar nar Jundi |

Hajar moves forward deeper into the crypt.

Hajar nar Jundi |

Through the door it is. Hajar tries to open the door.
You did say Grim checked it right?

Hajar nar Jundi |

Hajar states
The Gong perhaps?

GM: Dave the Dwarf |

Just to get you going
Hajar Rings the Gong for no other reason than its there.
Hitting the gong causes the door to slide into the ceiling and the “floor” of the well, that was once 30 feet down, to slide into the side of the shaft at the same time. Faint rumbling can be heard from both locations.
With the false bottom withdrawn, the well descends a total of 60 feet now.
Seconds after the gong is rung, a gout of pinkish, swirling vapor rushes out of the well, coalescing into four man-sized shapes—roiling fiery forms of beautiful winged angels with fire for wings and hair much in the same way Sarenrae is depicted in pictures.
These seem to be still ancient guardians of the Crypt.

Hajar nar Jundi |

Hajar eyes the spectacle curiously....
Hail guardians of the Dawnflower.

Hajar nar Jundi |

Kn: Religion: 1d20 + 4 ⇒ (13) + 4 = 17
Hajar wields his Holy symbol at the guardians and speaks in a loud commanding tone.
Diplomacy: 1d20 + 10 ⇒ (10) + 10 = 20
You have fulfilled your promises brave guardians, go and be in peace. We all serve the Dawnflower here.

GM: Dave the Dwarf |


Hajar nar Jundi |

Hajar takes note of the burial area.
We should bury the ashes of the priest here, to ensure that Sarenrae keeps his remains from animating again.

Hajar nar Jundi |

This is a holy place. We should leave it be for now and remember why we are here. Xulthos awaits my blade.

GM: Dave the Dwarf |

The shaft of the well emerges into a rough hewn chamber.
To the north, an old rusty portcullis blocks the route further; the mechanism to raise and lower it has long since broken, so the portcullis must be wrenched open or lifted with a DC 20 Strength check, or battered
down by force (hardness 8, hp 40).

Hajar nar Jundi |

With some aid another rolls we can lift it.
Hajar attempts to lift the portcullis.
Str: 1d20 + 3 ⇒ (17) + 3 = 20
Hajar strains a bit but manages to lift the heavy iron gate.

GM: Dave the Dwarf |

I am sure Naziri would step forward to help as well while you find something to prop the gate open.
The gate rises with a grinding screech of metal on rusty metal. The noise attracts the attention of some of Xulthos's friends.
Five humanoid creatures come out from hiding. The fanged humanoids have hideously transparent skin, revealing the vivid colors of internal organs and ivory bones inside their bodys. They all carry strange 2 pronged swords and well made longbows. (zoom in on them)
The front to raise their bows and fire at Hajar and Naziri.
1d20 + 4 ⇒ (14) + 4 = 18 Hajar Flatfooted Hit
1d20 + 4 ⇒ (9) + 4 = 13 Naziri Miss
1d8 + 4 ⇒ (4) + 4 = 8
Hajar takes 8 damage.
Round 1 combat begin. If Hajar lets go of the portal it will slam down. Either prop it open or run past!

Hajar nar Jundi |

Hajar grunts with the exertion of holding the gate and the pain of the arrow.
Hurry past!
Hadn't updated my sheet to reflect the +1 Splint Mail and +2 Cloak of Charisma. My FF ac is 18 now, still a hit

![]() |

Updated the loot log, going to delete all assigned items in a few days. Also, my mage armor lasts 4 hours now, so I cast it before we even entered.
Heh, have fun Naziri! and Naziri feels a sharp jab in the back. Almost instantly, the portcullis becomes a lot easier to hold, and Naziri begins to feel like he could easily chop those creatures to pieces. He gets a push in the back as Raj grabs the gate. Make mincemeat of these things!
Naziri, your strength score gets a +4 bonus. Enjoy the 20 strength! oh, and here's hoping you took cleave at 3rd level...

Hajar nar Jundi |

Hajar will hold it until the party gets through. Then he will move to engage.