Dave the Dwarf Presents: Legacy of Fire!

Game Master Gandrik Th-kar

Loot Log

The Great Dome Map(outside)

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Current Battle map

Notes

Characters


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Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

The boar made its perception check and attacked Akim. We decided that was the signal. Heh.


Gunk you and everyone else can attack.

Range attacks can be made from the top of the hill where you are.

Leyli
Gunk
Grim
Naziri
Raj
Can all take round 1 actions


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

See above =/


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Gunk chucks a bomb at the piggy

Ranged Touch Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage (4 splash): 1d6 + 3 ⇒ (2) + 3 = 5


5 damage done

Still round 1


Round 1

running into flanking position

Dagger : 1d20 + 7 ⇒ (18) + 7 = 251d4 + 1 + 1d8 ⇒ (1) + 1 + (2) = 4

if taking 10 on acrobatics grim makes a 17


You started behind the boar and where already down the hill before combat started.
Are my descriptions confusing? I feel like you guys are having a hard time with combat placement.

Grim does 4
10 damage total
Still round 1
Grim is behind the boar
Naziri is behind the boar after being gored and ran over. He got his first attack off before this happened though.
The boar is running toward Hajar and will charge him on round 2.
Hajar and Hamzah are at the bottom of the hill standing but unable to attack in round 1
Gunk threw a bonb from the top of the hill.
Leyli and Raj are at the top of the hill. If either run down the hill to attack they will need to make a DC 10 acrobatics check to not fall.

Leyli and Naziri need to take their round 1 turns.

Raj throws 1d3 ⇒ 2 points of acid damage on to the boar.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

As soon as Leyli sees the signal, she stares at Furball and points at the boar,

"Let's go, chow time!"

Acrobatics Leyli: 1d20 + 1 ⇒ (15) + 1 = 16
Acrobatics Furball: 1d20 + 3 ⇒ (14) + 3 = 17

There's no point in trying to Handle Animal since it already has gotten some damage from us right?

"We're here to aid you ranger," says Leyli as she slams her quarterstaff to try to knock some sense into the rampaging beast.

Quarterstaff, Flanking: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

as soon as he heard the thump on the boar, the lion pounced at beast and sticks his fangs and claws unto its skin,

Grapple, Flanking: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


26 damage total

Naziri power attacks with his Falchon as he is trampled.

1d20 + 7 ⇒ (20) + 7 = 27
2d4 + 7 ⇒ (2, 4) + 7 = 13

Crit confirm 1d20 + 7 ⇒ (13) + 7 = 20

2d4 + 7 ⇒ (3, 1) + 7 = 11 crit damage

Naziri does 24 Damage! As he is ran over he slices open the boars stomach.

50 damage total for round 1
The boar should be dead from Naziri's cut but it continues to charge at Hajar.


Round 2

The boar charges Hajar
1d20 + 10 ⇒ (11) + 10 = 21
2d6 + 9 ⇒ (5, 2) + 9 = 16 damage as Hajar is gored.

Start of round 2


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

Can he charge even if he is grappled? Unless Furball failed in grappling the boar.

Since the boar is dying, it can be coup de grace'd.

"Rest your soul mighty beast, I have no clue what caused your madness but I shall see to it that it shouldn't happen again."

Coup de Grace: 1d6 + 4 ⇒ (1) + 4 = 5
Coup de Grace: 1d6 + 4 ⇒ (1) + 4 = 5


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

The grapple requires a seperate cmb check vs cmd, you cannot grapple as part of an attack unless you have the feats. It also provokes AoO.

Grapple:
As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have Improved Grapple , grab, or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver. Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. If successful, both you and the target gain the grappled condition (see the Appendices). If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails). Although both creatures have the grappled condition, you can, as the creature that initiated the grapple, release the grapple as a free action, removing the condition from both you and the target. If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).

Hajar maintains his focus through the pain of the gore and swings Tempest into the boar's flank.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 2d4 + 5 ⇒ (1, 1) + 5 = 7


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Thanks for covering that for me Dave. Exactly what I would have done, except you rolled exceptionally! I don't think I'll be able to log in reliably over the next 2 days. feel free to continue to DMPC me. I will check as often as possible.


Furballs grapple was more of a latch on. A dire boar is 7 feet tall and 10 feet long(I will try to become more descriptive). Between Hajar and Furball the beast finally stops moving.

The comotion of attack has attracted the attention of a patrol. You can set an ambush for them or run away but you will not be able to hide the carcas. You have 5 rounds or 30 seconds to prepare. There are 8 gnolls in the patrol.

No acrobatcs rolls are required to get down the hill now but now coming down will take you 2 rounds.

Raj and Gunk are at the top of the hill.
Everyone else is at the bottom.
You can use the gatehouse where the dire boar lived for cover but only the west wall has been knocked down. There is plenty of other rubble to hide under if you wish.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

The frontline fighters can maybe hide inside the caracass?


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar expends 2 of his LOH uses on Naziri and 2 on himself.

LOH Hajar: 2d6 ⇒ (1, 3) = 4
LOH Naziri: 2d6 ⇒ (1, 5) = 6

Hajar will do whatever Grim and the other roguish members want to do.


Leyli Wildspeaker wrote:
The frontline fighters can maybe hide inside the caracass?

Eew but sure you could do a Luke thing and put 2 people in or you could hide behind it.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

GM Dave, Gunk ran down. I want it known and on the record that both Hajar and Hamzah fell flat on their faces doing the same thing Gunk managed with no problem.

GM Dave:
The real reason is I want the piggy to have another target to hit so no one gets killed down there. I am hopeful to draw its attack and run like a rabbit away as fast as I can. But the team doesn't need to know that. :)


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Hamzah stands and moves to conceal himself within the building.

Stealth:1d20 - 5 ⇒ (1) - 5 = -4


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;
Gunk wrote:
GM Dave, Gunk ran down. I want it known and on the record that both Hajar and Hamzah fell flat on their faces doing the same thing Gunk managed with no problem.

LOL!

"I'm pretty sure the patrol will stop and check this carcass, when they do, that's when Gunk, bomb them then everybody with a range weapon fire at them. Whoever is left standing then we charge at them. Sounds good?"

Leyli will join Hamzah in hiding,

Stealth (Leyli): 1d20 + 1 ⇒ (3) + 1 = 4
Stealth (Furball): 1d20 + 3 ⇒ (9) + 3 = 12


Everyone should hide. When the gnolls come to investigate they will stop for the boar and will want to slice it for lunch. We then surprise them and finish them off. I will hide behind it in order to maximise surprise.

Grim will hide behind the carcass in order to be able to attack during the surprise.

Stealth taking 10 => 18


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

Why do I keep on forgetting about the Take 10....

"But Grim, I thought of that plan originally but if it fails, like Gunk misthrows a bomb or what not, you will be surrounded by 8 gnolls."


Dosent take 10 mean you take 10 min.?


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

No, take 10 means you "act normally" you just can't take 10 in combat or "stressful" situations unless you have feats/abilities. Taking 20 means automatic success but takes 20x longer than normal whatever normal is for that action.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Or what if we don't manage to take out a bunch of them in the initial assault. Grim I don't like your chances surrounded. Let the front liners get in there first and then you move in to do your thing.

Gunk will try to find a place to hide.

Stealth: 1d20 + 8 ⇒ (12) + 8 = 20


No one needs to use stealth to hide there are just too many places to hide. If you are hiding you are hid. As soon as they are in sight you are going to attack right? So they will not have the chance to do a perception check as they will be looking at the boar first then bam attacked.


That is indeed the plan DM.


Grim being a rouge finds a place to hide near the carcass that will put him in sneak attack position as soon as the Gnolls are engaged in melee.

Raj Times a summon Eagle for when the gnolls will get here. It will be out on the first round.

Gunk, Leyli, Naziri, Hajar, and Hamazah are all hidden in the old gate house. You are 20 feet away from the carcass.

In this group of gnolls 4 carry spears and the other 4 are carrying short bows and short swords. All 8 are wearing studded leather. The spear gnolls are bigger and take the lead they see the dead boar first and run over the 4 bow gnolls stay 20 feet back from their companions and draw their bows. All of the gnolls have their weapons ready but they do not see any of you.

They seem very upset by seeing Old Bonegrinder dead.

You can attack the Spear Gnolls at range where you stand. You will have to come out of hiding to attack the bow gnolls. You can attack either group with a move and attack or a charge attack.

Range attacks will hit first so a bomb from Gunk will splash to all 4 gnolls but will not hit PC's even if they post before him.

Combat Surprise round!


Naziri uses Rapid Shot to shoot 2 arrows at one Gnoll.

1d20 + 2 ⇒ (2) + 2 = 4,1d20 + 2 ⇒ (1) + 2 = 3

He misses badly. most likely from the pain of his injures.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar smiles a little as Tempest fills his mind with thoughts of ?revenge? against the creatures responsible for the desecration of its city.

Hajar charges the spear wielders with a great shout, signaling the beginning of combat.

DAWNFLOWER!

attack: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 2d4 + 5 ⇒ (2, 2) + 5 = 9


Hajar Misses.

Suprise Round 1.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

rng touch: 1d20 + 5 ⇒ (4) + 5 = 9
dmg: 1d6 + 3 ⇒ (4) + 3 = 7


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Hamzah moves as swiftly and quietly as he can muster drawing his scimitar. He moves and slashes a gnoll.

Attack1d20 + 2 ⇒ (6) + 2 = 8


Gunk Misses Roll for deviation.
1d8 ⇒ 6
If you miss the target (whether aiming at a creature or a
grid intersection), roll 1d8. This determines the misdirection
of the throw, with 1 falling short (off-target in a straight line
toward the thrower), and 2 through 8 rotating around the target
creature or grid intersection in a clockwise direction. Then,
count a number of squares in the indicated direction equal to
the range increment of the throw. After you determine where
the weapon landed, it deals splash damage to all creatures
in that square and in all adjacent squares. (what would the range increment of the throw be?)

Anyway he was 1 point away from hitting the fire splashes on 3 gnolls.

1d20 ⇒ 8,1d20 ⇒ 4,1d20 ⇒ 13

4 Damage To Spear Gnolls 2, 3, and 4.


Raj's Eagle Attacks

1d20 + 3 ⇒ (11) + 3 = 14

(A eagle can clawX2 and Bite. But doing all that is a full round action right? It can smite evil 1/day adding its cha modifier 0 and its HD 1/2. So once per day it can get a +1 to hit and damage correct?)

And it misses.


Suprise round 1:

Summary: Naziri shot 2 arrows and missed, Gunk Threw a bomb hit with splash damage, 4 damage to Spear Gnolls 2, 3, 4. Raj's Eagle attacked and missed. Hajar charged out and missed, so he is in melee range of spear gnolls and missile range of the Bow Gnolls. Hamzah came out and missed, so he is in melee range of spear gnolls and missile range of the bow gnolls.

Players to take there turn still.

Grim behind the gnolls but close enough to sneak attack.

Leyli behind the gnolls but must move or charge to attack

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Raj hid behind the boar In addition to the eagle's actions, Raj casts Daze on the Gnoll closest to the one grim is attacking (DC 14 will save or dazed for 1 round).

Round 1:

The eagle activates its smite evil ability and takes a full attack on a spear Gnoll.

claw: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d4 + 1 ⇒ (1) + 1 = 2

claw: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 1 ⇒ (4) + 1 = 5

bite: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d4 + 1 ⇒ (4) + 1 = 5

One of the eagle's legs is clipped by the gnolls spear, sending the claw off course, but this also serves to spin with extra force the eagle's other claw and sharp beak into the gnoll's neck and collar bone. Claw and beak meet flesh, and the bird goes for the jugular.

Meanwhile, Raj keeps up his spells of befuddlement, casting daze on whichever Gnoll seems to be the biggest threat at the time, generally whichever one is closest to either him or one of his less armored allies. (DC 14 Will save or dazed for one round)


Surprise Round

Grim stand up and trow a dagger at the nearest target.

Dagger: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 1d8 ⇒ (3) + (5) = 8


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

"Charge!!!!" shouts Leyli as she and the lion came out of nowhere to pounce on the unsuspecting gnolls,

They're charging at the one Hajar originally charged.

Charge Leyli, Flanking: 1d20 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 16
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Charge Furball, Flanking: 1d20 + 3 + 2 + 2 ⇒ (13) + 3 + 2 + 2 = 20
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


1d20 ⇒ 12 will save for gnoll 2
Gnoll 2 is dazed

Eagle attacks Gnoll 1 10 damage. 10 damage total to Gnoll 1
Grim attacks Gnoll 2 8 damage. 12 damage total to Gnoll 2
Leyli misses Gnoll 3
Furball does 4 damage to Gnoll 3. 8 damage to gnoll 3.


Hamzah and eagle are in melee with spear gnoll 1
Grim is in melee range but behind spear gnoll 2
Hajar, Leyli, and furball are in melee with spear gnoll 3
Raj is close enough to be in melee with all 4 spear gnolls.

All of the above are in range of bow gnolls 1-4

Gunk and Naziri have full cover.

Round 2


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar swings Tempest in a viscous slash at the spear wielding Gnoll.

Tempest: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 2d4 + 5 ⇒ (3, 2) + 5 = 10


Round 2

Grim will attack whom ever Raj will be in melee combat with drawing his magical dagger in the move action (he can tumble in order to avoir Aoo if he needs to change target

dagger: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 281d4 + 1 + 1d8 ⇒ (2) + 1 + (3) = 6

crit conf: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 221d4 + 1 ⇒ (3) + 1 = 4

acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17

Current AC 20


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

"Go!

Furball crouches back and latches its fangs and claws on the gnoll,

Bite, Flanking: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Claw 1, Flanking: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Claw 2, Flanking: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Leyli takes a 5 ft step back and casts Shillelagh on her quarterstaff,

Buff good for 2mins, 20 rounds.
Don't forget the flank bonus if there's 2 of you attacking, and Grim no AoO's unless on a failed combat maneuver.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Hamzah slashes at the gnoll.

Attack1d20 + 2 ⇒ (7) + 2 = 9(1d6 + 1 ⇒ (4) + 1 = 5)


Round 2
Hajar misses gnoll 3 Furball hits it for 5. 13 total damage to spear gnoll 3.
Grim stabs spear Gnoll 2 again and it goes down.
Hamzah misses.


Gnoll 1 power attacks Hamzah
1d20 + 4 ⇒ (5) + 4 = 9

Gnoll 3 power attacks Hajar
1d20 + 4 ⇒ (12) + 4 = 16

Gnoll 4 power attacks Grim
1d20 + 4 ⇒ (12) + 4 = 16

All miss


Bow 1 attacks Leyli
1d20 ⇒ 14 shooting into melee negates there bonus to hit.

Bow 2 attacks Furbal
1d20 ⇒ 1

Bow 3 attacks Raj
1d20 ⇒ 17

Bow 4 attacks Grim
1d20 ⇒ 19

Raj gets hit.
1d8 ⇒ 6 Damage


Naziri steps out from cover and fires at bow gnoll

1d20 + 5 ⇒ (13) + 5 = 18

1d8 ⇒ 3 damage to bow gnoll 1


Hamzah and eagle are in melee with spear gnoll 1 (10 damage)
Grim is in melee range with all spear gnolls.
Hajar, Leyli, and furball are in melee with spear gnoll 3 (13 damage)
Raj is in melee with spear gnoll 4

Raj took 6 damage from a bow in round 2

All of the above are in range of bow gnolls 1-4

Naziri shoots bow gnoll 1 for 3 damage (3 damage)

Gunk has full cover.

Gunk, Raj take your round 2 action.

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